Base
(base.render_template_database
)
This file contains 1352 render templates.
Decal
(decal
)
Techniques
- default
- decal:default
Inputs
This template has no inputs.
Decal Diffuse Texture
(decal:DIFFUSE_TEXTURE
)
Techniques
- default
- decal:default:DIFFUSE_TEXTURE
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
Decal Diffuse Texture Diffuse Uvanim
(decal:DIFFUSE_TEXTURE:DIFFUSE_UVANIM
)
Techniques
- default
- decal:default:DIFFUSE_TEXTURE:DIFFUSE_UVANIM
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
Decal Diffuse Texture Diffuse Uvanim Normalmap Normal Uvanim Opacity Texture Opacity Uvanim Simple Tint
(decal:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:OPACITY_TEXTURE:OPACITY_UVANIM:SIMPLE_TINT
)
Techniques
- default
- decal:default:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:OPACITY_TEXTURE:OPACITY_UVANIM:SIMPLE_TINT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
opacity_texture | Opacity Texture (r: diffuse op, g: normalmap op) | texture |
uv_speed | UV Speed | vector3 |
tint_color | Diffuse Tint Color (x2) | vector3 |
bump_normal_texture | Normal Map (UV2 else UV1) | texture |
Decal Diffuse Texture Distance Fade 1 Opacity Texture Skinned 3weights
(decal:DIFFUSE_TEXTURE:DISTANCE_FADE_1:OPACITY_TEXTURE:SKINNED_3WEIGHTS
)
Techniques
- default
- decal:default:DIFFUSE_TEXTURE:DISTANCE_FADE_1:OPACITY_TEXTURE:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
opacity_texture | Opacity Texture (r: diffuse op, g: normalmap op) | texture |
Decal Diffuse Texture Instanced
(decal:DIFFUSE_TEXTURE:INSTANCED
)
Techniques
- default
- decal:default:DIFFUSE_TEXTURE:INSTANCED
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
Decal Diffuse Texture Instanced Normalmap Opacity Texture
(decal:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:OPACITY_TEXTURE
)
Techniques
- default
- decal:default:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:OPACITY_TEXTURE
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
opacity_texture | Opacity Texture (r: diffuse op, g: normalmap op) | texture |
bump_normal_texture | Normal Map (UV2 else UV1) | texture |
Decal Diffuse Texture Instanced Opacity Texture
(decal:DIFFUSE_TEXTURE:INSTANCED:OPACITY_TEXTURE
)
Techniques
- default
- decal:default:DIFFUSE_TEXTURE:INSTANCED:OPACITY_TEXTURE
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
opacity_texture | Opacity Texture (r: diffuse op, g: normalmap op) | texture |
Decal Diffuse Texture Normalmap
(decal:DIFFUSE_TEXTURE:NORMALMAP
)
Techniques
- default
- decal:default:DIFFUSE_TEXTURE:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal Map (UV2 else UV1) | texture |
Decal Diffuse Texture Normalmap Opacity Texture
(decal:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_TEXTURE
)
Techniques
- default
- decal:default:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_TEXTURE
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
opacity_texture | Opacity Texture (r: diffuse op, g: normalmap op) | texture |
bump_normal_texture | Normal Map (UV2 else UV1) | texture |
Decal Diffuse Texture Normalmap Opacity Texture Opacity Texture G
(decal:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_TEXTURE:OPACITY_TEXTURE_G
)
Techniques
- default
- decal:default:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_TEXTURE:OPACITY_TEXTURE_G
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
opacity_texture | Opacity Texture (r: diffuse op, g: normalmap op) | texture |
bump_normal_texture | Normal Map (UV2 else UV1) | texture |
Decal Diffuse Texture Normalmap Opacity Texture Simple Tint
(decal:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_TEXTURE:SIMPLE_TINT
)
Techniques
- default
- decal:default:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_TEXTURE:SIMPLE_TINT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
opacity_texture | Opacity Texture (r: diffuse op, g: normalmap op) | texture |
tint_color | Diffuse Tint Color (x2) | vector3 |
bump_normal_texture | Normal Map (UV2 else UV1) | texture |
Decal Diffuse Texture Normalmap Opacity Texture Simple Tint Vertex Color
(decal:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_TEXTURE:SIMPLE_TINT:VERTEX_COLOR
)
Techniques
- default
- decal:default:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_TEXTURE:SIMPLE_TINT:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
opacity_texture | Opacity Texture (r: diffuse op, g: normalmap op) | texture |
tint_color | Diffuse Tint Color (x2) | vector3 |
bump_normal_texture | Normal Map (UV2 else UV1) | texture |
Decal Diffuse Texture Normalmap Opacity Texture Vertex Color
(decal:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_TEXTURE:VERTEX_COLOR
)
Techniques
- default
- decal:default:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_TEXTURE:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
opacity_texture | Opacity Texture (r: diffuse op, g: normalmap op) | texture |
bump_normal_texture | Normal Map (UV2 else UV1) | texture |
Decal Diffuse Texture Opacity Texture
(decal:DIFFUSE_TEXTURE:OPACITY_TEXTURE
)
Techniques
- default
- decal:default:DIFFUSE_TEXTURE:OPACITY_TEXTURE
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
opacity_texture | Opacity Texture (r: diffuse op, g: normalmap op) | texture |
Decal Diffuse Texture Opacity Texture Rl Fps Weapon
(decal:DIFFUSE_TEXTURE:OPACITY_TEXTURE:RL_FPS_WEAPON
)
Techniques
- default
- decal:default:DIFFUSE_TEXTURE:OPACITY_TEXTURE:RL_FPS_WEAPON
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
opacity_texture | Opacity Texture (r: diffuse op, g: normalmap op) | texture |
Decal Diffuse Texture Opacity Texture Simple Tint
(decal:DIFFUSE_TEXTURE:OPACITY_TEXTURE:SIMPLE_TINT
)
Techniques
- default
- decal:default:DIFFUSE_TEXTURE:OPACITY_TEXTURE:SIMPLE_TINT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
opacity_texture | Opacity Texture (r: diffuse op, g: normalmap op) | texture |
tint_color | Diffuse Tint Color (x2) | vector3 |
Decal Diffuse Texture Opacity Texture Skinned 1weight
(decal:DIFFUSE_TEXTURE:OPACITY_TEXTURE:SKINNED_1WEIGHT
)
Techniques
- default
- decal:default:DIFFUSE_TEXTURE:OPACITY_TEXTURE:SKINNED_1WEIGHT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
opacity_texture | Opacity Texture (r: diffuse op, g: normalmap op) | texture |
Decal Diffuse Texture Opacity Texture Skinned 3weights
(decal:DIFFUSE_TEXTURE:OPACITY_TEXTURE:SKINNED_3WEIGHTS
)
Techniques
- default
- decal:default:DIFFUSE_TEXTURE:OPACITY_TEXTURE:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
opacity_texture | Opacity Texture (r: diffuse op, g: normalmap op) | texture |
Decal Diffuse Texture Opacity Texture Skinned 3weights Vertex Color
(decal:DIFFUSE_TEXTURE:OPACITY_TEXTURE:SKINNED_3WEIGHTS:VERTEX_COLOR
)
Techniques
- default
- decal:default:DIFFUSE_TEXTURE:OPACITY_TEXTURE:SKINNED_3WEIGHTS:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
opacity_texture | Opacity Texture (r: diffuse op, g: normalmap op) | texture |
Decal Diffuse Texture Opacity Texture Vertex Color
(decal:DIFFUSE_TEXTURE:OPACITY_TEXTURE:VERTEX_COLOR
)
Techniques
- default
- decal:default:DIFFUSE_TEXTURE:OPACITY_TEXTURE:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
opacity_texture | Opacity Texture (r: diffuse op, g: normalmap op) | texture |
Decal Diffuse Texture Rl Fps Weapon
(decal:DIFFUSE_TEXTURE:RL_FPS_WEAPON
)
Techniques
- default
- decal:default:DIFFUSE_TEXTURE:RL_FPS_WEAPON
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
Decal Diffuse Texture Simple Tint
(decal:DIFFUSE_TEXTURE:SIMPLE_TINT
)
Techniques
- default
- decal:default:DIFFUSE_TEXTURE:SIMPLE_TINT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
tint_color | Diffuse Tint Color (x2) | vector3 |
Decal Diffuse Texture Skinned 1weight
(decal:DIFFUSE_TEXTURE:SKINNED_1WEIGHT
)
Techniques
- default
- decal:default:DIFFUSE_TEXTURE:SKINNED_1WEIGHT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
Decal Diffuse Texture Skinned 3weights
(decal:DIFFUSE_TEXTURE:SKINNED_3WEIGHTS
)
Techniques
- default
- decal:default:DIFFUSE_TEXTURE:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
Decal Opacity Texture Tint Only Vertex Color
(decal:OPACITY_TEXTURE:TINT_ONLY:VERTEX_COLOR
)
Techniques
- default
- decal:default:OPACITY_TEXTURE:TINT_ONLY:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
opacity_texture | Opacity Texture (r: diffuse op, g: normalmap op) | texture |
Effect Blend Add Camera Facing Billboard Diffuse0 Texture Intersection Fadeout
(effect:BLEND_ADD:CAMERA_FACING_BILLBOARD:DIFFUSE0_TEXTURE:INTERSECTION_FADEOUT
)
Techniques
- default
- effect:default:BLEND_ADD:CAMERA_FACING_BILLBOARD:DIFFUSE0_TEXTURE:INTERSECTION_FADEOUT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse0 Texture | texture |
fadeout_distance | Intersection Fade-out Distance | scalar |
intensity | Intensity | scalar |
Effect Blend Add Diffuse0 Texture
(effect:BLEND_ADD:DIFFUSE0_TEXTURE
)
Techniques
- default
- effect:default:BLEND_ADD:DIFFUSE0_TEXTURE
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse0 Texture | texture |
intensity | Intensity | scalar |
Effect Blend Add Diffuse0 Texture Diffuse0 Threshold Sweep
(effect:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_THRESHOLD_SWEEP
)
Techniques
- default
- effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_THRESHOLD_SWEEP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse0 Texture | texture |
threshold_sweep_color_s | Threshold Sweep Color Start | vector3 |
threshold_sweep_color_e | Threshold Sweep Color End | vector3 |
threshold_sweep_op_s | Threshold Sweep Opacity Start | scalar |
threshold_sweep_op_e | Threshold Sweep Opacity End | scalar |
threshold_sweep_fuzziness_s | Threshold Sweep Fuzziness Start | scalar |
threshold_sweep_fuzziness_e | Threshold Sweep Fuzziness End | scalar |
threshold_sweep_speed | Threshold Sweep Speed | scalar |
threshold_sweep_time_exp | Threshold Sweep Fuzziness Time Exponent | scalar |
intensity | Intensity | scalar |
Effect Blend Add Diffuse0 Texture Diffuse0 Threshold Sweep Diffuse0 Uvanim
(effect:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_THRESHOLD_SWEEP:DIFFUSE0_UVANIM
)
Techniques
- default
- effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_THRESHOLD_SWEEP:DIFFUSE0_UVANIM
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse0 Texture | texture |
threshold_sweep_color_s | Threshold Sweep Color Start | vector3 |
threshold_sweep_color_e | Threshold Sweep Color End | vector3 |
threshold_sweep_op_s | Threshold Sweep Opacity Start | scalar |
threshold_sweep_op_e | Threshold Sweep Opacity End | scalar |
threshold_sweep_fuzziness_s | Threshold Sweep Fuzziness Start | scalar |
threshold_sweep_fuzziness_e | Threshold Sweep Fuzziness End | scalar |
threshold_sweep_speed | Threshold Sweep Speed | scalar |
threshold_sweep_time_exp | Threshold Sweep Fuzziness Time Exponent | scalar |
uv0_speed | Diffuse0 UV Speed | vector3 |
intensity | Intensity | scalar |
Effect Blend Add Diffuse0 Texture Diffuse0 Threshold Sweep Diffuse1 Blend Op Rgb Add Diffuse1 Texture
(effect:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_THRESHOLD_SWEEP:DIFFUSE1_BLEND_OP_RGB_ADD:DIFFUSE1_TEXTURE
)
Techniques
- default
- effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_THRESHOLD_SWEEP:DIFFUSE1_BLEND_OP_RGB_ADD:DIFFUSE1_TEXTURE
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse0 Texture | texture |
detail_diffuse_texture | Diffuse1 Texture | texture |
threshold_sweep_color_s | Threshold Sweep Color Start | vector3 |
threshold_sweep_color_e | Threshold Sweep Color End | vector3 |
threshold_sweep_op_s | Threshold Sweep Opacity Start | scalar |
threshold_sweep_op_e | Threshold Sweep Opacity End | scalar |
threshold_sweep_fuzziness_s | Threshold Sweep Fuzziness Start | scalar |
threshold_sweep_fuzziness_e | Threshold Sweep Fuzziness End | scalar |
threshold_sweep_speed | Threshold Sweep Speed | scalar |
threshold_sweep_time_exp | Threshold Sweep Fuzziness Time Exponent | scalar |
intensity | Intensity | scalar |
Effect Blend Add Diffuse0 Texture Diffuse0 Threshold Sweep Diffuse1 Texture
(effect:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_THRESHOLD_SWEEP:DIFFUSE1_TEXTURE
)
Techniques
- default
- effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_THRESHOLD_SWEEP:DIFFUSE1_TEXTURE
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse0 Texture | texture |
detail_diffuse_texture | Diffuse1 Texture | texture |
threshold_sweep_color_s | Threshold Sweep Color Start | vector3 |
threshold_sweep_color_e | Threshold Sweep Color End | vector3 |
threshold_sweep_op_s | Threshold Sweep Opacity Start | scalar |
threshold_sweep_op_e | Threshold Sweep Opacity End | scalar |
threshold_sweep_fuzziness_s | Threshold Sweep Fuzziness Start | scalar |
threshold_sweep_fuzziness_e | Threshold Sweep Fuzziness End | scalar |
threshold_sweep_speed | Threshold Sweep Speed | scalar |
threshold_sweep_time_exp | Threshold Sweep Fuzziness Time Exponent | scalar |
intensity | Intensity | scalar |
Effect Blend Add Diffuse0 Texture Diffuse0 Tint
(effect:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_TINT
)
Techniques
- default
- effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_TINT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse0 Texture | texture |
tint_diffuse0_color | Diffuse0 Tint Color (x2) | vector3 |
intensity | Intensity | scalar |
Effect Blend Add Diffuse0 Texture Diffuse0 Tint Diffuse0 Uvanim Instanced View Angle Falloff Op
(effect:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_TINT:DIFFUSE0_UVANIM:INSTANCED:VIEW_ANGLE_FALLOFF_OP
)
Techniques
- default
- effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_TINT:DIFFUSE0_UVANIM:INSTANCED:VIEW_ANGLE_FALLOFF_OP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse0 Texture | texture |
falloff_exp | Opacity View Angle Falloff | scalar |
uv0_speed | Diffuse0 UV Speed | vector3 |
tint_diffuse0_color | Diffuse0 Tint Color (x2) | vector3 |
intensity | Intensity | scalar |
Effect Blend Add Diffuse0 Texture Diffuse0 Tint Double Sided
(effect:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_TINT:DOUBLE_SIDED
)
Techniques
- default
- effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_TINT:DOUBLE_SIDED
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse0 Texture | texture |
tint_diffuse0_color | Diffuse0 Tint Color (x2) | vector3 |
intensity | Intensity | scalar |
Effect Blend Add Diffuse0 Texture Diffuse0 Tint Fps Intersection Fadeout Threshold Reveal View Angle Falloff Op
(effect:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_TINT:FPS:INTERSECTION_FADEOUT:THRESHOLD_REVEAL:VIEW_ANGLE_FALLOFF_OP
)
Techniques
- default
- effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_TINT:FPS:INTERSECTION_FADEOUT:THRESHOLD_REVEAL:VIEW_ANGLE_FALLOFF_OP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse0 Texture | texture |
detail_diffuse_texture | Reveal Map | texture |
falloff_exp | Opacity View Angle Falloff | scalar |
tint_diffuse0_color | Diffuse0 Tint Color (x2) | vector3 |
fadeout_distance | Intersection Fade-out Distance | scalar |
reveal_start | Reveal Start | scalar |
reveal_end | Reveal End | scalar |
reveal_fuzz | Reveal Threshold Fuzz | scalar |
intensity | Intensity | scalar |
Effect Blend Add Diffuse0 Texture Diffuse0 Tint Fps Intersection Fadeout View Angle Falloff Op
(effect:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_TINT:FPS:INTERSECTION_FADEOUT:VIEW_ANGLE_FALLOFF_OP
)
Techniques
- default
- effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_TINT:FPS:INTERSECTION_FADEOUT:VIEW_ANGLE_FALLOFF_OP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse0 Texture | texture |
falloff_exp | Opacity View Angle Falloff | scalar |
tint_diffuse0_color | Diffuse0 Tint Color (x2) | vector3 |
fadeout_distance | Intersection Fade-out Distance | scalar |
intensity | Intensity | scalar |
Effect Blend Add Diffuse0 Texture Diffuse0 Tint Intersection Fadeout View Angle Falloff Op
(effect:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_TINT:INTERSECTION_FADEOUT:VIEW_ANGLE_FALLOFF_OP
)
Techniques
- default
- effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_TINT:INTERSECTION_FADEOUT:VIEW_ANGLE_FALLOFF_OP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse0 Texture | texture |
falloff_exp | Opacity View Angle Falloff | scalar |
tint_diffuse0_color | Diffuse0 Tint Color (x2) | vector3 |
fadeout_distance | Intersection Fade-out Distance | scalar |
intensity | Intensity | scalar |
Effect Blend Add Diffuse0 Texture Diffuse0 Tint View Angle Falloff Op
(effect:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_TINT:VIEW_ANGLE_FALLOFF_OP
)
Techniques
- default
- effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_TINT:VIEW_ANGLE_FALLOFF_OP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse0 Texture | texture |
falloff_exp | Opacity View Angle Falloff | scalar |
tint_diffuse0_color | Diffuse0 Tint Color (x2) | vector3 |
intensity | Intensity | scalar |
Effect Blend Add Diffuse0 Texture Diffuse0 Uvanim
(effect:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM
)
Techniques
- default
- effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse0 Texture | texture |
uv0_speed | Diffuse0 UV Speed | vector3 |
intensity | Intensity | scalar |
Effect Blend Add Diffuse0 Texture Diffuse0 Uvanim Diffuse1 Blend Op Rgb Mul Diffuse1 Texture
(effect:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:DIFFUSE1_BLEND_OP_RGB_MUL:DIFFUSE1_TEXTURE
)
Techniques
- default
- effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:DIFFUSE1_BLEND_OP_RGB_MUL:DIFFUSE1_TEXTURE
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse0 Texture | texture |
detail_diffuse_texture | Diffuse1 Texture | texture |
uv0_speed | Diffuse0 UV Speed | vector3 |
intensity | Intensity | scalar |
Effect Blend Add Diffuse0 Texture Diffuse0 Uvanim Diffuse1 Blend Op Rgb Mul Diffuse1 Texture Diffuse1 Uvanim
(effect:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:DIFFUSE1_BLEND_OP_RGB_MUL:DIFFUSE1_TEXTURE:DIFFUSE1_UVANIM
)
Techniques
- default
- effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:DIFFUSE1_BLEND_OP_RGB_MUL:DIFFUSE1_TEXTURE:DIFFUSE1_UVANIM
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse0 Texture | texture |
detail_diffuse_texture | Diffuse1 Texture | texture |
uv0_speed | Diffuse0 UV Speed | vector3 |
uv1_speed | Diffuse1 UV Speed | vector3 |
intensity | Intensity | scalar |
Effect Blend Add Diffuse0 Texture Diffuse0 Uvanim Double Sided
(effect:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:DOUBLE_SIDED
)
Techniques
- default
- effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:DOUBLE_SIDED
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse0 Texture | texture |
uv0_speed | Diffuse0 UV Speed | vector3 |
intensity | Intensity | scalar |
Effect Blend Add Diffuse0 Texture Diffuse0 Uvanim Double Sided Intersection Fadeout View Angle Falloff Op
(effect:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:DOUBLE_SIDED:INTERSECTION_FADEOUT:VIEW_ANGLE_FALLOFF_OP
)
Techniques
- default
- effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:DOUBLE_SIDED:INTERSECTION_FADEOUT:VIEW_ANGLE_FALLOFF_OP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse0 Texture | texture |
falloff_exp | Opacity View Angle Falloff | scalar |
uv0_speed | Diffuse0 UV Speed | vector3 |
fadeout_distance | Intersection Fade-out Distance | scalar |
intensity | Intensity | scalar |
Effect Blend Add Diffuse0 Texture Diffuse0 Uvanim Double Sided Vertex Color
(effect:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:DOUBLE_SIDED:VERTEX_COLOR
)
Techniques
- default
- effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:DOUBLE_SIDED:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse0 Texture | texture |
uv0_speed | Diffuse0 UV Speed | vector3 |
intensity | Intensity | scalar |
Effect Blend Add Diffuse0 Texture Diffuse0 Uvanim Double Sided View Angle Falloff Op
(effect:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:DOUBLE_SIDED:VIEW_ANGLE_FALLOFF_OP
)
Techniques
- default
- effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:DOUBLE_SIDED:VIEW_ANGLE_FALLOFF_OP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse0 Texture | texture |
falloff_exp | Opacity View Angle Falloff | scalar |
uv0_speed | Diffuse0 UV Speed | vector3 |
intensity | Intensity | scalar |
Effect Blend Add Diffuse0 Texture Diffuse0 Uvanim Instanced
(effect:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:INSTANCED
)
Techniques
- default
- effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:INSTANCED
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse0 Texture | texture |
uv0_speed | Diffuse0 UV Speed | vector3 |
intensity | Intensity | scalar |
Effect Blend Add Diffuse0 Texture Diffuse0 Uvanim Instanced Intersection Fadeout View Angle Falloff Op
(effect:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:INSTANCED:INTERSECTION_FADEOUT:VIEW_ANGLE_FALLOFF_OP
)
Techniques
- default
- effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:INSTANCED:INTERSECTION_FADEOUT:VIEW_ANGLE_FALLOFF_OP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse0 Texture | texture |
falloff_exp | Opacity View Angle Falloff | scalar |
uv0_speed | Diffuse0 UV Speed | vector3 |
fadeout_distance | Intersection Fade-out Distance | scalar |
intensity | Intensity | scalar |
Effect Blend Add Diffuse0 Texture Diffuse0 Uvanim Instanced View Angle Falloff Op
(effect:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:INSTANCED:VIEW_ANGLE_FALLOFF_OP
)
Techniques
- default
- effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:INSTANCED:VIEW_ANGLE_FALLOFF_OP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse0 Texture | texture |
falloff_exp | Opacity View Angle Falloff | scalar |
uv0_speed | Diffuse0 UV Speed | vector3 |
intensity | Intensity | scalar |
Effect Blend Add Diffuse0 Texture Diffuse0 Uvanim Intersection Fadeout Skinned 1weight View Angle Falloff Op
(effect:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:INTERSECTION_FADEOUT:SKINNED_1WEIGHT:VIEW_ANGLE_FALLOFF_OP
)
Techniques
- default
- effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:INTERSECTION_FADEOUT:SKINNED_1WEIGHT:VIEW_ANGLE_FALLOFF_OP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse0 Texture | texture |
falloff_exp | Opacity View Angle Falloff | scalar |
uv0_speed | Diffuse0 UV Speed | vector3 |
fadeout_distance | Intersection Fade-out Distance | scalar |
intensity | Intensity | scalar |
Effect Blend Add Diffuse0 Texture Diffuse0 Uvanim Intersection Fadeout Skinned 3weights
(effect:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:INTERSECTION_FADEOUT:SKINNED_3WEIGHTS
)
Techniques
- default
- effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:INTERSECTION_FADEOUT:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse0 Texture | texture |
uv0_speed | Diffuse0 UV Speed | vector3 |
fadeout_distance | Intersection Fade-out Distance | scalar |
intensity | Intensity | scalar |
Effect Blend Add Diffuse0 Texture Diffuse0 Uvanim Intersection Fadeout Skinned 3weights Vertex Color
(effect:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:INTERSECTION_FADEOUT:SKINNED_3WEIGHTS:VERTEX_COLOR
)
Techniques
- default
- effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:INTERSECTION_FADEOUT:SKINNED_3WEIGHTS:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse0 Texture | texture |
uv0_speed | Diffuse0 UV Speed | vector3 |
fadeout_distance | Intersection Fade-out Distance | scalar |
intensity | Intensity | scalar |
Effect Blend Add Diffuse0 Texture Diffuse0 Uvanim Intersection Fadeout View Angle Falloff Op
(effect:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:INTERSECTION_FADEOUT:VIEW_ANGLE_FALLOFF_OP
)
Techniques
- default
- effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:INTERSECTION_FADEOUT:VIEW_ANGLE_FALLOFF_OP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse0 Texture | texture |
falloff_exp | Opacity View Angle Falloff | scalar |
uv0_speed | Diffuse0 UV Speed | vector3 |
fadeout_distance | Intersection Fade-out Distance | scalar |
intensity | Intensity | scalar |
Effect Blend Add Diffuse0 Texture Diffuse0 Uvanim Skinned 1weight
(effect:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:SKINNED_1WEIGHT
)
Techniques
- default
- effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:SKINNED_1WEIGHT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse0 Texture | texture |
uv0_speed | Diffuse0 UV Speed | vector3 |
intensity | Intensity | scalar |
Effect Blend Add Diffuse0 Texture Diffuse0 Uvanim Skinned 2weights View Angle Falloff Op
(effect:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:SKINNED_2WEIGHTS:VIEW_ANGLE_FALLOFF_OP
)
Techniques
- default
- effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:SKINNED_2WEIGHTS:VIEW_ANGLE_FALLOFF_OP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse0 Texture | texture |
falloff_exp | Opacity View Angle Falloff | scalar |
uv0_speed | Diffuse0 UV Speed | vector3 |
intensity | Intensity | scalar |
Effect Blend Add Diffuse0 Texture Diffuse0 Uvanim Skinned 3weights
(effect:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:SKINNED_3WEIGHTS
)
Techniques
- default
- effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse0 Texture | texture |
uv0_speed | Diffuse0 UV Speed | vector3 |
intensity | Intensity | scalar |
Effect Blend Add Diffuse0 Texture Diffuse0 Uvanim Vertex Color
(effect:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:VERTEX_COLOR
)
Techniques
- default
- effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse0 Texture | texture |
uv0_speed | Diffuse0 UV Speed | vector3 |
intensity | Intensity | scalar |
Effect Blend Add Diffuse0 Texture Diffuse0 Uvanim Vertex Color View Angle Falloff Op
(effect:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:VERTEX_COLOR:VIEW_ANGLE_FALLOFF_OP
)
Techniques
- default
- effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:VERTEX_COLOR:VIEW_ANGLE_FALLOFF_OP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse0 Texture | texture |
falloff_exp | Opacity View Angle Falloff | scalar |
uv0_speed | Diffuse0 UV Speed | vector3 |
intensity | Intensity | scalar |
Effect Blend Add Diffuse0 Texture Diffuse0 Uvanim View Angle Falloff Op
(effect:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:VIEW_ANGLE_FALLOFF_OP
)
Techniques
- default
- effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:VIEW_ANGLE_FALLOFF_OP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse0 Texture | texture |
falloff_exp | Opacity View Angle Falloff | scalar |
uv0_speed | Diffuse0 UV Speed | vector3 |
intensity | Intensity | scalar |
Effect Blend Add Diffuse0 Texture Diffuse1 Blend Op Rgb Add Diffuse1 Texture Diffuse1 Threshold Sweep
(effect:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE1_BLEND_OP_RGB_ADD:DIFFUSE1_TEXTURE:DIFFUSE1_THRESHOLD_SWEEP
)
Techniques
- default
- effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE1_BLEND_OP_RGB_ADD:DIFFUSE1_TEXTURE:DIFFUSE1_THRESHOLD_SWEEP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse0 Texture | texture |
detail_diffuse_texture | Diffuse1 Texture | texture |
threshold_sweep_color_s | Threshold Sweep Color Start | vector3 |
threshold_sweep_color_e | Threshold Sweep Color End | vector3 |
threshold_sweep_op_s | Threshold Sweep Opacity Start | scalar |
threshold_sweep_op_e | Threshold Sweep Opacity End | scalar |
threshold_sweep_fuzziness_s | Threshold Sweep Fuzziness Start | scalar |
threshold_sweep_fuzziness_e | Threshold Sweep Fuzziness End | scalar |
threshold_sweep_speed | Threshold Sweep Speed | scalar |
threshold_sweep_time_exp | Threshold Sweep Fuzziness Time Exponent | scalar |
intensity | Intensity | scalar |
Effect Blend Add Diffuse0 Texture Diffuse1 Texture Diffuse1 Uvanim Double Sided View Angle Falloff Op
(effect:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE1_TEXTURE:DIFFUSE1_UVANIM:DOUBLE_SIDED:VIEW_ANGLE_FALLOFF_OP
)
Techniques
- default
- effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE1_TEXTURE:DIFFUSE1_UVANIM:DOUBLE_SIDED:VIEW_ANGLE_FALLOFF_OP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse0 Texture | texture |
detail_diffuse_texture | Diffuse1 Texture | texture |
falloff_exp | Opacity View Angle Falloff | scalar |
uv1_speed | Diffuse1 UV Speed | vector3 |
intensity | Intensity | scalar |
Effect Blend Add Diffuse0 Texture Dof Cutter
(effect:BLEND_ADD:DIFFUSE0_TEXTURE:DOF_CUTTER
)
Techniques
- default
- effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:DOF_CUTTER
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse0 Texture | texture |
Effect Blend Add Diffuse0 Texture Dof Cutter View Angle Falloff Op
(effect:BLEND_ADD:DIFFUSE0_TEXTURE:DOF_CUTTER:VIEW_ANGLE_FALLOFF_OP
)
Techniques
- default
- effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:DOF_CUTTER:VIEW_ANGLE_FALLOFF_OP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse0 Texture | texture |
Effect Blend Add Diffuse0 Texture Double Sided
(effect:BLEND_ADD:DIFFUSE0_TEXTURE:DOUBLE_SIDED
)
Techniques
- default
- effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:DOUBLE_SIDED
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse0 Texture | texture |
intensity | Intensity | scalar |
Effect Blend Add Diffuse0 Texture Double Sided Instanced View Angle Falloff Op
(effect:BLEND_ADD:DIFFUSE0_TEXTURE:DOUBLE_SIDED:INSTANCED:VIEW_ANGLE_FALLOFF_OP
)
Techniques
- default
- effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:DOUBLE_SIDED:INSTANCED:VIEW_ANGLE_FALLOFF_OP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse0 Texture | texture |
falloff_exp | Opacity View Angle Falloff | scalar |
intensity | Intensity | scalar |
Effect Blend Add Diffuse0 Texture Double Sided Intersection Fadeout View Angle Falloff Op
(effect:BLEND_ADD:DIFFUSE0_TEXTURE:DOUBLE_SIDED:INTERSECTION_FADEOUT:VIEW_ANGLE_FALLOFF_OP
)
Techniques
- default
- effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:DOUBLE_SIDED:INTERSECTION_FADEOUT:VIEW_ANGLE_FALLOFF_OP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse0 Texture | texture |
falloff_exp | Opacity View Angle Falloff | scalar |
fadeout_distance | Intersection Fade-out Distance | scalar |
intensity | Intensity | scalar |
Effect Blend Add Diffuse0 Texture Double Sided Skinned 1weight
(effect:BLEND_ADD:DIFFUSE0_TEXTURE:DOUBLE_SIDED:SKINNED_1WEIGHT
)
Techniques
- default
- effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:DOUBLE_SIDED:SKINNED_1WEIGHT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse0 Texture | texture |
intensity | Intensity | scalar |
Effect Blend Add Diffuse0 Texture Double Sided View Angle Falloff Op
(effect:BLEND_ADD:DIFFUSE0_TEXTURE:DOUBLE_SIDED:VIEW_ANGLE_FALLOFF_OP
)
Techniques
- default
- effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:DOUBLE_SIDED:VIEW_ANGLE_FALLOFF_OP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse0 Texture | texture |
falloff_exp | Opacity View Angle Falloff | scalar |
intensity | Intensity | scalar |
Effect Blend Add Diffuse0 Texture Fps
(effect:BLEND_ADD:DIFFUSE0_TEXTURE:FPS
)
Techniques
- default
- effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:FPS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse0 Texture | texture |
intensity | Intensity | scalar |
Effect Blend Add Diffuse0 Texture Fps Holo View Angle Falloff Op
(effect:BLEND_ADD:DIFFUSE0_TEXTURE:FPS:HOLO:VIEW_ANGLE_FALLOFF_OP
)
Techniques
- default
- effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:FPS:HOLO:VIEW_ANGLE_FALLOFF_OP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse0 Texture | texture |
holo_target_offset | Target offset from center | vector3 |
holo_reticle_scale | Reticle scale (min, max, distance) | vector3 |
falloff_exp | Opacity View Angle Falloff | scalar |
intensity | Intensity | scalar |
Effect Blend Add Diffuse0 Texture Fps Intersection Fadeout
(effect:BLEND_ADD:DIFFUSE0_TEXTURE:FPS:INTERSECTION_FADEOUT
)
Techniques
- default
- effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:FPS:INTERSECTION_FADEOUT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse0 Texture | texture |
fadeout_distance | Intersection Fade-out Distance | scalar |
intensity | Intensity | scalar |
Effect Blend Add Diffuse0 Texture Fps Skinned 3weights View Angle Falloff Op
(effect:BLEND_ADD:DIFFUSE0_TEXTURE:FPS:SKINNED_3WEIGHTS:VIEW_ANGLE_FALLOFF_OP
)
Techniques
- default
- effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:FPS:SKINNED_3WEIGHTS:VIEW_ANGLE_FALLOFF_OP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse0 Texture | texture |
falloff_exp | Opacity View Angle Falloff | scalar |
intensity | Intensity | scalar |
Effect Blend Add Diffuse0 Texture Fps View Angle Falloff Op
(effect:BLEND_ADD:DIFFUSE0_TEXTURE:FPS:VIEW_ANGLE_FALLOFF_OP
)
Techniques
- default
- effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:FPS:VIEW_ANGLE_FALLOFF_OP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse0 Texture | texture |
falloff_exp | Opacity View Angle Falloff | scalar |
intensity | Intensity | scalar |
Effect Blend Add Diffuse0 Texture Instanced
(effect:BLEND_ADD:DIFFUSE0_TEXTURE:INSTANCED
)
Techniques
- default
- effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:INSTANCED
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse0 Texture | texture |
intensity | Intensity | scalar |
Effect Blend Add Diffuse0 Texture Instanced View Angle Falloff Op
(effect:BLEND_ADD:DIFFUSE0_TEXTURE:INSTANCED:VIEW_ANGLE_FALLOFF_OP
)
Techniques
- default
- effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:INSTANCED:VIEW_ANGLE_FALLOFF_OP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse0 Texture | texture |
falloff_exp | Opacity View Angle Falloff | scalar |
intensity | Intensity | scalar |
Effect Blend Add Diffuse0 Texture Intersection Fadeout
(effect:BLEND_ADD:DIFFUSE0_TEXTURE:INTERSECTION_FADEOUT
)
Techniques
- default
- effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:INTERSECTION_FADEOUT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse0 Texture | texture |
fadeout_distance | Intersection Fade-out Distance | scalar |
intensity | Intensity | scalar |
Effect Blend Add Diffuse0 Texture Intersection Fadeout Skinned 1weight View Angle Falloff Op
(effect:BLEND_ADD:DIFFUSE0_TEXTURE:INTERSECTION_FADEOUT:SKINNED_1WEIGHT:VIEW_ANGLE_FALLOFF_OP
)
Techniques
- default
- effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:INTERSECTION_FADEOUT:SKINNED_1WEIGHT:VIEW_ANGLE_FALLOFF_OP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse0 Texture | texture |
falloff_exp | Opacity View Angle Falloff | scalar |
fadeout_distance | Intersection Fade-out Distance | scalar |
intensity | Intensity | scalar |
Effect Blend Add Diffuse0 Texture Intersection Fadeout Vertex Color View Angle Falloff Op
(effect:BLEND_ADD:DIFFUSE0_TEXTURE:INTERSECTION_FADEOUT:VERTEX_COLOR:VIEW_ANGLE_FALLOFF_OP
)
Techniques
- default
- effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:INTERSECTION_FADEOUT:VERTEX_COLOR:VIEW_ANGLE_FALLOFF_OP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse0 Texture | texture |
falloff_exp | Opacity View Angle Falloff | scalar |
fadeout_distance | Intersection Fade-out Distance | scalar |
intensity | Intensity | scalar |
Effect Blend Add Diffuse0 Texture Intersection Fadeout View Angle Falloff Op
(effect:BLEND_ADD:DIFFUSE0_TEXTURE:INTERSECTION_FADEOUT:VIEW_ANGLE_FALLOFF_OP
)
Techniques
- default
- effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:INTERSECTION_FADEOUT:VIEW_ANGLE_FALLOFF_OP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse0 Texture | texture |
falloff_exp | Opacity View Angle Falloff | scalar |
fadeout_distance | Intersection Fade-out Distance | scalar |
intensity | Intensity | scalar |
Effect Blend Add Diffuse0 Texture Skinned 1weight
(effect:BLEND_ADD:DIFFUSE0_TEXTURE:SKINNED_1WEIGHT
)
Techniques
- default
- effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:SKINNED_1WEIGHT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse0 Texture | texture |
intensity | Intensity | scalar |
Effect Blend Add Diffuse0 Texture Skinned 3weights View Angle Falloff Op
(effect:BLEND_ADD:DIFFUSE0_TEXTURE:SKINNED_3WEIGHTS:VIEW_ANGLE_FALLOFF_OP
)
Techniques
- default
- effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:SKINNED_3WEIGHTS:VIEW_ANGLE_FALLOFF_OP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse0 Texture | texture |
falloff_exp | Opacity View Angle Falloff | scalar |
intensity | Intensity | scalar |
Effect Blend Add Diffuse0 Texture Threshold Reveal
(effect:BLEND_ADD:DIFFUSE0_TEXTURE:THRESHOLD_REVEAL
)
Techniques
- default
- effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:THRESHOLD_REVEAL
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse0 Texture | texture |
detail_diffuse_texture | Reveal Map | texture |
reveal_start | Reveal Start | scalar |
reveal_end | Reveal End | scalar |
reveal_fuzz | Reveal Threshold Fuzz | scalar |
intensity | Intensity | scalar |
Effect Blend Add Diffuse0 Texture Threshold Reveal Threshold Reveal Detail
(effect:BLEND_ADD:DIFFUSE0_TEXTURE:THRESHOLD_REVEAL:THRESHOLD_REVEAL_DETAIL
)
Techniques
- default
- effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:THRESHOLD_REVEAL:THRESHOLD_REVEAL_DETAIL
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse0 Texture | texture |
detail_diffuse_texture | Reveal Map | texture |
reveal_start | Reveal Start | scalar |
reveal_end | Reveal End | scalar |
reveal_fuzz | Reveal Threshold Fuzz | scalar |
intensity | Intensity | scalar |
Effect Blend Add Diffuse0 Texture Vertex Color
(effect:BLEND_ADD:DIFFUSE0_TEXTURE:VERTEX_COLOR
)
Techniques
- default
- effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse0 Texture | texture |
intensity | Intensity | scalar |
Effect Blend Add Diffuse0 Texture Vertex Color View Angle Falloff Op
(effect:BLEND_ADD:DIFFUSE0_TEXTURE:VERTEX_COLOR:VIEW_ANGLE_FALLOFF_OP
)
Techniques
- default
- effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:VERTEX_COLOR:VIEW_ANGLE_FALLOFF_OP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse0 Texture | texture |
falloff_exp | Opacity View Angle Falloff | scalar |
intensity | Intensity | scalar |
Effect Blend Add Diffuse0 Texture View Angle Falloff Op
(effect:BLEND_ADD:DIFFUSE0_TEXTURE:VIEW_ANGLE_FALLOFF_OP
)
Techniques
- default
- effect:default:BLEND_ADD:DIFFUSE0_TEXTURE:VIEW_ANGLE_FALLOFF_OP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse0 Texture | texture |
falloff_exp | Opacity View Angle Falloff | scalar |
intensity | Intensity | scalar |
Effect Blend Add Scope Scope Inner Reticle
(effect:BLEND_ADD:SCOPE:SCOPE_INNER_RETICLE
)
Techniques
- default
- effect:default:BLEND_ADD:SCOPE:SCOPE_INNER_RETICLE
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Reticle0 Texture | texture |
detail_diffuse_texture | Reticle1 Texture | texture |
macrodetail_diffuse_texture | Background Texture | texture |
scope_zoom | Scope zoom | scalar |
scope_params | Distance, Length, Scale | vector3 |
scope_inner_vignett | Inner vignett (Radius, Edge%) | vector3 |
scope_outer_vignett | Outer vignett (Max radius, Min Radius, Edge%) | vector3 |
scope_fadeout_params | Fadeout (Eye distance, Length) | vector3 |
scope_fadeout | Scope fadeout | scalar |
scope_inner_reticle_scale | Reticle scale | scalar |
Effect Blend Add Scope Scope Inner Reticle Scope Lense Distortion
(effect:BLEND_ADD:SCOPE:SCOPE_INNER_RETICLE:SCOPE_LENSE_DISTORTION
)
Techniques
- default
- effect:default:BLEND_ADD:SCOPE:SCOPE_INNER_RETICLE:SCOPE_LENSE_DISTORTION
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Reticle0 Texture | texture |
detail_diffuse_texture | Reticle1 Texture | texture |
macrodetail_diffuse_texture | Background Texture | texture |
scope_zoom | Scope zoom | scalar |
scope_params | Distance, Length, Scale | vector3 |
scope_inner_vignett | Inner vignett (Radius, Edge%) | vector3 |
scope_outer_vignett | Outer vignett (Max radius, Min Radius, Edge%) | vector3 |
scope_fadeout_params | Fadeout (Eye distance, Length) | vector3 |
scope_fadeout | Scope fadeout | scalar |
scope_inner_reticle_scale | Reticle scale | scalar |
scope_k | Dist k | vector3 |
scope_kcube | Dist kcube | vector3 |
scope_distortion_params | Dist params (radius, edge%) | vector3 |
Effect Blend Mul Diffuse0 Texture
(effect:BLEND_MUL:DIFFUSE0_TEXTURE
)
Techniques
- default
- effect:default:BLEND_MUL:DIFFUSE0_TEXTURE
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse0 Texture | texture |
intensity | Intensity | scalar |
Effect Blend Mul Diffuse0 Texture Diffuse0 Threshold Sweep
(effect:BLEND_MUL:DIFFUSE0_TEXTURE:DIFFUSE0_THRESHOLD_SWEEP
)
Techniques
- default
- effect:default:BLEND_MUL:DIFFUSE0_TEXTURE:DIFFUSE0_THRESHOLD_SWEEP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse0 Texture | texture |
threshold_sweep_color_s | Threshold Sweep Color Start | vector3 |
threshold_sweep_color_e | Threshold Sweep Color End | vector3 |
threshold_sweep_op_s | Threshold Sweep Opacity Start | scalar |
threshold_sweep_op_e | Threshold Sweep Opacity End | scalar |
threshold_sweep_fuzziness_s | Threshold Sweep Fuzziness Start | scalar |
threshold_sweep_fuzziness_e | Threshold Sweep Fuzziness End | scalar |
threshold_sweep_speed | Threshold Sweep Speed | scalar |
threshold_sweep_time_exp | Threshold Sweep Fuzziness Time Exponent | scalar |
intensity | Intensity | scalar |
Effect Blend Mul Diffuse0 Texture Diffuse0 Uvanim
(effect:BLEND_MUL:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM
)
Techniques
- default
- effect:default:BLEND_MUL:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse0 Texture | texture |
uv0_speed | Diffuse0 UV Speed | vector3 |
intensity | Intensity | scalar |
Effect Blend Mul Diffuse0 Texture Diffuse0 Uvanim Skinned 3weights
(effect:BLEND_MUL:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:SKINNED_3WEIGHTS
)
Techniques
- default
- effect:default:BLEND_MUL:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse0 Texture | texture |
uv0_speed | Diffuse0 UV Speed | vector3 |
intensity | Intensity | scalar |
Effect Blend Mul Diffuse0 Texture Diffuse1 Blend Op Rgb Add Diffuse1 Texture Diffuse1 Uvanim
(effect:BLEND_MUL:DIFFUSE0_TEXTURE:DIFFUSE1_BLEND_OP_RGB_ADD:DIFFUSE1_TEXTURE:DIFFUSE1_UVANIM
)
Techniques
- default
- effect:default:BLEND_MUL:DIFFUSE0_TEXTURE:DIFFUSE1_BLEND_OP_RGB_ADD:DIFFUSE1_TEXTURE:DIFFUSE1_UVANIM
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse0 Texture | texture |
detail_diffuse_texture | Diffuse1 Texture | texture |
uv1_speed | Diffuse1 UV Speed | vector3 |
intensity | Intensity | scalar |
Effect Blend Mul Diffuse0 Texture Double Sided Skinned 3weights View Angle Falloff Op
(effect:BLEND_MUL:DIFFUSE0_TEXTURE:DOUBLE_SIDED:SKINNED_3WEIGHTS:VIEW_ANGLE_FALLOFF_OP
)
Techniques
- default
- effect:default:BLEND_MUL:DIFFUSE0_TEXTURE:DOUBLE_SIDED:SKINNED_3WEIGHTS:VIEW_ANGLE_FALLOFF_OP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse0 Texture | texture |
falloff_exp | Opacity View Angle Falloff | scalar |
intensity | Intensity | scalar |
Effect Blend Mul Diffuse0 Texture Fps
(effect:BLEND_MUL:DIFFUSE0_TEXTURE:FPS
)
Techniques
- default
- effect:default:BLEND_MUL:DIFFUSE0_TEXTURE:FPS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse0 Texture | texture |
intensity | Intensity | scalar |
Effect Blend Mul Diffuse0 Texture Instanced
(effect:BLEND_MUL:DIFFUSE0_TEXTURE:INSTANCED
)
Techniques
- default
- effect:default:BLEND_MUL:DIFFUSE0_TEXTURE:INSTANCED
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse0 Texture | texture |
intensity | Intensity | scalar |
Effect Blend Mul Diffuse0 Texture Skinned 1weight
(effect:BLEND_MUL:DIFFUSE0_TEXTURE:SKINNED_1WEIGHT
)
Techniques
- default
- effect:default:BLEND_MUL:DIFFUSE0_TEXTURE:SKINNED_1WEIGHT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse0 Texture | texture |
intensity | Intensity | scalar |
Effect Blend Mul Diffuse0 Texture Skinned 3weights
(effect:BLEND_MUL:DIFFUSE0_TEXTURE:SKINNED_3WEIGHTS
)
Techniques
- default
- effect:default:BLEND_MUL:DIFFUSE0_TEXTURE:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse0 Texture | texture |
intensity | Intensity | scalar |
Effect Blend Mul Diffuse0 Texture Threshold Reveal
(effect:BLEND_MUL:DIFFUSE0_TEXTURE:THRESHOLD_REVEAL
)
Techniques
- default
- effect:default:BLEND_MUL:DIFFUSE0_TEXTURE:THRESHOLD_REVEAL
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse0 Texture | texture |
detail_diffuse_texture | Reveal Map | texture |
reveal_start | Reveal Start | scalar |
reveal_end | Reveal End | scalar |
reveal_fuzz | Reveal Threshold Fuzz | scalar |
intensity | Intensity | scalar |
Effect Blend Mul Diffuse0 Texture View Angle Falloff Op
(effect:BLEND_MUL:DIFFUSE0_TEXTURE:VIEW_ANGLE_FALLOFF_OP
)
Techniques
- default
- effect:default:BLEND_MUL:DIFFUSE0_TEXTURE:VIEW_ANGLE_FALLOFF_OP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse0 Texture | texture |
falloff_exp | Opacity View Angle Falloff | scalar |
intensity | Intensity | scalar |
Effect Diffuse0 Texture
(effect:DIFFUSE0_TEXTURE
)
Techniques
- default
- effect:default:DIFFUSE0_TEXTURE
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse0 Texture | texture |
intensity | Intensity | scalar |
Effect Diffuse0 Texture Diffuse0 Threshold Sweep Diffuse0 Uvanim Diffuse1 Blend Op Rgb Add Diffuse1 Texture Diffuse1 Uvanim Intersection Fadeout
(effect:DIFFUSE0_TEXTURE:DIFFUSE0_THRESHOLD_SWEEP:DIFFUSE0_UVANIM:DIFFUSE1_BLEND_OP_RGB_ADD:DIFFUSE1_TEXTURE:DIFFUSE1_UVANIM:INTERSECTION_FADEOUT
)
Techniques
- default
- effect:default:DIFFUSE0_TEXTURE:DIFFUSE0_THRESHOLD_SWEEP:DIFFUSE0_UVANIM:DIFFUSE1_BLEND_OP_RGB_ADD:DIFFUSE1_TEXTURE:DIFFUSE1_UVANIM:INTERSECTION_FADEOUT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse0 Texture | texture |
detail_diffuse_texture | Diffuse1 Texture | texture |
threshold_sweep_color_s | Threshold Sweep Color Start | vector3 |
threshold_sweep_color_e | Threshold Sweep Color End | vector3 |
threshold_sweep_op_s | Threshold Sweep Opacity Start | scalar |
threshold_sweep_op_e | Threshold Sweep Opacity End | scalar |
threshold_sweep_fuzziness_s | Threshold Sweep Fuzziness Start | scalar |
threshold_sweep_fuzziness_e | Threshold Sweep Fuzziness End | scalar |
threshold_sweep_speed | Threshold Sweep Speed | scalar |
threshold_sweep_time_exp | Threshold Sweep Fuzziness Time Exponent | scalar |
uv0_speed | Diffuse0 UV Speed | vector3 |
uv1_speed | Diffuse1 UV Speed | vector3 |
fadeout_distance | Intersection Fade-out Distance | scalar |
intensity | Intensity | scalar |
Effect Diffuse0 Texture Diffuse0 Tint
(effect:DIFFUSE0_TEXTURE:DIFFUSE0_TINT
)
Techniques
- default
- effect:default:DIFFUSE0_TEXTURE:DIFFUSE0_TINT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse0 Texture | texture |
tint_diffuse0_color | Diffuse0 Tint Color (x2) | vector3 |
intensity | Intensity | scalar |
Effect Diffuse0 Texture Diffuse0 Uvanim
(effect:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM
)
Techniques
- default
- effect:default:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse0 Texture | texture |
uv0_speed | Diffuse0 UV Speed | vector3 |
intensity | Intensity | scalar |
Effect Diffuse0 Texture Diffuse0 Uvanim Diffuse1 Blend Op Rgb Add Diffuse1 Texture Diffuse1 Uvanim
(effect:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:DIFFUSE1_BLEND_OP_RGB_ADD:DIFFUSE1_TEXTURE:DIFFUSE1_UVANIM
)
Techniques
- default
- effect:default:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:DIFFUSE1_BLEND_OP_RGB_ADD:DIFFUSE1_TEXTURE:DIFFUSE1_UVANIM
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse0 Texture | texture |
detail_diffuse_texture | Diffuse1 Texture | texture |
uv0_speed | Diffuse0 UV Speed | vector3 |
uv1_speed | Diffuse1 UV Speed | vector3 |
intensity | Intensity | scalar |
Effect Diffuse0 Texture Diffuse0 Uvanim Diffuse1 Blend Op Rgb Add Diffuse1 Texture Diffuse1 Uvanim Intersection Fadeout
(effect:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:DIFFUSE1_BLEND_OP_RGB_ADD:DIFFUSE1_TEXTURE:DIFFUSE1_UVANIM:INTERSECTION_FADEOUT
)
Techniques
- default
- effect:default:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:DIFFUSE1_BLEND_OP_RGB_ADD:DIFFUSE1_TEXTURE:DIFFUSE1_UVANIM:INTERSECTION_FADEOUT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse0 Texture | texture |
detail_diffuse_texture | Diffuse1 Texture | texture |
uv0_speed | Diffuse0 UV Speed | vector3 |
uv1_speed | Diffuse1 UV Speed | vector3 |
fadeout_distance | Intersection Fade-out Distance | scalar |
intensity | Intensity | scalar |
Effect Diffuse0 Texture Diffuse0 Uvanim Diffuse1 Blend Op Rgb Add Diffuse1 Texture Diffuse1 Uvanim View Angle Falloff Op
(effect:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:DIFFUSE1_BLEND_OP_RGB_ADD:DIFFUSE1_TEXTURE:DIFFUSE1_UVANIM:VIEW_ANGLE_FALLOFF_OP
)
Techniques
- default
- effect:default:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:DIFFUSE1_BLEND_OP_RGB_ADD:DIFFUSE1_TEXTURE:DIFFUSE1_UVANIM:VIEW_ANGLE_FALLOFF_OP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse0 Texture | texture |
detail_diffuse_texture | Diffuse1 Texture | texture |
falloff_exp | Opacity View Angle Falloff | scalar |
uv0_speed | Diffuse0 UV Speed | vector3 |
uv1_speed | Diffuse1 UV Speed | vector3 |
intensity | Intensity | scalar |
Effect Diffuse0 Texture Diffuse0 Uvanim Diffuse1 Texture Diffuse1 Uvanim
(effect:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:DIFFUSE1_TEXTURE:DIFFUSE1_UVANIM
)
Techniques
- default
- effect:default:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:DIFFUSE1_TEXTURE:DIFFUSE1_UVANIM
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse0 Texture | texture |
detail_diffuse_texture | Diffuse1 Texture | texture |
uv0_speed | Diffuse0 UV Speed | vector3 |
uv1_speed | Diffuse1 UV Speed | vector3 |
intensity | Intensity | scalar |
Effect Diffuse0 Texture Diffuse0 Uvanim Intersection Fadeout View Angle Falloff Op
(effect:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:INTERSECTION_FADEOUT:VIEW_ANGLE_FALLOFF_OP
)
Techniques
- default
- effect:default:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:INTERSECTION_FADEOUT:VIEW_ANGLE_FALLOFF_OP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse0 Texture | texture |
falloff_exp | Opacity View Angle Falloff | scalar |
uv0_speed | Diffuse0 UV Speed | vector3 |
fadeout_distance | Intersection Fade-out Distance | scalar |
intensity | Intensity | scalar |
Effect Diffuse0 Texture Diffuse0 Uvanim Vertex Color
(effect:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:VERTEX_COLOR
)
Techniques
- default
- effect:default:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse0 Texture | texture |
uv0_speed | Diffuse0 UV Speed | vector3 |
intensity | Intensity | scalar |
Effect Diffuse0 Texture Diffuse0 Uvanim View Angle Falloff Op
(effect:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:VIEW_ANGLE_FALLOFF_OP
)
Techniques
- default
- effect:default:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:VIEW_ANGLE_FALLOFF_OP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse0 Texture | texture |
falloff_exp | Opacity View Angle Falloff | scalar |
uv0_speed | Diffuse0 UV Speed | vector3 |
intensity | Intensity | scalar |
Effect Diffuse0 Texture Diffuse0 Uvoffset
(effect:DIFFUSE0_TEXTURE:DIFFUSE0_UVOFFSET
)
Techniques
- default
- effect:default:DIFFUSE0_TEXTURE:DIFFUSE0_UVOFFSET
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse0 Texture | texture |
uv0_offset | Diffuse0 UV Offset | vector3 |
intensity | Intensity | scalar |
Effect Diffuse0 Texture Diffuse1 Texture
(effect:DIFFUSE0_TEXTURE:DIFFUSE1_TEXTURE
)
Techniques
- default
- effect:default:DIFFUSE0_TEXTURE:DIFFUSE1_TEXTURE
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse0 Texture | texture |
detail_diffuse_texture | Diffuse1 Texture | texture |
intensity | Intensity | scalar |
Effect Diffuse0 Texture Diffuse1 Texture Skinned 1weight
(effect:DIFFUSE0_TEXTURE:DIFFUSE1_TEXTURE:SKINNED_1WEIGHT
)
Techniques
- default
- effect:default:DIFFUSE0_TEXTURE:DIFFUSE1_TEXTURE:SKINNED_1WEIGHT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse0 Texture | texture |
detail_diffuse_texture | Diffuse1 Texture | texture |
intensity | Intensity | scalar |
Effect Diffuse0 Texture Double Sided Skinned 3weights View Angle Falloff Op
(effect:DIFFUSE0_TEXTURE:DOUBLE_SIDED:SKINNED_3WEIGHTS:VIEW_ANGLE_FALLOFF_OP
)
Techniques
- default
- effect:default:DIFFUSE0_TEXTURE:DOUBLE_SIDED:SKINNED_3WEIGHTS:VIEW_ANGLE_FALLOFF_OP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse0 Texture | texture |
falloff_exp | Opacity View Angle Falloff | scalar |
intensity | Intensity | scalar |
Effect Diffuse0 Texture Fps
(effect:DIFFUSE0_TEXTURE:FPS
)
Techniques
- default
- effect:default:DIFFUSE0_TEXTURE:FPS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse0 Texture | texture |
intensity | Intensity | scalar |
Effect Diffuse0 Texture Fps View Angle Falloff Op
(effect:DIFFUSE0_TEXTURE:FPS:VIEW_ANGLE_FALLOFF_OP
)
Techniques
- default
- effect:default:DIFFUSE0_TEXTURE:FPS:VIEW_ANGLE_FALLOFF_OP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse0 Texture | texture |
falloff_exp | Opacity View Angle Falloff | scalar |
intensity | Intensity | scalar |
Effect Diffuse0 Texture Instanced
(effect:DIFFUSE0_TEXTURE:INSTANCED
)
Techniques
- default
- effect:default:DIFFUSE0_TEXTURE:INSTANCED
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse0 Texture | texture |
intensity | Intensity | scalar |
Effect Diffuse0 Texture Skinned 3weights
(effect:DIFFUSE0_TEXTURE:SKINNED_3WEIGHTS
)
Techniques
- default
- effect:default:DIFFUSE0_TEXTURE:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse0 Texture | texture |
intensity | Intensity | scalar |
Effect Diffuse0 Texture Threshold Reveal
(effect:DIFFUSE0_TEXTURE:THRESHOLD_REVEAL
)
Techniques
- default
- effect:default:DIFFUSE0_TEXTURE:THRESHOLD_REVEAL
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse0 Texture | texture |
detail_diffuse_texture | Reveal Map | texture |
reveal_start | Reveal Start | scalar |
reveal_end | Reveal End | scalar |
reveal_fuzz | Reveal Threshold Fuzz | scalar |
intensity | Intensity | scalar |
Effect Diffuse0 Texture Threshold Reveal Threshold Reveal Detail
(effect:DIFFUSE0_TEXTURE:THRESHOLD_REVEAL:THRESHOLD_REVEAL_DETAIL
)
Techniques
- default
- effect:default:DIFFUSE0_TEXTURE:THRESHOLD_REVEAL:THRESHOLD_REVEAL_DETAIL
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse0 Texture | texture |
detail_diffuse_texture | Reveal Map | texture |
reveal_start | Reveal Start | scalar |
reveal_end | Reveal End | scalar |
reveal_fuzz | Reveal Threshold Fuzz | scalar |
intensity | Intensity | scalar |
Effect Diffuse0 Texture Vertex Color
(effect:DIFFUSE0_TEXTURE:VERTEX_COLOR
)
Techniques
- default
- effect:default:DIFFUSE0_TEXTURE:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse0 Texture | texture |
intensity | Intensity | scalar |
Effect Diffuse0 Texture View Angle Falloff Op
(effect:DIFFUSE0_TEXTURE:VIEW_ANGLE_FALLOFF_OP
)
Techniques
- default
- effect:default:DIFFUSE0_TEXTURE:VIEW_ANGLE_FALLOFF_OP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse0 Texture | texture |
falloff_exp | Opacity View Angle Falloff | scalar |
intensity | Intensity | scalar |
Effect Dof Cutter
(effect:DOF_CUTTER
)
Techniques
- default
- effect:default:DOF_CUTTER
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse0 Texture | texture |
Effect Dof Cutter Cut Far Dof Cutter Standard
(effect:DOF_CUTTER_CUT_FAR:DOF_CUTTER_STANDARD
)
Techniques
- default
- effect:default:DOF_CUTTER_CUT_FAR:DOF_CUTTER_STANDARD
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse0 Texture | texture |
cut_amount | Cut amount | scalar |
Effect Dof Cutter Standard
(effect:DOF_CUTTER_STANDARD
)
Techniques
- default
- effect:default:DOF_CUTTER_STANDARD
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse0 Texture | texture |
cut_amount | Cut amount | scalar |
cut_depth | Cut depth | scalar |
Effect Lazer
(effect:LAZER
)
Techniques
- default
- effect:default:LAZER
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse | texture |
lazer_color | Lazer color | vector3 |
lazer_length | Lazer length | scalar |
lazer_smoke_scale | lazer_smoke_scale | scalar |
lazer_time_scale | lazer_time_scale | scalar |
Effect Scope
(effect:SCOPE
)
Techniques
- default
- effect:default:SCOPE
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Reticle0 Texture | texture |
macrodetail_diffuse_texture | Background Texture | texture |
scope_zoom | Scope zoom | scalar |
scope_params | Distance, Length, Scale | vector3 |
scope_inner_vignett | Inner vignett (Radius, Edge%) | vector3 |
scope_outer_vignett | Outer vignett (Max radius, Min Radius, Edge%) | vector3 |
scope_fadeout_params | Fadeout (Eye distance, Length) | vector3 |
scope_fadeout | Scope fadeout | scalar |
Effect Scope Scope Lense Distortion
(effect:SCOPE:SCOPE_LENSE_DISTORTION
)
Techniques
- default
- effect:default:SCOPE:SCOPE_LENSE_DISTORTION
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Reticle0 Texture | texture |
macrodetail_diffuse_texture | Background Texture | texture |
scope_zoom | Scope zoom | scalar |
scope_params | Distance, Length, Scale | vector3 |
scope_inner_vignett | Inner vignett (Radius, Edge%) | vector3 |
scope_outer_vignett | Outer vignett (Max radius, Min Radius, Edge%) | vector3 |
scope_fadeout_params | Fadeout (Eye distance, Length) | vector3 |
scope_fadeout | Scope fadeout | scalar |
scope_k | Dist k | vector3 |
scope_kcube | Dist kcube | vector3 |
scope_distortion_params | Dist params (radius, edge%) | vector3 |
Generic
(generic
)
Techniques
- default
- generic:default
- shadow_caster
- generic:shadow_caster:NVIDIA
- generic:shadow_caster:ATI
- generic:shadow_caster
Inputs
This template has no inputs.
Generic Albedo Tint Depth Scaling Diffuse Texture Normalmap Normalmap Uv1
(generic:ALBEDO_TINT:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1
)
Techniques
- default
- generic:default:ALBEDO_TINT:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1
- shadow_caster
- generic:shadow_caster:ALBEDO_TINT:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1:NVIDIA
- generic:shadow_caster:ALBEDO_TINT:ATI:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1
- generic:shadow_caster:ALBEDO_TINT:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Align Normal World Z Alpha Masked Diffuse Texture Distance Fade 1 Double Sided External Alpha Ref Instanced Vegetation Bending
(generic:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_1:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:VEGETATION_BENDING
)
Techniques
- default
- generic:default:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_1:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:VEGETATION_BENDING
- shadow_caster
- generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_1:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NVIDIA:VEGETATION_BENDING
- generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DISTANCE_FADE_1:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:VEGETATION_BENDING
- generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_1:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:VEGETATION_BENDING
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
speed | Speed | scalar |
detail_settings | Detail Bending Amplitude / Frequency | vector3 |
branch_settings | Branch Bending Amplitude / Frequency | vector3 |
alpha_ref | Alpha Mask Reference | scalar |
Generic Align Normal World Z Alpha Masked Diffuse Texture Distance Fade 1 External Alpha Ref
(generic:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_1:EXTERNAL_ALPHA_REF
)
Techniques
- default
- generic:default:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_1:EXTERNAL_ALPHA_REF
- shadow_caster
- generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_1:EXTERNAL_ALPHA_REF:NVIDIA
- generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DISTANCE_FADE_1:EXTERNAL_ALPHA_REF
- generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_1:EXTERNAL_ALPHA_REF
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
alpha_ref | Alpha Mask Reference | scalar |
normal_world_z_blend | Align-Normal-To-World-Up-Blend | scalar |
Generic Align Normal World Z Alpha Masked Diffuse Texture Distance Fade 2 Double Sided External Alpha Ref Instanced Vegetation Bending
(generic:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_2:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:VEGETATION_BENDING
)
Techniques
- default
- generic:default:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_2:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:VEGETATION_BENDING
- shadow_caster
- generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_2:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NVIDIA:VEGETATION_BENDING
- generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DISTANCE_FADE_2:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:VEGETATION_BENDING
- generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_2:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:VEGETATION_BENDING
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
speed | Speed | scalar |
detail_settings | Detail Bending Amplitude / Frequency | vector3 |
branch_settings | Branch Bending Amplitude / Frequency | vector3 |
alpha_ref | Alpha Mask Reference | scalar |
Generic Align Normal World Z Alpha Masked Diffuse Texture Distance Fade 2 External Alpha Ref
(generic:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_2:EXTERNAL_ALPHA_REF
)
Techniques
- default
- generic:default:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_2:EXTERNAL_ALPHA_REF
- shadow_caster
- generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_2:EXTERNAL_ALPHA_REF:NVIDIA
- generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DISTANCE_FADE_2:EXTERNAL_ALPHA_REF
- generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_2:EXTERNAL_ALPHA_REF
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
alpha_ref | Alpha Mask Reference | scalar |
normal_world_z_blend | Align-Normal-To-World-Up-Blend | scalar |
Generic Align Normal World Z Alpha Masked Diffuse Texture Distance Fade 3 Double Sided External Alpha Ref Instanced Vegetation Bending
(generic:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_3:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:VEGETATION_BENDING
)
Techniques
- default
- generic:default:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_3:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:VEGETATION_BENDING
- shadow_caster
- generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_3:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NVIDIA:VEGETATION_BENDING
- generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DISTANCE_FADE_3:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:VEGETATION_BENDING
- generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_3:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:VEGETATION_BENDING
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
speed | Speed | scalar |
detail_settings | Detail Bending Amplitude / Frequency | vector3 |
branch_settings | Branch Bending Amplitude / Frequency | vector3 |
alpha_ref | Alpha Mask Reference | scalar |
Generic Align Normal World Z Alpha Masked Diffuse Texture Distance Fade 3 External Alpha Ref
(generic:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_3:EXTERNAL_ALPHA_REF
)
Techniques
- default
- generic:default:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_3:EXTERNAL_ALPHA_REF
- shadow_caster
- generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_3:EXTERNAL_ALPHA_REF:NVIDIA
- generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DISTANCE_FADE_3:EXTERNAL_ALPHA_REF
- generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_3:EXTERNAL_ALPHA_REF
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
alpha_ref | Alpha Mask Reference | scalar |
normal_world_z_blend | Align-Normal-To-World-Up-Blend | scalar |
Generic Align Normal World Z Alpha Masked Diffuse Texture Distance Fade 4 Double Sided External Alpha Ref Instanced Vegetation Bending
(generic:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_4:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:VEGETATION_BENDING
)
Techniques
- default
- generic:default:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_4:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:VEGETATION_BENDING
- shadow_caster
- generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_4:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NVIDIA:VEGETATION_BENDING
- generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DISTANCE_FADE_4:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:VEGETATION_BENDING
- generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_4:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:VEGETATION_BENDING
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
speed | Speed | scalar |
detail_settings | Detail Bending Amplitude / Frequency | vector3 |
branch_settings | Branch Bending Amplitude / Frequency | vector3 |
alpha_ref | Alpha Mask Reference | scalar |
Generic Align Normal World Z Alpha Masked Diffuse Texture Distance Fade 4 External Alpha Ref
(generic:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_4:EXTERNAL_ALPHA_REF
)
Techniques
- default
- generic:default:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_4:EXTERNAL_ALPHA_REF
- shadow_caster
- generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_4:EXTERNAL_ALPHA_REF:NVIDIA
- generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DISTANCE_FADE_4:EXTERNAL_ALPHA_REF
- generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_4:EXTERNAL_ALPHA_REF
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
alpha_ref | Alpha Mask Reference | scalar |
normal_world_z_blend | Align-Normal-To-World-Up-Blend | scalar |
Generic Align Normal World Z Alpha Masked Diffuse Texture Double Sided External Alpha Ref
(generic:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF
)
Techniques
- default
- generic:default:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF
- shadow_caster
- generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NVIDIA
- generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF
- generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Align Normal World Z Alpha Masked Diffuse Texture Double Sided External Alpha Ref Foliage Rendering Normalmap Vegetation Bending
(generic:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:FOLIAGE_RENDERING:NORMALMAP:VEGETATION_BENDING
)
Techniques
- default
- generic:default:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:FOLIAGE_RENDERING:NORMALMAP:VEGETATION_BENDING
- shadow_caster
- generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:FOLIAGE_RENDERING:NORMALMAP:NVIDIA:VEGETATION_BENDING
- generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:FOLIAGE_RENDERING:NORMALMAP:VEGETATION_BENDING
- generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:FOLIAGE_RENDERING:NORMALMAP:VEGETATION_BENDING
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
speed | Speed | scalar |
detail_settings | Detail Bending Amplitude / Frequency | vector3 |
branch_settings | Branch Bending Amplitude / Frequency | vector3 |
alpha_ref | Alpha Mask Reference | scalar |
Generic Align Normal World Z Alpha Masked Diffuse Texture Double Sided External Alpha Ref Instanced
(generic:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED
)
Techniques
- default
- generic:default:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED
- shadow_caster
- generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NVIDIA
- generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED
- generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Align Normal World Z Alpha Masked Diffuse Texture Double Sided External Alpha Ref Instanced Normalmap Opacity Texture
(generic:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE
)
Techniques
- default
- generic:default:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE
- shadow_caster
- generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:NVIDIA:OPACITY_TEXTURE
- generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE
- generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Align Normal World Z Alpha Masked Diffuse Texture Double Sided External Alpha Ref Instanced Normalmap Vegetation Bending
(generic:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:VEGETATION_BENDING
)
Techniques
- default
- generic:default:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:VEGETATION_BENDING
- shadow_caster
- generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:NVIDIA:VEGETATION_BENDING
- generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:VEGETATION_BENDING
- generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:VEGETATION_BENDING
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
speed | Speed | scalar |
detail_settings | Detail Bending Amplitude / Frequency | vector3 |
branch_settings | Branch Bending Amplitude / Frequency | vector3 |
alpha_ref | Alpha Mask Reference | scalar |
Generic Align Normal World Z Alpha Masked Diffuse Texture Double Sided External Alpha Ref Instanced Opacity Texture
(generic:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:OPACITY_TEXTURE
)
Techniques
- default
- generic:default:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:OPACITY_TEXTURE
- shadow_caster
- generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NVIDIA:OPACITY_TEXTURE
- generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:OPACITY_TEXTURE
- generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:OPACITY_TEXTURE
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Align Normal World Z Alpha Masked Diffuse Texture Double Sided External Alpha Ref Instanced Opacity Texture Vegetation Bending
(generic:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:OPACITY_TEXTURE:VEGETATION_BENDING
)
Techniques
- default
- generic:default:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:OPACITY_TEXTURE:VEGETATION_BENDING
- shadow_caster
- generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NVIDIA:OPACITY_TEXTURE:VEGETATION_BENDING
- generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:OPACITY_TEXTURE:VEGETATION_BENDING
- generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:OPACITY_TEXTURE:VEGETATION_BENDING
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
speed | Speed | scalar |
detail_settings | Detail Bending Amplitude / Frequency | vector3 |
branch_settings | Branch Bending Amplitude / Frequency | vector3 |
alpha_ref | Alpha Mask Reference | scalar |
Generic Align Normal World Z Alpha Masked Diffuse Texture Double Sided External Alpha Ref Instanced Vegetation Bending
(generic:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:VEGETATION_BENDING
)
Techniques
- default
- generic:default:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:VEGETATION_BENDING
- shadow_caster
- generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NVIDIA:VEGETATION_BENDING
- generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:VEGETATION_BENDING
- generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:VEGETATION_BENDING
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
speed | Speed | scalar |
detail_settings | Detail Bending Amplitude / Frequency | vector3 |
branch_settings | Branch Bending Amplitude / Frequency | vector3 |
alpha_ref | Alpha Mask Reference | scalar |
Generic Align Normal World Z Alpha Masked Diffuse Texture Double Sided External Alpha Ref Normalmap Vegetation Bending
(generic:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:VEGETATION_BENDING
)
Techniques
- default
- generic:default:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:VEGETATION_BENDING
- shadow_caster
- generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:VEGETATION_BENDING
- generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:VEGETATION_BENDING
- generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:VEGETATION_BENDING
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
speed | Speed | scalar |
detail_settings | Detail Bending Amplitude / Frequency | vector3 |
branch_settings | Branch Bending Amplitude / Frequency | vector3 |
alpha_ref | Alpha Mask Reference | scalar |
Generic Align Normal World Z Alpha Masked Diffuse Texture Double Sided External Alpha Ref Opacity Texture
(generic:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE
)
Techniques
- default
- generic:default:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE
- shadow_caster
- generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NVIDIA:OPACITY_TEXTURE
- generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE
- generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Align Normal World Z Alpha Masked Diffuse Texture Double Sided External Alpha Ref Opacity Texture Vegetation Bending
(generic:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:VEGETATION_BENDING
)
Techniques
- default
- generic:default:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:VEGETATION_BENDING
- shadow_caster
- generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NVIDIA:OPACITY_TEXTURE:VEGETATION_BENDING
- generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:VEGETATION_BENDING
- generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:VEGETATION_BENDING
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
speed | Speed | scalar |
detail_settings | Detail Bending Amplitude / Frequency | vector3 |
branch_settings | Branch Bending Amplitude / Frequency | vector3 |
alpha_ref | Alpha Mask Reference | scalar |
Generic Align Normal World Z Alpha Masked Diffuse Texture Double Sided External Alpha Ref Rl Backdrop Vegetation Bending
(generic:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:RL_BACKDROP:VEGETATION_BENDING
)
Techniques
- default
- generic:default:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:RL_BACKDROP:VEGETATION_BENDING
- shadow_caster
- generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NVIDIA:RL_BACKDROP:VEGETATION_BENDING
- generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:RL_BACKDROP:VEGETATION_BENDING
- generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:RL_BACKDROP:VEGETATION_BENDING
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
speed | Speed | scalar |
detail_settings | Detail Bending Amplitude / Frequency | vector3 |
branch_settings | Branch Bending Amplitude / Frequency | vector3 |
alpha_ref | Alpha Mask Reference | scalar |
Generic Align Normal World Z Alpha Masked Diffuse Texture Double Sided External Alpha Ref Vegetation Bending
(generic:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:VEGETATION_BENDING
)
Techniques
- default
- generic:default:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:VEGETATION_BENDING
- shadow_caster
- generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NVIDIA:VEGETATION_BENDING
- generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:VEGETATION_BENDING
- generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:VEGETATION_BENDING
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
speed | Speed | scalar |
detail_settings | Detail Bending Amplitude / Frequency | vector3 |
branch_settings | Branch Bending Amplitude / Frequency | vector3 |
alpha_ref | Alpha Mask Reference | scalar |
Generic Align Normal World Z Alpha Masked Diffuse Texture Double Sided Instanced Opacity Texture
(generic:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:INSTANCED:OPACITY_TEXTURE
)
Techniques
- default
- generic:default:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:INSTANCED:OPACITY_TEXTURE
- shadow_caster
- generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:INSTANCED:NVIDIA:OPACITY_TEXTURE
- generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:INSTANCED:OPACITY_TEXTURE
- generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:INSTANCED:OPACITY_TEXTURE
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
Generic Align Normal World Z Alpha Masked Diffuse Texture External Alpha Ref
(generic:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF
)
Techniques
- default
- generic:default:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF
- shadow_caster
- generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NVIDIA
- generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF
- generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
alpha_ref | Alpha Mask Reference | scalar |
normal_world_z_blend | Align-Normal-To-World-Up-Blend | scalar |
Generic Align Normal World Z Alpha Masked Diffuse Texture External Alpha Ref Instanced
(generic:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED
)
Techniques
- default
- generic:default:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED
- shadow_caster
- generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NVIDIA
- generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED
- generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
alpha_ref | Alpha Mask Reference | scalar |
normal_world_z_blend | Align-Normal-To-World-Up-Blend | scalar |
Generic Align Normal World Z Alpha Masked Diffuse Texture External Alpha Ref Normalmap
(generic:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP
)
Techniques
- default
- generic:default:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP
- shadow_caster
- generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA
- generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP
- generic:shadow_caster:ALIGN_NORMAL_WORLD_Z:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
alpha_ref | Alpha Mask Reference | scalar |
normal_world_z_blend | Align-Normal-To-World-Up-Blend | scalar |
Generic Alpha Masked Axis Aligned Billboard Billboard Center Offset Billboard Up Axis Diffuse Texture Double Sided External Alpha Ref Opacity Texture
(generic:ALPHA_MASKED:AXIS_ALIGNED_BILLBOARD:BILLBOARD_CENTER_OFFSET:BILLBOARD_UP_AXIS:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE
)
Techniques
- default
- generic:default:ALPHA_MASKED:AXIS_ALIGNED_BILLBOARD:BILLBOARD_CENTER_OFFSET:BILLBOARD_UP_AXIS:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:AXIS_ALIGNED_BILLBOARD:BILLBOARD_CENTER_OFFSET:BILLBOARD_UP_AXIS:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NVIDIA:OPACITY_TEXTURE
- generic:shadow_caster:ALPHA_MASKED:ATI:AXIS_ALIGNED_BILLBOARD:BILLBOARD_CENTER_OFFSET:BILLBOARD_UP_AXIS:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE
- generic:shadow_caster:ALPHA_MASKED:AXIS_ALIGNED_BILLBOARD:BILLBOARD_CENTER_OFFSET:BILLBOARD_UP_AXIS:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
billboard_up_axis | Billboard up axis | vector3 |
billboard_center_offset | Billboard center offset | vector3 |
global_axis | World Space fixed axis | vector3 |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Axis Aligned Billboard Billboard Center Offset Billboard Up Axis Diffuse Texture Double Sided Opacity Texture
(generic:ALPHA_MASKED:AXIS_ALIGNED_BILLBOARD:BILLBOARD_CENTER_OFFSET:BILLBOARD_UP_AXIS:DIFFUSE_TEXTURE:DOUBLE_SIDED:OPACITY_TEXTURE
)
Techniques
- default
- generic:default:ALPHA_MASKED:AXIS_ALIGNED_BILLBOARD:BILLBOARD_CENTER_OFFSET:BILLBOARD_UP_AXIS:DIFFUSE_TEXTURE:DOUBLE_SIDED:OPACITY_TEXTURE
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:AXIS_ALIGNED_BILLBOARD:BILLBOARD_CENTER_OFFSET:BILLBOARD_UP_AXIS:DIFFUSE_TEXTURE:DOUBLE_SIDED:NVIDIA:OPACITY_TEXTURE
- generic:shadow_caster:ALPHA_MASKED:ATI:AXIS_ALIGNED_BILLBOARD:BILLBOARD_CENTER_OFFSET:BILLBOARD_UP_AXIS:DIFFUSE_TEXTURE:DOUBLE_SIDED:OPACITY_TEXTURE
- generic:shadow_caster:ALPHA_MASKED:AXIS_ALIGNED_BILLBOARD:BILLBOARD_CENTER_OFFSET:BILLBOARD_UP_AXIS:DIFFUSE_TEXTURE:DOUBLE_SIDED:OPACITY_TEXTURE
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
billboard_up_axis | Billboard up axis | vector3 |
billboard_center_offset | Billboard center offset | vector3 |
global_axis | World Space fixed axis | vector3 |
Generic Alpha Masked Blue Mask Tint Diffuse Texture External Alpha Ref Instanced Normalmap Opacity Texture
(generic:ALPHA_MASKED:BLUE_MASK_TINT:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE
)
Techniques
- default
- generic:default:ALPHA_MASKED:BLUE_MASK_TINT:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:BLUE_MASK_TINT:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:NVIDIA:OPACITY_TEXTURE
- generic:shadow_caster:ALPHA_MASKED:ATI:BLUE_MASK_TINT:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE
- generic:shadow_caster:ALPHA_MASKED:BLUE_MASK_TINT:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
alpha_ref | Alpha Mask Reference | scalar |
tint_color | Diffuse Tint Color (x2) | vector3 |
Generic Alpha Masked Contour Diffuse Texture Double Sided External Alpha Ref Global Environment Mapping Gloss Blurs Cubemap Gsma Texture Normalmap Opacity Texture Rl Civilians Skinned 3weights
(generic:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS
- generic:shadow_caster:ALPHA_MASKED:ATI:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS
- generic:shadow_caster:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
alpha_ref | Alpha Mask Reference | scalar |
contour_color | Contour color | vector3 |
contour_opacity | Contour opacity | scalar |
contour_distance | Contour distance | scalar |
Generic Alpha Masked Contour Diffuse Texture Double Sided External Alpha Ref Global Environment Mapping Gloss Blurs Cubemap Gsma Texture Normalmap Opacity Texture Rl Cops Skinned 3weights
(generic:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_COPS:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_COPS:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA:OPACITY_TEXTURE:RL_COPS:SKINNED_3WEIGHTS
- generic:shadow_caster:ALPHA_MASKED:ATI:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_COPS:SKINNED_3WEIGHTS
- generic:shadow_caster:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_COPS:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
alpha_ref | Alpha Mask Reference | scalar |
contour_color | Contour color | vector3 |
contour_opacity | Contour opacity | scalar |
contour_distance | Contour distance | scalar |
Generic Alpha Masked Contour Diffuse Texture Double Sided External Alpha Ref Gsma Alpha Masking Gsma Texture Normalmap Skinned 1weight
(generic:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:SKINNED_1WEIGHT
)
Techniques
- default
- generic:default:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:SKINNED_1WEIGHT
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:NVIDIA:SKINNED_1WEIGHT
- generic:shadow_caster:ALPHA_MASKED:ATI:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:SKINNED_1WEIGHT
- generic:shadow_caster:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:SKINNED_1WEIGHT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
alpha_ref | Alpha Mask Reference | scalar |
contour_color | Contour color | vector3 |
contour_opacity | Contour opacity | scalar |
contour_distance | Contour distance | scalar |
Generic Alpha Masked Contour Diffuse Texture Double Sided External Alpha Ref Gsma Texture Normalmap Opacity Texture Rl Civilians Skinned 1weight
(generic:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_1WEIGHT
)
Techniques
- default
- generic:default:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_1WEIGHT
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:NVIDIA:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_1WEIGHT
- generic:shadow_caster:ALPHA_MASKED:ATI:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_1WEIGHT
- generic:shadow_caster:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_1WEIGHT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
alpha_ref | Alpha Mask Reference | scalar |
contour_color | Contour color | vector3 |
contour_opacity | Contour opacity | scalar |
contour_distance | Contour distance | scalar |
Generic Alpha Masked Contour Diffuse Texture Double Sided External Alpha Ref Normalmap Opacity Texture Rl Civilians Simple Tint Skinned 3weights
(generic:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SIMPLE_TINT:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SIMPLE_TINT:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:OPACITY_TEXTURE:RL_CIVILIANS:SIMPLE_TINT:SKINNED_3WEIGHTS
- generic:shadow_caster:ALPHA_MASKED:ATI:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SIMPLE_TINT:SKINNED_3WEIGHTS
- generic:shadow_caster:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SIMPLE_TINT:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
alpha_ref | Alpha Mask Reference | scalar |
tint_color | Diffuse Tint Color (x2) | vector3 |
contour_color | Contour color | vector3 |
contour_opacity | Contour opacity | scalar |
contour_distance | Contour distance | scalar |
Generic Alpha Masked Contour Diffuse Texture Double Sided External Alpha Ref Normalmap Opacity Texture Rl Cops Simple Tint Skinned 3weights
(generic:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_COPS:SIMPLE_TINT:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_COPS:SIMPLE_TINT:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:OPACITY_TEXTURE:RL_COPS:SIMPLE_TINT:SKINNED_3WEIGHTS
- generic:shadow_caster:ALPHA_MASKED:ATI:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_COPS:SIMPLE_TINT:SKINNED_3WEIGHTS
- generic:shadow_caster:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_COPS:SIMPLE_TINT:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
alpha_ref | Alpha Mask Reference | scalar |
tint_color | Diffuse Tint Color (x2) | vector3 |
contour_color | Contour color | vector3 |
contour_opacity | Contour opacity | scalar |
contour_distance | Contour distance | scalar |
Generic Alpha Masked Contour Diffuse Texture Double Sided External Alpha Ref Normalmap Opacity Texture Rl Cops Skinned 1weight
(generic:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_COPS:SKINNED_1WEIGHT
)
Techniques
- default
- generic:default:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_COPS:SKINNED_1WEIGHT
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:OPACITY_TEXTURE:RL_COPS:SKINNED_1WEIGHT
- generic:shadow_caster:ALPHA_MASKED:ATI:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_COPS:SKINNED_1WEIGHT
- generic:shadow_caster:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_COPS:SKINNED_1WEIGHT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
alpha_ref | Alpha Mask Reference | scalar |
contour_color | Contour color | vector3 |
contour_opacity | Contour opacity | scalar |
contour_distance | Contour distance | scalar |
Generic Alpha Masked Contour Diffuse Texture Double Sided External Alpha Ref Normalmap Opacity Texture Rl Cops Skinned 3weights
(generic:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_COPS:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_COPS:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:OPACITY_TEXTURE:RL_COPS:SKINNED_3WEIGHTS
- generic:shadow_caster:ALPHA_MASKED:ATI:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_COPS:SKINNED_3WEIGHTS
- generic:shadow_caster:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_COPS:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
alpha_ref | Alpha Mask Reference | scalar |
contour_color | Contour color | vector3 |
contour_opacity | Contour opacity | scalar |
contour_distance | Contour distance | scalar |
Generic Alpha Masked Contour Diffuse Texture Double Sided External Alpha Ref Normalmap Opacity Texture Rl Players Simple Tint Skinned 3weights
(generic:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_PLAYERS:SIMPLE_TINT:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_PLAYERS:SIMPLE_TINT:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:OPACITY_TEXTURE:RL_PLAYERS:SIMPLE_TINT:SKINNED_3WEIGHTS
- generic:shadow_caster:ALPHA_MASKED:ATI:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_PLAYERS:SIMPLE_TINT:SKINNED_3WEIGHTS
- generic:shadow_caster:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_PLAYERS:SIMPLE_TINT:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
alpha_ref | Alpha Mask Reference | scalar |
tint_color | Diffuse Tint Color (x2) | vector3 |
contour_color | Contour color | vector3 |
contour_opacity | Contour opacity | scalar |
contour_distance | Contour distance | scalar |
Generic Alpha Masked Contour Diffuse Texture External Alpha Ref Global Environment Mapping Gloss Blurs Cubemap Gsma Texture Normalmap Opacity Texture Rl Civilians Skinned 3weights
(generic:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS
- generic:shadow_caster:ALPHA_MASKED:ATI:CONTOUR:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS
- generic:shadow_caster:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
alpha_ref | Alpha Mask Reference | scalar |
contour_color | Contour color | vector3 |
contour_opacity | Contour opacity | scalar |
contour_distance | Contour distance | scalar |
Generic Alpha Masked Contour Diffuse Texture External Alpha Ref Normalmap Opacity Texture Rl Civilians Skinned 3weights
(generic:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS
- generic:shadow_caster:ALPHA_MASKED:ATI:CONTOUR:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS
- generic:shadow_caster:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
alpha_ref | Alpha Mask Reference | scalar |
contour_color | Contour color | vector3 |
contour_opacity | Contour opacity | scalar |
contour_distance | Contour distance | scalar |
Generic Alpha Masked Contour Diffuse Texture External Alpha Ref Normalmap Opacity Texture Rl Cops Simple Tint Skinned 3weights
(generic:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_COPS:SIMPLE_TINT:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_COPS:SIMPLE_TINT:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:OPACITY_TEXTURE:RL_COPS:SIMPLE_TINT:SKINNED_3WEIGHTS
- generic:shadow_caster:ALPHA_MASKED:ATI:CONTOUR:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_COPS:SIMPLE_TINT:SKINNED_3WEIGHTS
- generic:shadow_caster:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_COPS:SIMPLE_TINT:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
alpha_ref | Alpha Mask Reference | scalar |
tint_color | Diffuse Tint Color (x2) | vector3 |
contour_color | Contour color | vector3 |
contour_opacity | Contour opacity | scalar |
contour_distance | Contour distance | scalar |
Generic Alpha Masked Contour Diffuse Texture External Alpha Ref Normalmap Opacity Texture Rl Cops Skinned 3weights
(generic:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_COPS:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_COPS:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:OPACITY_TEXTURE:RL_COPS:SKINNED_3WEIGHTS
- generic:shadow_caster:ALPHA_MASKED:ATI:CONTOUR:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_COPS:SKINNED_3WEIGHTS
- generic:shadow_caster:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_COPS:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
alpha_ref | Alpha Mask Reference | scalar |
contour_color | Contour color | vector3 |
contour_opacity | Contour opacity | scalar |
contour_distance | Contour distance | scalar |
Generic Alpha Masked Contour Diffuse Texture External Alpha Ref Normalmap Opacity Texture Rl Players Simple Tint Skinned 3weights
(generic:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_PLAYERS:SIMPLE_TINT:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_PLAYERS:SIMPLE_TINT:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:OPACITY_TEXTURE:RL_PLAYERS:SIMPLE_TINT:SKINNED_3WEIGHTS
- generic:shadow_caster:ALPHA_MASKED:ATI:CONTOUR:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_PLAYERS:SIMPLE_TINT:SKINNED_3WEIGHTS
- generic:shadow_caster:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_PLAYERS:SIMPLE_TINT:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
alpha_ref | Alpha Mask Reference | scalar |
tint_color | Diffuse Tint Color (x2) | vector3 |
contour_color | Contour color | vector3 |
contour_opacity | Contour opacity | scalar |
contour_distance | Contour distance | scalar |
Generic Alpha Masked Contour Diffuse Texture External Alpha Ref Normalmap Opacity Texture Simple Tint Skinned 3weights
(generic:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SIMPLE_TINT:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SIMPLE_TINT:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:OPACITY_TEXTURE:SIMPLE_TINT:SKINNED_3WEIGHTS
- generic:shadow_caster:ALPHA_MASKED:ATI:CONTOUR:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SIMPLE_TINT:SKINNED_3WEIGHTS
- generic:shadow_caster:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SIMPLE_TINT:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
alpha_ref | Alpha Mask Reference | scalar |
tint_color | Diffuse Tint Color (x2) | vector3 |
contour_color | Contour color | vector3 |
contour_opacity | Contour opacity | scalar |
contour_distance | Contour distance | scalar |
Generic Alpha Masked Contour Diffuse Texture External Alpha Ref Normalmap Opacity Texture Skinned 3weights
(generic:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:OPACITY_TEXTURE:SKINNED_3WEIGHTS
- generic:shadow_caster:ALPHA_MASKED:ATI:CONTOUR:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SKINNED_3WEIGHTS
- generic:shadow_caster:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
alpha_ref | Alpha Mask Reference | scalar |
contour_color | Contour color | vector3 |
contour_opacity | Contour opacity | scalar |
contour_distance | Contour distance | scalar |
Generic Alpha Masked Contour Diffuse Texture External Alpha Ref Opacity Texture Rl Players Skinned 3weights
(generic:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:RL_PLAYERS:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:RL_PLAYERS:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NVIDIA:OPACITY_TEXTURE:RL_PLAYERS:SKINNED_3WEIGHTS
- generic:shadow_caster:ALPHA_MASKED:ATI:CONTOUR:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:RL_PLAYERS:SKINNED_3WEIGHTS
- generic:shadow_caster:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:RL_PLAYERS:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
alpha_ref | Alpha Mask Reference | scalar |
contour_color | Contour color | vector3 |
contour_opacity | Contour opacity | scalar |
contour_distance | Contour distance | scalar |
Generic Alpha Masked Contour Diffuse Texture Opacity Texture
(generic:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:OPACITY_TEXTURE
)
Techniques
- default
- generic:default:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:OPACITY_TEXTURE
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:NVIDIA:OPACITY_TEXTURE
- generic:shadow_caster:ALPHA_MASKED:ATI:CONTOUR:DIFFUSE_TEXTURE:OPACITY_TEXTURE
- generic:shadow_caster:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:OPACITY_TEXTURE
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
contour_color | Contour color | vector3 |
contour_opacity | Contour opacity | scalar |
contour_distance | Contour distance | scalar |
Generic Alpha Masked Contour Diffuse Texture Opacity Texture Skinned 1weight
(generic:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:OPACITY_TEXTURE:SKINNED_1WEIGHT
)
Techniques
- default
- generic:default:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:OPACITY_TEXTURE:SKINNED_1WEIGHT
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:NVIDIA:OPACITY_TEXTURE:SKINNED_1WEIGHT
- generic:shadow_caster:ALPHA_MASKED:ATI:CONTOUR:DIFFUSE_TEXTURE:OPACITY_TEXTURE:SKINNED_1WEIGHT
- generic:shadow_caster:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:OPACITY_TEXTURE:SKINNED_1WEIGHT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
contour_color | Contour color | vector3 |
contour_opacity | Contour opacity | scalar |
contour_distance | Contour distance | scalar |
Generic Alpha Masked Cube Environment Mapping Diffuse Texture Double Sided External Alpha Ref Gloss Blurs Cubemap Gloss Control Value Normalmap Self Illumination Vegetation Bending Vertex Alpha
(generic:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:SELF_ILLUMINATION:VEGETATION_BENDING:VERTEX_ALPHA
)
Techniques
- default
- generic:default:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:SELF_ILLUMINATION:VEGETATION_BENDING:VERTEX_ALPHA
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA:SELF_ILLUMINATION:VEGETATION_BENDING:VERTEX_ALPHA
- generic:shadow_caster:ALPHA_MASKED:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:SELF_ILLUMINATION:VEGETATION_BENDING:VERTEX_ALPHA
- generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:SELF_ILLUMINATION:VEGETATION_BENDING:VERTEX_ALPHA
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
speed | Speed | scalar |
detail_settings | Detail Bending Amplitude / Frequency | vector3 |
branch_settings | Branch Bending Amplitude / Frequency | vector3 |
alpha_ref | Alpha Mask Reference | scalar |
glossiness_control | Glossiness value | scalar |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Alpha Masked Cube Environment Mapping Diffuse Texture Double Sided External Alpha Ref Gloss Blurs Cubemap Gsma Alpha Masking Gsma Texture Normalmap
(generic:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP
)
Techniques
- default
- generic:default:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:NVIDIA
- generic:shadow_caster:ALPHA_MASKED:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP
- generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Cube Environment Mapping Diffuse Texture Double Sided External Alpha Ref Gloss Blurs Cubemap Gsma Texture Normalmap Normalmap Depth Texture Normalmap Uv1 Parallax Parallax Animation Parallax Animation Vertex Alpha Mask Parallax Relief Simple Tint
(generic:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_ANIMATION:PARALLAX_ANIMATION_VERTEX_ALPHA_MASK:PARALLAX_RELIEF:SIMPLE_TINT
)
Techniques
- default
- generic:default:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_ANIMATION:PARALLAX_ANIMATION_VERTEX_ALPHA_MASK:PARALLAX_RELIEF:SIMPLE_TINT
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:NVIDIA:PARALLAX:PARALLAX_ANIMATION:PARALLAX_ANIMATION_VERTEX_ALPHA_MASK:PARALLAX_RELIEF:SIMPLE_TINT
- generic:shadow_caster:ALPHA_MASKED:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_ANIMATION:PARALLAX_ANIMATION_VERTEX_ALPHA_MASK:PARALLAX_RELIEF:SIMPLE_TINT
- generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_ANIMATION:PARALLAX_ANIMATION_VERTEX_ALPHA_MASK:PARALLAX_RELIEF:SIMPLE_TINT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
parallax_animation_texture | Parallax animation texture | texture |
reflection_texture | Reflection Cube | texture |
uv_speed | UV Speed | vector3 |
alpha_ref | Alpha Mask Reference | scalar |
tint_color | Diffuse Tint Color (x2) | vector3 |
parallax_scale | Parallax scale | scalar |
parallax_layers | Number of parallax layers | scalar |
parallax_animation_scale | Parallax animation scale | scalar |
parallax_animation_uv_offset | Parallax animation uv offset | vector3 |
parallax_animation_uv_scale | Parallax animation uv scale | vector3 |
parallax_animation_normal_settings | Parallax normal animation (X=height threshold, Y=scale) | vector3 |
Generic Alpha Masked Cube Environment Mapping Diffuse Texture Double Sided External Alpha Ref Gsma Alpha Masking Gsma Texture Normalmap
(generic:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP
)
Techniques
- default
- generic:default:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:NVIDIA
- generic:shadow_caster:ALPHA_MASKED:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP
- generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Cube Environment Mapping Diffuse Texture Double Sided External Alpha Ref Gsma Alpha Masking Gsma Texture Normalmap Self Illumination Self Illumination Bloom
(generic:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
)
Techniques
- default
- generic:default:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
- generic:shadow_caster:ALPHA_MASKED:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
- generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
alpha_ref | Alpha Mask Reference | scalar |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_bloom | Self Illumination Bloom | scalar |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Alpha Masked Cube Environment Mapping Diffuse Texture Double Sided External Alpha Ref Gsma Texture Opacity Texture
(generic:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:OPACITY_TEXTURE
)
Techniques
- default
- generic:default:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:OPACITY_TEXTURE
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NVIDIA:OPACITY_TEXTURE
- generic:shadow_caster:ALPHA_MASKED:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:OPACITY_TEXTURE
- generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:OPACITY_TEXTURE
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
reflection_texture | Reflection Cube | texture |
opacity_texture | Alpha Mask (UV5) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Cube Environment Mapping Diffuse Texture Double Sided External Alpha Ref Normalmap Vertex Color
(generic:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:VERTEX_COLOR
)
Techniques
- default
- generic:default:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ALPHA_MASKED:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:VERTEX_COLOR
- generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Cube Environment Mapping Diffuse Texture Double Sided Gsma Alpha Masking Gsma Texture Normalmap
(generic:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP
)
Techniques
- default
- generic:default:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:NVIDIA
- generic:shadow_caster:ALPHA_MASKED:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP
- generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Alpha Masked Cube Environment Mapping Diffuse Texture External Alpha Ref
(generic:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF
)
Techniques
- default
- generic:default:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NVIDIA
- generic:shadow_caster:ALPHA_MASKED:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF
- generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
reflection_texture | Reflection Cube | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Cube Environment Mapping Diffuse Texture External Alpha Ref Gloss Blurs Cubemap Gloss Control Value Normalmap Opacity Texture
(generic:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:OPACITY_TEXTURE
)
Techniques
- default
- generic:default:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:OPACITY_TEXTURE
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA:OPACITY_TEXTURE
- generic:shadow_caster:ALPHA_MASKED:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:OPACITY_TEXTURE
- generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:OPACITY_TEXTURE
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
opacity_texture | Alpha Mask (UV5) | texture |
alpha_ref | Alpha Mask Reference | scalar |
glossiness_control | Glossiness value | scalar |
Generic Alpha Masked Cube Environment Mapping Diffuse Texture External Alpha Ref Gloss Blurs Cubemap Gloss Control Value Normalmap Opacity Texture Simple Tint
(generic:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:OPACITY_TEXTURE:SIMPLE_TINT
)
Techniques
- default
- generic:default:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:OPACITY_TEXTURE:SIMPLE_TINT
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA:OPACITY_TEXTURE:SIMPLE_TINT
- generic:shadow_caster:ALPHA_MASKED:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:OPACITY_TEXTURE:SIMPLE_TINT
- generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:OPACITY_TEXTURE:SIMPLE_TINT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
opacity_texture | Alpha Mask (UV5) | texture |
alpha_ref | Alpha Mask Reference | scalar |
glossiness_control | Glossiness value | scalar |
tint_color | Diffuse Tint Color (x2) | vector3 |
Generic Alpha Masked Cube Environment Mapping Diffuse Texture External Alpha Ref Gloss Blurs Cubemap Gloss Control Value Normalmap Opacity Texture Simple Tint Skinned 1weight
(generic:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:OPACITY_TEXTURE:SIMPLE_TINT:SKINNED_1WEIGHT
)
Techniques
- default
- generic:default:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:OPACITY_TEXTURE:SIMPLE_TINT:SKINNED_1WEIGHT
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA:OPACITY_TEXTURE:SIMPLE_TINT:SKINNED_1WEIGHT
- generic:shadow_caster:ALPHA_MASKED:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:OPACITY_TEXTURE:SIMPLE_TINT:SKINNED_1WEIGHT
- generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:OPACITY_TEXTURE:SIMPLE_TINT:SKINNED_1WEIGHT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
opacity_texture | Alpha Mask (UV5) | texture |
alpha_ref | Alpha Mask Reference | scalar |
glossiness_control | Glossiness value | scalar |
tint_color | Diffuse Tint Color (x2) | vector3 |
Generic Alpha Masked Cube Environment Mapping Diffuse Texture External Alpha Ref Gloss Blurs Cubemap Gloss Control Value Normalmap Self Illumination Vegetation Bending Vertex Alpha
(generic:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:SELF_ILLUMINATION:VEGETATION_BENDING:VERTEX_ALPHA
)
Techniques
- default
- generic:default:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:SELF_ILLUMINATION:VEGETATION_BENDING:VERTEX_ALPHA
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA:SELF_ILLUMINATION:VEGETATION_BENDING:VERTEX_ALPHA
- generic:shadow_caster:ALPHA_MASKED:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:SELF_ILLUMINATION:VEGETATION_BENDING:VERTEX_ALPHA
- generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:SELF_ILLUMINATION:VEGETATION_BENDING:VERTEX_ALPHA
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
speed | Speed | scalar |
detail_settings | Detail Bending Amplitude / Frequency | vector3 |
branch_settings | Branch Bending Amplitude / Frequency | vector3 |
alpha_ref | Alpha Mask Reference | scalar |
glossiness_control | Glossiness value | scalar |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Alpha Masked Cube Environment Mapping Diffuse Texture External Alpha Ref Gloss Blurs Cubemap Gsma Texture Normalmap Normalmap Depth Texture Normalmap Uv1 Parallax Parallax Animation Parallax Animation Vertex Alpha Mask Parallax Relief
(generic:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_ANIMATION:PARALLAX_ANIMATION_VERTEX_ALPHA_MASK:PARALLAX_RELIEF
)
Techniques
- default
- generic:default:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_ANIMATION:PARALLAX_ANIMATION_VERTEX_ALPHA_MASK:PARALLAX_RELIEF
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:NVIDIA:PARALLAX:PARALLAX_ANIMATION:PARALLAX_ANIMATION_VERTEX_ALPHA_MASK:PARALLAX_RELIEF
- generic:shadow_caster:ALPHA_MASKED:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_ANIMATION:PARALLAX_ANIMATION_VERTEX_ALPHA_MASK:PARALLAX_RELIEF
- generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_ANIMATION:PARALLAX_ANIMATION_VERTEX_ALPHA_MASK:PARALLAX_RELIEF
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
parallax_animation_texture | Parallax animation texture | texture |
reflection_texture | Reflection Cube | texture |
uv_speed | UV Speed | vector3 |
alpha_ref | Alpha Mask Reference | scalar |
parallax_scale | Parallax scale | scalar |
parallax_layers | Number of parallax layers | scalar |
parallax_animation_scale | Parallax animation scale | scalar |
parallax_animation_uv_offset | Parallax animation uv offset | vector3 |
parallax_animation_uv_scale | Parallax animation uv scale | vector3 |
parallax_animation_normal_settings | Parallax normal animation (X=height threshold, Y=scale) | vector3 |
Generic Alpha Masked Cube Environment Mapping Diffuse Texture External Alpha Ref Gloss Blurs Cubemap Gsma Texture Normalmap Normalmap Depth Texture Normalmap Uv1 Parallax Parallax Animation Parallax Animation Vertex Alpha Mask Parallax Relief Simple Tint
(generic:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_ANIMATION:PARALLAX_ANIMATION_VERTEX_ALPHA_MASK:PARALLAX_RELIEF:SIMPLE_TINT
)
Techniques
- default
- generic:default:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_ANIMATION:PARALLAX_ANIMATION_VERTEX_ALPHA_MASK:PARALLAX_RELIEF:SIMPLE_TINT
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:NVIDIA:PARALLAX:PARALLAX_ANIMATION:PARALLAX_ANIMATION_VERTEX_ALPHA_MASK:PARALLAX_RELIEF:SIMPLE_TINT
- generic:shadow_caster:ALPHA_MASKED:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_ANIMATION:PARALLAX_ANIMATION_VERTEX_ALPHA_MASK:PARALLAX_RELIEF:SIMPLE_TINT
- generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_ANIMATION:PARALLAX_ANIMATION_VERTEX_ALPHA_MASK:PARALLAX_RELIEF:SIMPLE_TINT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
parallax_animation_texture | Parallax animation texture | texture |
reflection_texture | Reflection Cube | texture |
uv_speed | UV Speed | vector3 |
alpha_ref | Alpha Mask Reference | scalar |
tint_color | Diffuse Tint Color (x2) | vector3 |
parallax_scale | Parallax scale | scalar |
parallax_layers | Number of parallax layers | scalar |
parallax_animation_scale | Parallax animation scale | scalar |
parallax_animation_uv_offset | Parallax animation uv offset | vector3 |
parallax_animation_uv_scale | Parallax animation uv scale | vector3 |
parallax_animation_normal_settings | Parallax normal animation (X=height threshold, Y=scale) | vector3 |
Generic Alpha Masked Cube Environment Mapping Diffuse Texture External Alpha Ref Gloss Blurs Cubemap Gsma Texture Normalmap Opacity Texture Rl Civilians Skinned 3weights
(generic:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS
- generic:shadow_caster:ALPHA_MASKED:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS
- generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
opacity_texture | Alpha Mask (UV5) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Cube Environment Mapping Diffuse Texture External Alpha Ref Gloss Blurs Cubemap Gsma Texture Normalmap Simple Tint
(generic:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT
)
Techniques
- default
- generic:default:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA:SIMPLE_TINT
- generic:shadow_caster:ALPHA_MASKED:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT
- generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
alpha_ref | Alpha Mask Reference | scalar |
tint_color | Diffuse Tint Color (x2) | vector3 |
Generic Alpha Masked Cube Environment Mapping Diffuse Texture External Alpha Ref Gloss Control Value Normalmap Opacity Texture Vertex Color
(generic:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_CONTROL_VALUE:NORMALMAP:OPACITY_TEXTURE:VERTEX_COLOR
)
Techniques
- default
- generic:default:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_CONTROL_VALUE:NORMALMAP:OPACITY_TEXTURE:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA:OPACITY_TEXTURE:VERTEX_COLOR
- generic:shadow_caster:ALPHA_MASKED:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_CONTROL_VALUE:NORMALMAP:OPACITY_TEXTURE:VERTEX_COLOR
- generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_CONTROL_VALUE:NORMALMAP:OPACITY_TEXTURE:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
opacity_texture | Alpha Mask (UV5) | texture |
alpha_ref | Alpha Mask Reference | scalar |
glossiness_control | Glossiness value | scalar |
Generic Alpha Masked Cube Environment Mapping Diffuse Texture External Alpha Ref Gsma Texture
(generic:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE
)
Techniques
- default
- generic:default:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NVIDIA
- generic:shadow_caster:ALPHA_MASKED:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE
- generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
reflection_texture | Reflection Cube | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Cube Environment Mapping Diffuse Texture External Alpha Ref Gsma Texture Normalmap
(generic:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP
)
Techniques
- default
- generic:default:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:NVIDIA
- generic:shadow_caster:ALPHA_MASKED:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP
- generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Cube Environment Mapping Diffuse Texture External Alpha Ref Gsma Texture Normalmap Opacity Texture
(generic:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE
)
Techniques
- default
- generic:default:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:NVIDIA:OPACITY_TEXTURE
- generic:shadow_caster:ALPHA_MASKED:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE
- generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
opacity_texture | Alpha Mask (UV5) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Cube Environment Mapping Diffuse Texture External Alpha Ref Gsma Texture Normalmap Opacity Texture Self Illumination Self Illumination Bloom
(generic:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
)
Techniques
- default
- generic:default:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:NVIDIA:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
- generic:shadow_caster:ALPHA_MASKED:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
- generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
opacity_texture | Alpha Mask (UV5) | texture |
alpha_ref | Alpha Mask Reference | scalar |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_bloom | Self Illumination Bloom | scalar |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Alpha Masked Cube Environment Mapping Diffuse Texture External Alpha Ref Gsma Texture Normalmap Self Illumination Self Illumination Bloom
(generic:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
)
Techniques
- default
- generic:default:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
- generic:shadow_caster:ALPHA_MASKED:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
- generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
alpha_ref | Alpha Mask Reference | scalar |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_bloom | Self Illumination Bloom | scalar |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Alpha Masked Cube Environment Mapping Diffuse Texture External Alpha Ref Gsma Texture Normalmap Skinned 3weights Vertex Color
(generic:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS:VERTEX_COLOR
)
Techniques
- default
- generic:default:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:NVIDIA:SKINNED_3WEIGHTS:VERTEX_COLOR
- generic:shadow_caster:ALPHA_MASKED:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS:VERTEX_COLOR
- generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Cube Environment Mapping Diffuse Texture External Alpha Ref Gsma Texture Normalmap Vertex Color
(generic:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
)
Techniques
- default
- generic:default:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ALPHA_MASKED:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
- generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Cube Environment Mapping Diffuse Texture External Alpha Ref Gsma Texture Vertex Color
(generic:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:VERTEX_COLOR
)
Techniques
- default
- generic:default:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ALPHA_MASKED:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:VERTEX_COLOR
- generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
reflection_texture | Reflection Cube | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Cube Environment Mapping Diffuse Texture External Alpha Ref Instanced Normalmap Opacity Texture
(generic:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE
)
Techniques
- default
- generic:default:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:NVIDIA:OPACITY_TEXTURE
- generic:shadow_caster:ALPHA_MASKED:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE
- generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
opacity_texture | Alpha Mask (UV5) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Cube Environment Mapping Diffuse Texture External Alpha Ref Normalmap
(generic:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP
)
Techniques
- default
- generic:default:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA
- generic:shadow_caster:ALPHA_MASKED:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP
- generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Cube Environment Mapping Diffuse Texture External Alpha Ref Normalmap Opacity Texture
(generic:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE
)
Techniques
- default
- generic:default:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:OPACITY_TEXTURE
- generic:shadow_caster:ALPHA_MASKED:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE
- generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
opacity_texture | Alpha Mask (UV5) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Cube Environment Mapping Diffuse Texture External Alpha Ref Normalmap Opacity Texture Skinned 1weight
(generic:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SKINNED_1WEIGHT
)
Techniques
- default
- generic:default:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SKINNED_1WEIGHT
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:OPACITY_TEXTURE:SKINNED_1WEIGHT
- generic:shadow_caster:ALPHA_MASKED:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SKINNED_1WEIGHT
- generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SKINNED_1WEIGHT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
opacity_texture | Alpha Mask (UV5) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Cube Environment Mapping Diffuse Texture External Alpha Ref Normalmap Opacity Texture Skinned 3weights
(generic:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:OPACITY_TEXTURE:SKINNED_3WEIGHTS
- generic:shadow_caster:ALPHA_MASKED:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SKINNED_3WEIGHTS
- generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
opacity_texture | Alpha Mask (UV5) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Cube Environment Mapping Diffuse Texture External Alpha Ref Normalmap Opacity Texture Vertex Color
(generic:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:VERTEX_COLOR
)
Techniques
- default
- generic:default:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:OPACITY_TEXTURE:VERTEX_COLOR
- generic:shadow_caster:ALPHA_MASKED:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:VERTEX_COLOR
- generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
opacity_texture | Alpha Mask (UV5) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Cube Environment Mapping Diffuse Texture External Alpha Ref Normalmap Self Illumination
(generic:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:SELF_ILLUMINATION
)
Techniques
- default
- generic:default:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:SELF_ILLUMINATION
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:SELF_ILLUMINATION
- generic:shadow_caster:ALPHA_MASKED:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:SELF_ILLUMINATION
- generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:SELF_ILLUMINATION
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
alpha_ref | Alpha Mask Reference | scalar |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Alpha Masked Cube Environment Mapping Diffuse Texture External Alpha Ref Normalmap Simple Tint Skinned 1weight
(generic:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:SIMPLE_TINT:SKINNED_1WEIGHT
)
Techniques
- default
- generic:default:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:SIMPLE_TINT:SKINNED_1WEIGHT
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:SIMPLE_TINT:SKINNED_1WEIGHT
- generic:shadow_caster:ALPHA_MASKED:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:SIMPLE_TINT:SKINNED_1WEIGHT
- generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:SIMPLE_TINT:SKINNED_1WEIGHT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
alpha_ref | Alpha Mask Reference | scalar |
tint_color | Diffuse Tint Color (x2) | vector3 |
Generic Alpha Masked Cube Environment Mapping Diffuse Texture External Alpha Ref Normalmap Vertex Color
(generic:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:VERTEX_COLOR
)
Techniques
- default
- generic:default:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ALPHA_MASKED:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:VERTEX_COLOR
- generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Cube Environment Mapping Diffuse Texture External Alpha Ref Opacity Texture
(generic:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE
)
Techniques
- default
- generic:default:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NVIDIA:OPACITY_TEXTURE
- generic:shadow_caster:ALPHA_MASKED:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE
- generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
reflection_texture | Reflection Cube | texture |
opacity_texture | Alpha Mask (UV5) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Cube Environment Mapping Diffuse Texture External Alpha Ref Rl Environment
(generic:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:RL_ENVIRONMENT
)
Techniques
- default
- generic:default:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:RL_ENVIRONMENT
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NVIDIA:RL_ENVIRONMENT
- generic:shadow_caster:ALPHA_MASKED:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:RL_ENVIRONMENT
- generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:RL_ENVIRONMENT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
reflection_texture | Reflection Cube | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Cube Environment Mapping Diffuse Texture External Alpha Ref Vertex Color
(generic:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:VERTEX_COLOR
)
Techniques
- default
- generic:default:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ALPHA_MASKED:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:VERTEX_COLOR
- generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
reflection_texture | Reflection Cube | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Cube Environment Mapping Diffuse Texture Gloss Blurs Cubemap Gsma Alpha Masking Gsma Texture
(generic:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_ALPHA_MASKING:GSMA_TEXTURE
)
Techniques
- default
- generic:default:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_ALPHA_MASKING:GSMA_TEXTURE
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NVIDIA
- generic:shadow_caster:ALPHA_MASKED:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_ALPHA_MASKING:GSMA_TEXTURE
- generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_ALPHA_MASKING:GSMA_TEXTURE
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
reflection_texture | Reflection Cube | texture |
Generic Alpha Masked Cube Environment Mapping Diffuse Texture Gloss Control Value Normalmap Opacity Texture Simple Tint
(generic:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:OPACITY_TEXTURE:SIMPLE_TINT
)
Techniques
- default
- generic:default:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:OPACITY_TEXTURE:SIMPLE_TINT
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA:OPACITY_TEXTURE:SIMPLE_TINT
- generic:shadow_caster:ALPHA_MASKED:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:OPACITY_TEXTURE:SIMPLE_TINT
- generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:OPACITY_TEXTURE:SIMPLE_TINT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
opacity_texture | Alpha Mask (UV5) | texture |
glossiness_control | Glossiness value | scalar |
tint_color | Diffuse Tint Color (x2) | vector3 |
Generic Alpha Masked Cube Environment Mapping Diffuse Texture Gsma Alpha Masking Gsma Texture Normalmap Vertex Color
(generic:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
)
Techniques
- default
- generic:default:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ALPHA_MASKED:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
- generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Alpha Masked Cube Environment Mapping Diffuse Texture Gsma Texture Normalmap
(generic:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
)
Techniques
- default
- generic:default:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA
- generic:shadow_caster:ALPHA_MASKED:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
- generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Alpha Masked Cube Environment Mapping Diffuse Texture Gsma Texture Normalmap Opacity Texture
(generic:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE
)
Techniques
- default
- generic:default:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:OPACITY_TEXTURE
- generic:shadow_caster:ALPHA_MASKED:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE
- generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
opacity_texture | Alpha Mask (UV5) | texture |
Generic Alpha Masked Cube Environment Mapping Diffuse Texture Gsma Texture Normalmap Opacity Texture Simple Tint
(generic:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:SIMPLE_TINT
)
Techniques
- default
- generic:default:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:SIMPLE_TINT
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:OPACITY_TEXTURE:SIMPLE_TINT
- generic:shadow_caster:ALPHA_MASKED:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:SIMPLE_TINT
- generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:SIMPLE_TINT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
opacity_texture | Alpha Mask (UV5) | texture |
tint_color | Diffuse Tint Color (x2) | vector3 |
Generic Alpha Masked Cube Environment Mapping Diffuse Texture Gsma Texture Opacity Texture Simple Tint
(generic:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:OPACITY_TEXTURE:SIMPLE_TINT
)
Techniques
- default
- generic:default:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:OPACITY_TEXTURE:SIMPLE_TINT
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NVIDIA:OPACITY_TEXTURE:SIMPLE_TINT
- generic:shadow_caster:ALPHA_MASKED:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:OPACITY_TEXTURE:SIMPLE_TINT
- generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:OPACITY_TEXTURE:SIMPLE_TINT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
reflection_texture | Reflection Cube | texture |
opacity_texture | Alpha Mask (UV5) | texture |
tint_color | Diffuse Tint Color (x2) | vector3 |
Generic Alpha Masked Cube Environment Mapping Diffuse Texture Normalmap
(generic:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP
)
Techniques
- default
- generic:default:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA
- generic:shadow_caster:ALPHA_MASKED:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP
- generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Alpha Masked Cube Environment Mapping Diffuse Texture Opacity Texture Simple Tint
(generic:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:OPACITY_TEXTURE:SIMPLE_TINT
)
Techniques
- default
- generic:default:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:OPACITY_TEXTURE:SIMPLE_TINT
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NVIDIA:OPACITY_TEXTURE:SIMPLE_TINT
- generic:shadow_caster:ALPHA_MASKED:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:OPACITY_TEXTURE:SIMPLE_TINT
- generic:shadow_caster:ALPHA_MASKED:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:OPACITY_TEXTURE:SIMPLE_TINT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
reflection_texture | Reflection Cube | texture |
opacity_texture | Alpha Mask (UV5) | texture |
tint_color | Diffuse Tint Color (x2) | vector3 |
Generic Alpha Masked Depth Scaling Detail Texture 2 Diffuse Texture Global Environment Mapping Normalmap Opacity Texture
(generic:ALPHA_MASKED:DEPTH_SCALING:DETAIL_TEXTURE_2:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:OPACITY_TEXTURE
)
Techniques
- default
- generic:default:ALPHA_MASKED:DEPTH_SCALING:DETAIL_TEXTURE_2:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:OPACITY_TEXTURE
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DEPTH_SCALING:DETAIL_TEXTURE_2:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:NVIDIA:OPACITY_TEXTURE
- generic:shadow_caster:ALPHA_MASKED:ATI:DEPTH_SCALING:DETAIL_TEXTURE_2:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:OPACITY_TEXTURE
- generic:shadow_caster:ALPHA_MASKED:DEPTH_SCALING:DETAIL_TEXTURE_2:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:OPACITY_TEXTURE
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer1_texture | Seperate blend mask (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
Generic Alpha Masked Depth Scaling Diffuse Texture Double Sided External Alpha Ref Normalmap
(generic:ALPHA_MASKED:DEPTH_SCALING:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP
)
Techniques
- default
- generic:default:ALPHA_MASKED:DEPTH_SCALING:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DEPTH_SCALING:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA
- generic:shadow_caster:ALPHA_MASKED:ATI:DEPTH_SCALING:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP
- generic:shadow_caster:ALPHA_MASKED:DEPTH_SCALING:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Depth Scaling Diffuse Texture Double Sided Normalmap Opacity Texture
(generic:ALPHA_MASKED:DEPTH_SCALING:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:OPACITY_TEXTURE
)
Techniques
- default
- generic:default:ALPHA_MASKED:DEPTH_SCALING:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:OPACITY_TEXTURE
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DEPTH_SCALING:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:NVIDIA:OPACITY_TEXTURE
- generic:shadow_caster:ALPHA_MASKED:ATI:DEPTH_SCALING:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:OPACITY_TEXTURE
- generic:shadow_caster:ALPHA_MASKED:DEPTH_SCALING:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:OPACITY_TEXTURE
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
Generic Alpha Masked Depth Scaling Diffuse Texture Global Environment Mapping Normalmap Opacity Texture
(generic:ALPHA_MASKED:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:OPACITY_TEXTURE
)
Techniques
- default
- generic:default:ALPHA_MASKED:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:OPACITY_TEXTURE
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:NVIDIA:OPACITY_TEXTURE
- generic:shadow_caster:ALPHA_MASKED:ATI:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:OPACITY_TEXTURE
- generic:shadow_caster:ALPHA_MASKED:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:OPACITY_TEXTURE
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
Generic Alpha Masked Depth Scaling Diffuse Texture Gsma Alpha Masking Gsma Texture Normalmap
(generic:ALPHA_MASKED:DEPTH_SCALING:DIFFUSE_TEXTURE:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP
)
Techniques
- default
- generic:default:ALPHA_MASKED:DEPTH_SCALING:DIFFUSE_TEXTURE:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DEPTH_SCALING:DIFFUSE_TEXTURE:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:NVIDIA
- generic:shadow_caster:ALPHA_MASKED:ATI:DEPTH_SCALING:DIFFUSE_TEXTURE:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP
- generic:shadow_caster:ALPHA_MASKED:DEPTH_SCALING:DIFFUSE_TEXTURE:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Alpha Masked Diffuse Texture
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:NVIDIA
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
Generic Alpha Masked Diffuse Texture Diffuse Uvanim
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NVIDIA
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DIFFUSE_UVANIM
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
uv_speed | UV Speed | vector3 |
Generic Alpha Masked Diffuse Texture Diffuse Uvanim Double Sided External Alpha Ref Opacity Texture Opacity Uvanim Self Illumination Self Illumination Bloom Self Illumination Uvanim
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:OPACITY_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SELF_ILLUMINATION_UVANIM
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:OPACITY_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SELF_ILLUMINATION_UVANIM
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NVIDIA:OPACITY_TEXTURE:OPACITY_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SELF_ILLUMINATION_UVANIM
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:OPACITY_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SELF_ILLUMINATION_UVANIM
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:OPACITY_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SELF_ILLUMINATION_UVANIM
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
uv_speed | UV Speed | vector3 |
alpha_ref | Alpha Mask Reference | scalar |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_bloom | Self Illumination Bloom | scalar |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Alpha Masked Diffuse Texture Diffuse Uvanim Double Sided Self Illumination Self Illumination Tint Simple Tint Vegetation Bending
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:DOUBLE_SIDED:SELF_ILLUMINATION:SELF_ILLUMINATION_TINT:SIMPLE_TINT:VEGETATION_BENDING
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:DOUBLE_SIDED:SELF_ILLUMINATION:SELF_ILLUMINATION_TINT:SIMPLE_TINT:VEGETATION_BENDING
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:DOUBLE_SIDED:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_TINT:SIMPLE_TINT:VEGETATION_BENDING
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:DOUBLE_SIDED:SELF_ILLUMINATION:SELF_ILLUMINATION_TINT:SIMPLE_TINT:VEGETATION_BENDING
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:DOUBLE_SIDED:SELF_ILLUMINATION:SELF_ILLUMINATION_TINT:SIMPLE_TINT:VEGETATION_BENDING
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
uv_speed | UV Speed | vector3 |
speed | Speed | scalar |
detail_settings | Detail Bending Amplitude / Frequency | vector3 |
branch_settings | Branch Bending Amplitude / Frequency | vector3 |
tint_color | Diffuse Tint Color (x2) | vector3 |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
il_tint | Self Illumination Tint | vector3 |
Generic Alpha Masked Diffuse Texture Diffuse Uvanim Double Sided Simple Tint Vegetation Bending
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:DOUBLE_SIDED:SIMPLE_TINT:VEGETATION_BENDING
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:DOUBLE_SIDED:SIMPLE_TINT:VEGETATION_BENDING
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:DOUBLE_SIDED:NVIDIA:SIMPLE_TINT:VEGETATION_BENDING
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:DOUBLE_SIDED:SIMPLE_TINT:VEGETATION_BENDING
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:DOUBLE_SIDED:SIMPLE_TINT:VEGETATION_BENDING
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
uv_speed | UV Speed | vector3 |
speed | Speed | scalar |
detail_settings | Detail Bending Amplitude / Frequency | vector3 |
branch_settings | Branch Bending Amplitude / Frequency | vector3 |
tint_color | Diffuse Tint Color (x2) | vector3 |
Generic Alpha Masked Diffuse Texture Diffuse Uvanim External Alpha Ref
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:EXTERNAL_ALPHA_REF
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:EXTERNAL_ALPHA_REF
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:EXTERNAL_ALPHA_REF:NVIDIA
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:EXTERNAL_ALPHA_REF
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:EXTERNAL_ALPHA_REF
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
uv_speed | UV Speed | vector3 |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture Diffuse Uvanim External Alpha Ref Instanced Self Illumination
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:EXTERNAL_ALPHA_REF:INSTANCED:SELF_ILLUMINATION
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:EXTERNAL_ALPHA_REF:INSTANCED:SELF_ILLUMINATION
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:EXTERNAL_ALPHA_REF:INSTANCED:NVIDIA:SELF_ILLUMINATION
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:EXTERNAL_ALPHA_REF:INSTANCED:SELF_ILLUMINATION
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:EXTERNAL_ALPHA_REF:INSTANCED:SELF_ILLUMINATION
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
uv_speed | UV Speed | vector3 |
alpha_ref | Alpha Mask Reference | scalar |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Alpha Masked Diffuse Texture Diffuse Uvanim External Alpha Ref Opacity Texture Opacity Uvanim Self Illumination Self Illumination Bloom Self Illumination Uvanim
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:OPACITY_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SELF_ILLUMINATION_UVANIM
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:OPACITY_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SELF_ILLUMINATION_UVANIM
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:EXTERNAL_ALPHA_REF:NVIDIA:OPACITY_TEXTURE:OPACITY_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SELF_ILLUMINATION_UVANIM
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:OPACITY_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SELF_ILLUMINATION_UVANIM
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:OPACITY_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SELF_ILLUMINATION_UVANIM
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
uv_speed | UV Speed | vector3 |
alpha_ref | Alpha Mask Reference | scalar |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_bloom | Self Illumination Bloom | scalar |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Alpha Masked Diffuse Texture Diffuse Uvanim External Alpha Ref Self Illumination Self Illumination Bloom
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:EXTERNAL_ALPHA_REF:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:EXTERNAL_ALPHA_REF:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:EXTERNAL_ALPHA_REF:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:EXTERNAL_ALPHA_REF:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:EXTERNAL_ALPHA_REF:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
uv_speed | UV Speed | vector3 |
alpha_ref | Alpha Mask Reference | scalar |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_bloom | Self Illumination Bloom | scalar |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Alpha Masked Diffuse Texture Diffuse Uvanim External Alpha Ref Self Illumination Self Illumination Bloom Self Illumination Uvanim
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:EXTERNAL_ALPHA_REF:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SELF_ILLUMINATION_UVANIM
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:EXTERNAL_ALPHA_REF:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SELF_ILLUMINATION_UVANIM
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:EXTERNAL_ALPHA_REF:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SELF_ILLUMINATION_UVANIM
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:EXTERNAL_ALPHA_REF:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SELF_ILLUMINATION_UVANIM
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:EXTERNAL_ALPHA_REF:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SELF_ILLUMINATION_UVANIM
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
uv_speed | UV Speed | vector3 |
alpha_ref | Alpha Mask Reference | scalar |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_bloom | Self Illumination Bloom | scalar |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Alpha Masked Diffuse Texture Diffuse Uvanim External Alpha Ref Vegetation Bending
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:EXTERNAL_ALPHA_REF:VEGETATION_BENDING
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:EXTERNAL_ALPHA_REF:VEGETATION_BENDING
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:EXTERNAL_ALPHA_REF:NVIDIA:VEGETATION_BENDING
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:EXTERNAL_ALPHA_REF:VEGETATION_BENDING
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:EXTERNAL_ALPHA_REF:VEGETATION_BENDING
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
uv_speed | UV Speed | vector3 |
speed | Speed | scalar |
detail_settings | Detail Bending Amplitude / Frequency | vector3 |
branch_settings | Branch Bending Amplitude / Frequency | vector3 |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture Diffuse Uvanim Gsma Texture Normalmap Opacity Texture
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:GSMA_TEXTURE:NORMALMAP:NVIDIA:OPACITY_TEXTURE
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
uv_speed | UV Speed | vector3 |
Generic Alpha Masked Diffuse Texture Diffuse Uvanim Normalmap Normal Uvanim Opacity Texture Opacity Uvanim
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:OPACITY_TEXTURE:OPACITY_UVANIM
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:OPACITY_TEXTURE:OPACITY_UVANIM
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:NVIDIA:OPACITY_TEXTURE:OPACITY_UVANIM
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:OPACITY_TEXTURE:OPACITY_UVANIM
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:OPACITY_TEXTURE:OPACITY_UVANIM
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
uv_speed | UV Speed | vector3 |
Generic Alpha Masked Diffuse Texture Diffuse Uvanim Opacity Texture
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:OPACITY_TEXTURE
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:OPACITY_TEXTURE
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NVIDIA:OPACITY_TEXTURE
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:OPACITY_TEXTURE
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:OPACITY_TEXTURE
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
uv_speed | UV Speed | vector3 |
Generic Alpha Masked Diffuse Texture Diffuse Uvanim Opacity Texture Opacity Uvanim Self Illumination Self Illumination Bloom Self Illumination Uvanim
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:OPACITY_TEXTURE:OPACITY_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SELF_ILLUMINATION_UVANIM
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:OPACITY_TEXTURE:OPACITY_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SELF_ILLUMINATION_UVANIM
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NVIDIA:OPACITY_TEXTURE:OPACITY_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SELF_ILLUMINATION_UVANIM
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:OPACITY_TEXTURE:OPACITY_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SELF_ILLUMINATION_UVANIM
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:OPACITY_TEXTURE:OPACITY_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SELF_ILLUMINATION_UVANIM
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
uv_speed | UV Speed | vector3 |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_bloom | Self Illumination Bloom | scalar |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Alpha Masked Diffuse Texture Diffuse Uvanim Opacity Texture Self Illumination Self Illumination Bloom Self Illumination Uvanim
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SELF_ILLUMINATION_UVANIM
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SELF_ILLUMINATION_UVANIM
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NVIDIA:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SELF_ILLUMINATION_UVANIM
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SELF_ILLUMINATION_UVANIM
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SELF_ILLUMINATION_UVANIM
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
uv_speed | UV Speed | vector3 |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_bloom | Self Illumination Bloom | scalar |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Alpha Masked Diffuse Texture Distance Fade 1 Double Sided External Alpha Ref Instanced Normalmap
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_1:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_1:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_1:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:NVIDIA
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DISTANCE_FADE_1:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_1:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture Distance Fade 1 Double Sided External Alpha Ref Instanced Vegetation Bending
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_1:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:VEGETATION_BENDING
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_1:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:VEGETATION_BENDING
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_1:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NVIDIA:VEGETATION_BENDING
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DISTANCE_FADE_1:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:VEGETATION_BENDING
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_1:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:VEGETATION_BENDING
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
speed | Speed | scalar |
detail_settings | Detail Bending Amplitude / Frequency | vector3 |
branch_settings | Branch Bending Amplitude / Frequency | vector3 |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture Distance Fade 1 External Alpha Ref Instanced Normalmap Vegetation Bending
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_1:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:VEGETATION_BENDING
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_1:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:VEGETATION_BENDING
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_1:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:NVIDIA:VEGETATION_BENDING
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DISTANCE_FADE_1:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:VEGETATION_BENDING
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_1:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:VEGETATION_BENDING
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
speed | Speed | scalar |
detail_settings | Detail Bending Amplitude / Frequency | vector3 |
branch_settings | Branch Bending Amplitude / Frequency | vector3 |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture Distance Fade 2 Double Sided External Alpha Ref Instanced Normalmap
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_2:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_2:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_2:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:NVIDIA
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DISTANCE_FADE_2:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_2:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture Distance Fade 2 Double Sided External Alpha Ref Instanced Vegetation Bending
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_2:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:VEGETATION_BENDING
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_2:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:VEGETATION_BENDING
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_2:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NVIDIA:VEGETATION_BENDING
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DISTANCE_FADE_2:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:VEGETATION_BENDING
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_2:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:VEGETATION_BENDING
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
speed | Speed | scalar |
detail_settings | Detail Bending Amplitude / Frequency | vector3 |
branch_settings | Branch Bending Amplitude / Frequency | vector3 |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture Distance Fade 2 External Alpha Ref Instanced Normalmap Opacity Texture Vegetation Bending
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_2:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE:VEGETATION_BENDING
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_2:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE:VEGETATION_BENDING
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_2:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:NVIDIA:OPACITY_TEXTURE:VEGETATION_BENDING
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DISTANCE_FADE_2:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE:VEGETATION_BENDING
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_2:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE:VEGETATION_BENDING
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
speed | Speed | scalar |
detail_settings | Detail Bending Amplitude / Frequency | vector3 |
branch_settings | Branch Bending Amplitude / Frequency | vector3 |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture Distance Fade 2 External Alpha Ref Instanced Normalmap Vegetation Bending
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_2:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:VEGETATION_BENDING
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_2:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:VEGETATION_BENDING
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_2:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:NVIDIA:VEGETATION_BENDING
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DISTANCE_FADE_2:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:VEGETATION_BENDING
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_2:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:VEGETATION_BENDING
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
speed | Speed | scalar |
detail_settings | Detail Bending Amplitude / Frequency | vector3 |
branch_settings | Branch Bending Amplitude / Frequency | vector3 |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture Distance Fade 2 External Alpha Ref Normalmap Opacity Texture Vegetation Bending
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_2:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:VEGETATION_BENDING
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_2:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:VEGETATION_BENDING
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_2:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:OPACITY_TEXTURE:VEGETATION_BENDING
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DISTANCE_FADE_2:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:VEGETATION_BENDING
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_2:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:VEGETATION_BENDING
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
speed | Speed | scalar |
detail_settings | Detail Bending Amplitude / Frequency | vector3 |
branch_settings | Branch Bending Amplitude / Frequency | vector3 |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture Distance Fade 3 Double Sided External Alpha Ref Instanced Normalmap
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_3:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_3:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_3:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:NVIDIA
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DISTANCE_FADE_3:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_3:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture Distance Fade 3 Double Sided External Alpha Ref Instanced Vegetation Bending
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_3:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:VEGETATION_BENDING
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_3:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:VEGETATION_BENDING
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_3:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NVIDIA:VEGETATION_BENDING
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DISTANCE_FADE_3:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:VEGETATION_BENDING
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_3:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:VEGETATION_BENDING
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
speed | Speed | scalar |
detail_settings | Detail Bending Amplitude / Frequency | vector3 |
branch_settings | Branch Bending Amplitude / Frequency | vector3 |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture Distance Fade 3 External Alpha Ref Instanced Normalmap Opacity Texture Vegetation Bending
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_3:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE:VEGETATION_BENDING
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_3:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE:VEGETATION_BENDING
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_3:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:NVIDIA:OPACITY_TEXTURE:VEGETATION_BENDING
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DISTANCE_FADE_3:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE:VEGETATION_BENDING
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_3:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE:VEGETATION_BENDING
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
speed | Speed | scalar |
detail_settings | Detail Bending Amplitude / Frequency | vector3 |
branch_settings | Branch Bending Amplitude / Frequency | vector3 |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture Distance Fade 3 External Alpha Ref Instanced Normalmap Vegetation Bending
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_3:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:VEGETATION_BENDING
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_3:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:VEGETATION_BENDING
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_3:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:NVIDIA:VEGETATION_BENDING
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DISTANCE_FADE_3:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:VEGETATION_BENDING
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_3:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:VEGETATION_BENDING
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
speed | Speed | scalar |
detail_settings | Detail Bending Amplitude / Frequency | vector3 |
branch_settings | Branch Bending Amplitude / Frequency | vector3 |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture Distance Fade 3 External Alpha Ref Normalmap Opacity Texture Vertex Color
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_3:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:VERTEX_COLOR
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_3:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_3:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:OPACITY_TEXTURE:VERTEX_COLOR
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DISTANCE_FADE_3:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:VERTEX_COLOR
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_3:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture Distance Fade 3 External Alpha Ref Opacity Texture Vertex Color
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_3:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:VERTEX_COLOR
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_3:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_3:EXTERNAL_ALPHA_REF:NVIDIA:OPACITY_TEXTURE:VERTEX_COLOR
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DISTANCE_FADE_3:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:VERTEX_COLOR
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_3:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture Distance Fade 4 Double Sided External Alpha Ref Instanced Normalmap
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_4:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_4:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_4:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:NVIDIA
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DISTANCE_FADE_4:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_4:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture Distance Fade 4 Double Sided External Alpha Ref Instanced Vegetation Bending
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_4:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:VEGETATION_BENDING
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_4:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:VEGETATION_BENDING
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_4:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NVIDIA:VEGETATION_BENDING
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DISTANCE_FADE_4:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:VEGETATION_BENDING
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_4:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:VEGETATION_BENDING
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
speed | Speed | scalar |
detail_settings | Detail Bending Amplitude / Frequency | vector3 |
branch_settings | Branch Bending Amplitude / Frequency | vector3 |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture Distance Fade 4 External Alpha Ref Instanced Normalmap Vegetation Bending
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_4:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:VEGETATION_BENDING
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_4:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:VEGETATION_BENDING
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_4:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:NVIDIA:VEGETATION_BENDING
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DISTANCE_FADE_4:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:VEGETATION_BENDING
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DISTANCE_FADE_4:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:VEGETATION_BENDING
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
speed | Speed | scalar |
detail_settings | Detail Bending Amplitude / Frequency | vector3 |
branch_settings | Branch Bending Amplitude / Frequency | vector3 |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture Double Sided External Alpha Ref
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NVIDIA
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture Double Sided External Alpha Ref Global Environment Mapping Gloss Blurs Cubemap Gsma Alpha Masking Gsma Texture Normalmap Rl Civilians Skinned 3weights
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:NVIDIA:RL_CIVILIANS:SKINNED_3WEIGHTS
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture Double Sided External Alpha Ref Global Environment Mapping Gloss Blurs Cubemap Gsma Texture Normalmap Opacity Texture
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA:OPACITY_TEXTURE
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture Double Sided External Alpha Ref Global Environment Mapping Gloss Blurs Cubemap Gsma Texture Normalmap Opacity Texture Rl Civilians
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA:OPACITY_TEXTURE:RL_CIVILIANS
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture Double Sided External Alpha Ref Global Environment Mapping Gloss Blurs Cubemap Gsma Texture Normalmap Opacity Texture Rl Civilians Skinned 3weights
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture Double Sided External Alpha Ref Global Environment Mapping Gloss Blurs Cubemap Gsma Texture Normalmap Opacity Texture Rl Cops Skinned 3weights
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_COPS:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_COPS:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA:OPACITY_TEXTURE:RL_COPS:SKINNED_3WEIGHTS
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_COPS:SKINNED_3WEIGHTS
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_COPS:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture Double Sided External Alpha Ref Gloss Control Value
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOSS_CONTROL_VALUE
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOSS_CONTROL_VALUE
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOSS_CONTROL_VALUE:NVIDIA
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOSS_CONTROL_VALUE
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOSS_CONTROL_VALUE
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
alpha_ref | Alpha Mask Reference | scalar |
glossiness_control | Glossiness value | scalar |
Generic Alpha Masked Diffuse Texture Double Sided External Alpha Ref Gsma Alpha Masking Gsma Texture Normalmap
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:NVIDIA
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture Double Sided External Alpha Ref Gsma Alpha Masking Gsma Texture Normalmap Opacity Texture Skinned 3weights
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:NVIDIA:OPACITY_TEXTURE:SKINNED_3WEIGHTS
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:SKINNED_3WEIGHTS
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture Double Sided External Alpha Ref Gsma Alpha Masking Gsma Texture Normalmap Skinned 1weight
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:SKINNED_1WEIGHT
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:SKINNED_1WEIGHT
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:NVIDIA:SKINNED_1WEIGHT
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:SKINNED_1WEIGHT
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:SKINNED_1WEIGHT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture Double Sided External Alpha Ref Gsma Alpha Masking Gsma Texture Normalmap Vertex Color
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture Double Sided External Alpha Ref Gsma Texture
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_TEXTURE
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_TEXTURE
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NVIDIA
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_TEXTURE
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_TEXTURE
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture Double Sided External Alpha Ref Gsma Texture Normalmap
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:NVIDIA
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture Double Sided External Alpha Ref Gsma Texture Normalmap Opacity Texture
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:NVIDIA:OPACITY_TEXTURE
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture Double Sided External Alpha Ref Gsma Texture Normalmap Opacity Texture Skinned 3weights
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:NVIDIA:OPACITY_TEXTURE:SKINNED_3WEIGHTS
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:SKINNED_3WEIGHTS
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture Double Sided External Alpha Ref Gsma Texture Opacity Texture Rl Cops Skinned 3weights
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:OPACITY_TEXTURE:RL_COPS:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:OPACITY_TEXTURE:RL_COPS:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NVIDIA:OPACITY_TEXTURE:RL_COPS:SKINNED_3WEIGHTS
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:OPACITY_TEXTURE:RL_COPS:SKINNED_3WEIGHTS
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:OPACITY_TEXTURE:RL_COPS:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture Double Sided External Alpha Ref Instanced
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NVIDIA
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture Double Sided External Alpha Ref Instanced Normalmap
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:NVIDIA
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture Double Sided External Alpha Ref Instanced Normalmap Opacity Texture
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:NVIDIA:OPACITY_TEXTURE
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture Double Sided External Alpha Ref Instanced Normalmap Opacity Texture Vegetation Bending
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE:VEGETATION_BENDING
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE:VEGETATION_BENDING
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:NVIDIA:OPACITY_TEXTURE:VEGETATION_BENDING
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE:VEGETATION_BENDING
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE:VEGETATION_BENDING
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
speed | Speed | scalar |
detail_settings | Detail Bending Amplitude / Frequency | vector3 |
branch_settings | Branch Bending Amplitude / Frequency | vector3 |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture Double Sided External Alpha Ref Instanced Normalmap Opacity Texture Vertex Color
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE:VERTEX_COLOR
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:NVIDIA:OPACITY_TEXTURE:VERTEX_COLOR
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE:VERTEX_COLOR
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture Double Sided External Alpha Ref Instanced Normalmap Vegetation Bending
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:VEGETATION_BENDING
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:VEGETATION_BENDING
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:NVIDIA:VEGETATION_BENDING
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:VEGETATION_BENDING
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:VEGETATION_BENDING
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
speed | Speed | scalar |
detail_settings | Detail Bending Amplitude / Frequency | vector3 |
branch_settings | Branch Bending Amplitude / Frequency | vector3 |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture Double Sided External Alpha Ref Instanced Opacity Texture
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:OPACITY_TEXTURE
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:OPACITY_TEXTURE
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NVIDIA:OPACITY_TEXTURE
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:OPACITY_TEXTURE
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:OPACITY_TEXTURE
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture Double Sided External Alpha Ref Instanced Opacity Texture Vegetation Bending
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:OPACITY_TEXTURE:VEGETATION_BENDING
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:OPACITY_TEXTURE:VEGETATION_BENDING
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:NVIDIA:OPACITY_TEXTURE:VEGETATION_BENDING
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:OPACITY_TEXTURE:VEGETATION_BENDING
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:INSTANCED:OPACITY_TEXTURE:VEGETATION_BENDING
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
speed | Speed | scalar |
detail_settings | Detail Bending Amplitude / Frequency | vector3 |
branch_settings | Branch Bending Amplitude / Frequency | vector3 |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture Double Sided External Alpha Ref Normalmap
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture Double Sided External Alpha Ref Normalmap Opacity Texture
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:OPACITY_TEXTURE
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture Double Sided External Alpha Ref Normalmap Opacity Texture Rl Backdrop
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_BACKDROP
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_BACKDROP
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:OPACITY_TEXTURE:RL_BACKDROP
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_BACKDROP
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_BACKDROP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture Double Sided External Alpha Ref Normalmap Opacity Texture Rl Civilians Simple Tint Skinned 3weights
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SIMPLE_TINT:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SIMPLE_TINT:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:OPACITY_TEXTURE:RL_CIVILIANS:SIMPLE_TINT:SKINNED_3WEIGHTS
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SIMPLE_TINT:SKINNED_3WEIGHTS
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SIMPLE_TINT:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
alpha_ref | Alpha Mask Reference | scalar |
tint_color | Diffuse Tint Color (x2) | vector3 |
Generic Alpha Masked Diffuse Texture Double Sided External Alpha Ref Normalmap Opacity Texture Rl Civilians Skinned 3weights
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture Double Sided External Alpha Ref Normalmap Opacity Texture Rl Cops Skinned 3weights
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_COPS:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_COPS:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:OPACITY_TEXTURE:RL_COPS:SKINNED_3WEIGHTS
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_COPS:SKINNED_3WEIGHTS
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_COPS:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture Double Sided External Alpha Ref Normalmap Opacity Texture Rl Players Simple Tint Skinned 3weights
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_PLAYERS:SIMPLE_TINT:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_PLAYERS:SIMPLE_TINT:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:OPACITY_TEXTURE:RL_PLAYERS:SIMPLE_TINT:SKINNED_3WEIGHTS
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_PLAYERS:SIMPLE_TINT:SKINNED_3WEIGHTS
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_PLAYERS:SIMPLE_TINT:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
alpha_ref | Alpha Mask Reference | scalar |
tint_color | Diffuse Tint Color (x2) | vector3 |
Generic Alpha Masked Diffuse Texture Double Sided External Alpha Ref Normalmap Opacity Texture Skinned 3weights
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:OPACITY_TEXTURE:SKINNED_3WEIGHTS
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SKINNED_3WEIGHTS
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture Double Sided External Alpha Ref Normalmap Opacity Texture Vegetation Bending
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:VEGETATION_BENDING
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:VEGETATION_BENDING
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:OPACITY_TEXTURE:VEGETATION_BENDING
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:VEGETATION_BENDING
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:VEGETATION_BENDING
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
speed | Speed | scalar |
detail_settings | Detail Bending Amplitude / Frequency | vector3 |
branch_settings | Branch Bending Amplitude / Frequency | vector3 |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture Double Sided External Alpha Ref Normalmap Opacity Texture Vertex Color
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:VERTEX_COLOR
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:OPACITY_TEXTURE:VERTEX_COLOR
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:VERTEX_COLOR
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture Double Sided External Alpha Ref Normalmap Rl Core Environment
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:RL_CORE_ENVIRONMENT
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:RL_CORE_ENVIRONMENT
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:RL_CORE_ENVIRONMENT
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:RL_CORE_ENVIRONMENT
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:RL_CORE_ENVIRONMENT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture Double Sided External Alpha Ref Normalmap Rl Core Environment Skinned 2weights
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:RL_CORE_ENVIRONMENT:SKINNED_2WEIGHTS
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:RL_CORE_ENVIRONMENT:SKINNED_2WEIGHTS
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:RL_CORE_ENVIRONMENT:SKINNED_2WEIGHTS
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:RL_CORE_ENVIRONMENT:SKINNED_2WEIGHTS
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:RL_CORE_ENVIRONMENT:SKINNED_2WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture Double Sided External Alpha Ref Normalmap Self Illumination
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:SELF_ILLUMINATION
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:SELF_ILLUMINATION
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:SELF_ILLUMINATION
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:SELF_ILLUMINATION
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:SELF_ILLUMINATION
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
alpha_ref | Alpha Mask Reference | scalar |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Alpha Masked Diffuse Texture Double Sided External Alpha Ref Normalmap Simple Tint
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:SIMPLE_TINT
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:SIMPLE_TINT
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:SIMPLE_TINT
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:SIMPLE_TINT
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:SIMPLE_TINT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
alpha_ref | Alpha Mask Reference | scalar |
tint_color | Diffuse Tint Color (x2) | vector3 |
Generic Alpha Masked Diffuse Texture Double Sided External Alpha Ref Normalmap Skinned 1weight
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:SKINNED_1WEIGHT
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:SKINNED_1WEIGHT
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:SKINNED_1WEIGHT
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:SKINNED_1WEIGHT
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:SKINNED_1WEIGHT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture Double Sided External Alpha Ref Normalmap Vegetation Bending
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:VEGETATION_BENDING
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:VEGETATION_BENDING
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:VEGETATION_BENDING
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:VEGETATION_BENDING
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NORMALMAP:VEGETATION_BENDING
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
speed | Speed | scalar |
detail_settings | Detail Bending Amplitude / Frequency | vector3 |
branch_settings | Branch Bending Amplitude / Frequency | vector3 |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture Double Sided External Alpha Ref Opacity Texture
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NVIDIA:OPACITY_TEXTURE
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture Double Sided External Alpha Ref Opacity Texture Rl Backdrop
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:RL_BACKDROP
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:RL_BACKDROP
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NVIDIA:OPACITY_TEXTURE:RL_BACKDROP
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:RL_BACKDROP
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:RL_BACKDROP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture Double Sided External Alpha Ref Opacity Texture Rl Civilians Skinned 3weights
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NVIDIA:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture Double Sided External Alpha Ref Opacity Texture Simple Tint
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:SIMPLE_TINT
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:SIMPLE_TINT
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NVIDIA:OPACITY_TEXTURE:SIMPLE_TINT
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:SIMPLE_TINT
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:SIMPLE_TINT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
alpha_ref | Alpha Mask Reference | scalar |
tint_color | Diffuse Tint Color (x2) | vector3 |
