Deferred Lighting
(deferred_lighting.render_template_database)
This file contains 30 render templates.
Ambient Occlusion
(ambient_occlusion)
Techniques
- default
- ambient_occlusion:default:NVDBT
- ambient_occlusion:default
Inputs
This template has no inputs.
Ambocc Depth Downscale
(ambocc_depth_downscale)
Techniques
- default
- ambocc_depth_downscale:default
Inputs
This template has no inputs.
Fog Plane
(fog_plane)
Techniques
- default
- fog_plane:default
Inputs
This template has no inputs.
Global Lighting
(global_lighting)
Techniques
- default
- global_lighting:default:NVDBT
- global_lighting:default
Inputs
This template has no inputs.
Global Lighting Hq
(global_lighting:HQ)
Techniques
- default
- global_lighting:default:HQ:NVDBT
- global_lighting:default:HQ
Inputs
This template has no inputs.
Global Shadow Mask
(global_shadow_mask)
Techniques
- default
- global_shadow_mask:default:DX9_HWSM:NVDBT
- global_shadow_mask:default:DX9_HWSM
- global_shadow_mask:default:DX9_FETCH4
- global_shadow_mask:default:NVDBT
- global_shadow_mask:default
Inputs
This template has no inputs.
Global Shadow Mask Slice0
(global_shadow_mask:SLICE0)
Techniques
- default
- global_shadow_mask:default:DX9_HWSM:NVDBT:SLICE0
- global_shadow_mask:default:DX9_HWSM:SLICE0
- global_shadow_mask:default:DX9_FETCH4:SLICE0
- global_shadow_mask:default:NVDBT:SLICE0
- global_shadow_mask:default:SLICE0
Inputs
This template has no inputs.
Global Shadow Mask Slice1
(global_shadow_mask:SLICE1)
Techniques
- default
- global_shadow_mask:default:DX9_HWSM:NVDBT:SLICE1
- global_shadow_mask:default:DX9_HWSM:SLICE1
- global_shadow_mask:default:DX9_FETCH4:SLICE1
- global_shadow_mask:default:NVDBT:SLICE1
- global_shadow_mask:default:SLICE1
Inputs
This template has no inputs.
Global Shadow Mask Slice2
(global_shadow_mask:SLICE2)
Techniques
- default
- global_shadow_mask:default:DX9_HWSM:NVDBT:SLICE2
- global_shadow_mask:default:DX9_HWSM:SLICE2
- global_shadow_mask:default:DX9_FETCH4:SLICE2
- global_shadow_mask:default:NVDBT:SLICE2
- global_shadow_mask:default:SLICE2
Inputs
This template has no inputs.
Global Shadow Mask Fill
(global_shadow_mask_fill)
Techniques
- default
- global_shadow_mask_fill:default:NVDBT
- global_shadow_mask_fill:default
Inputs
This template has no inputs.
Omni
(omni)
Techniques
- default
- omni:default
Inputs
This template has no inputs.
Omni Hq
(omni:HQ)
Techniques
- default
- omni:default:HQ
Inputs
This template has no inputs.
Omni Hq Projection
(omni:HQ:PROJECTION)
Techniques
- default
- omni:default:HQ:PROJECTION
Inputs
This template has no inputs.
Omni Hq Projection Specular
(omni:HQ:PROJECTION:SPECULAR)
Techniques
- default
- omni:default:HQ:PROJECTION:SPECULAR
Inputs
This template has no inputs.
Omni Hq Specular
(omni:HQ:SPECULAR)
Techniques
- default
- omni:default:HQ:SPECULAR
Inputs
This template has no inputs.
Omni Projection
(omni:PROJECTION)
Techniques
- default
- omni:default:PROJECTION
Inputs
This template has no inputs.
Omni Projection Specular
(omni:PROJECTION:SPECULAR)
Techniques
- default
- omni:default:PROJECTION:SPECULAR
Inputs
This template has no inputs.
Omni Shadow Gen
(omni:SHADOW_GEN)
Techniques
- default
- omni:default:SHADOW_GEN
Inputs
This template has no inputs.
Omni Specular
(omni:SPECULAR)
Techniques
- default
- omni:default:SPECULAR
Inputs
This template has no inputs.
