Shaders
⚠️ This page is outdated and does not apply to any Cozy Bundle version.
Shaders have the file extension .fx
or .fxh
, and can be found in GameData_Win32/Shaders
.
HLSL
Shaders use HLSL, the primary language for shaders used in DirectX. The .fx
files contain both the Pixel and Vertex Shaders.
Shader hashes
Materials reference shaders using their FNV32 hash:
Name | Hash |
---|---|
casFace | 0xCC1046A7 |
casFaceShiny | 0xA654AB38 |
casFaceShinyModulatedAccents | 0xD91354E0 |
casFaceShinyModulatedAccentsSkinned | 0x94AB09A4 |
casFaceShinyOpaqueAccents | 0x108747D2 |
casFaceShinyOpaqueAccentsSkinned | 0x6548EEC2 |
casFaceShinyReversedAccents | 0xB445141B |
casFaceShinyReversedAccentsSkinned | 0x4F6AD45D |
casFaceShinySkinned | 0x5266048C |
casFaceSkinned | 0x04EB01C1 |
casHat | 0x24F7F0DB |
casHatSkinned | 0x6683DB1D |
customMask | 0xFA625054 |
customMaskSkinned | 0x68E561D0 |
Face | 0xA0C00292 |
FaceSkinned | 0x7BF66582 |
idColor | 0x41AD8167 |
idColorSkinned | 0x544B0481 |
lambert | 0x94773578 |
lambertEnvMap | 0x04EFD88D |
lambertEnvMapSkinned | 0x57B0516B |
lambertLightMap | 0x11D90EB6 |
lambertLightMapSkinned | 0x535168FE |
lambertSkinned | 0x2650FECC |
lambertTransparent | 0x8AAFBD1E |
lambertTransparentEnvMap | 0x8C801E73 |
lambertTransparentEnvMapSkinned | 0x5A9B2365 |
lambertTransparentSkinned | 0xE16E35F6 |
lambertTritone | 0x9D8D3A6F |
lineset | 0xC4C534C9 |
phong | 0xB9105A6D |
phongSkinned | 0x65DC8ACB |
plumbob | 0xDEF16564 |
shadererror | 0xA2A9B074 |
shadowMappingIDMapFill | 0x286A83BB |
shadowMappingIDMapLookup_3x3Kernel | 0xDC3D72E4 |
shadowMappingIDMapLookup_4x4Kernel_Pass1 | 0x53B37265 |
shadowMappingIDMapLookup_4x4Kernel_Pass2 | 0x53B37266 |
shadowProjector | 0x293A5873 |
shadow_low | 0x7674D0AE |
shadow_low_I8 | 0xBAF2CFCA |
shadow_low_I8_invAlpha | 0x6F44AB1E |
shadow_low_invAlpha | 0xDA720C6A |
shadow_med | 0xA07751EA |
ShinyGlossMap | 0xFF49577E |
ShinyGlossMapSkinned | 0x8BFF4FD6 |
ShinyGlossMapTransparent | 0x14597B24 |
ShinyGlossMapTransparentSkinned | 0xFA6AD820 |
Sim | 0x22706EFA |
SimPreBakedTextures_Tex1Mod_Tex2Mod | 0xCC7E68DB |
SimPreBakedTextures_Tex1Mod_Tex2ModSkinned | 0xD27B831D |
SimPreBakedTextures_Tex1Mod_Tex2Op | 0xC1C024D4 |
SimPreBakedTextures_Tex1Mod_Tex2OpSkinned | 0x28C2BB50 |
SimPreBakedTextures_Tex1Op_Tex2Mod | 0xCBE11A70 |
SimPreBakedTextures_Tex1Op_Tex2ModSkinned | 0xC6766774 |
SimPreBakedTextures_Tex1Op_Tex2Op | 0x46681DE9 |
SimPreBakedTextures_Tex1Op_Tex2OpSkinned | 0x51C6313F |
SimSkinned | 0xE70021FA |
swarmAdditive | 0x0BA3C15B |
swarmDecal | 0x79F61866 |
swarmDecalIgnoreDepth | 0x80FF4623 |
swarmDepthDecal | 0x39A9B569 |
swarmModulate | 0x2CD7906E |
terrainLightMapTinted | 0x224E7FEE |
text | 0xB12BFA38 |
video | 0xB1CC1AF6 |
Water | 0x9E3C3DFA |
WaterShiny | 0xE3B338AF |
WaterShinyBumpy | 0xFF8234C4 |