Generic Alpha Masked Diffuse Texture Double Sided External Alpha Ref Opacity Texture Skinned 2weights
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:SKINNED_2WEIGHTS
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:SKINNED_2WEIGHTS
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NVIDIA:OPACITY_TEXTURE:SKINNED_2WEIGHTS
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:SKINNED_2WEIGHTS
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:SKINNED_2WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture Double Sided External Alpha Ref Opacity Texture Skinned 3weights
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NVIDIA:OPACITY_TEXTURE:SKINNED_3WEIGHTS
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:SKINNED_3WEIGHTS
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture Double Sided External Alpha Ref Opacity Texture Vegetation Bending
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:VEGETATION_BENDING
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:VEGETATION_BENDING
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NVIDIA:OPACITY_TEXTURE:VEGETATION_BENDING
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:VEGETATION_BENDING
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:VEGETATION_BENDING
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
speed | Speed | scalar |
detail_settings | Detail Bending Amplitude / Frequency | vector3 |
branch_settings | Branch Bending Amplitude / Frequency | vector3 |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture Double Sided External Alpha Ref Opacity Texture Vertex Color
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:VERTEX_COLOR
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NVIDIA:OPACITY_TEXTURE:VERTEX_COLOR
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:VERTEX_COLOR
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture Double Sided External Alpha Ref Simple Tint
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:SIMPLE_TINT
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:SIMPLE_TINT
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NVIDIA:SIMPLE_TINT
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:SIMPLE_TINT
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:SIMPLE_TINT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
alpha_ref | Alpha Mask Reference | scalar |
tint_color | Diffuse Tint Color (x2) | vector3 |
Generic Alpha Masked Diffuse Texture Double Sided External Alpha Ref Skinned 1weight Vegetation Bending
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:SKINNED_1WEIGHT:VEGETATION_BENDING
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:SKINNED_1WEIGHT:VEGETATION_BENDING
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NVIDIA:SKINNED_1WEIGHT:VEGETATION_BENDING
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:SKINNED_1WEIGHT:VEGETATION_BENDING
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:SKINNED_1WEIGHT:VEGETATION_BENDING
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
speed | Speed | scalar |
detail_settings | Detail Bending Amplitude / Frequency | vector3 |
branch_settings | Branch Bending Amplitude / Frequency | vector3 |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture Double Sided External Alpha Ref Skinned 3weights
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NVIDIA:SKINNED_3WEIGHTS
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:SKINNED_3WEIGHTS
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture Double Sided External Alpha Ref Vegetation Bending
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:VEGETATION_BENDING
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:VEGETATION_BENDING
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NVIDIA:VEGETATION_BENDING
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:VEGETATION_BENDING
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:VEGETATION_BENDING
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
speed | Speed | scalar |
detail_settings | Detail Bending Amplitude / Frequency | vector3 |
branch_settings | Branch Bending Amplitude / Frequency | vector3 |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture Double Sided External Alpha Ref Vertex Color
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:VERTEX_COLOR
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:VERTEX_COLOR
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture Double Sided Gsma Alpha Masking Gsma Texture
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:GSMA_ALPHA_MASKING:GSMA_TEXTURE
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:GSMA_ALPHA_MASKING:GSMA_TEXTURE
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NVIDIA
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:GSMA_ALPHA_MASKING:GSMA_TEXTURE
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:GSMA_ALPHA_MASKING:GSMA_TEXTURE
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
Generic Alpha Masked Diffuse Texture Double Sided Gsma Alpha Masking Gsma Texture Normalmap Skinned 1weight
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:SKINNED_1WEIGHT
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:SKINNED_1WEIGHT
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:NVIDIA:SKINNED_1WEIGHT
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:SKINNED_1WEIGHT
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:SKINNED_1WEIGHT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Alpha Masked Diffuse Texture Double Sided Instanced Normalmap Opacity Texture
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:INSTANCED:NORMALMAP:OPACITY_TEXTURE
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:INSTANCED:NORMALMAP:OPACITY_TEXTURE
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:INSTANCED:NORMALMAP:NVIDIA:OPACITY_TEXTURE
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:INSTANCED:NORMALMAP:OPACITY_TEXTURE
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:INSTANCED:NORMALMAP:OPACITY_TEXTURE
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
Generic Alpha Masked Diffuse Texture Double Sided Normalmap Opacity Texture Rl Environment
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:OPACITY_TEXTURE:RL_ENVIRONMENT
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:OPACITY_TEXTURE:RL_ENVIRONMENT
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:NVIDIA:OPACITY_TEXTURE:RL_ENVIRONMENT
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:OPACITY_TEXTURE:RL_ENVIRONMENT
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:OPACITY_TEXTURE:RL_ENVIRONMENT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
Generic Alpha Masked Diffuse Texture Double Sided Opacity Texture
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:OPACITY_TEXTURE
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:OPACITY_TEXTURE
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:NVIDIA:OPACITY_TEXTURE
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:OPACITY_TEXTURE
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:OPACITY_TEXTURE
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
Generic Alpha Masked Diffuse Texture Double Sided Opacity Texture Rl Environment
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:OPACITY_TEXTURE:RL_ENVIRONMENT
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:OPACITY_TEXTURE:RL_ENVIRONMENT
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:NVIDIA:OPACITY_TEXTURE:RL_ENVIRONMENT
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:OPACITY_TEXTURE:RL_ENVIRONMENT
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:OPACITY_TEXTURE:RL_ENVIRONMENT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
Generic Alpha Masked Diffuse Texture External Alpha Ref
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NVIDIA
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture External Alpha Ref Foliage Rendering Global Environment Mapping Gloss Blurs Cubemap Gsma Texture Normalmap Opacity Texture Rl Civilians Skinned 3weights
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:FOLIAGE_RENDERING:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:FOLIAGE_RENDERING:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:FOLIAGE_RENDERING:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:FOLIAGE_RENDERING:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:FOLIAGE_RENDERING:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture External Alpha Ref Global Environment Mapping Gloss Blurs Cubemap Gloss Control Value Normalmap Vegetation Bending Vertex Alpha
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:VEGETATION_BENDING:VERTEX_ALPHA
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:VEGETATION_BENDING:VERTEX_ALPHA
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA:VEGETATION_BENDING:VERTEX_ALPHA
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:VEGETATION_BENDING:VERTEX_ALPHA
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:VEGETATION_BENDING:VERTEX_ALPHA
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
speed | Speed | scalar |
detail_settings | Detail Bending Amplitude / Frequency | vector3 |
branch_settings | Branch Bending Amplitude / Frequency | vector3 |
alpha_ref | Alpha Mask Reference | scalar |
glossiness_control | Glossiness value | scalar |
Generic Alpha Masked Diffuse Texture External Alpha Ref Global Environment Mapping Gloss Blurs Cubemap Gloss Control Value Normalmap Vegetation Bending Vertex Alpha Vertex Color Alpha
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:VEGETATION_BENDING:VERTEX_ALPHA:VERTEX_COLOR_ALPHA
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:VEGETATION_BENDING:VERTEX_ALPHA:VERTEX_COLOR_ALPHA
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA:VEGETATION_BENDING:VERTEX_ALPHA:VERTEX_COLOR_ALPHA
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:VEGETATION_BENDING:VERTEX_ALPHA:VERTEX_COLOR_ALPHA
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:VEGETATION_BENDING:VERTEX_ALPHA:VERTEX_COLOR_ALPHA
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
speed | Speed | scalar |
detail_settings | Detail Bending Amplitude / Frequency | vector3 |
branch_settings | Branch Bending Amplitude / Frequency | vector3 |
alpha_ref | Alpha Mask Reference | scalar |
glossiness_control | Glossiness value | scalar |
Generic Alpha Masked Diffuse Texture External Alpha Ref Global Environment Mapping Gloss Blurs Cubemap Gsma Alpha Masking Gsma Texture Normalmap Rl Civilians Skinned 3weights
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:NVIDIA:RL_CIVILIANS:SKINNED_3WEIGHTS
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture External Alpha Ref Global Environment Mapping Gloss Blurs Cubemap Gsma Texture Normalmap Opacity Texture Rl Civilians Skinned 3weights
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture External Alpha Ref Global Environment Mapping Normalmap Opacity Texture Rl Civilians Skinned 3weights
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:NVIDIA:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture External Alpha Ref Global Environment Mapping Normalmap Rl Civilians Skinned 3weights
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:NVIDIA:RL_CIVILIANS:SKINNED_3WEIGHTS
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture External Alpha Ref Gloss Control Value
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_CONTROL_VALUE
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_CONTROL_VALUE
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_CONTROL_VALUE:NVIDIA
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_CONTROL_VALUE
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_CONTROL_VALUE
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
alpha_ref | Alpha Mask Reference | scalar |
glossiness_control | Glossiness value | scalar |
Generic Alpha Masked Diffuse Texture External Alpha Ref Gloss Control Value Normalmap
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_CONTROL_VALUE:NORMALMAP
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_CONTROL_VALUE:NORMALMAP
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_CONTROL_VALUE:NORMALMAP
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_CONTROL_VALUE:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
alpha_ref | Alpha Mask Reference | scalar |
glossiness_control | Glossiness value | scalar |
Generic Alpha Masked Diffuse Texture External Alpha Ref Gloss Control Value Normalmap Opacity Texture Vertex Color
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_CONTROL_VALUE:NORMALMAP:OPACITY_TEXTURE:VERTEX_COLOR
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_CONTROL_VALUE:NORMALMAP:OPACITY_TEXTURE:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA:OPACITY_TEXTURE:VERTEX_COLOR
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_CONTROL_VALUE:NORMALMAP:OPACITY_TEXTURE:VERTEX_COLOR
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_CONTROL_VALUE:NORMALMAP:OPACITY_TEXTURE:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
alpha_ref | Alpha Mask Reference | scalar |
glossiness_control | Glossiness value | scalar |
Generic Alpha Masked Diffuse Texture External Alpha Ref Gloss Control Value Rl Backdrop
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_CONTROL_VALUE:RL_BACKDROP
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_CONTROL_VALUE:RL_BACKDROP
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_CONTROL_VALUE:NVIDIA:RL_BACKDROP
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_CONTROL_VALUE:RL_BACKDROP
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GLOSS_CONTROL_VALUE:RL_BACKDROP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
alpha_ref | Alpha Mask Reference | scalar |
glossiness_control | Glossiness value | scalar |
Generic Alpha Masked Diffuse Texture External Alpha Ref Gsma Alpha Masking Gsma Texture Normalmap
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:NVIDIA
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture External Alpha Ref Gsma Alpha Masking Gsma Texture Normalmap Opacity Texture
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:NVIDIA:OPACITY_TEXTURE
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture External Alpha Ref Gsma Alpha Masking Gsma Texture Normalmap Opacity Texture Skinned 3weights
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:NVIDIA:OPACITY_TEXTURE:SKINNED_3WEIGHTS
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:SKINNED_3WEIGHTS
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture External Alpha Ref Gsma Texture
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NVIDIA
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture External Alpha Ref Gsma Texture Normalmap
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:NVIDIA
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture External Alpha Ref Gsma Texture Normalmap Opacity Texture
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:NVIDIA:OPACITY_TEXTURE
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture External Alpha Ref Gsma Texture Normalmap Opacity Texture Skinned 3weights
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:NVIDIA:OPACITY_TEXTURE:SKINNED_3WEIGHTS
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:SKINNED_3WEIGHTS
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture External Alpha Ref Gsma Texture Normalmap Opacity Texture Vertex Color
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:VERTEX_COLOR
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:NVIDIA:OPACITY_TEXTURE:VERTEX_COLOR
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:VERTEX_COLOR
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture External Alpha Ref Gsma Texture Normalmap Self Illumination
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:NVIDIA:SELF_ILLUMINATION
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
alpha_ref | Alpha Mask Reference | scalar |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Alpha Masked Diffuse Texture External Alpha Ref Gsma Texture Normalmap Self Illumination Self Illumination Bloom
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
alpha_ref | Alpha Mask Reference | scalar |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_bloom | Self Illumination Bloom | scalar |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Alpha Masked Diffuse Texture External Alpha Ref Gsma Texture Normalmap Simple Tint
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:NVIDIA:SIMPLE_TINT
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
alpha_ref | Alpha Mask Reference | scalar |
tint_color | Diffuse Tint Color (x2) | vector3 |
Generic Alpha Masked Diffuse Texture External Alpha Ref Gsma Texture Normalmap Skinned 3weights
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:NVIDIA:SKINNED_3WEIGHTS
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture External Alpha Ref Gsma Texture Normalmap Vertex Color
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture External Alpha Ref Gsma Texture Opacity Texture
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:OPACITY_TEXTURE
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:OPACITY_TEXTURE
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NVIDIA:OPACITY_TEXTURE
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:OPACITY_TEXTURE
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:OPACITY_TEXTURE
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture External Alpha Ref Gsma Texture Rl Backdrop
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:RL_BACKDROP
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:RL_BACKDROP
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:NVIDIA:RL_BACKDROP
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:RL_BACKDROP
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:GSMA_TEXTURE:RL_BACKDROP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture External Alpha Ref Instanced
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NVIDIA
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture External Alpha Ref Instanced Normalmap
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:NVIDIA
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture External Alpha Ref Instanced Normalmap Opacity Texture
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:NVIDIA:OPACITY_TEXTURE
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture External Alpha Ref Instanced Normalmap Opacity Texture Self Illumination
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE:SELF_ILLUMINATION
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE:SELF_ILLUMINATION
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:NVIDIA:OPACITY_TEXTURE:SELF_ILLUMINATION
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE:SELF_ILLUMINATION
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE:SELF_ILLUMINATION
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
alpha_ref | Alpha Mask Reference | scalar |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Alpha Masked Diffuse Texture External Alpha Ref Instanced Normalmap Opacity Texture Self Illumination Self Illumination Bloom
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:NVIDIA:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
alpha_ref | Alpha Mask Reference | scalar |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_bloom | Self Illumination Bloom | scalar |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Alpha Masked Diffuse Texture External Alpha Ref Instanced Normalmap Opacity Texture Self Illumination Self Illumination Tint
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_TINT
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_TINT
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:NVIDIA:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_TINT
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_TINT
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_TINT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
alpha_ref | Alpha Mask Reference | scalar |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
il_tint | Self Illumination Tint | vector3 |
Generic Alpha Masked Diffuse Texture External Alpha Ref Instanced Normalmap Opacity Texture Vegetation Bending
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE:VEGETATION_BENDING
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE:VEGETATION_BENDING
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:NVIDIA:OPACITY_TEXTURE:VEGETATION_BENDING
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE:VEGETATION_BENDING
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:OPACITY_TEXTURE:VEGETATION_BENDING
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
speed | Speed | scalar |
detail_settings | Detail Bending Amplitude / Frequency | vector3 |
branch_settings | Branch Bending Amplitude / Frequency | vector3 |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture External Alpha Ref Instanced Normalmap Vegetation Bending
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:VEGETATION_BENDING
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:VEGETATION_BENDING
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:NVIDIA:VEGETATION_BENDING
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:VEGETATION_BENDING
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:VEGETATION_BENDING
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
speed | Speed | scalar |
detail_settings | Detail Bending Amplitude / Frequency | vector3 |
branch_settings | Branch Bending Amplitude / Frequency | vector3 |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture External Alpha Ref Instanced Normalmap Vertex Color
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:VERTEX_COLOR
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:VERTEX_COLOR
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NORMALMAP:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture External Alpha Ref Instanced Opacity Texture
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:OPACITY_TEXTURE
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:OPACITY_TEXTURE
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NVIDIA:OPACITY_TEXTURE
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:OPACITY_TEXTURE
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:OPACITY_TEXTURE
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture External Alpha Ref Instanced Opacity Texture Vertex Color
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:OPACITY_TEXTURE:VERTEX_COLOR
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:OPACITY_TEXTURE:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NVIDIA:OPACITY_TEXTURE:VERTEX_COLOR
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:OPACITY_TEXTURE:VERTEX_COLOR
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:OPACITY_TEXTURE:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture External Alpha Ref Instanced Vertex Color
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:VERTEX_COLOR
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:VERTEX_COLOR
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:INSTANCED:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture External Alpha Ref Normalmap
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture External Alpha Ref Normalmap Opacity Texture
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:OPACITY_TEXTURE
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture External Alpha Ref Normalmap Opacity Texture Rl Backdrop
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_BACKDROP
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_BACKDROP
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:OPACITY_TEXTURE:RL_BACKDROP
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_BACKDROP
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_BACKDROP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture External Alpha Ref Normalmap Opacity Texture Rl Civilians Skinned 3weights
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture External Alpha Ref Normalmap Opacity Texture Rl Cops Skinned 3weights
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_COPS:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_COPS:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:OPACITY_TEXTURE:RL_COPS:SKINNED_3WEIGHTS
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_COPS:SKINNED_3WEIGHTS
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_COPS:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture External Alpha Ref Normalmap Opacity Texture Self Illumination
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SELF_ILLUMINATION
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SELF_ILLUMINATION
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:OPACITY_TEXTURE:SELF_ILLUMINATION
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SELF_ILLUMINATION
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SELF_ILLUMINATION
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
alpha_ref | Alpha Mask Reference | scalar |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Alpha Masked Diffuse Texture External Alpha Ref Normalmap Opacity Texture Self Illumination Self Illumination Bloom
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
alpha_ref | Alpha Mask Reference | scalar |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_bloom | Self Illumination Bloom | scalar |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Alpha Masked Diffuse Texture External Alpha Ref Normalmap Opacity Texture Self Illumination Self Illumination Bloom Skinned 3weights
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SKINNED_3WEIGHTS
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SKINNED_3WEIGHTS
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
alpha_ref | Alpha Mask Reference | scalar |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_bloom | Self Illumination Bloom | scalar |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Alpha Masked Diffuse Texture External Alpha Ref Normalmap Opacity Texture Self Illumination Self Illumination Bloom Vertex Color
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:VERTEX_COLOR
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:VERTEX_COLOR
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:VERTEX_COLOR
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
alpha_ref | Alpha Mask Reference | scalar |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_bloom | Self Illumination Bloom | scalar |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Alpha Masked Diffuse Texture External Alpha Ref Normalmap Opacity Texture Self Illumination Self Illumination Tint
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_TINT
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_TINT
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_TINT
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_TINT
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_TINT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
alpha_ref | Alpha Mask Reference | scalar |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
il_tint | Self Illumination Tint | vector3 |
Generic Alpha Masked Diffuse Texture External Alpha Ref Normalmap Opacity Texture Self Illumination Self Illumination Tint Skinned 2weights
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_TINT:SKINNED_2WEIGHTS
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_TINT:SKINNED_2WEIGHTS
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_TINT:SKINNED_2WEIGHTS
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_TINT:SKINNED_2WEIGHTS
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_TINT:SKINNED_2WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
alpha_ref | Alpha Mask Reference | scalar |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
il_tint | Self Illumination Tint | vector3 |
Generic Alpha Masked Diffuse Texture External Alpha Ref Normalmap Opacity Texture Simple Tint Skinned 3weights
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SIMPLE_TINT:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SIMPLE_TINT:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:OPACITY_TEXTURE:SIMPLE_TINT:SKINNED_3WEIGHTS
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SIMPLE_TINT:SKINNED_3WEIGHTS
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SIMPLE_TINT:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
alpha_ref | Alpha Mask Reference | scalar |
tint_color | Diffuse Tint Color (x2) | vector3 |
Generic Alpha Masked Diffuse Texture External Alpha Ref Normalmap Opacity Texture Skinned 1weight
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SKINNED_1WEIGHT
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SKINNED_1WEIGHT
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:OPACITY_TEXTURE:SKINNED_1WEIGHT
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SKINNED_1WEIGHT
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SKINNED_1WEIGHT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture External Alpha Ref Normalmap Opacity Texture Skinned 3weights
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:OPACITY_TEXTURE:SKINNED_3WEIGHTS
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SKINNED_3WEIGHTS
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture External Alpha Ref Normalmap Opacity Texture Vegetation Bending
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:VEGETATION_BENDING
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:VEGETATION_BENDING
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:OPACITY_TEXTURE:VEGETATION_BENDING
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:VEGETATION_BENDING
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:VEGETATION_BENDING
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
speed | Speed | scalar |
detail_settings | Detail Bending Amplitude / Frequency | vector3 |
branch_settings | Branch Bending Amplitude / Frequency | vector3 |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture External Alpha Ref Normalmap Opacity Texture Vertex Color
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:VERTEX_COLOR
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:OPACITY_TEXTURE:VERTEX_COLOR
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:VERTEX_COLOR
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture External Alpha Ref Normalmap Rl Backdrop
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:RL_BACKDROP
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:RL_BACKDROP
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:RL_BACKDROP
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:RL_BACKDROP
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:RL_BACKDROP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture External Alpha Ref Normalmap Rl Bigprops
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:RL_BIGPROPS
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:RL_BIGPROPS
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:RL_BIGPROPS
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:RL_BIGPROPS
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:RL_BIGPROPS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture External Alpha Ref Normalmap Rl Core Environment
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:RL_CORE_ENVIRONMENT
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:RL_CORE_ENVIRONMENT
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:RL_CORE_ENVIRONMENT
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:RL_CORE_ENVIRONMENT
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:RL_CORE_ENVIRONMENT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture External Alpha Ref Normalmap Rl Environment
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:RL_ENVIRONMENT
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:RL_ENVIRONMENT
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:RL_ENVIRONMENT
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:RL_ENVIRONMENT
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:RL_ENVIRONMENT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture External Alpha Ref Normalmap Rl Environment Simple Tint
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:RL_ENVIRONMENT:SIMPLE_TINT
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:RL_ENVIRONMENT:SIMPLE_TINT
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:RL_ENVIRONMENT:SIMPLE_TINT
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:RL_ENVIRONMENT:SIMPLE_TINT
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:RL_ENVIRONMENT:SIMPLE_TINT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
alpha_ref | Alpha Mask Reference | scalar |
tint_color | Diffuse Tint Color (x2) | vector3 |
Generic Alpha Masked Diffuse Texture External Alpha Ref Normalmap Rl Environment Vertex Color
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:RL_ENVIRONMENT:VERTEX_COLOR
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture External Alpha Ref Normalmap Self Illumination
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:SELF_ILLUMINATION
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:SELF_ILLUMINATION
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:SELF_ILLUMINATION
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:SELF_ILLUMINATION
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:SELF_ILLUMINATION
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
alpha_ref | Alpha Mask Reference | scalar |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Alpha Masked Diffuse Texture External Alpha Ref Normalmap Self Illumination Vegetation Bending
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:SELF_ILLUMINATION:VEGETATION_BENDING
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:SELF_ILLUMINATION:VEGETATION_BENDING
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:SELF_ILLUMINATION:VEGETATION_BENDING
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:SELF_ILLUMINATION:VEGETATION_BENDING
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:SELF_ILLUMINATION:VEGETATION_BENDING
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
speed | Speed | scalar |
detail_settings | Detail Bending Amplitude / Frequency | vector3 |
branch_settings | Branch Bending Amplitude / Frequency | vector3 |
alpha_ref | Alpha Mask Reference | scalar |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Alpha Masked Diffuse Texture External Alpha Ref Normalmap Simple Tint
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:SIMPLE_TINT
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:SIMPLE_TINT
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:SIMPLE_TINT
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:SIMPLE_TINT
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:SIMPLE_TINT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
alpha_ref | Alpha Mask Reference | scalar |
tint_color | Diffuse Tint Color (x2) | vector3 |
Generic Alpha Masked Diffuse Texture External Alpha Ref Normalmap Skinned 1weight
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:SKINNED_1WEIGHT
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:SKINNED_1WEIGHT
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:SKINNED_1WEIGHT
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:SKINNED_1WEIGHT
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:SKINNED_1WEIGHT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture External Alpha Ref Normalmap Skinned 2weights Vertex Color
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:SKINNED_2WEIGHTS:VERTEX_COLOR
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:SKINNED_2WEIGHTS:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:SKINNED_2WEIGHTS:VERTEX_COLOR
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:SKINNED_2WEIGHTS:VERTEX_COLOR
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:SKINNED_2WEIGHTS:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture External Alpha Ref Normalmap Skinned 3weights
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:SKINNED_3WEIGHTS
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:SKINNED_3WEIGHTS
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture External Alpha Ref Normalmap Vegetation Bending
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:VEGETATION_BENDING
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:VEGETATION_BENDING
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:VEGETATION_BENDING
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:VEGETATION_BENDING
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:VEGETATION_BENDING
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
speed | Speed | scalar |
detail_settings | Detail Bending Amplitude / Frequency | vector3 |
branch_settings | Branch Bending Amplitude / Frequency | vector3 |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture External Alpha Ref Normalmap Vegetation Bending Vertex Alpha
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:VEGETATION_BENDING:VERTEX_ALPHA
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:VEGETATION_BENDING:VERTEX_ALPHA
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:VEGETATION_BENDING:VERTEX_ALPHA
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:VEGETATION_BENDING:VERTEX_ALPHA
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:VEGETATION_BENDING:VERTEX_ALPHA
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
speed | Speed | scalar |
detail_settings | Detail Bending Amplitude / Frequency | vector3 |
branch_settings | Branch Bending Amplitude / Frequency | vector3 |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture External Alpha Ref Normalmap Vegetation Bending Vertex Alpha Vertex Color Alpha
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:VEGETATION_BENDING:VERTEX_ALPHA:VERTEX_COLOR_ALPHA
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:VEGETATION_BENDING:VERTEX_ALPHA:VERTEX_COLOR_ALPHA
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:VEGETATION_BENDING:VERTEX_ALPHA:VERTEX_COLOR_ALPHA
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:VEGETATION_BENDING:VERTEX_ALPHA:VERTEX_COLOR_ALPHA
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:VEGETATION_BENDING:VERTEX_ALPHA:VERTEX_COLOR_ALPHA
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
speed | Speed | scalar |
detail_settings | Detail Bending Amplitude / Frequency | vector3 |
branch_settings | Branch Bending Amplitude / Frequency | vector3 |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture External Alpha Ref Normalmap Vegetation Bending Vertex Color Alpha
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:VEGETATION_BENDING:VERTEX_COLOR_ALPHA
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:VEGETATION_BENDING:VERTEX_COLOR_ALPHA
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:VEGETATION_BENDING:VERTEX_COLOR_ALPHA
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:VEGETATION_BENDING:VERTEX_COLOR_ALPHA
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:VEGETATION_BENDING:VERTEX_COLOR_ALPHA
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
speed | Speed | scalar |
detail_settings | Detail Bending Amplitude / Frequency | vector3 |
branch_settings | Branch Bending Amplitude / Frequency | vector3 |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture External Alpha Ref Normalmap Vertex Color
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:VERTEX_COLOR
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:VERTEX_COLOR
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture External Alpha Ref Opacity Texture
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NVIDIA:OPACITY_TEXTURE
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture External Alpha Ref Opacity Texture Rl Civilians Skinned 3weights
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NVIDIA:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture External Alpha Ref Opacity Texture Rl Civilians Skinned 3weights Vertex Color Vertex Color Character
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_CHARACTER
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_CHARACTER
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NVIDIA:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_CHARACTER
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_CHARACTER
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_CHARACTER
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture External Alpha Ref Opacity Texture Rl Civilians Vertex Color Vertex Color Character
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:RL_CIVILIANS:VERTEX_COLOR:VERTEX_COLOR_CHARACTER
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:RL_CIVILIANS:VERTEX_COLOR:VERTEX_COLOR_CHARACTER
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NVIDIA:OPACITY_TEXTURE:RL_CIVILIANS:VERTEX_COLOR:VERTEX_COLOR_CHARACTER
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:RL_CIVILIANS:VERTEX_COLOR:VERTEX_COLOR_CHARACTER
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:RL_CIVILIANS:VERTEX_COLOR:VERTEX_COLOR_CHARACTER
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture External Alpha Ref Opacity Texture Self Illumination
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:SELF_ILLUMINATION
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:SELF_ILLUMINATION
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NVIDIA:OPACITY_TEXTURE:SELF_ILLUMINATION
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:SELF_ILLUMINATION
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:SELF_ILLUMINATION
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
alpha_ref | Alpha Mask Reference | scalar |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Alpha Masked Diffuse Texture External Alpha Ref Opacity Texture Self Illumination Self Illumination Bloom
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NVIDIA:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
alpha_ref | Alpha Mask Reference | scalar |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_bloom | Self Illumination Bloom | scalar |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Alpha Masked Diffuse Texture External Alpha Ref Opacity Texture Self Illumination Self Illumination Bloom Simple Tint
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SIMPLE_TINT
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SIMPLE_TINT
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NVIDIA:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SIMPLE_TINT
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SIMPLE_TINT
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SIMPLE_TINT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
alpha_ref | Alpha Mask Reference | scalar |
tint_color | Diffuse Tint Color (x2) | vector3 |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_bloom | Self Illumination Bloom | scalar |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Alpha Masked Diffuse Texture External Alpha Ref Opacity Texture Self Illumination Vertex Color
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:SELF_ILLUMINATION:VERTEX_COLOR
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:SELF_ILLUMINATION:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NVIDIA:OPACITY_TEXTURE:SELF_ILLUMINATION:VERTEX_COLOR
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:SELF_ILLUMINATION:VERTEX_COLOR
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:SELF_ILLUMINATION:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
alpha_ref | Alpha Mask Reference | scalar |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Alpha Masked Diffuse Texture External Alpha Ref Opacity Texture Simple Tint
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:SIMPLE_TINT
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:SIMPLE_TINT
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NVIDIA:OPACITY_TEXTURE:SIMPLE_TINT
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:SIMPLE_TINT
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:SIMPLE_TINT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
alpha_ref | Alpha Mask Reference | scalar |
tint_color | Diffuse Tint Color (x2) | vector3 |
Generic Alpha Masked Diffuse Texture External Alpha Ref Opacity Texture Skinned 1weight
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:SKINNED_1WEIGHT
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:SKINNED_1WEIGHT
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NVIDIA:OPACITY_TEXTURE:SKINNED_1WEIGHT
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:SKINNED_1WEIGHT
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:SKINNED_1WEIGHT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture External Alpha Ref Opacity Texture Skinned 3weights
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NVIDIA:OPACITY_TEXTURE:SKINNED_3WEIGHTS
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:SKINNED_3WEIGHTS
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture External Alpha Ref Opacity Texture Vertex Color
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:VERTEX_COLOR
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NVIDIA:OPACITY_TEXTURE:VERTEX_COLOR
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:VERTEX_COLOR
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:OPACITY_TEXTURE:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture External Alpha Ref Rl Backdrop
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:RL_BACKDROP
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:RL_BACKDROP
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NVIDIA:RL_BACKDROP
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:RL_BACKDROP
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:RL_BACKDROP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture External Alpha Ref Rl Civilians Skinned 3weights
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:RL_CIVILIANS:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:RL_CIVILIANS:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NVIDIA:RL_CIVILIANS:SKINNED_3WEIGHTS
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:RL_CIVILIANS:SKINNED_3WEIGHTS
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:RL_CIVILIANS:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture External Alpha Ref Rl Core Environment
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:RL_CORE_ENVIRONMENT
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:RL_CORE_ENVIRONMENT
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NVIDIA:RL_CORE_ENVIRONMENT
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:RL_CORE_ENVIRONMENT
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:RL_CORE_ENVIRONMENT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture External Alpha Ref Rl Environment
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:RL_ENVIRONMENT
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:RL_ENVIRONMENT
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NVIDIA:RL_ENVIRONMENT
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:RL_ENVIRONMENT
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:RL_ENVIRONMENT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture External Alpha Ref Rl Environment Vertex Color
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:RL_ENVIRONMENT:VERTEX_COLOR
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:RL_ENVIRONMENT:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NVIDIA:RL_ENVIRONMENT:VERTEX_COLOR
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:RL_ENVIRONMENT:VERTEX_COLOR
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:RL_ENVIRONMENT:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture External Alpha Ref Self Illumination
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:SELF_ILLUMINATION
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:SELF_ILLUMINATION
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NVIDIA:SELF_ILLUMINATION
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:SELF_ILLUMINATION
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:SELF_ILLUMINATION
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
alpha_ref | Alpha Mask Reference | scalar |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Alpha Masked Diffuse Texture External Alpha Ref Self Illumination Self Illumination Bloom
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
alpha_ref | Alpha Mask Reference | scalar |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_bloom | Self Illumination Bloom | scalar |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Alpha Masked Diffuse Texture External Alpha Ref Simple Tint
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:SIMPLE_TINT
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:SIMPLE_TINT
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NVIDIA:SIMPLE_TINT
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:SIMPLE_TINT
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:SIMPLE_TINT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
alpha_ref | Alpha Mask Reference | scalar |
tint_color | Diffuse Tint Color (x2) | vector3 |
Generic Alpha Masked Diffuse Texture External Alpha Ref Skinned 1weight
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:SKINNED_1WEIGHT
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:SKINNED_1WEIGHT
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NVIDIA:SKINNED_1WEIGHT
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:SKINNED_1WEIGHT
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:SKINNED_1WEIGHT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture External Alpha Ref Skinned 3weights
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NVIDIA:SKINNED_3WEIGHTS
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:SKINNED_3WEIGHTS
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture External Alpha Ref Vegetation Bending
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:VEGETATION_BENDING
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:VEGETATION_BENDING
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NVIDIA:VEGETATION_BENDING
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:VEGETATION_BENDING
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:VEGETATION_BENDING
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
speed | Speed | scalar |
detail_settings | Detail Bending Amplitude / Frequency | vector3 |
branch_settings | Branch Bending Amplitude / Frequency | vector3 |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture External Alpha Ref Vertex Color
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:VERTEX_COLOR
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:VERTEX_COLOR
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Generic Alpha Masked Diffuse Texture Gloss Control Value Normalmap
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
glossiness_control | Glossiness value | scalar |
Generic Alpha Masked Diffuse Texture Gloss Control Value Normalmap Opacity Texture
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:OPACITY_TEXTURE
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:OPACITY_TEXTURE
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA:OPACITY_TEXTURE
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:OPACITY_TEXTURE
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:OPACITY_TEXTURE
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
glossiness_control | Glossiness value | scalar |
Generic Alpha Masked Diffuse Texture Gloss Control Value Normalmap Opacity Texture Simple Tint
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:OPACITY_TEXTURE:SIMPLE_TINT
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:OPACITY_TEXTURE:SIMPLE_TINT
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA:OPACITY_TEXTURE:SIMPLE_TINT
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:OPACITY_TEXTURE:SIMPLE_TINT
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:OPACITY_TEXTURE:SIMPLE_TINT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
glossiness_control | Glossiness value | scalar |
tint_color | Diffuse Tint Color (x2) | vector3 |
Generic Alpha Masked Diffuse Texture Gloss Control Value Opacity Texture
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:OPACITY_TEXTURE
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:OPACITY_TEXTURE
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NVIDIA:OPACITY_TEXTURE
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:OPACITY_TEXTURE
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:OPACITY_TEXTURE
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
glossiness_control | Glossiness value | scalar |
Generic Alpha Masked Diffuse Texture Gloss Control Value Rl Backdrop
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:RL_BACKDROP
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:RL_BACKDROP
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NVIDIA:RL_BACKDROP
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:RL_BACKDROP
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:RL_BACKDROP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
glossiness_control | Glossiness value | scalar |
Generic Alpha Masked Diffuse Texture Gsma Alpha Masking Gsma Texture Normalmap
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:NVIDIA
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Alpha Masked Diffuse Texture Gsma Alpha Masking Gsma Texture Normalmap Vertex Color
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:GSMA_ALPHA_MASKING:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Alpha Masked Diffuse Texture Gsma Texture Normalmap
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Alpha Masked Diffuse Texture Gsma Texture Normalmap Self Illumination
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:SELF_ILLUMINATION
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Alpha Masked Diffuse Texture Gsma Texture Rl Backdrop
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:GSMA_TEXTURE:RL_BACKDROP
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:GSMA_TEXTURE:RL_BACKDROP
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:GSMA_TEXTURE:NVIDIA:RL_BACKDROP
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:GSMA_TEXTURE:RL_BACKDROP
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:GSMA_TEXTURE:RL_BACKDROP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
Generic Alpha Masked Diffuse Texture Instanced
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:INSTANCED
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:INSTANCED
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:INSTANCED:NVIDIA
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:INSTANCED
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:INSTANCED
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
Generic Alpha Masked Diffuse Texture Instanced Normalmap Opacity Texture
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:OPACITY_TEXTURE
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:OPACITY_TEXTURE
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:NVIDIA:OPACITY_TEXTURE
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:OPACITY_TEXTURE
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:OPACITY_TEXTURE
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
Generic Alpha Masked Diffuse Texture Instanced Opacity Texture
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:INSTANCED:OPACITY_TEXTURE
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:INSTANCED:OPACITY_TEXTURE
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:INSTANCED:NVIDIA:OPACITY_TEXTURE
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:INSTANCED:OPACITY_TEXTURE
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:INSTANCED:OPACITY_TEXTURE
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
Generic Alpha Masked Diffuse Texture Instanced Opacity Texture Vertex Color
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:INSTANCED:OPACITY_TEXTURE:VERTEX_COLOR
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:INSTANCED:OPACITY_TEXTURE:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:INSTANCED:NVIDIA:OPACITY_TEXTURE:VERTEX_COLOR
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:INSTANCED:OPACITY_TEXTURE:VERTEX_COLOR
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:INSTANCED:OPACITY_TEXTURE:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
Generic Alpha Masked Diffuse Texture Normalmap
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:NORMALMAP
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:NORMALMAP
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:NORMALMAP
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Alpha Masked Diffuse Texture Normalmap Opacity Texture
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_TEXTURE
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_TEXTURE
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:OPACITY_TEXTURE
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_TEXTURE
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_TEXTURE
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
Generic Alpha Masked Diffuse Texture Normalmap Opacity Texture Rl Environment
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_ENVIRONMENT
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_ENVIRONMENT
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:OPACITY_TEXTURE:RL_ENVIRONMENT
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_ENVIRONMENT
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_ENVIRONMENT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
Generic Alpha Masked Diffuse Texture Normalmap Opacity Texture Self Illumination
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_TEXTURE:SELF_ILLUMINATION
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_TEXTURE:SELF_ILLUMINATION
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:OPACITY_TEXTURE:SELF_ILLUMINATION
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_TEXTURE:SELF_ILLUMINATION
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_TEXTURE:SELF_ILLUMINATION
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Alpha Masked Diffuse Texture Normalmap Opacity Texture Skinned 3weights
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_TEXTURE:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_TEXTURE:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:OPACITY_TEXTURE:SKINNED_3WEIGHTS
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_TEXTURE:SKINNED_3WEIGHTS
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_TEXTURE:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
Generic Alpha Masked Diffuse Texture Normalmap Opacity Texture Vertex Color