Spot
(spot)
Techniques
- default
- spot:default:DX10_8X_MSAA
- spot:default:DX10_4X_MSAA
- spot:default:DX10_2X_MSAA
- spot:default
Inputs
This template has no inputs.
Spot Hq Invsq Projection
(spot:HQ:INVSQ:PROJECTION)
Techniques
- default
- spot:default:DX10_8X_MSAA:HQ:INVSQ:PROJECTION
- spot:default:DX10_4X_MSAA:HQ:INVSQ:PROJECTION
- spot:default:DX10_2X_MSAA:HQ:INVSQ:PROJECTION
- spot:default:HQ:INVSQ:PROJECTION
Inputs
This template has no inputs.
Spot Hq Invsq Projection Specular
(spot:HQ:INVSQ:PROJECTION:SPECULAR)
Techniques
- default
- spot:default:DX10_8X_MSAA:HQ:INVSQ:PROJECTION:SPECULAR
- spot:default:DX10_4X_MSAA:HQ:INVSQ:PROJECTION:SPECULAR
- spot:default:DX10_2X_MSAA:HQ:INVSQ:PROJECTION:SPECULAR
- spot:default:HQ:INVSQ:PROJECTION:SPECULAR
Inputs
This template has no inputs.
Spot Hq Invsq Specular
(spot:HQ:INVSQ:SPECULAR)
Techniques
- default
- spot:default:DX10_8X_MSAA:HQ:INVSQ:SPECULAR
- spot:default:DX10_4X_MSAA:HQ:INVSQ:SPECULAR
- spot:default:DX10_2X_MSAA:HQ:INVSQ:SPECULAR
- spot:default:HQ:INVSQ:SPECULAR
Inputs
This template has no inputs.
Spot Hq Projection
(spot:HQ:PROJECTION)
Techniques
- default
- spot:default:DX10_8X_MSAA:HQ:PROJECTION
- spot:default:DX10_4X_MSAA:HQ:PROJECTION
- spot:default:DX10_2X_MSAA:HQ:PROJECTION
- spot:default:HQ:PROJECTION
Inputs
This template has no inputs.
Spot Hq Projection Specular
(spot:HQ:PROJECTION:SPECULAR)
Techniques
- default
- spot:default:DX10_8X_MSAA:HQ:PROJECTION:SPECULAR
- spot:default:DX10_4X_MSAA:HQ:PROJECTION:SPECULAR
- spot:default:DX10_2X_MSAA:HQ:PROJECTION:SPECULAR
- spot:default:HQ:PROJECTION:SPECULAR
Inputs
This template has no inputs.
Spot Hq Specular
(spot:HQ:SPECULAR)
Techniques
- default
- spot:default:DX10_8X_MSAA:HQ:SPECULAR
- spot:default:DX10_4X_MSAA:HQ:SPECULAR
- spot:default:DX10_2X_MSAA:HQ:SPECULAR
- spot:default:HQ:SPECULAR
Inputs
This template has no inputs.
Spot Invsq
(spot:INVSQ)
Techniques
- default
- spot:default:DX10_8X_MSAA:INVSQ
- spot:default:DX10_4X_MSAA:INVSQ
- spot:default:DX10_2X_MSAA:INVSQ
- spot:default:INVSQ
Inputs
This template has no inputs.
Spot Projection
(spot:PROJECTION)
Techniques
- default
- spot:default:DX10_8X_MSAA:PROJECTION
- spot:default:DX10_4X_MSAA:PROJECTION
- spot:default:DX10_2X_MSAA:PROJECTION
- spot:default:PROJECTION
Inputs
This template has no inputs.
Spot Projection Specular
(spot:PROJECTION:SPECULAR)
Techniques
- default
- spot:default:DX10_8X_MSAA:PROJECTION:SPECULAR
- spot:default:DX10_4X_MSAA:PROJECTION:SPECULAR
- spot:default:DX10_2X_MSAA:PROJECTION:SPECULAR
- spot:default:PROJECTION:SPECULAR
Inputs
This template has no inputs.
Spot Specular
(spot:SPECULAR)
Techniques
- default
- spot:default:DX10_8X_MSAA:SPECULAR
- spot:default:DX10_4X_MSAA:SPECULAR
- spot:default:DX10_2X_MSAA:SPECULAR
- spot:default:SPECULAR
Inputs
This template has no inputs.