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_TEXTURE:VERTEX_COLOR
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_TEXTURE:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:OPACITY_TEXTURE:VERTEX_COLOR
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_TEXTURE:VERTEX_COLOR
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_TEXTURE:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
Generic Alpha Masked Diffuse Texture Opacity Texture
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:OPACITY_TEXTURE
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:OPACITY_TEXTURE
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:NVIDIA:OPACITY_TEXTURE
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:OPACITY_TEXTURE
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:OPACITY_TEXTURE
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
Generic Alpha Masked Diffuse Texture Opacity Texture Rl Cops Self Illumination
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:OPACITY_TEXTURE:RL_COPS:SELF_ILLUMINATION
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:OPACITY_TEXTURE:RL_COPS:SELF_ILLUMINATION
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:NVIDIA:OPACITY_TEXTURE:RL_COPS:SELF_ILLUMINATION
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:OPACITY_TEXTURE:RL_COPS:SELF_ILLUMINATION
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:OPACITY_TEXTURE:RL_COPS:SELF_ILLUMINATION
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Alpha Masked Diffuse Texture Opacity Texture Self Illumination Self Illumination Bloom
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:NVIDIA:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:OPACITY_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_bloom | Self Illumination Bloom | scalar |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Alpha Masked Diffuse Texture Opacity Texture Vertex Color
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:OPACITY_TEXTURE:VERTEX_COLOR
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:OPACITY_TEXTURE:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:NVIDIA:OPACITY_TEXTURE:VERTEX_COLOR
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:OPACITY_TEXTURE:VERTEX_COLOR
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:OPACITY_TEXTURE:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
opacity_texture | Alpha Mask (UV5) | texture |
Generic Alpha Masked Diffuse Texture Self Illumination Self Illumination Bloom
(generic:ALPHA_MASKED:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
)
Techniques
- default
- generic:default:ALPHA_MASKED:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
- shadow_caster
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
- generic:shadow_caster:ALPHA_MASKED:ATI:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
- generic:shadow_caster:ALPHA_MASKED:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_bloom | Self Illumination Bloom | scalar |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Axis Aligned Billboard Billboard Center Offset Billboard Up Axis Diffuse Texture Double Sided
(generic:AXIS_ALIGNED_BILLBOARD:BILLBOARD_CENTER_OFFSET:BILLBOARD_UP_AXIS:DIFFUSE_TEXTURE:DOUBLE_SIDED
)
Techniques
- default
- generic:default:AXIS_ALIGNED_BILLBOARD:BILLBOARD_CENTER_OFFSET:BILLBOARD_UP_AXIS:DIFFUSE_TEXTURE:DOUBLE_SIDED
- shadow_caster
- generic:shadow_caster:AXIS_ALIGNED_BILLBOARD:BILLBOARD_CENTER_OFFSET:BILLBOARD_UP_AXIS:DIFFUSE_TEXTURE:DOUBLE_SIDED:NVIDIA
- generic:shadow_caster:ATI:AXIS_ALIGNED_BILLBOARD:BILLBOARD_CENTER_OFFSET:BILLBOARD_UP_AXIS:DIFFUSE_TEXTURE:DOUBLE_SIDED
- generic:shadow_caster:AXIS_ALIGNED_BILLBOARD:BILLBOARD_CENTER_OFFSET:BILLBOARD_UP_AXIS:DIFFUSE_TEXTURE:DOUBLE_SIDED
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
billboard_up_axis | Billboard up axis | vector3 |
billboard_center_offset | Billboard center offset | vector3 |
global_axis | World Space fixed axis | vector3 |
Generic Billboard Center Offset Billboard Up Axis Camera Facing Billboard Diffuse Texture Double Sided
(generic:BILLBOARD_CENTER_OFFSET:BILLBOARD_UP_AXIS:CAMERA_FACING_BILLBOARD:DIFFUSE_TEXTURE:DOUBLE_SIDED
)
Techniques
- default
- generic:default:BILLBOARD_CENTER_OFFSET:BILLBOARD_UP_AXIS:CAMERA_FACING_BILLBOARD:DIFFUSE_TEXTURE:DOUBLE_SIDED
- shadow_caster
- generic:shadow_caster:BILLBOARD_CENTER_OFFSET:BILLBOARD_UP_AXIS:CAMERA_FACING_BILLBOARD:DIFFUSE_TEXTURE:DOUBLE_SIDED:NVIDIA
- generic:shadow_caster:ATI:BILLBOARD_CENTER_OFFSET:BILLBOARD_UP_AXIS:CAMERA_FACING_BILLBOARD:DIFFUSE_TEXTURE:DOUBLE_SIDED
- generic:shadow_caster:BILLBOARD_CENTER_OFFSET:BILLBOARD_UP_AXIS:CAMERA_FACING_BILLBOARD:DIFFUSE_TEXTURE:DOUBLE_SIDED
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
billboard_up_axis | Billboard up axis | vector3 |
billboard_center_offset | Billboard center offset | vector3 |
Generic Blend Diffuse Blend Diffuse Uv2 Blend Fade Blend Mask Control Blend Mask Crossblend Diffuse Texture Gsma Texture Normalmap
(generic:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_FADE:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_FADE:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_FADE:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_FADE:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_FADE:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
blend_fade_value | Blend fade value | scalar |
Generic Blend Diffuse Blend Diffuse Uv2 Blend Fade Blend Mask Control Blend Mask D A Blend Normal Blend Normal Uv2 Diffuse Texture Gsma Texture Normalmap
(generic:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_FADE:BLEND_MASK_CONTROL:BLEND_MASK_D_A:BLEND_NORMAL:BLEND_NORMAL_UV2:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_FADE:BLEND_MASK_CONTROL:BLEND_MASK_D_A:BLEND_NORMAL:BLEND_NORMAL_UV2:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_FADE:BLEND_MASK_CONTROL:BLEND_MASK_D_A:BLEND_NORMAL:BLEND_NORMAL_UV2:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_FADE:BLEND_MASK_CONTROL:BLEND_MASK_D_A:BLEND_NORMAL:BLEND_NORMAL_UV2:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_FADE:BLEND_MASK_CONTROL:BLEND_MASK_D_A:BLEND_NORMAL:BLEND_NORMAL_UV2:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
normal_layer0_texture | Second normal map (UV1) | texture |
blend_fade_value | Blend fade value | scalar |
Generic Blend Diffuse Blend Diffuse Uv2 Blend Fade Blend Mask Control Blend Mask D A Cube Environment Mapping Diffuse Texture Gloss Blurs Cubemap Gsma Texture Normalmap Vertex Color
(generic:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_FADE:BLEND_MASK_CONTROL:BLEND_MASK_D_A:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_FADE:BLEND_MASK_CONTROL:BLEND_MASK_D_A:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_FADE:BLEND_MASK_CONTROL:BLEND_MASK_D_A:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_FADE:BLEND_MASK_CONTROL:BLEND_MASK_D_A:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_FADE:BLEND_MASK_CONTROL:BLEND_MASK_D_A:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
blend_fade_value | Blend fade value | scalar |
Generic Blend Diffuse Blend Diffuse Uv2 Blend Fade Blend Mask D A Cube Environment Mapping Diffuse Texture Gloss Blurs Cubemap Gsma Texture Normalmap Vertex Color
(generic:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_FADE:BLEND_MASK_D_A:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_FADE:BLEND_MASK_D_A:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_FADE:BLEND_MASK_D_A:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_FADE:BLEND_MASK_D_A:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_FADE:BLEND_MASK_D_A:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
blend_fade_value | Blend fade value | scalar |
Generic Blend Diffuse Blend Diffuse Uv2 Blend Gsma Blend Mask Control Blend Mask Crossblend Blend Normal Blend Normal Uv2 Blue Mask Tint Cube Environment Mapping Diffuse Texture Gloss Blurs Cubemap Gsma Texture Normalmap Simple Tint Vertex Color
(generic:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:BLEND_NORMAL_UV2:BLUE_MASK_TINT:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT:VERTEX_COLOR
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:BLEND_NORMAL_UV2:BLUE_MASK_TINT:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:BLEND_NORMAL_UV2:BLUE_MASK_TINT:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA:SIMPLE_TINT:VERTEX_COLOR
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:BLEND_NORMAL_UV2:BLUE_MASK_TINT:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT:VERTEX_COLOR
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:BLEND_NORMAL_UV2:BLUE_MASK_TINT:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
diffuse_layer2_texture | Second Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
normal_layer0_texture | Second normal map (UV1) | texture |
reflection_texture | Reflection Cube | texture |
blend_control | Blending Smoothing, Blend mask Bias | vector3 |
tint_color | Diffuse Tint Color (x2) | vector3 |
Generic Blend Diffuse Blend Diffuse Uv2 Blend Gsma Blend Mask Control Blend Mask Crossblend Blend Normal Blend Normal Uv2 Blue Mask Tint Cube Environment Mapping Diffuse Texture Gloss Blurs Cubemap Gsma Texture Normalmap Vertex Color
(generic:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:BLEND_NORMAL_UV2:BLUE_MASK_TINT:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:BLEND_NORMAL_UV2:BLUE_MASK_TINT:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:BLEND_NORMAL_UV2:BLUE_MASK_TINT:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:BLEND_NORMAL_UV2:BLUE_MASK_TINT:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:BLEND_NORMAL_UV2:BLUE_MASK_TINT:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
diffuse_layer2_texture | Second Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
normal_layer0_texture | Second normal map (UV1) | texture |
reflection_texture | Reflection Cube | texture |
blend_control | Blending Smoothing, Blend mask Bias | vector3 |
Generic Blend Diffuse Blend Diffuse Uv2 Blend Gsma Blend Mask Control Blend Mask Crossblend Blend Normal Blend Normal Uv2 Cube Environment Mapping Diffuse Texture Gloss Blurs Cubemap Gsma Texture Normalmap Vertex Color
(generic:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:BLEND_NORMAL_UV2:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:BLEND_NORMAL_UV2:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:BLEND_NORMAL_UV2:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:BLEND_NORMAL_UV2:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:BLEND_NORMAL_UV2:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
diffuse_layer2_texture | Second Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
normal_layer0_texture | Second normal map (UV1) | texture |
reflection_texture | Reflection Cube | texture |
blend_control | Blending Smoothing, Blend mask Bias | vector3 |
Generic Blend Diffuse Blend Diffuse Uv2 Blend Gsma Blend Mask Control Blend Mask Crossblend Blend Normal Cube Environment Mapping Diffuse Texture Gloss Blurs Cubemap Gsma Texture Normalmap Vertex Color
(generic:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
diffuse_layer2_texture | Second Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
normal_layer0_texture | Second normal map (UV1) | texture |
reflection_texture | Reflection Cube | texture |
blend_control | Blending Smoothing, Blend mask Bias | vector3 |
Generic Blend Diffuse Blend Diffuse Uv2 Blend Mask Control Blend Mask Crossblend Blend Mask D A Cube Environment Mapping Diffuse Texture Gloss Blurs Cubemap Gsma Texture Normalmap Vertex Color
(generic:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_MASK_D_A:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_MASK_D_A:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_MASK_D_A:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_MASK_D_A:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_MASK_D_A:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
blend_control | Blending Smoothing, Blend mask Bias | vector3 |
Generic Blend Diffuse Blend Diffuse Uv2 Blend Mask Control Blend Mask D A Blend Normal Blend Normal Uv2 Diffuse Texture Gsma Texture Normalmap
(generic:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_MASK_CONTROL:BLEND_MASK_D_A:BLEND_NORMAL:BLEND_NORMAL_UV2:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_MASK_CONTROL:BLEND_MASK_D_A:BLEND_NORMAL:BLEND_NORMAL_UV2:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_MASK_CONTROL:BLEND_MASK_D_A:BLEND_NORMAL:BLEND_NORMAL_UV2:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_MASK_CONTROL:BLEND_MASK_D_A:BLEND_NORMAL:BLEND_NORMAL_UV2:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_MASK_CONTROL:BLEND_MASK_D_A:BLEND_NORMAL:BLEND_NORMAL_UV2:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
normal_layer0_texture | Second normal map (UV1) | texture |
blend_control | Blending Smoothing, Blend mask Bias | vector3 |
Generic Blend Diffuse Blend Diffuse Uv2 Blend Mask Control Blend Mask Seperate Cube Environment Mapping Diffuse Texture Gloss Blurs Cubemap Gsma Texture Normalmap Vertex Color
(generic:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
diffuse_layer1_texture | Seperate blend mask (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
blend_control | Blending Smoothing, Blend mask Bias | vector3 |
Generic Blend Diffuse Blend Diffuse Uv2 Blend Mask Control Blend Normal Blend Normal Uv2 Diffuse Texture Gloss Control Value Normalmap Rl Environment Vertex Color
(generic:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_MASK_CONTROL:BLEND_NORMAL:BLEND_NORMAL_UV2:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_MASK_CONTROL:BLEND_NORMAL:BLEND_NORMAL_UV2:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_MASK_CONTROL:BLEND_NORMAL:BLEND_NORMAL_UV2:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA:RL_ENVIRONMENT:VERTEX_COLOR
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_MASK_CONTROL:BLEND_NORMAL:BLEND_NORMAL_UV2:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_MASK_CONTROL:BLEND_NORMAL:BLEND_NORMAL_UV2:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
normal_layer0_texture | Second normal map (UV1) | texture |
glossiness_control | Glossiness value | scalar |
blend_control | Blending Smoothing, Blend mask Bias | vector3 |
Generic Blend Diffuse Blend Diffuse Uv2 Blend Mask D A Cube Environment Mapping Diffuse Texture Gloss Blurs Cubemap Gsma Texture Normalmap Vertex Color
(generic:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_MASK_D_A:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_MASK_D_A:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_MASK_D_A:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_MASK_D_A:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_MASK_D_A:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Blend Diffuse Blend Diffuse Uv2 Blend Mask Seperate Cube Environment Mapping Diffuse Texture Gloss Blurs Cubemap Gsma Texture Normalmap Vertex Color
(generic:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_MASK_SEPERATE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_MASK_SEPERATE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_MASK_SEPERATE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_MASK_SEPERATE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_DIFFUSE_UV2:BLEND_MASK_SEPERATE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
diffuse_layer1_texture | Seperate blend mask (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Blend Diffuse Blend Fade Blend Fade Time Blend Gsma Blend Mask Seperate Blend Normal Diffuse Texture Gsma Texture Normalmap
(generic:BLEND_DIFFUSE:BLEND_FADE:BLEND_FADE_TIME:BLEND_GSMA:BLEND_MASK_SEPERATE:BLEND_NORMAL:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_FADE:BLEND_FADE_TIME:BLEND_GSMA:BLEND_MASK_SEPERATE:BLEND_NORMAL:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_FADE:BLEND_FADE_TIME:BLEND_GSMA:BLEND_MASK_SEPERATE:BLEND_NORMAL:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_FADE:BLEND_FADE_TIME:BLEND_GSMA:BLEND_MASK_SEPERATE:BLEND_NORMAL:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_FADE:BLEND_FADE_TIME:BLEND_GSMA:BLEND_MASK_SEPERATE:BLEND_NORMAL:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
diffuse_layer1_texture | Seperate blend mask (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
diffuse_layer2_texture | Second Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
normal_layer0_texture | Second normal map (UV1) | texture |
blend_fade_start | Blend fade start | scalar |
blend_fade_end | Blend fade end | scalar |
blend_fade_mask_fuzziness | Blend fade mask fuzziness | scalar |
Generic Blend Diffuse Blend Fade Blend Fade Time Blend Mask Seperate Blend Normal Diffuse Texture Normalmap
(generic:BLEND_DIFFUSE:BLEND_FADE:BLEND_FADE_TIME:BLEND_MASK_SEPERATE:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_FADE:BLEND_FADE_TIME:BLEND_MASK_SEPERATE:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_FADE:BLEND_FADE_TIME:BLEND_MASK_SEPERATE:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_FADE:BLEND_FADE_TIME:BLEND_MASK_SEPERATE:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_FADE:BLEND_FADE_TIME:BLEND_MASK_SEPERATE:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
diffuse_layer1_texture | Seperate blend mask (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
normal_layer0_texture | Second normal map (UV1) | texture |
blend_fade_start | Blend fade start | scalar |
blend_fade_end | Blend fade end | scalar |
blend_fade_mask_fuzziness | Blend fade mask fuzziness | scalar |
Generic Blend Diffuse Blend Fade Blend Fade Time Blend Mask Seperate Blend Normal Diffuse Texture Normalmap Skinned 3weights
(generic:BLEND_DIFFUSE:BLEND_FADE:BLEND_FADE_TIME:BLEND_MASK_SEPERATE:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_FADE:BLEND_FADE_TIME:BLEND_MASK_SEPERATE:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_FADE:BLEND_FADE_TIME:BLEND_MASK_SEPERATE:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:SKINNED_3WEIGHTS
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_FADE:BLEND_FADE_TIME:BLEND_MASK_SEPERATE:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_FADE:BLEND_FADE_TIME:BLEND_MASK_SEPERATE:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
diffuse_layer1_texture | Seperate blend mask (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
normal_layer0_texture | Second normal map (UV1) | texture |
blend_fade_start | Blend fade start | scalar |
blend_fade_end | Blend fade end | scalar |
blend_fade_mask_fuzziness | Blend fade mask fuzziness | scalar |
Generic Blend Diffuse Blend Fade Cube Environment Mapping Diffuse Texture Gsma Texture Normalmap
(generic:BLEND_DIFFUSE:BLEND_FADE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_FADE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_FADE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_FADE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_FADE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
blend_fade_value | Blend fade value | scalar |
Generic Blend Diffuse Blend Fade Diffuse Texture Gsma Texture Normalmap Vertex Color
(generic:BLEND_DIFFUSE:BLEND_FADE:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_FADE:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_FADE:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_FADE:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_FADE:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
blend_fade_value | Blend fade value | scalar |
Generic Blend Diffuse Blend Gsma Blend Mask Control Blend Mask Crossblend Blend Normal Cube Environment Mapping Diffuse Texture Double Sided Gloss Blurs Cubemap Gsma Texture Normalmap Vertex Color
(generic:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
diffuse_layer2_texture | Second Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
normal_layer0_texture | Second normal map (UV1) | texture |
reflection_texture | Reflection Cube | texture |
blend_control | Blending Smoothing, Blend mask Bias | vector3 |
Generic Blend Diffuse Blend Gsma Blend Mask Control Blend Mask Crossblend Blend Normal Cube Environment Mapping Diffuse Texture Gloss Blurs Cubemap Gsma Texture Instanced Normalmap Vertex Color
(generic:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:INSTANCED:NORMALMAP:VERTEX_COLOR
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:INSTANCED:NORMALMAP:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:INSTANCED:NORMALMAP:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:INSTANCED:NORMALMAP:VERTEX_COLOR
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:INSTANCED:NORMALMAP:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
diffuse_layer2_texture | Second Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
normal_layer0_texture | Second normal map (UV1) | texture |
reflection_texture | Reflection Cube | texture |
blend_control | Blending Smoothing, Blend mask Bias | vector3 |
Generic Blend Diffuse Blend Gsma Blend Mask Control Blend Mask Crossblend Blend Normal Cube Environment Mapping Diffuse Texture Gloss Blurs Cubemap Gsma Texture Normalmap
(generic:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
diffuse_layer2_texture | Second Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
normal_layer0_texture | Second normal map (UV1) | texture |
reflection_texture | Reflection Cube | texture |
blend_control | Blending Smoothing, Blend mask Bias | vector3 |
Generic Blend Diffuse Blend Gsma Blend Mask Control Blend Mask Crossblend Blend Normal Cube Environment Mapping Diffuse Texture Gloss Blurs Cubemap Gsma Texture Normalmap Normalmap Depth Texture Normalmap Uv1 Parallax Parallax Relief Vertex Color
(generic:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_RELIEF:VERTEX_COLOR
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_RELIEF:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:NVIDIA:PARALLAX:PARALLAX_RELIEF:VERTEX_COLOR
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_RELIEF:VERTEX_COLOR
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_RELIEF:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
diffuse_layer2_texture | Second Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
normal_layer0_texture | Second normal map (UV1) | texture |
reflection_texture | Reflection Cube | texture |
blend_control | Blending Smoothing, Blend mask Bias | vector3 |
parallax_scale | Parallax scale | scalar |
parallax_layers | Number of parallax layers | scalar |
Generic Blend Diffuse Blend Gsma Blend Mask Control Blend Mask Crossblend Blend Normal Cube Environment Mapping Diffuse Texture Gloss Blurs Cubemap Gsma Texture Normalmap Normalmap Depth Texture Vertex Color
(generic:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:VERTEX_COLOR
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:VERTEX_COLOR
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
diffuse_layer2_texture | Second Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
normal_layer0_texture | Second normal map (UV1) | texture |
reflection_texture | Reflection Cube | texture |
blend_control | Blending Smoothing, Blend mask Bias | vector3 |
Generic Blend Diffuse Blend Gsma Blend Mask Control Blend Mask Crossblend Blend Normal Cube Environment Mapping Diffuse Texture Gloss Blurs Cubemap Gsma Texture Normalmap Normalmap Uv1 Vertex Color
(generic:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NORMALMAP_UV1:VERTEX_COLOR
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NORMALMAP_UV1:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NORMALMAP_UV1:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NORMALMAP_UV1:VERTEX_COLOR
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NORMALMAP_UV1:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
diffuse_layer2_texture | Second Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
normal_layer0_texture | Second normal map (UV1) | texture |
reflection_texture | Reflection Cube | texture |
blend_control | Blending Smoothing, Blend mask Bias | vector3 |
Generic Blend Diffuse Blend Gsma Blend Mask Control Blend Mask Crossblend Blend Normal Cube Environment Mapping Diffuse Texture Gloss Blurs Cubemap Gsma Texture Normalmap Rl Environment World Mask A Wetness World Mask R World Overlay Mask Texture
(generic:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:RL_ENVIRONMENT:WORLD_MASK_A_WETNESS:WORLD_MASK_R:WORLD_OVERLAY_MASK_TEXTURE
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:RL_ENVIRONMENT:WORLD_MASK_A_WETNESS:WORLD_MASK_R:WORLD_OVERLAY_MASK_TEXTURE
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA:RL_ENVIRONMENT:WORLD_MASK_A_WETNESS:WORLD_MASK_R:WORLD_OVERLAY_MASK_TEXTURE
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:RL_ENVIRONMENT:WORLD_MASK_A_WETNESS:WORLD_MASK_R:WORLD_OVERLAY_MASK_TEXTURE
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:RL_ENVIRONMENT:WORLD_MASK_A_WETNESS:WORLD_MASK_R:WORLD_OVERLAY_MASK_TEXTURE
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
diffuse_layer2_texture | Second Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
world_overlay_mask_texture | world overlay mask texture | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
normal_layer0_texture | Second normal map (UV1) | texture |
reflection_texture | Reflection Cube | texture |
blend_control | Blending Smoothing, Blend mask Bias | vector3 |
Generic Blend Diffuse Blend Gsma Blend Mask Control Blend Mask Crossblend Blend Normal Cube Environment Mapping Diffuse Texture Gloss Blurs Cubemap Gsma Texture Normalmap Simple Tint
(generic:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA:SIMPLE_TINT
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
diffuse_layer2_texture | Second Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
normal_layer0_texture | Second normal map (UV1) | texture |
reflection_texture | Reflection Cube | texture |
blend_control | Blending Smoothing, Blend mask Bias | vector3 |
tint_color | Diffuse Tint Color (x2) | vector3 |
Generic Blend Diffuse Blend Gsma Blend Mask Control Blend Mask Crossblend Blend Normal Cube Environment Mapping Diffuse Texture Gloss Blurs Cubemap Gsma Texture Normalmap Simple Tint Vertex Color
(generic:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT:VERTEX_COLOR
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA:SIMPLE_TINT:VERTEX_COLOR
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT:VERTEX_COLOR
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
diffuse_layer2_texture | Second Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
normal_layer0_texture | Second normal map (UV1) | texture |
reflection_texture | Reflection Cube | texture |
blend_control | Blending Smoothing, Blend mask Bias | vector3 |
tint_color | Diffuse Tint Color (x2) | vector3 |
Generic Blend Diffuse Blend Gsma Blend Mask Control Blend Mask Crossblend Blend Normal Cube Environment Mapping Diffuse Texture Gloss Blurs Cubemap Gsma Texture Normalmap Skinned 1weight Vertex Color
(generic:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_1WEIGHT:VERTEX_COLOR
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_1WEIGHT:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA:SKINNED_1WEIGHT:VERTEX_COLOR
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_1WEIGHT:VERTEX_COLOR
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_1WEIGHT:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
diffuse_layer2_texture | Second Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
normal_layer0_texture | Second normal map (UV1) | texture |
reflection_texture | Reflection Cube | texture |
blend_control | Blending Smoothing, Blend mask Bias | vector3 |
Generic Blend Diffuse Blend Gsma Blend Mask Control Blend Mask Crossblend Blend Normal Cube Environment Mapping Diffuse Texture Gloss Blurs Cubemap Gsma Texture Normalmap Vertex Color
(generic:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
diffuse_layer2_texture | Second Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
normal_layer0_texture | Second normal map (UV1) | texture |
reflection_texture | Reflection Cube | texture |
blend_control | Blending Smoothing, Blend mask Bias | vector3 |
Generic Blend Diffuse Blend Gsma Blend Mask Control Blend Mask Crossblend Blend Normal Cube Environment Mapping Diffuse Texture Gloss Blurs Cubemap Gsma Texture Normalmap Vertex Color World Up Blend
(generic:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR:WORLD_UP_BLEND
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR:WORLD_UP_BLEND
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR:WORLD_UP_BLEND
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR:WORLD_UP_BLEND
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR:WORLD_UP_BLEND
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
diffuse_layer2_texture | Second Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
normal_layer0_texture | Second normal map (UV1) | texture |
reflection_texture | Reflection Cube | texture |
blend_control | Blending Smoothing, Blend mask Bias | vector3 |
world_up_blend_bias | World up blend bias | scalar |
Generic Blend Diffuse Blend Gsma Blend Mask Control Blend Mask Crossblend Blend Normal Cube Environment Mapping Diffuse Texture Gloss Blurs Cubemap Gsma Texture Normalmap World Up Blend
(generic:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:WORLD_UP_BLEND
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:WORLD_UP_BLEND
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA:WORLD_UP_BLEND
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:WORLD_UP_BLEND
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:WORLD_UP_BLEND
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
diffuse_layer2_texture | Second Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
normal_layer0_texture | Second normal map (UV1) | texture |
reflection_texture | Reflection Cube | texture |
blend_control | Blending Smoothing, Blend mask Bias | vector3 |
world_up_blend_bias | World up blend bias | scalar |
Generic Blend Diffuse Blend Gsma Blend Mask Control Blend Mask Crossblend Blend Normal Diffuse Texture Distance Fade 1 Gsma Texture Normalmap Vertex Color
(generic:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:DIFFUSE_TEXTURE:DISTANCE_FADE_1:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:DIFFUSE_TEXTURE:DISTANCE_FADE_1:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:DIFFUSE_TEXTURE:DISTANCE_FADE_1:GSMA_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:DIFFUSE_TEXTURE:DISTANCE_FADE_1:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:DIFFUSE_TEXTURE:DISTANCE_FADE_1:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
diffuse_layer2_texture | Second Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
normal_layer0_texture | Second normal map (UV1) | texture |
blend_control | Blending Smoothing, Blend mask Bias | vector3 |
Generic Blend Diffuse Blend Gsma Blend Mask Control Blend Mask Crossblend Blend Normal Diffuse Texture Distance Fade 3 Gsma Texture Normalmap Vertex Color
(generic:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:DIFFUSE_TEXTURE:DISTANCE_FADE_3:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:DIFFUSE_TEXTURE:DISTANCE_FADE_3:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:DIFFUSE_TEXTURE:DISTANCE_FADE_3:GSMA_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:DIFFUSE_TEXTURE:DISTANCE_FADE_3:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:DIFFUSE_TEXTURE:DISTANCE_FADE_3:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
diffuse_layer2_texture | Second Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
normal_layer0_texture | Second normal map (UV1) | texture |
blend_control | Blending Smoothing, Blend mask Bias | vector3 |
Generic Blend Diffuse Blend Gsma Blend Mask Control Blend Mask Crossblend Blend Normal Diffuse Texture Distance Fade 3 Gsma Texture Normalmap Vertex Color World Up Blend
(generic:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:DIFFUSE_TEXTURE:DISTANCE_FADE_3:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR:WORLD_UP_BLEND
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:DIFFUSE_TEXTURE:DISTANCE_FADE_3:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR:WORLD_UP_BLEND
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:DIFFUSE_TEXTURE:DISTANCE_FADE_3:GSMA_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR:WORLD_UP_BLEND
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:DIFFUSE_TEXTURE:DISTANCE_FADE_3:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR:WORLD_UP_BLEND
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:DIFFUSE_TEXTURE:DISTANCE_FADE_3:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR:WORLD_UP_BLEND
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
diffuse_layer2_texture | Second Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
normal_layer0_texture | Second normal map (UV1) | texture |
blend_control | Blending Smoothing, Blend mask Bias | vector3 |
world_up_blend_bias | World up blend bias | scalar |
Generic Blend Diffuse Blend Gsma Blend Mask Control Blend Mask Crossblend Blend Normal Diffuse Texture Distance Fade 4 Gsma Texture Normalmap Vertex Color
(generic:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:DIFFUSE_TEXTURE:DISTANCE_FADE_4:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:DIFFUSE_TEXTURE:DISTANCE_FADE_4:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:DIFFUSE_TEXTURE:DISTANCE_FADE_4:GSMA_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:DIFFUSE_TEXTURE:DISTANCE_FADE_4:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:DIFFUSE_TEXTURE:DISTANCE_FADE_4:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
diffuse_layer2_texture | Second Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
normal_layer0_texture | Second normal map (UV1) | texture |
blend_control | Blending Smoothing, Blend mask Bias | vector3 |
Generic Blend Diffuse Blend Gsma Blend Mask Control Blend Mask Crossblend Blend Normal Diffuse Texture Gsma Texture Instanced Normalmap Vertex Color World Up Blend
(generic:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED:NORMALMAP:VERTEX_COLOR:WORLD_UP_BLEND
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED:NORMALMAP:VERTEX_COLOR:WORLD_UP_BLEND
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED:NORMALMAP:NVIDIA:VERTEX_COLOR:WORLD_UP_BLEND
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED:NORMALMAP:VERTEX_COLOR:WORLD_UP_BLEND
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED:NORMALMAP:VERTEX_COLOR:WORLD_UP_BLEND
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
diffuse_layer2_texture | Second Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
normal_layer0_texture | Second normal map (UV1) | texture |
blend_control | Blending Smoothing, Blend mask Bias | vector3 |
world_up_blend_bias | World up blend bias | scalar |
Generic Blend Diffuse Blend Gsma Blend Mask Control Blend Mask Crossblend Blend Normal Diffuse Texture Gsma Texture Normalmap Vertex Color
(generic:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
diffuse_layer2_texture | Second Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
normal_layer0_texture | Second normal map (UV1) | texture |
blend_control | Blending Smoothing, Blend mask Bias | vector3 |
Generic Blend Diffuse Blend Gsma Blend Mask Control Blend Mask Crossblend Blend Normal Diffuse Texture Gsma Texture Normalmap Vertex Color World Up Blend
(generic:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR:WORLD_UP_BLEND
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR:WORLD_UP_BLEND
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR:WORLD_UP_BLEND
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR:WORLD_UP_BLEND
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR:WORLD_UP_BLEND
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
diffuse_layer2_texture | Second Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
normal_layer0_texture | Second normal map (UV1) | texture |
blend_control | Blending Smoothing, Blend mask Bias | vector3 |
world_up_blend_bias | World up blend bias | scalar |
Generic Blend Diffuse Blend Gsma Blend Mask Control Blend Mask Crossblend Cube Environment Mapping Diffuse Texture Gloss Blurs Cubemap Gsma Texture Instanced Vertex Color
(generic:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:INSTANCED:VERTEX_COLOR
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:INSTANCED:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:INSTANCED:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:INSTANCED:VERTEX_COLOR
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:INSTANCED:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
diffuse_layer2_texture | Second Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
reflection_texture | Reflection Cube | texture |
blend_control | Blending Smoothing, Blend mask Bias | vector3 |
Generic Blend Diffuse Blend Gsma Blend Mask Control Blend Mask Crossblend Cube Environment Mapping Diffuse Texture Gloss Blurs Cubemap Gsma Texture Vertex Color
(generic:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:VERTEX_COLOR
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:VERTEX_COLOR
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
diffuse_layer2_texture | Second Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
reflection_texture | Reflection Cube | texture |
blend_control | Blending Smoothing, Blend mask Bias | vector3 |
Generic Blend Diffuse Blend Gsma Blend Mask Control Blend Mask Seperate Cube Environment Mapping Diffuse Texture Gsma Texture Normalmap
(generic:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
diffuse_layer1_texture | Seperate blend mask (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
diffuse_layer2_texture | Second Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
blend_control | Blending Smoothing, Blend mask Bias | vector3 |
Generic Blend Diffuse Blend Gsma Blend Mask Control Blend Mask Seperate Cube Environment Mapping Diffuse Texture Gsma Texture Normalmap Vertex Color
(generic:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
diffuse_layer1_texture | Seperate blend mask (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
diffuse_layer2_texture | Second Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
blend_control | Blending Smoothing, Blend mask Bias | vector3 |
Generic Blend Diffuse Blend Gsma Blend Mask Control Blend Normal Diffuse Texture Gloss Control Value Normalmap Rl Environment Vertex Color
(generic:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_NORMAL:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_NORMAL:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_NORMAL:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA:RL_ENVIRONMENT:VERTEX_COLOR
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_NORMAL:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_NORMAL:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
diffuse_layer2_texture | Second Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
normal_layer0_texture | Second normal map (UV1) | texture |
glossiness_control | Glossiness value | scalar |
blend_control | Blending Smoothing, Blend mask Bias | vector3 |
Generic Blend Diffuse Blend Gsma Blend Mask Control Blend Normal Diffuse Texture Normalmap Rl Environment Vertex Color
(generic:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_ENVIRONMENT:VERTEX_COLOR
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
diffuse_layer2_texture | Second Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
normal_layer0_texture | Second normal map (UV1) | texture |
blend_control | Blending Smoothing, Blend mask Bias | vector3 |
Generic Blend Diffuse Blend Gsma Blend Mask Control Cube Environment Mapping Diffuse Texture Gloss Control Value Normalmap Vertex Color
(generic:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:VERTEX_COLOR
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:VERTEX_COLOR
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
diffuse_layer2_texture | Second Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
glossiness_control | Glossiness value | scalar |
blend_control | Blending Smoothing, Blend mask Bias | vector3 |
Generic Blend Diffuse Blend Gsma Blend Mask Control Cube Environment Mapping Diffuse Texture Gsma Texture Normalmap Vertex Color
(generic:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
diffuse_layer2_texture | Second Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
blend_control | Blending Smoothing, Blend mask Bias | vector3 |
Generic Blend Diffuse Blend Gsma Blend Mask Seperate Blend Normal Blend Smooth Cube Environment Mapping Diffuse Texture Gsma Texture Normalmap Vertex Color
(generic:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
diffuse_layer1_texture | Seperate blend mask (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
diffuse_layer2_texture | Second Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
normal_layer0_texture | Second normal map (UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Blend Diffuse Blend Gsma Blend Mask Seperate Blend Normal Blend Smooth Diffuse Texture Gsma Texture Normalmap Rl Core Environment Vertex Color
(generic:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:RL_CORE_ENVIRONMENT:VERTEX_COLOR
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
diffuse_layer1_texture | Seperate blend mask (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
diffuse_layer2_texture | Second Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
normal_layer0_texture | Second normal map (UV1) | texture |
Generic Blend Diffuse Blend Gsma Blend Mask Seperate Blend Normal Blend Smooth Diffuse Texture Gsma Texture Normalmap Vertex Color
(generic:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
diffuse_layer1_texture | Seperate blend mask (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
diffuse_layer2_texture | Second Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
normal_layer0_texture | Second normal map (UV1) | texture |
Generic Blend Diffuse Blend Gsma Blend Mask Seperate Cube Environment Mapping Diffuse Texture Gsma Texture Normalmap
(generic:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_SEPERATE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_SEPERATE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_SEPERATE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_SEPERATE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_SEPERATE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
diffuse_layer1_texture | Seperate blend mask (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
diffuse_layer2_texture | Second Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Blend Diffuse Blend Gsma Blend Mask Seperate Cube Environment Mapping Diffuse Texture Gsma Texture Normalmap Vertex Color
(generic:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_SEPERATE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_SEPERATE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_SEPERATE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_SEPERATE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_SEPERATE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
diffuse_layer1_texture | Seperate blend mask (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
diffuse_layer2_texture | Second Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Blend Diffuse Blend Gsma Blend Normal Cube Environment Mapping Diffuse Texture Gloss Blurs Cubemap Gsma Texture Normalmap Vertex Color
(generic:BLEND_DIFFUSE:BLEND_GSMA:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_GSMA:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_GSMA:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
diffuse_layer2_texture | Second Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
normal_layer0_texture | Second normal map (UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Blend Diffuse Blend Gsma Blend Normal Cube Environment Mapping Diffuse Texture Gloss Blurs Cubemap Gsma Texture Normalmap World Up Blend
(generic:BLEND_DIFFUSE:BLEND_GSMA:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:WORLD_UP_BLEND
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_GSMA:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:WORLD_UP_BLEND
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA:WORLD_UP_BLEND
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_GSMA:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:WORLD_UP_BLEND
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:WORLD_UP_BLEND
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
diffuse_layer2_texture | Second Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
normal_layer0_texture | Second normal map (UV1) | texture |
reflection_texture | Reflection Cube | texture |
world_up_blend_bias | World up blend bias | scalar |
Generic Blend Diffuse Blend Gsma Blend Normal Cube Environment Mapping Diffuse Texture Gsma Texture Normalmap
(generic:BLEND_DIFFUSE:BLEND_GSMA:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_GSMA:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_GSMA:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
diffuse_layer2_texture | Second Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
normal_layer0_texture | Second normal map (UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Blend Diffuse Blend Gsma Blend Normal Cube Environment Mapping Diffuse Texture Gsma Texture Normalmap Simple Tint Vertex Color
(generic:BLEND_DIFFUSE:BLEND_GSMA:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT:VERTEX_COLOR
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_GSMA:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:SIMPLE_TINT:VERTEX_COLOR
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_GSMA:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT:VERTEX_COLOR
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
diffuse_layer2_texture | Second Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
normal_layer0_texture | Second normal map (UV1) | texture |
reflection_texture | Reflection Cube | texture |
tint_color | Diffuse Tint Color (x2) | vector3 |
Generic Blend Diffuse Blend Gsma Blend Normal Cube Environment Mapping Diffuse Texture Gsma Texture Normalmap Vertex Color
(generic:BLEND_DIFFUSE:BLEND_GSMA:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_GSMA:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_GSMA:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
diffuse_layer2_texture | Second Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
normal_layer0_texture | Second normal map (UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Blend Diffuse Blend Gsma Blend Normal Diffuse Texture Global Environment Mapping Gsma Texture Normalmap Vertex Color
(generic:BLEND_DIFFUSE:BLEND_GSMA:BLEND_NORMAL:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_GSMA:BLEND_NORMAL:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_NORMAL:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_GSMA:BLEND_NORMAL:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_NORMAL:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
diffuse_layer2_texture | Second Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
normal_layer0_texture | Second normal map (UV1) | texture |
Generic Blend Diffuse Blend Gsma Blend Normal Diffuse Texture Gsma Texture Normalmap Vertex Color
(generic:BLEND_DIFFUSE:BLEND_GSMA:BLEND_NORMAL:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_GSMA:BLEND_NORMAL:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_NORMAL:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_GSMA:BLEND_NORMAL:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:BLEND_NORMAL:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
diffuse_layer2_texture | Second Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
normal_layer0_texture | Second normal map (UV1) | texture |
Generic Blend Diffuse Blend Gsma Cube Environment Mapping Diffuse Texture Gsma Texture Normalmap
(generic:BLEND_DIFFUSE:BLEND_GSMA:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_GSMA:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_GSMA:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_GSMA:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
diffuse_layer2_texture | Second Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Blend Diffuse Blend Mask Control Blend Mask Crossblend Blend Normal Cube Environment Mapping Diffuse Texture Gloss Blurs Cubemap Gloss Control Value Normalmap Vertex Color
(generic:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:VERTEX_COLOR
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:VERTEX_COLOR
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
normal_layer0_texture | Second normal map (UV1) | texture |
reflection_texture | Reflection Cube | texture |
glossiness_control | Glossiness value | scalar |
blend_control | Blending Smoothing, Blend mask Bias | vector3 |
Generic Blend Diffuse Blend Mask Control Blend Mask Crossblend Blend Normal Cube Environment Mapping Diffuse Texture Gloss Blurs Cubemap Normalmap Vertex Color
(generic:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:NORMALMAP:VERTEX_COLOR
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:NORMALMAP:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:NORMALMAP:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:NORMALMAP:VERTEX_COLOR
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:NORMALMAP:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
normal_layer0_texture | Second normal map (UV1) | texture |
reflection_texture | Reflection Cube | texture |
blend_control | Blending Smoothing, Blend mask Bias | vector3 |
Generic Blend Diffuse Blend Mask Control Blend Mask Crossblend Blend Normal Diffuse Texture Normalmap Self Illumination World Up Blend
(generic:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:WORLD_UP_BLEND
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:WORLD_UP_BLEND
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:SELF_ILLUMINATION:WORLD_UP_BLEND
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:WORLD_UP_BLEND
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:WORLD_UP_BLEND
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
normal_layer0_texture | Second normal map (UV1) | texture |
blend_control | Blending Smoothing, Blend mask Bias | vector3 |
world_up_blend_bias | World up blend bias | scalar |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Blend Diffuse Blend Mask Control Blend Mask Crossblend Blend Normal Diffuse Texture Normalmap World Up Blend
(generic:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:WORLD_UP_BLEND
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:WORLD_UP_BLEND
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:WORLD_UP_BLEND
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:WORLD_UP_BLEND
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:WORLD_UP_BLEND
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
normal_layer0_texture | Second normal map (UV1) | texture |
blend_control | Blending Smoothing, Blend mask Bias | vector3 |
world_up_blend_bias | World up blend bias | scalar |
Generic Blend Diffuse Blend Mask Control Blend Mask Seperate Blend Normal Diffuse Texture Gsma Texture Normalmap Vertex Color
(generic:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:BLEND_NORMAL:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:BLEND_NORMAL:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:BLEND_NORMAL:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:BLEND_NORMAL:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:BLEND_NORMAL:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
diffuse_layer1_texture | Seperate blend mask (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
normal_layer0_texture | Second normal map (UV1) | texture |
blend_control | Blending Smoothing, Blend mask Bias | vector3 |
Generic Blend Diffuse Blend Mask Control Blend Mask Seperate Diffuse Texture Gloss Blurs Cubemap Gloss Control Value Normalmap
(generic:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
diffuse_layer1_texture | Seperate blend mask (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
glossiness_control | Glossiness value | scalar |
blend_control | Blending Smoothing, Blend mask Bias | vector3 |
Generic Blend Diffuse Blend Mask Control Blend Mask Seperate Diffuse Texture Gloss Blurs Cubemap Gloss Control Value Normalmap Simple Tint
(generic:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:SIMPLE_TINT
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:SIMPLE_TINT
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA:SIMPLE_TINT
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:SIMPLE_TINT
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:SIMPLE_TINT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
diffuse_layer1_texture | Seperate blend mask (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
glossiness_control | Glossiness value | scalar |
blend_control | Blending Smoothing, Blend mask Bias | vector3 |
tint_color | Diffuse Tint Color (x2) | vector3 |
Generic Blend Diffuse Blend Mask Control Blend Mask Seperate Diffuse Texture Gloss Blurs Cubemap Gloss Control Value Normalmap Simple Tint Skinned 1weight
(generic:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:SIMPLE_TINT:SKINNED_1WEIGHT
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:SIMPLE_TINT:SKINNED_1WEIGHT
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA:SIMPLE_TINT:SKINNED_1WEIGHT
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:SIMPLE_TINT:SKINNED_1WEIGHT
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:SIMPLE_TINT:SKINNED_1WEIGHT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
diffuse_layer1_texture | Seperate blend mask (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
glossiness_control | Glossiness value | scalar |
blend_control | Blending Smoothing, Blend mask Bias | vector3 |
tint_color | Diffuse Tint Color (x2) | vector3 |
Generic Blend Diffuse Blend Mask Control Blend Mask Seperate Diffuse Texture Gloss Blurs Cubemap Gloss Control Value Normalmap Skinned 1weight Vertex Color
(generic:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:SKINNED_1WEIGHT:VERTEX_COLOR
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:SKINNED_1WEIGHT:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA:SKINNED_1WEIGHT:VERTEX_COLOR
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:SKINNED_1WEIGHT:VERTEX_COLOR
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:SKINNED_1WEIGHT:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
diffuse_layer1_texture | Seperate blend mask (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
glossiness_control | Glossiness value | scalar |
blend_control | Blending Smoothing, Blend mask Bias | vector3 |
Generic Blend Diffuse Blend Mask Control Blend Mask Seperate Diffuse Texture Gloss Blurs Cubemap Gloss Control Value Normalmap Vertex Color
(generic:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:VERTEX_COLOR
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:VERTEX_COLOR
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
diffuse_layer1_texture | Seperate blend mask (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
glossiness_control | Glossiness value | scalar |
blend_control | Blending Smoothing, Blend mask Bias | vector3 |
Generic Blend Diffuse Blend Mask Control Blend Mask Seperate Diffuse Texture Gloss Control Value Normalmap
(generic:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
diffuse_layer1_texture | Seperate blend mask (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
glossiness_control | Glossiness value | scalar |
blend_control | Blending Smoothing, Blend mask Bias | vector3 |
Generic Blend Diffuse Blend Mask Control Blend Mask Seperate Diffuse Texture Gloss Control Value Normalmap Simple Tint
(generic:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:SIMPLE_TINT
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:SIMPLE_TINT
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA:SIMPLE_TINT
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:SIMPLE_TINT
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:SIMPLE_TINT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
diffuse_layer1_texture | Seperate blend mask (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
glossiness_control | Glossiness value | scalar |
blend_control | Blending Smoothing, Blend mask Bias | vector3 |
tint_color | Diffuse Tint Color (x2) | vector3 |
Generic Blend Diffuse Blend Mask Control Blend Mask Seperate Diffuse Texture Gloss Control Value Normalmap Skinned 1weight
(generic:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:SKINNED_1WEIGHT
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:SKINNED_1WEIGHT
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA:SKINNED_1WEIGHT
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:SKINNED_1WEIGHT
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:SKINNED_1WEIGHT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
diffuse_layer1_texture | Seperate blend mask (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
glossiness_control | Glossiness value | scalar |
blend_control | Blending Smoothing, Blend mask Bias | vector3 |
Generic Blend Diffuse Blend Mask Control Blend Normal Cube Environment Mapping Diffuse Texture Instanced Normalmap World Up Blend
(generic:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:WORLD_UP_BLEND
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:WORLD_UP_BLEND
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:NVIDIA:WORLD_UP_BLEND
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:WORLD_UP_BLEND
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:WORLD_UP_BLEND
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
normal_layer0_texture | Second normal map (UV1) | texture |
reflection_texture | Reflection Cube | texture |
blend_control | Blending Smoothing, Blend mask Bias | vector3 |
world_up_blend_bias | World up blend bias | scalar |
Generic Blend Diffuse Blend Mask Control Blend Normal Diffuse Texture Gloss Control Value Normalmap Rl Environment Vertex Color
(generic:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_NORMAL:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_NORMAL:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_NORMAL:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA:RL_ENVIRONMENT:VERTEX_COLOR
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_NORMAL:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_NORMAL:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
normal_layer0_texture | Second normal map (UV1) | texture |
glossiness_control | Glossiness value | scalar |
blend_control | Blending Smoothing, Blend mask Bias | vector3 |
Generic Blend Diffuse Blend Mask Control Blend Normal Diffuse Texture Gsma Texture Normalmap
(generic:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_NORMAL:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_NORMAL:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_NORMAL:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_NORMAL:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_NORMAL:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
normal_layer0_texture | Second normal map (UV1) | texture |
blend_control | Blending Smoothing, Blend mask Bias | vector3 |
Generic Blend Diffuse Blend Mask Control Blend Normal Diffuse Texture Gsma Texture Normalmap Rl Environment Vertex Color
(generic:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_NORMAL:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_NORMAL:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_NORMAL:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:RL_ENVIRONMENT:VERTEX_COLOR
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_NORMAL:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_NORMAL:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
normal_layer0_texture | Second normal map (UV1) | texture |
blend_control | Blending Smoothing, Blend mask Bias | vector3 |
Generic Blend Diffuse Blend Mask Control Blend Normal Diffuse Texture Normalmap Rl Environment Vertex Color
(generic:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_ENVIRONMENT:VERTEX_COLOR
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
normal_layer0_texture | Second normal map (UV1) | texture |
blend_control | Blending Smoothing, Blend mask Bias | vector3 |
Generic Blend Diffuse Blend Mask Control Blend Normal Diffuse Texture Normalmap Rl Environment World Up Blend
(generic:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT:WORLD_UP_BLEND
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT:WORLD_UP_BLEND
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_ENVIRONMENT:WORLD_UP_BLEND
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT:WORLD_UP_BLEND
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT:WORLD_UP_BLEND
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
normal_layer0_texture | Second normal map (UV1) | texture |
blend_control | Blending Smoothing, Blend mask Bias | vector3 |
world_up_blend_bias | World up blend bias | scalar |
Generic Blend Diffuse Blend Mask Control Blend Normal Diffuse Texture Normalmap World Up Blend
(generic:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:WORLD_UP_BLEND
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:WORLD_UP_BLEND
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:WORLD_UP_BLEND
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:WORLD_UP_BLEND
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_CONTROL:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:WORLD_UP_BLEND
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
normal_layer0_texture | Second normal map (UV1) | texture |
blend_control | Blending Smoothing, Blend mask Bias | vector3 |
world_up_blend_bias | World up blend bias | scalar |
Generic Blend Diffuse Blend Mask Control Cube Environment Mapping Diffuse Texture Gloss Control Value Normalmap Vertex Color
(generic:BLEND_DIFFUSE:BLEND_MASK_CONTROL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:VERTEX_COLOR
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_MASK_CONTROL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_CONTROL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_CONTROL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:VERTEX_COLOR
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_CONTROL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
glossiness_control | Glossiness value | scalar |
blend_control | Blending Smoothing, Blend mask Bias | vector3 |
Generic Blend Diffuse Blend Mask Control Cube Environment Mapping Diffuse Texture Gsma Texture Normalmap Vertex Color
(generic:BLEND_DIFFUSE:BLEND_MASK_CONTROL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_MASK_CONTROL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_CONTROL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_CONTROL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_CONTROL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
blend_control | Blending Smoothing, Blend mask Bias | vector3 |
Generic Blend Diffuse Blend Mask Control Diffuse Texture Global Environment Mapping Gsma Texture Normalmap Vertex Color
(generic:BLEND_DIFFUSE:BLEND_MASK_CONTROL:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_MASK_CONTROL:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_CONTROL:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_CONTROL:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_CONTROL:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
blend_control | Blending Smoothing, Blend mask Bias | vector3 |
Generic Blend Diffuse Blend Mask Control Diffuse Texture Gsma Texture Normalmap
(generic:BLEND_DIFFUSE:BLEND_MASK_CONTROL:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_MASK_CONTROL:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_CONTROL:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_CONTROL:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_CONTROL:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
blend_control | Blending Smoothing, Blend mask Bias | vector3 |
Generic Blend Diffuse Blend Mask Control Diffuse Texture Gsma Texture Normalmap Vertex Color
(generic:BLEND_DIFFUSE:BLEND_MASK_CONTROL:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_MASK_CONTROL:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_CONTROL:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_CONTROL:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_CONTROL:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
blend_control | Blending Smoothing, Blend mask Bias | vector3 |
Generic Blend Diffuse Blend Mask Control Diffuse Texture Normalmap World Up Blend
(generic:BLEND_DIFFUSE:BLEND_MASK_CONTROL:DIFFUSE_TEXTURE:NORMALMAP:WORLD_UP_BLEND
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_MASK_CONTROL:DIFFUSE_TEXTURE:NORMALMAP:WORLD_UP_BLEND
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_CONTROL:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:WORLD_UP_BLEND
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_CONTROL:DIFFUSE_TEXTURE:NORMALMAP:WORLD_UP_BLEND
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_CONTROL:DIFFUSE_TEXTURE:NORMALMAP:WORLD_UP_BLEND
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
blend_control | Blending Smoothing, Blend mask Bias | vector3 |
world_up_blend_bias | World up blend bias | scalar |
Generic Blend Diffuse Blend Mask Control Diffuse Texture World Up Blend
(generic:BLEND_DIFFUSE:BLEND_MASK_CONTROL:DIFFUSE_TEXTURE:WORLD_UP_BLEND
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_MASK_CONTROL:DIFFUSE_TEXTURE:WORLD_UP_BLEND
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_CONTROL:DIFFUSE_TEXTURE:NVIDIA:WORLD_UP_BLEND
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_CONTROL:DIFFUSE_TEXTURE:WORLD_UP_BLEND
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_CONTROL:DIFFUSE_TEXTURE:WORLD_UP_BLEND
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
blend_control | Blending Smoothing, Blend mask Bias | vector3 |
world_up_blend_bias | World up blend bias | scalar |
Generic Blend Diffuse Blend Mask D A Blend Normal Blend Smooth Blend Tint Second Diffuse Texture Normalmap
(generic:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_NORMAL:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:NORMALMAP
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_NORMAL:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:NORMALMAP
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_NORMAL:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_NORMAL:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:NORMALMAP
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_NORMAL:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
normal_layer0_texture | Second normal map (UV1) | texture |
Generic Blend Diffuse Blend Mask D A Blend Normal Blend Smooth Blend Tint Second Diffuse Texture Normalmap Rl Core Environment
(generic:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_NORMAL:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_NORMAL:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_NORMAL:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_CORE_ENVIRONMENT
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_NORMAL:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_NORMAL:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
normal_layer0_texture | Second normal map (UV1) | texture |
Generic Blend Diffuse Blend Mask D A Blend Normal Blend Smooth Blend Tint Second Diffuse Texture Normalmap Rl Environment
(generic:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_NORMAL:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_NORMAL:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_NORMAL:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_ENVIRONMENT
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_NORMAL:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_NORMAL:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
normal_layer0_texture | Second normal map (UV1) | texture |
Generic Blend Diffuse Blend Mask D A Blend Normal Diffuse Texture Normalmap
(generic:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
normal_layer0_texture | Second normal map (UV1) | texture |
Generic Blend Diffuse Blend Mask D A Blend Normal Diffuse Texture Normalmap Vertex Color
(generic:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
normal_layer0_texture | Second normal map (UV1) | texture |
Generic Blend Diffuse Blend Mask D A Blend Smooth Blend Tint Second Cube Environment Mapping Diffuse Texture Normalmap Rl Core Environment
(generic:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_CORE_ENVIRONMENT
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Blend Diffuse Blend Mask D A Blend Smooth Blend Tint Second Cube Environment Mapping Diffuse Texture Rl Core Environment
(generic:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_CORE_ENVIRONMENT
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_CORE_ENVIRONMENT
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NVIDIA:RL_CORE_ENVIRONMENT
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_CORE_ENVIRONMENT
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_CORE_ENVIRONMENT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Blend Diffuse Blend Mask D A Blend Smooth Blend Tint Second Diffuse Texture
(generic:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:NVIDIA
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
Generic Blend Diffuse Blend Mask D A Blend Smooth Blend Tint Second Diffuse Texture Global Environment Mapping Normalmap Rl Core Environment
(generic:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:RL_CORE_ENVIRONMENT
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:RL_CORE_ENVIRONMENT
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:NVIDIA:RL_CORE_ENVIRONMENT
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:RL_CORE_ENVIRONMENT
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:RL_CORE_ENVIRONMENT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Blend Diffuse Blend Mask D A Blend Smooth Blend Tint Second Diffuse Texture Instanced
(generic:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:INSTANCED
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:INSTANCED
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:INSTANCED:NVIDIA
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:INSTANCED
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:INSTANCED
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
Generic Blend Diffuse Blend Mask D A Blend Smooth Blend Tint Second Diffuse Texture Instanced Normalmap Rl Environment
(generic:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_ENVIRONMENT
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_ENVIRONMENT
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:NVIDIA:RL_ENVIRONMENT
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_ENVIRONMENT
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_ENVIRONMENT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Blend Diffuse Blend Mask D A Blend Smooth Blend Tint Second Diffuse Texture Normalmap Rl Core Environment
(generic:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_CORE_ENVIRONMENT
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Blend Diffuse Blend Mask D A Blend Smooth Blend Tint Second Diffuse Texture Normalmap Rl Environment
(generic:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_ENVIRONMENT
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Blend Diffuse Blend Mask D A Blend Smooth Blend Tint Second Diffuse Texture Rl Core Environment
(generic:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:RL_CORE_ENVIRONMENT
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:RL_CORE_ENVIRONMENT
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:NVIDIA:RL_CORE_ENVIRONMENT
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:RL_CORE_ENVIRONMENT
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:RL_CORE_ENVIRONMENT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
Generic Blend Diffuse Blend Mask D A Blend Smooth Blend Tint Second Diffuse Texture Rl Environment
(generic:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:RL_ENVIRONMENT
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:RL_ENVIRONMENT
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:NVIDIA:RL_ENVIRONMENT
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:RL_ENVIRONMENT
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:RL_ENVIRONMENT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
Generic Blend Diffuse Blend Mask D A Blend Smooth Diffuse Texture Instanced Normalmap
(generic:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:NVIDIA
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Blend Diffuse Blend Mask D A Blend Smooth Diffuse Texture Instanced Normalmap Rl Core Environment
(generic:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_CORE_ENVIRONMENT
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_CORE_ENVIRONMENT
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:NVIDIA:RL_CORE_ENVIRONMENT
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_CORE_ENVIRONMENT
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_CORE_ENVIRONMENT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Blend Diffuse Blend Mask D A Blend Smooth Diffuse Texture Normalmap
(generic:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:DIFFUSE_TEXTURE:NORMALMAP
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:DIFFUSE_TEXTURE:NORMALMAP
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:DIFFUSE_TEXTURE:NORMALMAP
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_D_A:BLEND_SMOOTH:DIFFUSE_TEXTURE:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Blend Diffuse Blend Mask D A Cube Environment Mapping Diffuse Texture Gsma Texture Normalmap
(generic:BLEND_DIFFUSE:BLEND_MASK_D_A:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_MASK_D_A:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_D_A:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_D_A:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_D_A:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Blend Diffuse Blend Mask Gg Blend Normal Blend Smooth Diffuse Texture Instanced Normalmap
(generic:BLEND_DIFFUSE:BLEND_MASK_GG:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_MASK_GG:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_GG:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:NVIDIA
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_GG:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_GG:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
normal_layer0_texture | Second normal map (UV1) | texture |
Generic Blend Diffuse Blend Mask Gg Blend Normal Blend Smooth Diffuse Texture Normalmap
(generic:BLEND_DIFFUSE:BLEND_MASK_GG:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:NORMALMAP
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_MASK_GG:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:NORMALMAP
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_GG:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_GG:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:NORMALMAP
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_GG:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
normal_layer0_texture | Second normal map (UV1) | texture |
Generic Blend Diffuse Blend Mask Gg Blend Normal Blend Smooth Diffuse Texture Normalmap Vertex Color
(generic:BLEND_DIFFUSE:BLEND_MASK_GG:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_MASK_GG:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_GG:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_GG:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_GG:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
normal_layer0_texture | Second normal map (UV1) | texture |
Generic Blend Diffuse Blend Mask Gg Blend Smooth Blend Tint Second Diffuse Texture Instanced
(generic:BLEND_DIFFUSE:BLEND_MASK_GG:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:INSTANCED
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_MASK_GG:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:INSTANCED
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_GG:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:INSTANCED:NVIDIA
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_GG:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:INSTANCED
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_GG:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:INSTANCED
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
Generic Blend Diffuse Blend Mask Gg Blend Smooth Blend Tint Second Diffuse Texture Instanced Normalmap
(generic:BLEND_DIFFUSE:BLEND_MASK_GG:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_MASK_GG:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_GG:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:NVIDIA
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_GG:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_GG:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Blend Diffuse Blend Mask Gg Blend Smooth Diffuse Texture Instanced
(generic:BLEND_DIFFUSE:BLEND_MASK_GG:BLEND_SMOOTH:DIFFUSE_TEXTURE:INSTANCED
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_MASK_GG:BLEND_SMOOTH:DIFFUSE_TEXTURE:INSTANCED
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_GG:BLEND_SMOOTH:DIFFUSE_TEXTURE:INSTANCED:NVIDIA
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_GG:BLEND_SMOOTH:DIFFUSE_TEXTURE:INSTANCED
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_GG:BLEND_SMOOTH:DIFFUSE_TEXTURE:INSTANCED
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
Generic Blend Diffuse Blend Mask Seperate Blend Normal Blend Smooth Cube Environment Mapping Diffuse Texture Gsma Texture Normalmap Vertex Color
(generic:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
diffuse_layer1_texture | Seperate blend mask (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
normal_layer0_texture | Second normal map (UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Blend Diffuse Blend Mask Seperate Blend Normal Blend Smooth Cube Environment Mapping Diffuse Texture Normalmap Rl Core Environment Vertex Color
(generic:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_CORE_ENVIRONMENT:VERTEX_COLOR
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
diffuse_layer1_texture | Seperate blend mask (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
normal_layer0_texture | Second normal map (UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Blend Diffuse Blend Mask Seperate Blend Normal Blend Smooth Diffuse Texture Global Environment Mapping Normalmap
(generic:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:NVIDIA
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
diffuse_layer1_texture | Seperate blend mask (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
normal_layer0_texture | Second normal map (UV1) | texture |
Generic Blend Diffuse Blend Mask Seperate Blend Normal Blend Smooth Diffuse Texture Global Environment Mapping Normalmap Vertex Color Alpha
(generic:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:VERTEX_COLOR_ALPHA
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:VERTEX_COLOR_ALPHA
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:NVIDIA:VERTEX_COLOR_ALPHA
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:VERTEX_COLOR_ALPHA
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:VERTEX_COLOR_ALPHA
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
diffuse_layer1_texture | Seperate blend mask (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
normal_layer0_texture | Second normal map (UV1) | texture |
Generic Blend Diffuse Blend Mask Seperate Blend Normal Blend Smooth Diffuse Texture Gsma Texture Normalmap Vertex Color
(generic:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
diffuse_layer1_texture | Seperate blend mask (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
normal_layer0_texture | Second normal map (UV1) | texture |
Generic Blend Diffuse Blend Mask Seperate Blend Normal Blend Smooth Diffuse Texture Instanced Normalmap Rl Environment Vertex Color
(generic:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:NVIDIA:RL_ENVIRONMENT:VERTEX_COLOR
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
diffuse_layer1_texture | Seperate blend mask (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
normal_layer0_texture | Second normal map (UV1) | texture |
Generic Blend Diffuse Blend Mask Seperate Blend Normal Blend Smooth Diffuse Texture Instanced Normalmap Vertex Color
(generic:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:VERTEX_COLOR
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:VERTEX_COLOR
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
diffuse_layer1_texture | Seperate blend mask (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
normal_layer0_texture | Second normal map (UV1) | texture |
Generic Blend Diffuse Blend Mask Seperate Blend Normal Blend Smooth Diffuse Texture Normalmap Rl Core Environment Vertex Color
(generic:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_CORE_ENVIRONMENT:VERTEX_COLOR
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
diffuse_layer1_texture | Seperate blend mask (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
normal_layer0_texture | Second normal map (UV1) | texture |
Generic Blend Diffuse Blend Mask Seperate Blend Normal Blend Smooth Diffuse Texture Normalmap Rl Environment Vertex Color
(generic:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_ENVIRONMENT:VERTEX_COLOR
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
diffuse_layer1_texture | Seperate blend mask (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
normal_layer0_texture | Second normal map (UV1) | texture |
Generic Blend Diffuse Blend Mask Seperate Blend Normal Blend Smooth Diffuse Texture Normalmap Vertex Color
(generic:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_SMOOTH:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
diffuse_layer1_texture | Seperate blend mask (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
normal_layer0_texture | Second normal map (UV1) | texture |
Generic Blend Diffuse Blend Mask Seperate Blend Normal Cube Environment Mapping Diffuse Texture Normalmap
(generic:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
diffuse_layer1_texture | Seperate blend mask (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
normal_layer0_texture | Second normal map (UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Blend Diffuse Blend Mask Seperate Blend Normal Diffuse Texture Global Environment Mapping Normalmap
(generic:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:NVIDIA
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
diffuse_layer1_texture | Seperate blend mask (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
normal_layer0_texture | Second normal map (UV1) | texture |
Generic Blend Diffuse Blend Mask Seperate Blend Normal Diffuse Texture Normalmap Vertex Color
(generic:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
diffuse_layer1_texture | Seperate blend mask (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
normal_layer0_texture | Second normal map (UV1) | texture |
Generic Blend Diffuse Blend Mask Seperate Blend Smooth Cube Environment Mapping Diffuse Texture Gloss Control Value Normalmap Rl Core Environment Vertex Color
(generic:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA:RL_CORE_ENVIRONMENT:VERTEX_COLOR
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
diffuse_layer1_texture | Seperate blend mask (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
glossiness_control | Glossiness value | scalar |
Generic Blend Diffuse Blend Mask Seperate Blend Smooth Cube Environment Mapping Diffuse Texture Normalmap Rl Backdrop Vertex Color
(generic:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_BACKDROP:VERTEX_COLOR
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_BACKDROP:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_BACKDROP:VERTEX_COLOR
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_BACKDROP:VERTEX_COLOR
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_BACKDROP:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
diffuse_layer1_texture | Seperate blend mask (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Blend Diffuse Blend Mask Seperate Blend Smooth Cube Environment Mapping Diffuse Texture Normalmap Rl Core Environment
(generic:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_CORE_ENVIRONMENT
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
diffuse_layer1_texture | Seperate blend mask (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Blend Diffuse Blend Mask Seperate Blend Smooth Cube Environment Mapping Diffuse Texture Normalmap Rl Core Environment Skinned 2weights
(generic:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT:SKINNED_2WEIGHTS
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT:SKINNED_2WEIGHTS
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_CORE_ENVIRONMENT:SKINNED_2WEIGHTS
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT:SKINNED_2WEIGHTS
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT:SKINNED_2WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
diffuse_layer1_texture | Seperate blend mask (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Blend Diffuse Blend Mask Seperate Blend Smooth Cube Environment Mapping Diffuse Texture Normalmap Rl Core Environment Vertex Color
(generic:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_CORE_ENVIRONMENT:VERTEX_COLOR
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
diffuse_layer1_texture | Seperate blend mask (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Blend Diffuse Blend Mask Seperate Blend Smooth Cube Environment Mapping Diffuse Texture Normalmap Rl Environment Vertex Color
(generic:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_ENVIRONMENT:VERTEX_COLOR
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
diffuse_layer1_texture | Seperate blend mask (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Blend Diffuse Blend Mask Seperate Blend Smooth Cube Environment Mapping Diffuse Texture Normalmap Vertex Color
(generic:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
diffuse_layer1_texture | Seperate blend mask (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Blend Diffuse Blend Mask Seperate Blend Smooth Cube Environment Mapping Diffuse Texture Rl Core Environment
(generic:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_CORE_ENVIRONMENT
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_CORE_ENVIRONMENT
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NVIDIA:RL_CORE_ENVIRONMENT
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_CORE_ENVIRONMENT
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_CORE_ENVIRONMENT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
diffuse_layer1_texture | Seperate blend mask (UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Blend Diffuse Blend Mask Seperate Blend Smooth Cube Environment Mapping Diffuse Texture Rl Core Environment Vertex Color
(generic:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_CORE_ENVIRONMENT:VERTEX_COLOR
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_CORE_ENVIRONMENT:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NVIDIA:RL_CORE_ENVIRONMENT:VERTEX_COLOR
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_CORE_ENVIRONMENT:VERTEX_COLOR
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_CORE_ENVIRONMENT:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
diffuse_layer1_texture | Seperate blend mask (UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Blend Diffuse Blend Mask Seperate Blend Smooth Diffuse Texture Gloss Control Value Normalmap Rl Core Environment
(generic:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:RL_CORE_ENVIRONMENT
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:RL_CORE_ENVIRONMENT
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA:RL_CORE_ENVIRONMENT
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:RL_CORE_ENVIRONMENT
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:RL_CORE_ENVIRONMENT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
diffuse_layer1_texture | Seperate blend mask (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
glossiness_control | Glossiness value | scalar |
Generic Blend Diffuse Blend Mask Seperate Blend Smooth Diffuse Texture Gloss Control Value Normalmap Rl Core Environment Skinned 3weights Vertex Color
(generic:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:RL_CORE_ENVIRONMENT:SKINNED_3WEIGHTS:VERTEX_COLOR
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:RL_CORE_ENVIRONMENT:SKINNED_3WEIGHTS:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA:RL_CORE_ENVIRONMENT:SKINNED_3WEIGHTS:VERTEX_COLOR
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:RL_CORE_ENVIRONMENT:SKINNED_3WEIGHTS:VERTEX_COLOR
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:RL_CORE_ENVIRONMENT:SKINNED_3WEIGHTS:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
diffuse_layer1_texture | Seperate blend mask (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
glossiness_control | Glossiness value | scalar |
Generic Blend Diffuse Blend Mask Seperate Blend Smooth Diffuse Texture Gloss Control Value Normalmap Rl Core Environment Vertex Color
(generic:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA:RL_CORE_ENVIRONMENT:VERTEX_COLOR
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
diffuse_layer1_texture | Seperate blend mask (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
glossiness_control | Glossiness value | scalar |
Generic Blend Diffuse Blend Mask Seperate Blend Smooth Diffuse Texture Gloss Control Value Vertex Color
(generic:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:VERTEX_COLOR
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:VERTEX_COLOR
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
diffuse_layer1_texture | Seperate blend mask (UV1) | texture |
glossiness_control | Glossiness value | scalar |
Generic Blend Diffuse Blend Mask Seperate Blend Smooth Diffuse Texture Instanced Normalmap Rl Environment Vertex Color
(generic:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:NVIDIA:RL_ENVIRONMENT:VERTEX_COLOR
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
diffuse_layer1_texture | Seperate blend mask (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Blend Diffuse Blend Mask Seperate Blend Smooth Diffuse Texture Normalmap Rl Core Environment
(generic:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_CORE_ENVIRONMENT
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
diffuse_layer1_texture | Seperate blend mask (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Blend Diffuse Blend Mask Seperate Blend Smooth Diffuse Texture Normalmap Rl Core Environment Vertex Color
(generic:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_CORE_ENVIRONMENT:VERTEX_COLOR
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
diffuse_layer1_texture | Seperate blend mask (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Blend Diffuse Blend Mask Seperate Blend Smooth Diffuse Texture Normalmap Rl Environment Vertex Color
(generic:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_ENVIRONMENT:VERTEX_COLOR
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
diffuse_layer1_texture | Seperate blend mask (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Blend Diffuse Blend Mask Seperate Blend Smooth Diffuse Texture Rl Core Environment Vertex Color
(generic:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:RL_CORE_ENVIRONMENT:VERTEX_COLOR
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:RL_CORE_ENVIRONMENT:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:NVIDIA:RL_CORE_ENVIRONMENT:VERTEX_COLOR
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:RL_CORE_ENVIRONMENT:VERTEX_COLOR
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:RL_CORE_ENVIRONMENT:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
diffuse_layer1_texture | Seperate blend mask (UV1) | texture |
Generic Blend Diffuse Blend Mask Seperate Blend Smooth Diffuse Texture Rl Environment Vertex Color
(generic:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:RL_ENVIRONMENT:VERTEX_COLOR
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:RL_ENVIRONMENT:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:NVIDIA:RL_ENVIRONMENT:VERTEX_COLOR
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:RL_ENVIRONMENT:VERTEX_COLOR
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:RL_ENVIRONMENT:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
diffuse_layer1_texture | Seperate blend mask (UV1) | texture |
Generic Blend Diffuse Blend Mask Seperate Blend Smooth Diffuse Texture Vertex Color
(generic:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:VERTEX_COLOR
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:VERTEX_COLOR
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:BLEND_SMOOTH:DIFFUSE_TEXTURE:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
diffuse_layer1_texture | Seperate blend mask (UV1) | texture |
Generic Blend Diffuse Blend Mask Seperate Diffuse Texture Global Environment Mapping Normalmap
(generic:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:NVIDIA
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
diffuse_layer1_texture | Seperate blend mask (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Blend Diffuse Blend Mask Seperate Diffuse Texture Normalmap
(generic:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:DIFFUSE_TEXTURE:NORMALMAP
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:DIFFUSE_TEXTURE:NORMALMAP
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:DIFFUSE_TEXTURE:NORMALMAP
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_MASK_SEPERATE:DIFFUSE_TEXTURE:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
diffuse_layer1_texture | Seperate blend mask (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Blend Diffuse Blend Normal Cube Environment Mapping Diffuse Texture Gloss Blurs Cubemap Gsma Texture Normalmap Vertex Color
(generic:BLEND_DIFFUSE:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
normal_layer0_texture | Second normal map (UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Blend Diffuse Blend Normal Cube Environment Mapping Diffuse Texture Gsma Texture Normalmap
(generic:BLEND_DIFFUSE:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
normal_layer0_texture | Second normal map (UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Blend Diffuse Blend Normal Cube Environment Mapping Diffuse Texture Gsma Texture Normalmap Vertex Color
(generic:BLEND_DIFFUSE:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
normal_layer0_texture | Second normal map (UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Blend Diffuse Blend Normal Diffuse Texture Gsma Texture Normalmap Vertex Color
(generic:BLEND_DIFFUSE:BLEND_NORMAL:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_NORMAL:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_NORMAL:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_NORMAL:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_NORMAL:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
normal_layer0_texture | Second normal map (UV1) | texture |
Generic Blend Diffuse Blend Normal Diffuse Texture Normalmap Rl Core Environment Vertex Color
(generic:BLEND_DIFFUSE:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_CORE_ENVIRONMENT:VERTEX_COLOR
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
normal_layer0_texture | Second normal map (UV1) | texture |
Generic Blend Diffuse Blend Normal Diffuse Texture Normalmap Rl Environment
(generic:BLEND_DIFFUSE:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_ENVIRONMENT
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
normal_layer0_texture | Second normal map (UV1) | texture |
Generic Blend Diffuse Blend Normal Diffuse Texture Normalmap Rl Environment Vertex Color
(generic:BLEND_DIFFUSE:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_ENVIRONMENT:VERTEX_COLOR
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
normal_layer0_texture | Second normal map (UV1) | texture |
Generic Blend Diffuse Blend Normal Diffuse Texture Normalmap Vertex Color
(generic:BLEND_DIFFUSE:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_NORMAL:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
normal_layer0_texture | Second normal map (UV1) | texture |
Generic Blend Diffuse Blend Smooth Blend Tint Second Diffuse Texture
(generic:BLEND_DIFFUSE:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE:NVIDIA
- generic:shadow_caster:ATI:BLEND_DIFFUSE:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE
- generic:shadow_caster:BLEND_DIFFUSE:BLEND_SMOOTH:BLEND_TINT_SECOND:DIFFUSE_TEXTURE
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
Generic Blend Diffuse Cube Environment Mapping Diffuse Texture Gloss Blurs Cubemap Gsma Texture Normalmap Vertex Color
(generic:BLEND_DIFFUSE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ATI:BLEND_DIFFUSE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
- generic:shadow_caster:BLEND_DIFFUSE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Blend Diffuse Cube Environment Mapping Diffuse Texture Gsma Texture Normalmap
(generic:BLEND_DIFFUSE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA
- generic:shadow_caster:ATI:BLEND_DIFFUSE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
- generic:shadow_caster:BLEND_DIFFUSE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Blend Diffuse Cube Environment Mapping Diffuse Texture Gsma Texture Normalmap Vertex Color
(generic:BLEND_DIFFUSE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ATI:BLEND_DIFFUSE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
- generic:shadow_caster:BLEND_DIFFUSE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Blend Diffuse Cube Environment Mapping Diffuse Texture Instanced Normalmap Rl Bigprops Vertex Color
(generic:BLEND_DIFFUSE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_BIGPROPS:VERTEX_COLOR
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_BIGPROPS:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:NVIDIA:RL_BIGPROPS:VERTEX_COLOR
- generic:shadow_caster:ATI:BLEND_DIFFUSE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_BIGPROPS:VERTEX_COLOR
- generic:shadow_caster:BLEND_DIFFUSE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_BIGPROPS:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Blend Diffuse Cube Environment Mapping Diffuse Texture Normalmap Rl Bigprops Vertex Color
(generic:BLEND_DIFFUSE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS:VERTEX_COLOR
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_BIGPROPS:VERTEX_COLOR
- generic:shadow_caster:ATI:BLEND_DIFFUSE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS:VERTEX_COLOR
- generic:shadow_caster:BLEND_DIFFUSE:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Blend Diffuse Diffuse Texture
(generic:BLEND_DIFFUSE:DIFFUSE_TEXTURE
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:DIFFUSE_TEXTURE
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:DIFFUSE_TEXTURE:NVIDIA
- generic:shadow_caster:ATI:BLEND_DIFFUSE:DIFFUSE_TEXTURE
- generic:shadow_caster:BLEND_DIFFUSE:DIFFUSE_TEXTURE
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
Generic Blend Diffuse Diffuse Texture Gsma Texture Normalmap
(generic:BLEND_DIFFUSE:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA
- generic:shadow_caster:ATI:BLEND_DIFFUSE:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
- generic:shadow_caster:BLEND_DIFFUSE:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Blend Diffuse Diffuse Texture Gsma Texture Normalmap Vertex Color
(generic:BLEND_DIFFUSE:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ATI:BLEND_DIFFUSE:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
- generic:shadow_caster:BLEND_DIFFUSE:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Blend Diffuse Diffuse Texture Normalmap
(generic:BLEND_DIFFUSE:DIFFUSE_TEXTURE:NORMALMAP
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:DIFFUSE_TEXTURE:NORMALMAP
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA
- generic:shadow_caster:ATI:BLEND_DIFFUSE:DIFFUSE_TEXTURE:NORMALMAP
- generic:shadow_caster:BLEND_DIFFUSE:DIFFUSE_TEXTURE:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Blend Diffuse Diffuse Texture Normalmap World Up Blend
(generic:BLEND_DIFFUSE:DIFFUSE_TEXTURE:NORMALMAP:WORLD_UP_BLEND
)
Techniques
- default
- generic:default:BLEND_DIFFUSE:DIFFUSE_TEXTURE:NORMALMAP:WORLD_UP_BLEND
- shadow_caster
- generic:shadow_caster:BLEND_DIFFUSE:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:WORLD_UP_BLEND
- generic:shadow_caster:ATI:BLEND_DIFFUSE:DIFFUSE_TEXTURE:NORMALMAP:WORLD_UP_BLEND
- generic:shadow_caster:BLEND_DIFFUSE:DIFFUSE_TEXTURE:NORMALMAP:WORLD_UP_BLEND
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer0_texture | Second diffuse (Shifted UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
world_up_blend_bias | World up blend bias | scalar |
Generic Blend Fade Blend Mask Control Blend Mask Seperate Blend Normal Blend Normal Uv2 Diffuse Texture Gsma Texture Normalmap
(generic:BLEND_FADE:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_NORMAL_UV2:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
)
Techniques
- default
- generic:default:BLEND_FADE:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_NORMAL_UV2:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
- shadow_caster
- generic:shadow_caster:BLEND_FADE:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_NORMAL_UV2:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA
- generic:shadow_caster:ATI:BLEND_FADE:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_NORMAL_UV2:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
- generic:shadow_caster:BLEND_FADE:BLEND_MASK_CONTROL:BLEND_MASK_SEPERATE:BLEND_NORMAL:BLEND_NORMAL_UV2:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer1_texture | Seperate blend mask (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
normal_layer0_texture | Second normal map (UV1) | texture |
blend_fade_value | Blend fade value | scalar |
blend_fade_mask_fuzziness | Blend fade mask fuzziness | scalar |
Generic Blue Mask Tint Contour Cube Environment Mapping Diffuse Texture Normalmap
(generic:BLUE_MASK_TINT:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP
)
Techniques
- default
- generic:default:BLUE_MASK_TINT:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP
- shadow_caster
- generic:shadow_caster:BLUE_MASK_TINT:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA
- generic:shadow_caster:ATI:BLUE_MASK_TINT:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP
- generic:shadow_caster:BLUE_MASK_TINT:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
tint_color | Diffuse Tint Color (x2) | vector3 |
contour_color | Contour color | vector3 |
contour_opacity | Contour opacity | scalar |
contour_distance | Contour distance | scalar |
Generic Blue Mask Tint Cube Environment Mapping Diffuse Texture Instanced Normalmap
(generic:BLUE_MASK_TINT:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP
)
Techniques
- default
- generic:default:BLUE_MASK_TINT:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP
- shadow_caster
- generic:shadow_caster:BLUE_MASK_TINT:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:NVIDIA
- generic:shadow_caster:ATI:BLUE_MASK_TINT:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP
- generic:shadow_caster:BLUE_MASK_TINT:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
tint_color | Diffuse Tint Color (x2) | vector3 |
Generic Blue Mask Tint Cube Environment Mapping Diffuse Texture Instanced Normalmap Rl Bigprops
(generic:BLUE_MASK_TINT:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_BIGPROPS
)
Techniques
- default
- generic:default:BLUE_MASK_TINT:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_BIGPROPS
- shadow_caster
- generic:shadow_caster:BLUE_MASK_TINT:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:NVIDIA:RL_BIGPROPS
- generic:shadow_caster:ATI:BLUE_MASK_TINT:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_BIGPROPS
- generic:shadow_caster:BLUE_MASK_TINT:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_BIGPROPS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
tint_color | Diffuse Tint Color (x2) | vector3 |
Generic Blue Mask Tint Cube Environment Mapping Diffuse Texture Instanced Rl Backdrop Vertex Color
(generic:BLUE_MASK_TINT:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:RL_BACKDROP:VERTEX_COLOR
)
Techniques
- default
- generic:default:BLUE_MASK_TINT:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:RL_BACKDROP:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:BLUE_MASK_TINT:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NVIDIA:RL_BACKDROP:VERTEX_COLOR
- generic:shadow_caster:ATI:BLUE_MASK_TINT:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:RL_BACKDROP:VERTEX_COLOR
- generic:shadow_caster:BLUE_MASK_TINT:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:RL_BACKDROP:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Blue Mask Tint Cube Environment Mapping Diffuse Texture Instanced Rl Environment Vertex Color
(generic:BLUE_MASK_TINT:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:RL_ENVIRONMENT:VERTEX_COLOR
)
Techniques
- default
- generic:default:BLUE_MASK_TINT:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:RL_ENVIRONMENT:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:BLUE_MASK_TINT:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NVIDIA:RL_ENVIRONMENT:VERTEX_COLOR
- generic:shadow_caster:ATI:BLUE_MASK_TINT:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:RL_ENVIRONMENT:VERTEX_COLOR
- generic:shadow_caster:BLUE_MASK_TINT:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:RL_ENVIRONMENT:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Blue Mask Tint Cube Environment Mapping Diffuse Texture Normalmap
(generic:BLUE_MASK_TINT:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP
)
Techniques
- default
- generic:default:BLUE_MASK_TINT:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP
- shadow_caster
- generic:shadow_caster:BLUE_MASK_TINT:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA
- generic:shadow_caster:ATI:BLUE_MASK_TINT:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP
- generic:shadow_caster:BLUE_MASK_TINT:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
tint_color | Diffuse Tint Color (x2) | vector3 |
Generic Blue Mask Tint Cube Environment Mapping Diffuse Texture Normalmap Rl Bigprops
(generic:BLUE_MASK_TINT:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS
)
Techniques
- default
- generic:default:BLUE_MASK_TINT:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS
- shadow_caster
- generic:shadow_caster:BLUE_MASK_TINT:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_BIGPROPS
- generic:shadow_caster:ATI:BLUE_MASK_TINT:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS
- generic:shadow_caster:BLUE_MASK_TINT:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
tint_color | Diffuse Tint Color (x2) | vector3 |
Generic Blue Mask Tint Cube Environment Mapping Diffuse Texture Normalmap Rl Environment
(generic:BLUE_MASK_TINT:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT
)
Techniques
- default
- generic:default:BLUE_MASK_TINT:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT
- shadow_caster
- generic:shadow_caster:BLUE_MASK_TINT:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_ENVIRONMENT
- generic:shadow_caster:ATI:BLUE_MASK_TINT:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT
- generic:shadow_caster:BLUE_MASK_TINT:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
tint_color | Diffuse Tint Color (x2) | vector3 |
Generic Blue Mask Tint Cube Environment Mapping Diffuse Texture Rl Environment Vertex Color
(generic:BLUE_MASK_TINT:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_ENVIRONMENT:VERTEX_COLOR
)
Techniques
- default
- generic:default:BLUE_MASK_TINT:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_ENVIRONMENT:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:BLUE_MASK_TINT:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NVIDIA:RL_ENVIRONMENT:VERTEX_COLOR
- generic:shadow_caster:ATI:BLUE_MASK_TINT:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_ENVIRONMENT:VERTEX_COLOR
- generic:shadow_caster:BLUE_MASK_TINT:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_ENVIRONMENT:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Blue Mask Tint Diffuse Texture
(generic:BLUE_MASK_TINT:DIFFUSE_TEXTURE
)
Techniques
- default
- generic:default:BLUE_MASK_TINT:DIFFUSE_TEXTURE
- shadow_caster
- generic:shadow_caster:BLUE_MASK_TINT:DIFFUSE_TEXTURE:NVIDIA
- generic:shadow_caster:ATI:BLUE_MASK_TINT:DIFFUSE_TEXTURE
- generic:shadow_caster:BLUE_MASK_TINT:DIFFUSE_TEXTURE
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
tint_color | Diffuse Tint Color (x2) | vector3 |
Generic Blue Mask Tint Diffuse Texture Global Environment Mapping Rl Environment Vertex Color
(generic:BLUE_MASK_TINT:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:RL_ENVIRONMENT:VERTEX_COLOR
)
Techniques
- default
- generic:default:BLUE_MASK_TINT:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:RL_ENVIRONMENT:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:BLUE_MASK_TINT:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NVIDIA:RL_ENVIRONMENT:VERTEX_COLOR
- generic:shadow_caster:ATI:BLUE_MASK_TINT:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:RL_ENVIRONMENT:VERTEX_COLOR
- generic:shadow_caster:BLUE_MASK_TINT:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:RL_ENVIRONMENT:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
Generic Blue Mask Tint Diffuse Texture Instanced
(generic:BLUE_MASK_TINT:DIFFUSE_TEXTURE:INSTANCED
)
Techniques
- default
- generic:default:BLUE_MASK_TINT:DIFFUSE_TEXTURE:INSTANCED
- shadow_caster
- generic:shadow_caster:BLUE_MASK_TINT:DIFFUSE_TEXTURE:INSTANCED:NVIDIA
- generic:shadow_caster:ATI:BLUE_MASK_TINT:DIFFUSE_TEXTURE:INSTANCED
- generic:shadow_caster:BLUE_MASK_TINT:DIFFUSE_TEXTURE:INSTANCED
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
tint_color | Diffuse Tint Color (x2) | vector3 |
Generic Blue Mask Tint Diffuse Texture Instanced Normalmap
(generic:BLUE_MASK_TINT:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP
)
Techniques
- default
- generic:default:BLUE_MASK_TINT:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP
- shadow_caster
- generic:shadow_caster:BLUE_MASK_TINT:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:NVIDIA
- generic:shadow_caster:ATI:BLUE_MASK_TINT:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP
- generic:shadow_caster:BLUE_MASK_TINT:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
tint_color | Diffuse Tint Color (x2) | vector3 |
Generic Blue Mask Tint Diffuse Texture Instanced Normalmap Rl Bigprops
(generic:BLUE_MASK_TINT:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_BIGPROPS
)
Techniques
- default
- generic:default:BLUE_MASK_TINT:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_BIGPROPS
- shadow_caster
- generic:shadow_caster:BLUE_MASK_TINT:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:NVIDIA:RL_BIGPROPS
- generic:shadow_caster:ATI:BLUE_MASK_TINT:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_BIGPROPS
- generic:shadow_caster:BLUE_MASK_TINT:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_BIGPROPS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
tint_color | Diffuse Tint Color (x2) | vector3 |
Generic Blue Mask Tint Diffuse Texture Instanced Rl Bigprops
(generic:BLUE_MASK_TINT:DIFFUSE_TEXTURE:INSTANCED:RL_BIGPROPS
)
Techniques
- default
- generic:default:BLUE_MASK_TINT:DIFFUSE_TEXTURE:INSTANCED:RL_BIGPROPS
- shadow_caster
- generic:shadow_caster:BLUE_MASK_TINT:DIFFUSE_TEXTURE:INSTANCED:NVIDIA:RL_BIGPROPS
- generic:shadow_caster:ATI:BLUE_MASK_TINT:DIFFUSE_TEXTURE:INSTANCED:RL_BIGPROPS
- generic:shadow_caster:BLUE_MASK_TINT:DIFFUSE_TEXTURE:INSTANCED:RL_BIGPROPS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
tint_color | Diffuse Tint Color (x2) | vector3 |
Generic Blue Mask Tint Diffuse Texture Instanced Vertex Color
(generic:BLUE_MASK_TINT:DIFFUSE_TEXTURE:INSTANCED:VERTEX_COLOR
)
Techniques
- default
- generic:default:BLUE_MASK_TINT:DIFFUSE_TEXTURE:INSTANCED:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:BLUE_MASK_TINT:DIFFUSE_TEXTURE:INSTANCED:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ATI:BLUE_MASK_TINT:DIFFUSE_TEXTURE:INSTANCED:VERTEX_COLOR
- generic:shadow_caster:BLUE_MASK_TINT:DIFFUSE_TEXTURE:INSTANCED:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
Generic Blue Mask Tint Diffuse Texture Normalmap
(generic:BLUE_MASK_TINT:DIFFUSE_TEXTURE:NORMALMAP
)
Techniques
- default
- generic:default:BLUE_MASK_TINT:DIFFUSE_TEXTURE:NORMALMAP
- shadow_caster
- generic:shadow_caster:BLUE_MASK_TINT:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA
- generic:shadow_caster:ATI:BLUE_MASK_TINT:DIFFUSE_TEXTURE:NORMALMAP
- generic:shadow_caster:BLUE_MASK_TINT:DIFFUSE_TEXTURE:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
tint_color | Diffuse Tint Color (x2) | vector3 |
Generic Blue Mask Tint Diffuse Texture Normalmap Rl Bigprops
(generic:BLUE_MASK_TINT:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS
)
Techniques
- default
- generic:default:BLUE_MASK_TINT:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS
- shadow_caster
- generic:shadow_caster:BLUE_MASK_TINT:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_BIGPROPS
- generic:shadow_caster:ATI:BLUE_MASK_TINT:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS
- generic:shadow_caster:BLUE_MASK_TINT:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
tint_color | Diffuse Tint Color (x2) | vector3 |
Generic Blue Mask Tint Diffuse Texture Normalmap Rl Bigprops Skinned 1weight
(generic:BLUE_MASK_TINT:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS:SKINNED_1WEIGHT
)
Techniques
- default
- generic:default:BLUE_MASK_TINT:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS:SKINNED_1WEIGHT
- shadow_caster
- generic:shadow_caster:BLUE_MASK_TINT:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_BIGPROPS:SKINNED_1WEIGHT
- generic:shadow_caster:ATI:BLUE_MASK_TINT:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS:SKINNED_1WEIGHT
- generic:shadow_caster:BLUE_MASK_TINT:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS:SKINNED_1WEIGHT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
tint_color | Diffuse Tint Color (x2) | vector3 |
Generic Blue Mask Tint Diffuse Texture Normalmap Skinned 1weight
(generic:BLUE_MASK_TINT:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_1WEIGHT
)
Techniques
- default
- generic:default:BLUE_MASK_TINT:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_1WEIGHT
- shadow_caster
- generic:shadow_caster:BLUE_MASK_TINT:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:SKINNED_1WEIGHT
- generic:shadow_caster:ATI:BLUE_MASK_TINT:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_1WEIGHT
- generic:shadow_caster:BLUE_MASK_TINT:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_1WEIGHT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
tint_color | Diffuse Tint Color (x2) | vector3 |
Generic Blue Mask Tint Diffuse Texture Rl Backdrop
(generic:BLUE_MASK_TINT:DIFFUSE_TEXTURE:RL_BACKDROP
)
Techniques
- default
- generic:default:BLUE_MASK_TINT:DIFFUSE_TEXTURE:RL_BACKDROP
- shadow_caster
- generic:shadow_caster:BLUE_MASK_TINT:DIFFUSE_TEXTURE:NVIDIA:RL_BACKDROP
- generic:shadow_caster:ATI:BLUE_MASK_TINT:DIFFUSE_TEXTURE:RL_BACKDROP
- generic:shadow_caster:BLUE_MASK_TINT:DIFFUSE_TEXTURE:RL_BACKDROP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
tint_color | Diffuse Tint Color (x2) | vector3 |
Generic Blue Mask Tint Diffuse Texture Rl Bigprops
(generic:BLUE_MASK_TINT:DIFFUSE_TEXTURE:RL_BIGPROPS
)
Techniques
- default
- generic:default:BLUE_MASK_TINT:DIFFUSE_TEXTURE:RL_BIGPROPS
- shadow_caster
- generic:shadow_caster:BLUE_MASK_TINT:DIFFUSE_TEXTURE:NVIDIA:RL_BIGPROPS
- generic:shadow_caster:ATI:BLUE_MASK_TINT:DIFFUSE_TEXTURE:RL_BIGPROPS
- generic:shadow_caster:BLUE_MASK_TINT:DIFFUSE_TEXTURE:RL_BIGPROPS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
tint_color | Diffuse Tint Color (x2) | vector3 |
Generic Blue Mask Tint Diffuse Texture Vertex Color
(generic:BLUE_MASK_TINT:DIFFUSE_TEXTURE:VERTEX_COLOR
)
Techniques
- default
- generic:default:BLUE_MASK_TINT:DIFFUSE_TEXTURE:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:BLUE_MASK_TINT:DIFFUSE_TEXTURE:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ATI:BLUE_MASK_TINT:DIFFUSE_TEXTURE:VERTEX_COLOR
- generic:shadow_caster:BLUE_MASK_TINT:DIFFUSE_TEXTURE:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
Generic Contour Cube Environment Mapping Diffuse Texture
(generic:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE
)
Techniques
- default
- generic:default:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE
- shadow_caster
- generic:shadow_caster:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NVIDIA
- generic:shadow_caster:ATI:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE
- generic:shadow_caster:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
reflection_texture | Reflection Cube | texture |
contour_color | Contour color | vector3 |
contour_opacity | Contour opacity | scalar |
contour_distance | Contour distance | scalar |
Generic Contour Cube Environment Mapping Diffuse Texture Gloss Blurs Cubemap Gloss Control Value Normalmap
(generic:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP
)
Techniques
- default
- generic:default:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP
- shadow_caster
- generic:shadow_caster:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA
- generic:shadow_caster:ATI:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP
- generic:shadow_caster:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
glossiness_control | Glossiness value | scalar |
contour_color | Contour color | vector3 |
contour_opacity | Contour opacity | scalar |
contour_distance | Contour distance | scalar |
Generic Contour Cube Environment Mapping Diffuse Texture Gloss Blurs Cubemap Gsma Texture Normalmap
(generic:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP
)
Techniques
- default
- generic:default:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP
- shadow_caster
- generic:shadow_caster:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA
- generic:shadow_caster:ATI:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP
- generic:shadow_caster:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
contour_color | Contour color | vector3 |
contour_opacity | Contour opacity | scalar |
contour_distance | Contour distance | scalar |
Generic Contour Cube Environment Mapping Diffuse Texture Gsma Texture Normalmap
(generic:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
)
Techniques
- default
- generic:default:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
- shadow_caster
- generic:shadow_caster:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA
- generic:shadow_caster:ATI:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
- generic:shadow_caster:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
contour_color | Contour color | vector3 |
contour_opacity | Contour opacity | scalar |
contour_distance | Contour distance | scalar |
Generic Contour Cube Environment Mapping Diffuse Texture Gsma Texture Normalmap Skinned 3weights
(generic:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:SKINNED_3WEIGHTS
- generic:shadow_caster:ATI:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
- generic:shadow_caster:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
contour_color | Contour color | vector3 |
contour_opacity | Contour opacity | scalar |
contour_distance | Contour distance | scalar |
Generic Contour Cube Environment Mapping Diffuse Texture Gsma Texture Normalmap Vertex Color
(generic:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
)
Techniques
- default
- generic:default:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ATI:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
- generic:shadow_caster:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
contour_color | Contour color | vector3 |
contour_opacity | Contour opacity | scalar |
contour_distance | Contour distance | scalar |
Generic Contour Cube Environment Mapping Diffuse Texture Normalmap
(generic:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP
)
Techniques
- default
- generic:default:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP
- shadow_caster
- generic:shadow_caster:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA
- generic:shadow_caster:ATI:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP
- generic:shadow_caster:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
contour_color | Contour color | vector3 |
contour_opacity | Contour opacity | scalar |
contour_distance | Contour distance | scalar |
Generic Contour Cube Environment Mapping Diffuse Texture Normalmap Rl Bigprops Skinned 1weight
(generic:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS:SKINNED_1WEIGHT
)
Techniques
- default
- generic:default:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS:SKINNED_1WEIGHT
- shadow_caster
- generic:shadow_caster:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_BIGPROPS:SKINNED_1WEIGHT
- generic:shadow_caster:ATI:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS:SKINNED_1WEIGHT
- generic:shadow_caster:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS:SKINNED_1WEIGHT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
contour_color | Contour color | vector3 |
contour_opacity | Contour opacity | scalar |
contour_distance | Contour distance | scalar |
Generic Contour Cube Environment Mapping Diffuse Texture Normalmap Rl Players
(generic:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_PLAYERS
)
Techniques
- default
- generic:default:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_PLAYERS
- shadow_caster
- generic:shadow_caster:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_PLAYERS
- generic:shadow_caster:ATI:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_PLAYERS
- generic:shadow_caster:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_PLAYERS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
contour_color | Contour color | vector3 |
contour_opacity | Contour opacity | scalar |
contour_distance | Contour distance | scalar |
Generic Contour Cube Environment Mapping Diffuse Texture Normalmap Skinned 1weight
(generic:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_1WEIGHT
)
Techniques
- default
- generic:default:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_1WEIGHT
- shadow_caster
- generic:shadow_caster:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:SKINNED_1WEIGHT
- generic:shadow_caster:ATI:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_1WEIGHT
- generic:shadow_caster:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_1WEIGHT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
contour_color | Contour color | vector3 |
contour_opacity | Contour opacity | scalar |
contour_distance | Contour distance | scalar |
Generic Contour Cube Environment Mapping Diffuse Texture Normalmap Skinned 1weight Vertex Color
(generic:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_1WEIGHT:VERTEX_COLOR
)
Techniques
- default
- generic:default:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_1WEIGHT:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:SKINNED_1WEIGHT:VERTEX_COLOR
- generic:shadow_caster:ATI:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_1WEIGHT:VERTEX_COLOR
- generic:shadow_caster:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_1WEIGHT:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
contour_color | Contour color | vector3 |
contour_opacity | Contour opacity | scalar |
contour_distance | Contour distance | scalar |
Generic Contour Cube Environment Mapping Diffuse Texture Normalmap Vertex Color
(generic:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR
)
Techniques
- default
- generic:default:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ATI:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR
- generic:shadow_caster:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
contour_color | Contour color | vector3 |
contour_opacity | Contour opacity | scalar |
contour_distance | Contour distance | scalar |
Generic Contour Cube Environment Mapping Diffuse Texture Vertex Color
(generic:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:VERTEX_COLOR
)
Techniques
- default
- generic:default:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ATI:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:VERTEX_COLOR
- generic:shadow_caster:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
reflection_texture | Reflection Cube | texture |
contour_color | Contour color | vector3 |
contour_opacity | Contour opacity | scalar |
contour_distance | Contour distance | scalar |
Generic Contour Depth Scaling Diffuse Texture Global Environment Mapping Gsma Texture Normalmap
(generic:CONTOUR:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NORMALMAP
)
Techniques
- default
- generic:default:CONTOUR:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NORMALMAP
- shadow_caster
- generic:shadow_caster:CONTOUR:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NORMALMAP:NVIDIA
- generic:shadow_caster:ATI:CONTOUR:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NORMALMAP
- generic:shadow_caster:CONTOUR:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
contour_color | Contour color | vector3 |
contour_opacity | Contour opacity | scalar |
contour_distance | Contour distance | scalar |
Generic Contour Depth Scaling Diffuse Texture Gsma Texture Normalmap Normalmap Uv1
(generic:CONTOUR:DEPTH_SCALING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_UV1
)
Techniques
- default
- generic:default:CONTOUR:DEPTH_SCALING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_UV1
- shadow_caster
- generic:shadow_caster:CONTOUR:DEPTH_SCALING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_UV1:NVIDIA
- generic:shadow_caster:ATI:CONTOUR:DEPTH_SCALING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_UV1
- generic:shadow_caster:CONTOUR:DEPTH_SCALING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_UV1
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
contour_color | Contour color | vector3 |
contour_opacity | Contour opacity | scalar |
contour_distance | Contour distance | scalar |
Generic Contour Depth Scaling Diffuse Texture Normalmap
(generic:CONTOUR:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP
)
Techniques
- default
- generic:default:CONTOUR:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP
- shadow_caster
- generic:shadow_caster:CONTOUR:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA
- generic:shadow_caster:ATI:CONTOUR:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP
- generic:shadow_caster:CONTOUR:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
contour_color | Contour color | vector3 |
contour_opacity | Contour opacity | scalar |
contour_distance | Contour distance | scalar |
Generic Contour Depth Scaling Diffuse Texture Normalmap Self Illumination Self Illumination Bloom
(generic:CONTOUR:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
)
Techniques
- default
- generic:default:CONTOUR:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
- shadow_caster
- generic:shadow_caster:CONTOUR:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
- generic:shadow_caster:ATI:CONTOUR:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
- generic:shadow_caster:CONTOUR:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_bloom | Self Illumination Bloom | scalar |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
contour_color | Contour color | vector3 |
contour_opacity | Contour opacity | scalar |
contour_distance | Contour distance | scalar |
Generic Contour Depth Scaling Diffuse Texture Normalmap Skinned 3weights
(generic:CONTOUR:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:CONTOUR:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:CONTOUR:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:SKINNED_3WEIGHTS
- generic:shadow_caster:ATI:CONTOUR:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
- generic:shadow_caster:CONTOUR:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
contour_color | Contour color | vector3 |
contour_opacity | Contour opacity | scalar |
contour_distance | Contour distance | scalar |
Generic Contour Detail Normal Texture Blue Detail Normal Texture Green Detail Normal Texture Red Detail Rgb Mask Diffuse Texture Normalmap Skinned 3weights
(generic:CONTOUR:DETAIL_NORMAL_TEXTURE_BLUE:DETAIL_NORMAL_TEXTURE_GREEN:DETAIL_NORMAL_TEXTURE_RED:DETAIL_RGB_MASK:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:CONTOUR:DETAIL_NORMAL_TEXTURE_BLUE:DETAIL_NORMAL_TEXTURE_GREEN:DETAIL_NORMAL_TEXTURE_RED:DETAIL_RGB_MASK:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:CONTOUR:DETAIL_NORMAL_TEXTURE_BLUE:DETAIL_NORMAL_TEXTURE_GREEN:DETAIL_NORMAL_TEXTURE_RED:DETAIL_RGB_MASK:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:SKINNED_3WEIGHTS
- generic:shadow_caster:ATI:CONTOUR:DETAIL_NORMAL_TEXTURE_BLUE:DETAIL_NORMAL_TEXTURE_GREEN:DETAIL_NORMAL_TEXTURE_RED:DETAIL_RGB_MASK:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
- generic:shadow_caster:CONTOUR:DETAIL_NORMAL_TEXTURE_BLUE:DETAIL_NORMAL_TEXTURE_GREEN:DETAIL_NORMAL_TEXTURE_RED:DETAIL_RGB_MASK:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
diffuse_layer0_texture | Mask Texture | texture |
normal_layer0_texture | Detail Normal Map(Red) | texture |
normal_layer1_texture | Detail Normal Map(Green) | texture |
normal_layer2_texture | Detail Normal Map(Blue) | texture |
red_detail_scale | Detail Texture Scale(Red) | vector3 |
red_detail_intensity | Detail Texture Intensity(Red) | scalar |
green_detail_scale | Detail Texture Scale(Green) | vector3 |
green_detail_intensity | Detail Texture Intensity(Green) | scalar |
blue_detail_scale | Detail Texture Scale(Blue) | vector3 |
blue_detail_intensity | Detail Texture Intensity(Blue) | scalar |
contour_color | Contour color | vector3 |
contour_opacity | Contour opacity | scalar |
contour_distance | Contour distance | scalar |
Generic Contour Diffuse Texture
(generic:CONTOUR:DIFFUSE_TEXTURE
)
Techniques
- default
- generic:default:CONTOUR:DIFFUSE_TEXTURE
- shadow_caster
- generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NVIDIA
- generic:shadow_caster:ATI:CONTOUR:DIFFUSE_TEXTURE
- generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
contour_color | Contour color | vector3 |
contour_opacity | Contour opacity | scalar |
contour_distance | Contour distance | scalar |
Generic Contour Diffuse Texture Global Environment Mapping Gloss Blurs Cubemap Gsma Texture Normalmap Rl Civilians Skinned 3weights
(generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA:RL_CIVILIANS:SKINNED_3WEIGHTS
- generic:shadow_caster:ATI:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS
- generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
contour_color | Contour color | vector3 |
contour_opacity | Contour opacity | scalar |
contour_distance | Contour distance | scalar |
Generic Contour Diffuse Texture Global Environment Mapping Gloss Blurs Cubemap Gsma Texture Normalmap Rl Cops Skinned 3weights
(generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA:RL_COPS:SKINNED_3WEIGHTS
- generic:shadow_caster:ATI:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS
- generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
contour_color | Contour color | vector3 |
contour_opacity | Contour opacity | scalar |
contour_distance | Contour distance | scalar |
Generic Contour Diffuse Texture Global Environment Mapping Gloss Blurs Cubemap Gsma Texture Normalmap Skinned 3weights
(generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA:SKINNED_3WEIGHTS
- generic:shadow_caster:ATI:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
- generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
contour_color | Contour color | vector3 |
contour_opacity | Contour opacity | scalar |
contour_distance | Contour distance | scalar |
Generic Contour Diffuse Texture Global Environment Mapping Normalmap
(generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP
)
Techniques
- default
- generic:default:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP
- shadow_caster
- generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:NVIDIA
- generic:shadow_caster:ATI:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP
- generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
contour_color | Contour color | vector3 |
contour_opacity | Contour opacity | scalar |
contour_distance | Contour distance | scalar |
Generic Contour Diffuse Texture Global Environment Mapping Normalmap Rl Players
(generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:RL_PLAYERS
)
Techniques
- default
- generic:default:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:RL_PLAYERS
- shadow_caster
- generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:NVIDIA:RL_PLAYERS
- generic:shadow_caster:ATI:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:RL_PLAYERS
- generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:RL_PLAYERS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
contour_color | Contour color | vector3 |
contour_opacity | Contour opacity | scalar |
contour_distance | Contour distance | scalar |
Generic Contour Diffuse Texture Global Environment Mapping Normalmap Rl Players Self Illumination Vertex Color Vertex Color Alpha
(generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:RL_PLAYERS:SELF_ILLUMINATION:VERTEX_COLOR:VERTEX_COLOR_ALPHA
)
Techniques
- default
- generic:default:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:RL_PLAYERS:SELF_ILLUMINATION:VERTEX_COLOR:VERTEX_COLOR_ALPHA
- shadow_caster
- generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:NVIDIA:RL_PLAYERS:SELF_ILLUMINATION:VERTEX_COLOR:VERTEX_COLOR_ALPHA
- generic:shadow_caster:ATI:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:RL_PLAYERS:SELF_ILLUMINATION:VERTEX_COLOR:VERTEX_COLOR_ALPHA
- generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:RL_PLAYERS:SELF_ILLUMINATION:VERTEX_COLOR:VERTEX_COLOR_ALPHA
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
contour_color | Contour color | vector3 |
contour_opacity | Contour opacity | scalar |
contour_distance | Contour distance | scalar |
Generic Contour Diffuse Texture Global Environment Mapping Normalmap Rl Players Vertex Color Vertex Color Alpha
(generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:RL_PLAYERS:VERTEX_COLOR:VERTEX_COLOR_ALPHA
)
Techniques
- default
- generic:default:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:RL_PLAYERS:VERTEX_COLOR:VERTEX_COLOR_ALPHA
- shadow_caster
- generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:NVIDIA:RL_PLAYERS:VERTEX_COLOR:VERTEX_COLOR_ALPHA
- generic:shadow_caster:ATI:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:RL_PLAYERS:VERTEX_COLOR:VERTEX_COLOR_ALPHA
- generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:RL_PLAYERS:VERTEX_COLOR:VERTEX_COLOR_ALPHA
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
contour_color | Contour color | vector3 |
contour_opacity | Contour opacity | scalar |
contour_distance | Contour distance | scalar |
Generic Contour Diffuse Texture Global Environment Mapping Normalmap Rl Players Vertex Color Vertex Color Alpha Vertex Color Character
(generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:RL_PLAYERS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
)
Techniques
- default
- generic:default:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:RL_PLAYERS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
- shadow_caster
- generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:NVIDIA:RL_PLAYERS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
- generic:shadow_caster:ATI:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:RL_PLAYERS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
- generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:RL_PLAYERS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
contour_color | Contour color | vector3 |
contour_opacity | Contour opacity | scalar |
contour_distance | Contour distance | scalar |
Generic Contour Diffuse Texture Global Environment Mapping Rl Players Vertex Color Vertex Color Alpha Vertex Color Character
(generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:RL_PLAYERS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
)
Techniques
- default
- generic:default:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:RL_PLAYERS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
- shadow_caster
- generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NVIDIA:RL_PLAYERS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
- generic:shadow_caster:ATI:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:RL_PLAYERS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
- generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:RL_PLAYERS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
contour_color | Contour color | vector3 |
contour_opacity | Contour opacity | scalar |
contour_distance | Contour distance | scalar |
Generic Contour Diffuse Texture Gsma Texture
(generic:CONTOUR:DIFFUSE_TEXTURE:GSMA_TEXTURE
)
Techniques
- default
- generic:default:CONTOUR:DIFFUSE_TEXTURE:GSMA_TEXTURE
- shadow_caster
- generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:GSMA_TEXTURE:NVIDIA
- generic:shadow_caster:ATI:CONTOUR:DIFFUSE_TEXTURE:GSMA_TEXTURE
- generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:GSMA_TEXTURE
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
contour_color | Contour color | vector3 |
contour_opacity | Contour opacity | scalar |
contour_distance | Contour distance | scalar |
Generic Contour Diffuse Texture Gsma Texture Normalmap
(generic:CONTOUR:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
)
Techniques
- default
- generic:default:CONTOUR:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
- shadow_caster
- generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA
- generic:shadow_caster:ATI:CONTOUR:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
- generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
contour_color | Contour color | vector3 |
contour_opacity | Contour opacity | scalar |
contour_distance | Contour distance | scalar |
Generic Contour Diffuse Texture Gsma Texture Normalmap Rl Civilians Skinned 3weights
(generic:CONTOUR:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:CONTOUR:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:RL_CIVILIANS:SKINNED_3WEIGHTS
- generic:shadow_caster:ATI:CONTOUR:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS
- generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
contour_color | Contour color | vector3 |
contour_opacity | Contour opacity | scalar |
contour_distance | Contour distance | scalar |
Generic Contour Diffuse Texture Gsma Texture Normalmap Skinned 3weights
(generic:CONTOUR:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:CONTOUR:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:SKINNED_3WEIGHTS
- generic:shadow_caster:ATI:CONTOUR:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
- generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
contour_color | Contour color | vector3 |
contour_opacity | Contour opacity | scalar |
contour_distance | Contour distance | scalar |
Generic Contour Diffuse Texture Instanced
(generic:CONTOUR:DIFFUSE_TEXTURE:INSTANCED
)
Techniques
- default
- generic:default:CONTOUR:DIFFUSE_TEXTURE:INSTANCED
- shadow_caster
- generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:INSTANCED:NVIDIA
- generic:shadow_caster:ATI:CONTOUR:DIFFUSE_TEXTURE:INSTANCED
- generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:INSTANCED
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
contour_color | Contour color | vector3 |
contour_opacity | Contour opacity | scalar |
Generic Contour Diffuse Texture Instanced Normalmap
(generic:CONTOUR:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP
)
Techniques
- default
- generic:default:CONTOUR:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP
- shadow_caster
- generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:NVIDIA
- generic:shadow_caster:ATI:CONTOUR:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP
- generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
contour_color | Contour color | vector3 |
contour_opacity | Contour opacity | scalar |
Generic Contour Diffuse Texture Normalmap
(generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP
)
Techniques
- default
- generic:default:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP
- shadow_caster
- generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA
- generic:shadow_caster:ATI:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP
- generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
contour_color | Contour color | vector3 |
contour_opacity | Contour opacity | scalar |
contour_distance | Contour distance | scalar |
Generic Contour Diffuse Texture Normalmap Rl 3rd Weapons
(generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_3RD_WEAPONS
)
Techniques
- default
- generic:default:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_3RD_WEAPONS
- shadow_caster
- generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_3RD_WEAPONS
- generic:shadow_caster:ATI:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_3RD_WEAPONS
- generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_3RD_WEAPONS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
contour_color | Contour color | vector3 |
contour_opacity | Contour opacity | scalar |
contour_distance | Contour distance | scalar |
Generic Contour Diffuse Texture Normalmap Rl 3rd Weapons Vertex Color
(generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_3RD_WEAPONS:VERTEX_COLOR
)
Techniques
- default
- generic:default:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_3RD_WEAPONS:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_3RD_WEAPONS:VERTEX_COLOR
- generic:shadow_caster:ATI:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_3RD_WEAPONS:VERTEX_COLOR
- generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_3RD_WEAPONS:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
contour_color | Contour color | vector3 |
contour_opacity | Contour opacity | scalar |
contour_distance | Contour distance | scalar |
Generic Contour Diffuse Texture Normalmap Rl Bigprops
(generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS
)
Techniques
- default
- generic:default:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS
- shadow_caster
- generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_BIGPROPS
- generic:shadow_caster:ATI:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS
- generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
contour_color | Contour color | vector3 |
contour_opacity | Contour opacity | scalar |
contour_distance | Contour distance | scalar |
Generic Contour Diffuse Texture Normalmap Rl Bigprops Skinned 1weight
(generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS:SKINNED_1WEIGHT
)
Techniques
- default
- generic:default:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS:SKINNED_1WEIGHT
- shadow_caster
- generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_BIGPROPS:SKINNED_1WEIGHT
- generic:shadow_caster:ATI:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS:SKINNED_1WEIGHT
- generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS:SKINNED_1WEIGHT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
contour_color | Contour color | vector3 |
contour_opacity | Contour opacity | scalar |
contour_distance | Contour distance | scalar |
Generic Contour Diffuse Texture Normalmap Rl Civilians Skinned 3weights
(generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_CIVILIANS:SKINNED_3WEIGHTS
- generic:shadow_caster:ATI:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS
- generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
contour_color | Contour color | vector3 |
contour_opacity | Contour opacity | scalar |
contour_distance | Contour distance | scalar |
Generic Contour Diffuse Texture Normalmap Rl Civilians Skinned 3weights Vertex Color Vertex Color Alpha
(generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA
)
Techniques
- default
- generic:default:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA
- shadow_caster
- generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_CIVILIANS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA
- generic:shadow_caster:ATI:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA
- generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
contour_color | Contour color | vector3 |
contour_opacity | Contour opacity | scalar |
contour_distance | Contour distance | scalar |
Generic Contour Diffuse Texture Normalmap Rl Civilians Skinned 3weights Vertex Color Vertex Color Alpha Vertex Color Character
(generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
)
Techniques
- default
- generic:default:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
- shadow_caster
- generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_CIVILIANS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
- generic:shadow_caster:ATI:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
- generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
contour_color | Contour color | vector3 |
contour_opacity | Contour opacity | scalar |
contour_distance | Contour distance | scalar |
Generic Contour Diffuse Texture Normalmap Rl Civilians Vertex Color Vertex Color Alpha Vertex Color Character
(generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_CIVILIANS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
)
Techniques
- default
- generic:default:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_CIVILIANS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
- shadow_caster
- generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_CIVILIANS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
- generic:shadow_caster:ATI:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_CIVILIANS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
- generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_CIVILIANS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
contour_color | Contour color | vector3 |
contour_opacity | Contour opacity | scalar |
contour_distance | Contour distance | scalar |
Generic Contour Diffuse Texture Normalmap Rl Cops Skinned 3weights
(generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_COPS:SKINNED_3WEIGHTS
- generic:shadow_caster:ATI:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS
- generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
contour_color | Contour color | vector3 |
contour_opacity | Contour opacity | scalar |
contour_distance | Contour distance | scalar |
Generic Contour Diffuse Texture Normalmap Rl Players
(generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_PLAYERS
)
Techniques
- default
- generic:default:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_PLAYERS
- shadow_caster
- generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_PLAYERS
- generic:shadow_caster:ATI:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_PLAYERS
- generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_PLAYERS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
contour_color | Contour color | vector3 |
contour_opacity | Contour opacity | scalar |
contour_distance | Contour distance | scalar |
Generic Contour Diffuse Texture Normalmap Rl Players Skinned 3weights
(generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_PLAYERS:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_PLAYERS:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_PLAYERS:SKINNED_3WEIGHTS
- generic:shadow_caster:ATI:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_PLAYERS:SKINNED_3WEIGHTS
- generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_PLAYERS:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
contour_color | Contour color | vector3 |
contour_opacity | Contour opacity | scalar |
contour_distance | Contour distance | scalar |
Generic Contour Diffuse Texture Normalmap Rl Players Skinned 3weights Vertex Color Vertex Color Alpha
(generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_PLAYERS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA
)
Techniques
- default
- generic:default:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_PLAYERS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA
- shadow_caster
- generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_PLAYERS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA
- generic:shadow_caster:ATI:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_PLAYERS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA
- generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_PLAYERS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
contour_color | Contour color | vector3 |
contour_opacity | Contour opacity | scalar |
contour_distance | Contour distance | scalar |
Generic Contour Diffuse Texture Normalmap Rl Players Skinned 3weights Vertex Color Vertex Color Alpha Vertex Color Character
(generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_PLAYERS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
)
Techniques
- default
- generic:default:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_PLAYERS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
- shadow_caster
- generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_PLAYERS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
- generic:shadow_caster:ATI:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_PLAYERS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
- generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_PLAYERS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
contour_color | Contour color | vector3 |
contour_opacity | Contour opacity | scalar |
contour_distance | Contour distance | scalar |
Generic Contour Diffuse Texture Normalmap Rl Players Vertex Color Vertex Color Alpha
(generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_PLAYERS:VERTEX_COLOR:VERTEX_COLOR_ALPHA
)
Techniques
- default
- generic:default:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_PLAYERS:VERTEX_COLOR:VERTEX_COLOR_ALPHA
- shadow_caster
- generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_PLAYERS:VERTEX_COLOR:VERTEX_COLOR_ALPHA
- generic:shadow_caster:ATI:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_PLAYERS:VERTEX_COLOR:VERTEX_COLOR_ALPHA
- generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_PLAYERS:VERTEX_COLOR:VERTEX_COLOR_ALPHA
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
contour_color | Contour color | vector3 |
contour_opacity | Contour opacity | scalar |
contour_distance | Contour distance | scalar |
Generic Contour Diffuse Texture Normalmap Self Illumination
(generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION
)
Techniques
- default
- generic:default:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION
- shadow_caster
- generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:SELF_ILLUMINATION
- generic:shadow_caster:ATI:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION
- generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
contour_color | Contour color | vector3 |
contour_opacity | Contour opacity | scalar |
contour_distance | Contour distance | scalar |
Generic Contour Diffuse Texture Normalmap Self Illumination Self Illumination Bloom
(generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
)
Techniques
- default
- generic:default:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
- shadow_caster
- generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
- generic:shadow_caster:ATI:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
- generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_bloom | Self Illumination Bloom | scalar |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
contour_color | Contour color | vector3 |
contour_opacity | Contour opacity | scalar |
contour_distance | Contour distance | scalar |
Generic Contour Diffuse Texture Normalmap Self Illumination Self Illumination Bloom Skinned 3weights
(generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SKINNED_3WEIGHTS
- generic:shadow_caster:ATI:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SKINNED_3WEIGHTS
- generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_bloom | Self Illumination Bloom | scalar |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
contour_color | Contour color | vector3 |
contour_opacity | Contour opacity | scalar |
contour_distance | Contour distance | scalar |
Generic Contour Diffuse Texture Normalmap Self Illumination Skinned 3weights
(generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:SELF_ILLUMINATION:SKINNED_3WEIGHTS
- generic:shadow_caster:ATI:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SKINNED_3WEIGHTS
- generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
contour_color | Contour color | vector3 |
contour_opacity | Contour opacity | scalar |
contour_distance | Contour distance | scalar |
Generic Contour Diffuse Texture Normalmap Skinned 1weight
(generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_1WEIGHT
)
Techniques
- default
- generic:default:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_1WEIGHT
- shadow_caster
- generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:SKINNED_1WEIGHT
- generic:shadow_caster:ATI:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_1WEIGHT
- generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_1WEIGHT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
contour_color | Contour color | vector3 |
contour_opacity | Contour opacity | scalar |
contour_distance | Contour distance | scalar |
Generic Contour Diffuse Texture Normalmap Skinned 3weights
(generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:SKINNED_3WEIGHTS
- generic:shadow_caster:ATI:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
- generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
contour_color | Contour color | vector3 |
contour_opacity | Contour opacity | scalar |
contour_distance | Contour distance | scalar |
Generic Contour Diffuse Texture Normalmap Skinned 3weights Vertex Color
(generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS:VERTEX_COLOR
)
Techniques
- default
- generic:default:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:SKINNED_3WEIGHTS:VERTEX_COLOR
- generic:shadow_caster:ATI:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS:VERTEX_COLOR
- generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
contour_color | Contour color | vector3 |
contour_opacity | Contour opacity | scalar |
contour_distance | Contour distance | scalar |
Generic Contour Diffuse Texture Normalmap Skinned 3weights Vertex Color Vertex Color Alpha Vertex Color Character
(generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
)
Techniques
- default
- generic:default:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
- shadow_caster
- generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
- generic:shadow_caster:ATI:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
- generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
contour_color | Contour color | vector3 |
contour_opacity | Contour opacity | scalar |
contour_distance | Contour distance | scalar |
Generic Contour Diffuse Texture Normalmap Vertex Color
(generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR
)
Techniques
- default
- generic:default:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ATI:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR
- generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
contour_color | Contour color | vector3 |
contour_opacity | Contour opacity | scalar |
contour_distance | Contour distance | scalar |
Generic Contour Diffuse Texture Normalmap Vertex Color Vertex Color Alpha Vertex Color Character
(generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
)
Techniques
- default
- generic:default:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
- shadow_caster
- generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
- generic:shadow_caster:ATI:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
- generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
contour_color | Contour color | vector3 |
contour_opacity | Contour opacity | scalar |
contour_distance | Contour distance | scalar |
Generic Contour Diffuse Texture Rl 3rd Weapons
(generic:CONTOUR:DIFFUSE_TEXTURE:RL_3RD_WEAPONS
)
Techniques
- default
- generic:default:CONTOUR:DIFFUSE_TEXTURE:RL_3RD_WEAPONS
- shadow_caster
- generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NVIDIA:RL_3RD_WEAPONS
- generic:shadow_caster:ATI:CONTOUR:DIFFUSE_TEXTURE:RL_3RD_WEAPONS
- generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:RL_3RD_WEAPONS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
contour_color | Contour color | vector3 |
contour_opacity | Contour opacity | scalar |
contour_distance | Contour distance | scalar |
Generic Contour Diffuse Texture Rl Civilians Skinned 3weights Vertex Color Vertex Color Alpha Vertex Color Character
(generic:CONTOUR:DIFFUSE_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
)
Techniques
- default
- generic:default:CONTOUR:DIFFUSE_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
- shadow_caster
- generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NVIDIA:RL_CIVILIANS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
- generic:shadow_caster:ATI:CONTOUR:DIFFUSE_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
- generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
contour_color | Contour color | vector3 |
contour_opacity | Contour opacity | scalar |
contour_distance | Contour distance | scalar |
Generic Contour Diffuse Texture Rl Cops Skinned 3weights
(generic:CONTOUR:DIFFUSE_TEXTURE:RL_COPS:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:CONTOUR:DIFFUSE_TEXTURE:RL_COPS:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NVIDIA:RL_COPS:SKINNED_3WEIGHTS
- generic:shadow_caster:ATI:CONTOUR:DIFFUSE_TEXTURE:RL_COPS:SKINNED_3WEIGHTS
- generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:RL_COPS:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
contour_color | Contour color | vector3 |
contour_opacity | Contour opacity | scalar |
contour_distance | Contour distance | scalar |
Generic Contour Diffuse Texture Rl Cops Skinned 3weights Vertex Color Vertex Color Alpha Vertex Color Character
(generic:CONTOUR:DIFFUSE_TEXTURE:RL_COPS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
)
Techniques
- default
- generic:default:CONTOUR:DIFFUSE_TEXTURE:RL_COPS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
- shadow_caster
- generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NVIDIA:RL_COPS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
- generic:shadow_caster:ATI:CONTOUR:DIFFUSE_TEXTURE:RL_COPS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
- generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:RL_COPS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
contour_color | Contour color | vector3 |
contour_opacity | Contour opacity | scalar |
contour_distance | Contour distance | scalar |
Generic Contour Diffuse Texture Self Illumination
(generic:CONTOUR:DIFFUSE_TEXTURE:SELF_ILLUMINATION
)
Techniques
- default
- generic:default:CONTOUR:DIFFUSE_TEXTURE:SELF_ILLUMINATION
- shadow_caster
- generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NVIDIA:SELF_ILLUMINATION
- generic:shadow_caster:ATI:CONTOUR:DIFFUSE_TEXTURE:SELF_ILLUMINATION
- generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:SELF_ILLUMINATION
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
contour_color | Contour color | vector3 |
contour_opacity | Contour opacity | scalar |
contour_distance | Contour distance | scalar |
Generic Contour Diffuse Texture Self Illumination Self Illumination Bloom
(generic:CONTOUR:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
)
Techniques
- default
- generic:default:CONTOUR:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
- shadow_caster
- generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
- generic:shadow_caster:ATI:CONTOUR:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
- generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_bloom | Self Illumination Bloom | scalar |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
contour_color | Contour color | vector3 |
contour_opacity | Contour opacity | scalar |
contour_distance | Contour distance | scalar |
Generic Contour Diffuse Texture Skinned 1weight
(generic:CONTOUR:DIFFUSE_TEXTURE:SKINNED_1WEIGHT
)
Techniques
- default
- generic:default:CONTOUR:DIFFUSE_TEXTURE:SKINNED_1WEIGHT
- shadow_caster
- generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NVIDIA:SKINNED_1WEIGHT
- generic:shadow_caster:ATI:CONTOUR:DIFFUSE_TEXTURE:SKINNED_1WEIGHT
- generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:SKINNED_1WEIGHT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
contour_color | Contour color | vector3 |
contour_opacity | Contour opacity | scalar |
contour_distance | Contour distance | scalar |
Generic Contour Diffuse Texture Skinned 2weights
(generic:CONTOUR:DIFFUSE_TEXTURE:SKINNED_2WEIGHTS
)
Techniques
- default
- generic:default:CONTOUR:DIFFUSE_TEXTURE:SKINNED_2WEIGHTS
- shadow_caster
- generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NVIDIA:SKINNED_2WEIGHTS
- generic:shadow_caster:ATI:CONTOUR:DIFFUSE_TEXTURE:SKINNED_2WEIGHTS
- generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:SKINNED_2WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
contour_color | Contour color | vector3 |
contour_opacity | Contour opacity | scalar |
contour_distance | Contour distance | scalar |
Generic Contour Diffuse Texture Skinned 3weights
(generic:CONTOUR:DIFFUSE_TEXTURE:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:CONTOUR:DIFFUSE_TEXTURE:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NVIDIA:SKINNED_3WEIGHTS
- generic:shadow_caster:ATI:CONTOUR:DIFFUSE_TEXTURE:SKINNED_3WEIGHTS
- generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
contour_color | Contour color | vector3 |
contour_opacity | Contour opacity | scalar |
contour_distance | Contour distance | scalar |
Generic Contour Diffuse Texture Vertex Color
(generic:CONTOUR:DIFFUSE_TEXTURE:VERTEX_COLOR
)
Techniques
- default
- generic:default:CONTOUR:DIFFUSE_TEXTURE:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ATI:CONTOUR:DIFFUSE_TEXTURE:VERTEX_COLOR
- generic:shadow_caster:CONTOUR:DIFFUSE_TEXTURE:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
contour_color | Contour color | vector3 |
contour_opacity | Contour opacity | scalar |
contour_distance | Contour distance | scalar |
Generic Contour Rl Cops Skinned 1weight Vertex Color Vertex Color Alpha Vertex Color Character
(generic:CONTOUR:RL_COPS:SKINNED_1WEIGHT:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
)
Techniques
- default
- generic:default:CONTOUR:RL_COPS:SKINNED_1WEIGHT:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
- shadow_caster
- generic:shadow_caster:CONTOUR:NVIDIA:RL_COPS:SKINNED_1WEIGHT:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
- generic:shadow_caster:ATI:CONTOUR:RL_COPS:SKINNED_1WEIGHT:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
- generic:shadow_caster:CONTOUR:RL_COPS:SKINNED_1WEIGHT:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
Inputs
Name | UI Name | Type |
---|---|---|
contour_color | Contour color | vector3 |
contour_opacity | Contour opacity | scalar |
contour_distance | Contour distance | scalar |
Generic Contour Vertex Color
(generic:CONTOUR:VERTEX_COLOR
)
Techniques
- default
- generic:default:CONTOUR:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:CONTOUR:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ATI:CONTOUR:VERTEX_COLOR
- generic:shadow_caster:CONTOUR:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
contour_color | Contour color | vector3 |
contour_opacity | Contour opacity | scalar |
contour_distance | Contour distance | scalar |
Generic Cube Environment Mapping Cube Environment Mapping Water Diffuse Texture Normalmap Rl Backdrop Water Big
(generic:CUBE_ENVIRONMENT_MAPPING:CUBE_ENVIRONMENT_MAPPING_WATER:DIFFUSE_TEXTURE:NORMALMAP:RL_BACKDROP:WATER_BIG
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:CUBE_ENVIRONMENT_MAPPING_WATER:DIFFUSE_TEXTURE:NORMALMAP:RL_BACKDROP:WATER_BIG
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:CUBE_ENVIRONMENT_MAPPING_WATER:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_BACKDROP:WATER_BIG
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_ENVIRONMENT_MAPPING_WATER:DIFFUSE_TEXTURE:NORMALMAP:RL_BACKDROP:WATER_BIG
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:CUBE_ENVIRONMENT_MAPPING_WATER:DIFFUSE_TEXTURE:NORMALMAP:RL_BACKDROP:WATER_BIG
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Foam map | texture |
bump_normal_texture | Wave normal map | texture |
reflection_texture | Reflection Cube | texture |
water_color_a | Water color A | vector3 |
water_color_b | Water color B | vector3 |
water_settings | Water settings : Cube amount, Spec amount, Spec distance | vector3 |
water_settings_b | Water settings, Dist A, Dist B, Distortion size | vector3 |
water_settings_c | Water settings, Speed A, Speed B, Meh | vector3 |
Generic Cube Environment Mapping Cube Environment Mapping Water Diffuse Texture Rl Backdrop Transparent Water Big
(generic:CUBE_ENVIRONMENT_MAPPING:CUBE_ENVIRONMENT_MAPPING_WATER:DIFFUSE_TEXTURE:RL_BACKDROP:TRANSPARENT:WATER_BIG
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:CUBE_ENVIRONMENT_MAPPING_WATER:DIFFUSE_TEXTURE:RL_BACKDROP:TRANSPARENT:WATER_BIG
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:CUBE_ENVIRONMENT_MAPPING_WATER:DIFFUSE_TEXTURE:NVIDIA:RL_BACKDROP:TRANSPARENT:WATER_BIG
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_ENVIRONMENT_MAPPING_WATER:DIFFUSE_TEXTURE:RL_BACKDROP:TRANSPARENT:WATER_BIG
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:CUBE_ENVIRONMENT_MAPPING_WATER:DIFFUSE_TEXTURE:RL_BACKDROP:TRANSPARENT:WATER_BIG
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Foam map | texture |
bump_normal_texture | Wave normal map | texture |
reflection_texture | Reflection Cube | texture |
water_color_a | Water color A | vector3 |
water_color_b | Water color B | vector3 |
water_settings | Water settings : Cube amount, Spec amount, Spec distance | vector3 |
water_settings_b | Water settings, Dist A, Dist B, Distortion size | vector3 |
water_settings_c | Water settings, Speed A, Speed B, Meh | vector3 |
depth_opacity | Water opacity Distance | scalar |
Generic Cube Environment Mapping Cube Environment Mapping Water Diffuse Texture Rl Backdrop Water Big
(generic:CUBE_ENVIRONMENT_MAPPING:CUBE_ENVIRONMENT_MAPPING_WATER:DIFFUSE_TEXTURE:RL_BACKDROP:WATER_BIG
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:CUBE_ENVIRONMENT_MAPPING_WATER:DIFFUSE_TEXTURE:RL_BACKDROP:WATER_BIG
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:CUBE_ENVIRONMENT_MAPPING_WATER:DIFFUSE_TEXTURE:NVIDIA:RL_BACKDROP:WATER_BIG
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_ENVIRONMENT_MAPPING_WATER:DIFFUSE_TEXTURE:RL_BACKDROP:WATER_BIG
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:CUBE_ENVIRONMENT_MAPPING_WATER:DIFFUSE_TEXTURE:RL_BACKDROP:WATER_BIG
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Foam map | texture |
bump_normal_texture | Wave normal map | texture |
reflection_texture | Reflection Cube | texture |
water_color_a | Water color A | vector3 |
water_color_b | Water color B | vector3 |
water_settings | Water settings : Cube amount, Spec amount, Spec distance | vector3 |
water_settings_b | Water settings, Dist A, Dist B, Distortion size | vector3 |
water_settings_c | Water settings, Speed A, Speed B, Meh | vector3 |
Generic Cube Environment Mapping Cube Environment Mapping Water Diffuse Texture Water Big
(generic:CUBE_ENVIRONMENT_MAPPING:CUBE_ENVIRONMENT_MAPPING_WATER:DIFFUSE_TEXTURE:WATER_BIG
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:CUBE_ENVIRONMENT_MAPPING_WATER:DIFFUSE_TEXTURE:WATER_BIG
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:CUBE_ENVIRONMENT_MAPPING_WATER:DIFFUSE_TEXTURE:NVIDIA:WATER_BIG
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_ENVIRONMENT_MAPPING_WATER:DIFFUSE_TEXTURE:WATER_BIG
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:CUBE_ENVIRONMENT_MAPPING_WATER:DIFFUSE_TEXTURE:WATER_BIG
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Foam map | texture |
bump_normal_texture | Wave normal map | texture |
reflection_texture | Reflection Cube | texture |
water_color_a | Water color A | vector3 |
water_color_b | Water color B | vector3 |
water_settings | Water settings : Cube amount, Spec amount, Spec distance | vector3 |
water_settings_b | Water settings, Dist A, Dist B, Distortion size | vector3 |
water_settings_c | Water settings, Speed A, Speed B, Meh | vector3 |
Generic Cube Environment Mapping Depth Scaling Diffuse Texture
(generic:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:NVIDIA
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Cube Environment Mapping Depth Scaling Diffuse Texture Fps Detail Normalmap Vertex Color Vertex Color Alpha
(generic:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:FPS_DETAIL:NORMALMAP:VERTEX_COLOR:VERTEX_COLOR_ALPHA
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:FPS_DETAIL:NORMALMAP:VERTEX_COLOR:VERTEX_COLOR_ALPHA
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:FPS_DETAIL:NORMALMAP:NVIDIA:VERTEX_COLOR:VERTEX_COLOR_ALPHA
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:FPS_DETAIL:NORMALMAP:VERTEX_COLOR:VERTEX_COLOR_ALPHA
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:FPS_DETAIL:NORMALMAP:VERTEX_COLOR:VERTEX_COLOR_ALPHA
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
normal_layer0_texture | FPS detail texture | texture |
reflection_texture | Reflection Cube | texture |
Generic Cube Environment Mapping Depth Scaling Diffuse Texture Gloss Blurs Cubemap Gloss Control Value Normalmap
(generic:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
glossiness_control | Glossiness value | scalar |
Generic Cube Environment Mapping Depth Scaling Diffuse Texture Gloss Blurs Cubemap Gsma Texture Normalmap
(generic:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Cube Environment Mapping Depth Scaling Diffuse Texture Gloss Control Value Normalmap
(generic:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
glossiness_control | Glossiness value | scalar |
Generic Cube Environment Mapping Depth Scaling Diffuse Texture Gsma Texture Normalmap
(generic:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Cube Environment Mapping Depth Scaling Diffuse Texture Gsma Texture Normalmap Normalmap Depth Texture Normalmap Uv1 Parallax Parallax Relief
(generic:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_RELIEF
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_RELIEF
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:NVIDIA:PARALLAX:PARALLAX_RELIEF
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_RELIEF
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_RELIEF
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
parallax_scale | Parallax scale | scalar |
parallax_layers | Number of parallax layers | scalar |
Generic Cube Environment Mapping Depth Scaling Diffuse Texture Gsma Texture Normalmap Normalmap Uv1
(generic:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_UV1
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_UV1
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_UV1:NVIDIA
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_UV1
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_UV1
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Cube Environment Mapping Depth Scaling Diffuse Texture Normalmap
(generic:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Cube Environment Mapping Depth Scaling Diffuse Texture Normalmap Normalmap Uv1
(generic:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1:NVIDIA
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Cube Environment Mapping Depth Scaling Diffuse Texture Normalmap Normalmap Uv1 Skinned 3weights
(generic:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1:NVIDIA:SKINNED_3WEIGHTS
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1:SKINNED_3WEIGHTS
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Cube Environment Mapping Depth Scaling Diffuse Texture Normalmap Skinned 3weights
(generic:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:SKINNED_3WEIGHTS
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Cube Environment Mapping Depth Scaling Diffuse Texture Normalmap Skinned 3weights Vertex Color Vertex Color Alpha Vertex Color Character
(generic:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Cube Environment Mapping Depth Scaling Diffuse Texture Normalmap Vertex Color Vertex Color Alpha
(generic:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR:VERTEX_COLOR_ALPHA
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR:VERTEX_COLOR_ALPHA
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR:VERTEX_COLOR_ALPHA
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR:VERTEX_COLOR_ALPHA
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR:VERTEX_COLOR_ALPHA
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Cube Environment Mapping Depth Scaling Diffuse Texture Vertex Color
(generic:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:VERTEX_COLOR
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:VERTEX_COLOR
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Cube Environment Mapping Detail Texture 2 Diffuse Texture Gsma Texture Normalmap Vertex Color
(generic:CUBE_ENVIRONMENT_MAPPING:DETAIL_TEXTURE_2:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DETAIL_TEXTURE_2:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DETAIL_TEXTURE_2:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DETAIL_TEXTURE_2:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DETAIL_TEXTURE_2:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer1_texture | Seperate blend mask (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Cube Environment Mapping Diffuse Texture
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NVIDIA
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Cube Environment Mapping Diffuse Texture Diffuse Uvanim
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DIFFUSE_UVANIM
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DIFFUSE_UVANIM
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NVIDIA
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DIFFUSE_UVANIM
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DIFFUSE_UVANIM
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
reflection_texture | Reflection Cube | texture |
uv_speed | UV Speed | vector3 |
Generic Cube Environment Mapping Diffuse Texture Diffuse Uvanim Gsma Texture Normalmap Normal Uvanim Vertex Color
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:GSMA_TEXTURE:NORMALMAP:NORMAL_UVANIM:VERTEX_COLOR
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:GSMA_TEXTURE:NORMALMAP:NORMAL_UVANIM:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:GSMA_TEXTURE:NORMALMAP:NORMAL_UVANIM:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:GSMA_TEXTURE:NORMALMAP:NORMAL_UVANIM:VERTEX_COLOR
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:GSMA_TEXTURE:NORMALMAP:NORMAL_UVANIM:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
uv_speed | UV Speed | vector3 |
Generic Cube Environment Mapping Diffuse Texture Diffuse Uvanim Normalmap
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NVIDIA
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
uv_speed | UV Speed | vector3 |
Generic Cube Environment Mapping Diffuse Texture Diffuse Uvanim Normalmap Normal Uvanim
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:NVIDIA
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
uv_speed | UV Speed | vector3 |
Generic Cube Environment Mapping Diffuse Texture Diffuse Uvanim Normalmap Normal Uvanim Vertex Color
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:VERTEX_COLOR
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:VERTEX_COLOR
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
uv_speed | UV Speed | vector3 |
Generic Cube Environment Mapping Diffuse Texture Diffuse Uvanim Self Illumination Self Illumination Uvanim
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
reflection_texture | Reflection Cube | texture |
uv_speed | UV Speed | vector3 |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Cube Environment Mapping Diffuse Texture Diffuse Uvanim Self Illumination Self Illumination Uvanim Vertex Color
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM:VERTEX_COLOR
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM:VERTEX_COLOR
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM:VERTEX_COLOR
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
reflection_texture | Reflection Cube | texture |
uv_speed | UV Speed | vector3 |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Cube Environment Mapping Diffuse Texture Distance Fade 2 Gloss Blurs Cubemap Gsma Texture Instanced Normalmap
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DISTANCE_FADE_2:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:INSTANCED:NORMALMAP
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DISTANCE_FADE_2:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:INSTANCED:NORMALMAP
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DISTANCE_FADE_2:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:INSTANCED:NORMALMAP:NVIDIA
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DISTANCE_FADE_2:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:INSTANCED:NORMALMAP
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DISTANCE_FADE_2:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:INSTANCED:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Cube Environment Mapping Diffuse Texture Distance Fade 2 Gloss Blurs Cubemap Gsma Texture Normalmap
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DISTANCE_FADE_2:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DISTANCE_FADE_2:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DISTANCE_FADE_2:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DISTANCE_FADE_2:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DISTANCE_FADE_2:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Cube Environment Mapping Diffuse Texture Double Sided
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:NVIDIA
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Cube Environment Mapping Diffuse Texture Double Sided Normalmap
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:NVIDIA
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Cube Environment Mapping Diffuse Texture Double Sided Normalmap Vegetation Bending
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:VEGETATION_BENDING
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:VEGETATION_BENDING
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:NVIDIA:VEGETATION_BENDING
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:VEGETATION_BENDING
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:VEGETATION_BENDING
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
speed | Speed | scalar |
detail_settings | Detail Bending Amplitude / Frequency | vector3 |
branch_settings | Branch Bending Amplitude / Frequency | vector3 |
Generic Cube Environment Mapping Diffuse Texture Double Sided Simple Tint
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:SIMPLE_TINT
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:SIMPLE_TINT
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:NVIDIA:SIMPLE_TINT
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:SIMPLE_TINT
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:SIMPLE_TINT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
reflection_texture | Reflection Cube | texture |
tint_color | Diffuse Tint Color (x2) | vector3 |
Generic Cube Environment Mapping Diffuse Texture Gloss Blurs Cubemap Gloss Control Value
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NVIDIA
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
reflection_texture | Reflection Cube | texture |
glossiness_control | Glossiness value | scalar |
Generic Cube Environment Mapping Diffuse Texture Gloss Blurs Cubemap Gloss Control Value Instanced Normalmap
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:INSTANCED:NORMALMAP
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:INSTANCED:NORMALMAP
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:INSTANCED:NORMALMAP:NVIDIA
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:INSTANCED:NORMALMAP
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:INSTANCED:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
glossiness_control | Glossiness value | scalar |
Generic Cube Environment Mapping Diffuse Texture Gloss Blurs Cubemap Gloss Control Value Instanced Normalmap Vertex Color
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:INSTANCED:NORMALMAP:VERTEX_COLOR
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:INSTANCED:NORMALMAP:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:INSTANCED:NORMALMAP:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:INSTANCED:NORMALMAP:VERTEX_COLOR
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:INSTANCED:NORMALMAP:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
glossiness_control | Glossiness value | scalar |
Generic Cube Environment Mapping Diffuse Texture Gloss Blurs Cubemap Gloss Control Value Normalmap
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
glossiness_control | Glossiness value | scalar |
Generic Cube Environment Mapping Diffuse Texture Gloss Blurs Cubemap Gloss Control Value Normalmap Normalmap Depth Texture Normalmap Uv1 Parallax Parallax Relief
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_RELIEF
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_RELIEF
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:NVIDIA:PARALLAX:PARALLAX_RELIEF
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_RELIEF
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_RELIEF
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
glossiness_control | Glossiness value | scalar |
parallax_scale | Parallax scale | scalar |
parallax_layers | Number of parallax layers | scalar |
Generic Cube Environment Mapping Diffuse Texture Gloss Blurs Cubemap Gloss Control Value Normalmap Rl Core Environment
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:RL_CORE_ENVIRONMENT
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:RL_CORE_ENVIRONMENT
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA:RL_CORE_ENVIRONMENT
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:RL_CORE_ENVIRONMENT
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:RL_CORE_ENVIRONMENT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
glossiness_control | Glossiness value | scalar |
Generic Cube Environment Mapping Diffuse Texture Gloss Blurs Cubemap Gloss Control Value Normalmap Simple Tint
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:SIMPLE_TINT
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:SIMPLE_TINT
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA:SIMPLE_TINT
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:SIMPLE_TINT
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:SIMPLE_TINT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
glossiness_control | Glossiness value | scalar |
tint_color | Diffuse Tint Color (x2) | vector3 |
Generic Cube Environment Mapping Diffuse Texture Gloss Blurs Cubemap Gloss Control Value Normalmap Vertex Color
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:VERTEX_COLOR
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:VERTEX_COLOR
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
glossiness_control | Glossiness value | scalar |
Generic Cube Environment Mapping Diffuse Texture Gloss Blurs Cubemap Gloss Control Value Rl Core Environment
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:RL_CORE_ENVIRONMENT
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:RL_CORE_ENVIRONMENT
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NVIDIA:RL_CORE_ENVIRONMENT
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:RL_CORE_ENVIRONMENT
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:RL_CORE_ENVIRONMENT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
reflection_texture | Reflection Cube | texture |
glossiness_control | Glossiness value | scalar |
Generic Cube Environment Mapping Diffuse Texture Gloss Blurs Cubemap Gloss Control Value Vertex Color
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:VERTEX_COLOR
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:VERTEX_COLOR
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
reflection_texture | Reflection Cube | texture |
glossiness_control | Glossiness value | scalar |
Generic Cube Environment Mapping Diffuse Texture Gloss Blurs Cubemap Gsma Texture
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NVIDIA
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
reflection_texture | Reflection Cube | texture |
Generic Cube Environment Mapping Diffuse Texture Gloss Blurs Cubemap Gsma Texture Instanced Normalmap
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:INSTANCED:NORMALMAP
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:INSTANCED:NORMALMAP
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:INSTANCED:NORMALMAP:NVIDIA
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:INSTANCED:NORMALMAP
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:INSTANCED:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Cube Environment Mapping Diffuse Texture Gloss Blurs Cubemap Gsma Texture Instanced Normalmap Self Illumination Self Illumination Bloom
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:INSTANCED:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:INSTANCED:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:INSTANCED:NORMALMAP:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:INSTANCED:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:INSTANCED:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_bloom | Self Illumination Bloom | scalar |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Cube Environment Mapping Diffuse Texture Gloss Blurs Cubemap Gsma Texture Normalmap
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Cube Environment Mapping Diffuse Texture Gloss Blurs Cubemap Gsma Texture Normalmap Self Illumination
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA:SELF_ILLUMINATION
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Cube Environment Mapping Diffuse Texture Gloss Blurs Cubemap Gsma Texture Normalmap Self Illumination Self Illumination Bloom
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_bloom | Self Illumination Bloom | scalar |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Cube Environment Mapping Diffuse Texture Gloss Blurs Cubemap Gsma Texture Normalmap Simple Tint
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA:SIMPLE_TINT
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
tint_color | Diffuse Tint Color (x2) | vector3 |
Generic Cube Environment Mapping Diffuse Texture Gloss Blurs Cubemap Gsma Texture Normalmap Simple Tint Vertex Color
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT:VERTEX_COLOR
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA:SIMPLE_TINT:VERTEX_COLOR
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT:VERTEX_COLOR
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
tint_color | Diffuse Tint Color (x2) | vector3 |
Generic Cube Environment Mapping Diffuse Texture Gloss Blurs Cubemap Gsma Texture Normalmap Skinned 1weight
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_1WEIGHT
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_1WEIGHT
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA:SKINNED_1WEIGHT
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_1WEIGHT
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_1WEIGHT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Cube Environment Mapping Diffuse Texture Gloss Blurs Cubemap Gsma Texture Normalmap Skinned 3weights
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA:SKINNED_3WEIGHTS
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Cube Environment Mapping Diffuse Texture Gloss Blurs Cubemap Gsma Texture Normalmap Vertex Color
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Cube Environment Mapping Diffuse Texture Gloss Blurs Cubemap Gsma Texture Normalmap Vertex Color Vertex Color Alpha
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR:VERTEX_COLOR_ALPHA
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR:VERTEX_COLOR_ALPHA
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR:VERTEX_COLOR_ALPHA
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR:VERTEX_COLOR_ALPHA
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR:VERTEX_COLOR_ALPHA
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Cube Environment Mapping Diffuse Texture Gloss Control Value
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NVIDIA
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
reflection_texture | Reflection Cube | texture |
glossiness_control | Glossiness value | scalar |
Generic Cube Environment Mapping Diffuse Texture Gloss Control Value Normalmap
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
glossiness_control | Glossiness value | scalar |
Generic Cube Environment Mapping Diffuse Texture Gloss Control Value Normalmap Simple Tint
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:SIMPLE_TINT
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:SIMPLE_TINT
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA:SIMPLE_TINT
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:SIMPLE_TINT
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:SIMPLE_TINT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
glossiness_control | Glossiness value | scalar |
tint_color | Diffuse Tint Color (x2) | vector3 |
Generic Cube Environment Mapping Diffuse Texture Gloss Control Value Normalmap Skinned 1weight
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:SKINNED_1WEIGHT
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:SKINNED_1WEIGHT
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA:SKINNED_1WEIGHT
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:SKINNED_1WEIGHT
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:SKINNED_1WEIGHT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
glossiness_control | Glossiness value | scalar |
Generic Cube Environment Mapping Diffuse Texture Gloss Control Value Vertex Color
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:VERTEX_COLOR
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:VERTEX_COLOR
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
reflection_texture | Reflection Cube | texture |
glossiness_control | Glossiness value | scalar |
Generic Cube Environment Mapping Diffuse Texture Gsma Texture
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NVIDIA
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
reflection_texture | Reflection Cube | texture |
Generic Cube Environment Mapping Diffuse Texture Gsma Texture Instanced
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED:NVIDIA
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
reflection_texture | Reflection Cube | texture |
Generic Cube Environment Mapping Diffuse Texture Gsma Texture Instanced Normalmap
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED:NORMALMAP
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED:NORMALMAP
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED:NORMALMAP:NVIDIA
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED:NORMALMAP
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Cube Environment Mapping Diffuse Texture Gsma Texture Instanced Normalmap Self Illumination
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED:NORMALMAP:SELF_ILLUMINATION
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED:NORMALMAP:SELF_ILLUMINATION
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED:NORMALMAP:NVIDIA:SELF_ILLUMINATION
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED:NORMALMAP:SELF_ILLUMINATION
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED:NORMALMAP:SELF_ILLUMINATION
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Cube Environment Mapping Diffuse Texture Gsma Texture Instanced Normalmap Simple Tint
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED:NORMALMAP:SIMPLE_TINT
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED:NORMALMAP:SIMPLE_TINT
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED:NORMALMAP:NVIDIA:SIMPLE_TINT
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED:NORMALMAP:SIMPLE_TINT
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED:NORMALMAP:SIMPLE_TINT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
tint_color | Diffuse Tint Color (x2) | vector3 |
Generic Cube Environment Mapping Diffuse Texture Gsma Texture Instanced Normalmap Vertex Color
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED:NORMALMAP:VERTEX_COLOR
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED:NORMALMAP:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED:NORMALMAP:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED:NORMALMAP:VERTEX_COLOR
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED:NORMALMAP:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Cube Environment Mapping Diffuse Texture Gsma Texture Instanced Vertex Color
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED:VERTEX_COLOR
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED:VERTEX_COLOR
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
reflection_texture | Reflection Cube | texture |
Generic Cube Environment Mapping Diffuse Texture Gsma Texture Normalmap
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Cube Environment Mapping Diffuse Texture Gsma Texture Normalmap Normalmap Depth Texture Normalmap Uv1 Parallax
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:NVIDIA:PARALLAX
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
parallax_scale | Parallax scale | scalar |
parallax_layers | Number of parallax layers | scalar |
Generic Cube Environment Mapping Diffuse Texture Gsma Texture Normalmap Normalmap Depth Texture Normalmap Uv1 Parallax Parallax Relief
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_RELIEF
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_RELIEF
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:NVIDIA:PARALLAX:PARALLAX_RELIEF
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_RELIEF
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_RELIEF
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
parallax_scale | Parallax scale | scalar |
parallax_layers | Number of parallax layers | scalar |
Generic Cube Environment Mapping Diffuse Texture Gsma Texture Normalmap Normalmap Depth Texture Normalmap Uv1 Parallax Parallax Relief Parallax Shadows
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_RELIEF:PARALLAX_SHADOWS
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_RELIEF:PARALLAX_SHADOWS
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:NVIDIA:PARALLAX:PARALLAX_RELIEF:PARALLAX_SHADOWS
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_RELIEF:PARALLAX_SHADOWS
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_RELIEF:PARALLAX_SHADOWS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
parallax_scale | Parallax scale | scalar |
parallax_layers | Number of parallax layers | scalar |
parallax_shadow_scale | Parallax shadow scale | scalar |
parallax_shadowing | Parallax self shadowing amount | scalar |
Generic Cube Environment Mapping Diffuse Texture Gsma Texture Normalmap Normalmap Depth Texture Normalmap Uv1 Parallax Parallax Relief Vertex Color
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_RELIEF:VERTEX_COLOR
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_RELIEF:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:NVIDIA:PARALLAX:PARALLAX_RELIEF:VERTEX_COLOR
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_RELIEF:VERTEX_COLOR
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_RELIEF:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
parallax_scale | Parallax scale | scalar |
parallax_layers | Number of parallax layers | scalar |
Generic Cube Environment Mapping Diffuse Texture Gsma Texture Normalmap Normalmap Depth Texture Normalmap Uv1 Parallax Vertex Color
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:VERTEX_COLOR
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:NVIDIA:PARALLAX:VERTEX_COLOR
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:VERTEX_COLOR
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
parallax_scale | Parallax scale | scalar |
parallax_layers | Number of parallax layers | scalar |
Generic Cube Environment Mapping Diffuse Texture Gsma Texture Normalmap Rl Bigprops Skinned 1weight
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:RL_BIGPROPS:SKINNED_1WEIGHT
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:RL_BIGPROPS:SKINNED_1WEIGHT
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:RL_BIGPROPS:SKINNED_1WEIGHT
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:RL_BIGPROPS:SKINNED_1WEIGHT
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:RL_BIGPROPS:SKINNED_1WEIGHT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Cube Environment Mapping Diffuse Texture Gsma Texture Normalmap Rl Civilians Skinned 3weights
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:RL_CIVILIANS:SKINNED_3WEIGHTS
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Cube Environment Mapping Diffuse Texture Gsma Texture Normalmap Self Illumination
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:SELF_ILLUMINATION
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Cube Environment Mapping Diffuse Texture Gsma Texture Normalmap Self Illumination Self Illumination Bloom
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_bloom | Self Illumination Bloom | scalar |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Cube Environment Mapping Diffuse Texture Gsma Texture Normalmap Self Illumination Self Illumination Bloom Skinned 3weights
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SKINNED_3WEIGHTS
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SKINNED_3WEIGHTS
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_bloom | Self Illumination Bloom | scalar |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Cube Environment Mapping Diffuse Texture Gsma Texture Normalmap Self Illumination Self Illumination Bloom Vertex Color
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:VERTEX_COLOR
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:VERTEX_COLOR
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:VERTEX_COLOR
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_bloom | Self Illumination Bloom | scalar |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Cube Environment Mapping Diffuse Texture Gsma Texture Normalmap Simple Tint
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:SIMPLE_TINT
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
tint_color | Diffuse Tint Color (x2) | vector3 |
Generic Cube Environment Mapping Diffuse Texture Gsma Texture Normalmap Simple Tint Skinned 3weights
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:SIMPLE_TINT:SKINNED_3WEIGHTS
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT:SKINNED_3WEIGHTS
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
tint_color | Diffuse Tint Color (x2) | vector3 |
Generic Cube Environment Mapping Diffuse Texture Gsma Texture Normalmap Simple Tint Vertex Color
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT:VERTEX_COLOR
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:SIMPLE_TINT:VERTEX_COLOR
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT:VERTEX_COLOR
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
tint_color | Diffuse Tint Color (x2) | vector3 |
Generic Cube Environment Mapping Diffuse Texture Gsma Texture Normalmap Skinned 1weight
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_1WEIGHT
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_1WEIGHT
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:SKINNED_1WEIGHT
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_1WEIGHT
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_1WEIGHT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Cube Environment Mapping Diffuse Texture Gsma Texture Normalmap Skinned 1weight Vertex Color
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_1WEIGHT:VERTEX_COLOR
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_1WEIGHT:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:SKINNED_1WEIGHT:VERTEX_COLOR
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_1WEIGHT:VERTEX_COLOR
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_1WEIGHT:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Cube Environment Mapping Diffuse Texture Gsma Texture Normalmap Skinned 3weights
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:SKINNED_3WEIGHTS
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Cube Environment Mapping Diffuse Texture Gsma Texture Normalmap Vertex Color
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Cube Environment Mapping Diffuse Texture Gsma Texture Normalmap Vertex Color Vertex Color Alpha
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR:VERTEX_COLOR_ALPHA
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR:VERTEX_COLOR_ALPHA
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR:VERTEX_COLOR_ALPHA
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR:VERTEX_COLOR_ALPHA
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR:VERTEX_COLOR_ALPHA
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Cube Environment Mapping Diffuse Texture Gsma Texture Self Illumination
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:SELF_ILLUMINATION
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:SELF_ILLUMINATION
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NVIDIA:SELF_ILLUMINATION
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:SELF_ILLUMINATION
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:SELF_ILLUMINATION
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
reflection_texture | Reflection Cube | texture |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Cube Environment Mapping Diffuse Texture Gsma Texture Self Illumination Self Illumination Bloom
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
reflection_texture | Reflection Cube | texture |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_bloom | Self Illumination Bloom | scalar |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Cube Environment Mapping Diffuse Texture Gsma Texture Self Illumination Self Illumination Bloom Vertex Color
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:VERTEX_COLOR
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:VERTEX_COLOR
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:VERTEX_COLOR
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
reflection_texture | Reflection Cube | texture |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_bloom | Self Illumination Bloom | scalar |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Cube Environment Mapping Diffuse Texture Gsma Texture Simple Tint
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:SIMPLE_TINT
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:SIMPLE_TINT
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NVIDIA:SIMPLE_TINT
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:SIMPLE_TINT
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:SIMPLE_TINT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
reflection_texture | Reflection Cube | texture |
tint_color | Diffuse Tint Color (x2) | vector3 |
Generic Cube Environment Mapping Diffuse Texture Gsma Texture Skinned 3weights
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NVIDIA:SKINNED_3WEIGHTS
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:SKINNED_3WEIGHTS
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
reflection_texture | Reflection Cube | texture |
Generic Cube Environment Mapping Diffuse Texture Gsma Texture Vertex Color
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:VERTEX_COLOR
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:VERTEX_COLOR
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
reflection_texture | Reflection Cube | texture |
Generic Cube Environment Mapping Diffuse Texture Instanced
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NVIDIA
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Cube Environment Mapping Diffuse Texture Instanced Normalmap
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:NVIDIA
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Cube Environment Mapping Diffuse Texture Instanced Normalmap Rl Bigprops
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_BIGPROPS
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_BIGPROPS
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:NVIDIA:RL_BIGPROPS
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_BIGPROPS
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_BIGPROPS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Cube Environment Mapping Diffuse Texture Instanced Normalmap Rl Bigprops Vertex Color Vertex Color Alpha
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_BIGPROPS:VERTEX_COLOR:VERTEX_COLOR_ALPHA
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_BIGPROPS:VERTEX_COLOR:VERTEX_COLOR_ALPHA
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:NVIDIA:RL_BIGPROPS:VERTEX_COLOR:VERTEX_COLOR_ALPHA
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_BIGPROPS:VERTEX_COLOR:VERTEX_COLOR_ALPHA
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_BIGPROPS:VERTEX_COLOR:VERTEX_COLOR_ALPHA
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Cube Environment Mapping Diffuse Texture Instanced Normalmap Rl Core Environment
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_CORE_ENVIRONMENT
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_CORE_ENVIRONMENT
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:NVIDIA:RL_CORE_ENVIRONMENT
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_CORE_ENVIRONMENT
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_CORE_ENVIRONMENT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Cube Environment Mapping Diffuse Texture Instanced Normalmap Rl Environment Vertex Color
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:NVIDIA:RL_ENVIRONMENT:VERTEX_COLOR
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Cube Environment Mapping Diffuse Texture Instanced Normalmap Self Illumination
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:SELF_ILLUMINATION
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:SELF_ILLUMINATION
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:NVIDIA:SELF_ILLUMINATION
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:SELF_ILLUMINATION
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:SELF_ILLUMINATION
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Cube Environment Mapping Diffuse Texture Instanced Normalmap Vertex Color
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:VERTEX_COLOR
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:VERTEX_COLOR
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Cube Environment Mapping Diffuse Texture Instanced Rl Bigprops
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:RL_BIGPROPS
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:RL_BIGPROPS
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NVIDIA:RL_BIGPROPS
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:RL_BIGPROPS
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:RL_BIGPROPS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Cube Environment Mapping Diffuse Texture Instanced Rl Environment Vertex Color
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:RL_ENVIRONMENT:VERTEX_COLOR
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:RL_ENVIRONMENT:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NVIDIA:RL_ENVIRONMENT:VERTEX_COLOR
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:RL_ENVIRONMENT:VERTEX_COLOR
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:RL_ENVIRONMENT:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Cube Environment Mapping Diffuse Texture Instanced Self Illumination
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:SELF_ILLUMINATION
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:SELF_ILLUMINATION
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NVIDIA:SELF_ILLUMINATION
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:SELF_ILLUMINATION
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:SELF_ILLUMINATION
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
reflection_texture | Reflection Cube | texture |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Cube Environment Mapping Diffuse Texture Instanced Simple Tint
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:SIMPLE_TINT
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:SIMPLE_TINT
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NVIDIA:SIMPLE_TINT
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:SIMPLE_TINT
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:SIMPLE_TINT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
reflection_texture | Reflection Cube | texture |
tint_color | Diffuse Tint Color (x2) | vector3 |
Generic Cube Environment Mapping Diffuse Texture Instanced Vertex Color
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:VERTEX_COLOR
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:VERTEX_COLOR
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Cube Environment Mapping Diffuse Texture Normalmap
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Cube Environment Mapping Diffuse Texture Normalmap Normalmap Depth Texture Normalmap Uv1 Parallax Parallax Lod Parallax Relief
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_LOD:PARALLAX_RELIEF
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_LOD:PARALLAX_RELIEF
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:NVIDIA:PARALLAX:PARALLAX_LOD:PARALLAX_RELIEF
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_LOD:PARALLAX_RELIEF
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_LOD:PARALLAX_RELIEF
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
parallax_scale | Parallax scale | scalar |
parallax_layers | Number of parallax layers | scalar |
parallax_lod | Lod distance | scalar |
Generic Cube Environment Mapping Diffuse Texture Normalmap Normalmap Depth Texture Normalmap Uv1 Parallax Parallax Relief
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_RELIEF
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_RELIEF
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:NVIDIA:PARALLAX:PARALLAX_RELIEF
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_RELIEF
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_RELIEF
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
parallax_scale | Parallax scale | scalar |
parallax_layers | Number of parallax layers | scalar |
Generic Cube Environment Mapping Diffuse Texture Normalmap Normalmap Uv1
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1:NVIDIA
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Cube Environment Mapping Diffuse Texture Normalmap Normal Uvanim
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NORMAL_UVANIM
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NORMAL_UVANIM
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NORMAL_UVANIM:NVIDIA
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NORMAL_UVANIM
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NORMAL_UVANIM
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
uv_speed | UV Speed | vector3 |
Generic Cube Environment Mapping Diffuse Texture Normalmap Normal Uvanim Rl Backdrop
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NORMAL_UVANIM:RL_BACKDROP
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NORMAL_UVANIM:RL_BACKDROP
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NORMAL_UVANIM:NVIDIA:RL_BACKDROP
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NORMAL_UVANIM:RL_BACKDROP
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NORMAL_UVANIM:RL_BACKDROP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
uv_speed | UV Speed | vector3 |
Generic Cube Environment Mapping Diffuse Texture Normalmap Rl 3rd Weapons
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_3RD_WEAPONS
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_3RD_WEAPONS
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_3RD_WEAPONS
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_3RD_WEAPONS
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_3RD_WEAPONS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Cube Environment Mapping Diffuse Texture Normalmap Rl Bigprops
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_BIGPROPS
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Cube Environment Mapping Diffuse Texture Normalmap Rl Bigprops Skinned 1weight
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS:SKINNED_1WEIGHT
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS:SKINNED_1WEIGHT
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_BIGPROPS:SKINNED_1WEIGHT
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS:SKINNED_1WEIGHT
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS:SKINNED_1WEIGHT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Cube Environment Mapping Diffuse Texture Normalmap Rl Bigprops Skinned 3weights
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_BIGPROPS:SKINNED_3WEIGHTS
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS:SKINNED_3WEIGHTS
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Cube Environment Mapping Diffuse Texture Normalmap Rl Bigprops Vertex Color
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS:VERTEX_COLOR
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_BIGPROPS:VERTEX_COLOR
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS:VERTEX_COLOR
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Cube Environment Mapping Diffuse Texture Normalmap Rl Bigprops Vertex Color Vertex Color Alpha
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS:VERTEX_COLOR:VERTEX_COLOR_ALPHA
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS:VERTEX_COLOR:VERTEX_COLOR_ALPHA
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_BIGPROPS:VERTEX_COLOR:VERTEX_COLOR_ALPHA
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS:VERTEX_COLOR:VERTEX_COLOR_ALPHA
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS:VERTEX_COLOR:VERTEX_COLOR_ALPHA
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Cube Environment Mapping Diffuse Texture Normalmap Rl Core Environment
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_CORE_ENVIRONMENT
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Cube Environment Mapping Diffuse Texture Normalmap Rl Core Environment Skinned 3weights
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_CORE_ENVIRONMENT:SKINNED_3WEIGHTS
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT:SKINNED_3WEIGHTS
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Cube Environment Mapping Diffuse Texture Normalmap Rl Core Environment Vertex Color
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_CORE_ENVIRONMENT:VERTEX_COLOR
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Cube Environment Mapping Diffuse Texture Normalmap Rl Environment
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_ENVIRONMENT
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Cube Environment Mapping Diffuse Texture Normalmap Rl Environment Vertex Color
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_ENVIRONMENT:VERTEX_COLOR
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Cube Environment Mapping Diffuse Texture Normalmap Self Illumination
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:SELF_ILLUMINATION
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Cube Environment Mapping Diffuse Texture Normalmap Self Illumination Self Illumination Bloom
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_bloom | Self Illumination Bloom | scalar |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Cube Environment Mapping Diffuse Texture Normalmap Self Illumination Skinned 1weight
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SKINNED_1WEIGHT
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SKINNED_1WEIGHT
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:SELF_ILLUMINATION:SKINNED_1WEIGHT
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SKINNED_1WEIGHT
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SKINNED_1WEIGHT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Cube Environment Mapping Diffuse Texture Normalmap Self Illumination Vertex Color
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:VERTEX_COLOR
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:SELF_ILLUMINATION:VERTEX_COLOR
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:VERTEX_COLOR
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Cube Environment Mapping Diffuse Texture Normalmap Simple Tint
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SIMPLE_TINT
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SIMPLE_TINT
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:SIMPLE_TINT
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SIMPLE_TINT
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SIMPLE_TINT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
tint_color | Diffuse Tint Color (x2) | vector3 |
Generic Cube Environment Mapping Diffuse Texture Normalmap Skinned 1weight
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_1WEIGHT
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_1WEIGHT
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:SKINNED_1WEIGHT
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_1WEIGHT
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_1WEIGHT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Cube Environment Mapping Diffuse Texture Normalmap Skinned 1weight Vertex Color
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_1WEIGHT:VERTEX_COLOR
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_1WEIGHT:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:SKINNED_1WEIGHT:VERTEX_COLOR
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_1WEIGHT:VERTEX_COLOR
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_1WEIGHT:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Cube Environment Mapping Diffuse Texture Normalmap Skinned 2weights
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_2WEIGHTS
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_2WEIGHTS
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:SKINNED_2WEIGHTS
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_2WEIGHTS
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_2WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Cube Environment Mapping Diffuse Texture Normalmap Skinned 3weights
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:SKINNED_3WEIGHTS
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Cube Environment Mapping Diffuse Texture Normalmap Vertex Color
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Cube Environment Mapping Diffuse Texture Normalmap Vertex Color Vertex Color Alpha
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR:VERTEX_COLOR_ALPHA
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR:VERTEX_COLOR_ALPHA
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR:VERTEX_COLOR_ALPHA
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR:VERTEX_COLOR_ALPHA
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR:VERTEX_COLOR_ALPHA
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Cube Environment Mapping Diffuse Texture Rl Backdrop
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_BACKDROP
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_BACKDROP
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NVIDIA:RL_BACKDROP
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_BACKDROP
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_BACKDROP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Cube Environment Mapping Diffuse Texture Rl Backdrop Self Illumination
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_BACKDROP:SELF_ILLUMINATION
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_BACKDROP:SELF_ILLUMINATION
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NVIDIA:RL_BACKDROP:SELF_ILLUMINATION
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_BACKDROP:SELF_ILLUMINATION
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_BACKDROP:SELF_ILLUMINATION
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
reflection_texture | Reflection Cube | texture |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Cube Environment Mapping Diffuse Texture Rl Backdrop Self Illumination Vertex Color
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_BACKDROP:SELF_ILLUMINATION:VERTEX_COLOR
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_BACKDROP:SELF_ILLUMINATION:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NVIDIA:RL_BACKDROP:SELF_ILLUMINATION:VERTEX_COLOR
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_BACKDROP:SELF_ILLUMINATION:VERTEX_COLOR
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_BACKDROP:SELF_ILLUMINATION:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
reflection_texture | Reflection Cube | texture |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Cube Environment Mapping Diffuse Texture Rl Backdrop Vertex Color
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_BACKDROP:VERTEX_COLOR
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_BACKDROP:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NVIDIA:RL_BACKDROP:VERTEX_COLOR
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_BACKDROP:VERTEX_COLOR
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_BACKDROP:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Cube Environment Mapping Diffuse Texture Rl Bigprops
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_BIGPROPS
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_BIGPROPS
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NVIDIA:RL_BIGPROPS
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_BIGPROPS
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_BIGPROPS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Cube Environment Mapping Diffuse Texture Rl Bigprops Vertex Color
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_BIGPROPS:VERTEX_COLOR
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_BIGPROPS:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NVIDIA:RL_BIGPROPS:VERTEX_COLOR
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_BIGPROPS:VERTEX_COLOR
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_BIGPROPS:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Cube Environment Mapping Diffuse Texture Rl Core Environment
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_CORE_ENVIRONMENT
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_CORE_ENVIRONMENT
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NVIDIA:RL_CORE_ENVIRONMENT
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_CORE_ENVIRONMENT
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_CORE_ENVIRONMENT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Cube Environment Mapping Diffuse Texture Rl Core Environment Vertex Color
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_CORE_ENVIRONMENT:VERTEX_COLOR
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_CORE_ENVIRONMENT:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NVIDIA:RL_CORE_ENVIRONMENT:VERTEX_COLOR
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_CORE_ENVIRONMENT:VERTEX_COLOR
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_CORE_ENVIRONMENT:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Cube Environment Mapping Diffuse Texture Rl Environment
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_ENVIRONMENT
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_ENVIRONMENT
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NVIDIA:RL_ENVIRONMENT
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_ENVIRONMENT
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_ENVIRONMENT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Cube Environment Mapping Diffuse Texture Rl Environment Vertex Color
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_ENVIRONMENT:VERTEX_COLOR
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_ENVIRONMENT:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NVIDIA:RL_ENVIRONMENT:VERTEX_COLOR
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_ENVIRONMENT:VERTEX_COLOR
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:RL_ENVIRONMENT:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Cube Environment Mapping Diffuse Texture Self Illumination
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:SELF_ILLUMINATION
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:SELF_ILLUMINATION
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NVIDIA:SELF_ILLUMINATION
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:SELF_ILLUMINATION
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:SELF_ILLUMINATION
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
reflection_texture | Reflection Cube | texture |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Cube Environment Mapping Diffuse Texture Self Illumination Self Illumination Bloom
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
reflection_texture | Reflection Cube | texture |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_bloom | Self Illumination Bloom | scalar |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Cube Environment Mapping Diffuse Texture Self Illumination Self Illumination Bloom Vertex Color
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:VERTEX_COLOR
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:VERTEX_COLOR
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:VERTEX_COLOR
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
reflection_texture | Reflection Cube | texture |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_bloom | Self Illumination Bloom | scalar |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Cube Environment Mapping Diffuse Texture Self Illumination Vertex Color
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:SELF_ILLUMINATION:VERTEX_COLOR
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:SELF_ILLUMINATION:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NVIDIA:SELF_ILLUMINATION:VERTEX_COLOR
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:SELF_ILLUMINATION:VERTEX_COLOR
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:SELF_ILLUMINATION:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
reflection_texture | Reflection Cube | texture |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Cube Environment Mapping Diffuse Texture Simple Tint
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:SIMPLE_TINT
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:SIMPLE_TINT
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NVIDIA:SIMPLE_TINT
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:SIMPLE_TINT
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:SIMPLE_TINT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
reflection_texture | Reflection Cube | texture |
tint_color | Diffuse Tint Color (x2) | vector3 |
Generic Cube Environment Mapping Diffuse Texture Skinned 1weight
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:SKINNED_1WEIGHT
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:SKINNED_1WEIGHT
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NVIDIA:SKINNED_1WEIGHT
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:SKINNED_1WEIGHT
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:SKINNED_1WEIGHT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Cube Environment Mapping Diffuse Texture Skinned 3weights
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NVIDIA:SKINNED_3WEIGHTS
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:SKINNED_3WEIGHTS
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Cube Environment Mapping Diffuse Texture Vertex Color
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:VERTEX_COLOR
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:VERTEX_COLOR
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Cube Environment Mapping Diffuse Texture Vertex Color Vertex Color Alpha
(generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:VERTEX_COLOR:VERTEX_COLOR_ALPHA
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:VERTEX_COLOR:VERTEX_COLOR_ALPHA
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NVIDIA:VERTEX_COLOR:VERTEX_COLOR_ALPHA
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:VERTEX_COLOR:VERTEX_COLOR_ALPHA
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:VERTEX_COLOR:VERTEX_COLOR_ALPHA
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
reflection_texture | Reflection Cube | texture |
Generic Cube Environment Mapping Water Diffuse Texture Normalmap Rl Bigprops Water Big
(generic:CUBE_ENVIRONMENT_MAPPING_WATER:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS:WATER_BIG
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING_WATER:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS:WATER_BIG
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING_WATER:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_BIGPROPS:WATER_BIG
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING_WATER:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS:WATER_BIG
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING_WATER:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS:WATER_BIG
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Foam map | texture |
bump_normal_texture | Wave normal map | texture |
reflection_texture | Reflection Cube | texture |
water_color_a | Water color A | vector3 |
water_color_b | Water color B | vector3 |
water_settings | Water settings : Cube amount, Spec amount, Spec distance | vector3 |
water_settings_b | Water settings, Dist A, Dist B, Distortion size | vector3 |
water_settings_c | Water settings, Speed A, Speed B, Meh | vector3 |
Generic Cube Environment Mapping Water Diffuse Texture Vegetation Bending Water Big
(generic:CUBE_ENVIRONMENT_MAPPING_WATER:DIFFUSE_TEXTURE:VEGETATION_BENDING:WATER_BIG
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING_WATER:DIFFUSE_TEXTURE:VEGETATION_BENDING:WATER_BIG
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING_WATER:DIFFUSE_TEXTURE:NVIDIA:VEGETATION_BENDING:WATER_BIG
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING_WATER:DIFFUSE_TEXTURE:VEGETATION_BENDING:WATER_BIG
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING_WATER:DIFFUSE_TEXTURE:VEGETATION_BENDING:WATER_BIG
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Foam map | texture |
bump_normal_texture | Wave normal map | texture |
reflection_texture | Reflection Cube | texture |
water_color_a | Water color A | vector3 |
water_color_b | Water color B | vector3 |
water_settings | Water settings : Cube amount, Spec amount, Spec distance | vector3 |
water_settings_b | Water settings, Dist A, Dist B, Distortion size | vector3 |
water_settings_c | Water settings, Speed A, Speed B, Meh | vector3 |
speed | Speed | scalar |
detail_settings | Detail Bending Amplitude / Frequency | vector3 |
branch_settings | Branch Bending Amplitude / Frequency | vector3 |
Generic Cube Environment Mapping Water Diffuse Texture Water Big
(generic:CUBE_ENVIRONMENT_MAPPING_WATER:DIFFUSE_TEXTURE:WATER_BIG
)
Techniques
- default
- generic:default:CUBE_ENVIRONMENT_MAPPING_WATER:DIFFUSE_TEXTURE:WATER_BIG
- shadow_caster
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING_WATER:DIFFUSE_TEXTURE:NVIDIA:WATER_BIG
- generic:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING_WATER:DIFFUSE_TEXTURE:WATER_BIG
- generic:shadow_caster:CUBE_ENVIRONMENT_MAPPING_WATER:DIFFUSE_TEXTURE:WATER_BIG
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Foam map | texture |
bump_normal_texture | Wave normal map | texture |
reflection_texture | Reflection Cube | texture |
water_color_a | Water color A | vector3 |
water_color_b | Water color B | vector3 |
water_settings | Water settings : Cube amount, Spec amount, Spec distance | vector3 |
water_settings_b | Water settings, Dist A, Dist B, Distortion size | vector3 |
water_settings_c | Water settings, Speed A, Speed B, Meh | vector3 |
Generic Depth Scaling Detail Diffuse Texture Blue Detail Normal Texture Green Detail Normal Texture Red Detail Rgb Mask Diffuse Texture Global Environment Mapping Gloss Control Value Normalmap
(generic:DEPTH_SCALING:DETAIL_DIFFUSE_TEXTURE_BLUE:DETAIL_NORMAL_TEXTURE_GREEN:DETAIL_NORMAL_TEXTURE_RED:DETAIL_RGB_MASK:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_CONTROL_VALUE:NORMALMAP
)
Techniques
- default
- generic:default:DEPTH_SCALING:DETAIL_DIFFUSE_TEXTURE_BLUE:DETAIL_NORMAL_TEXTURE_GREEN:DETAIL_NORMAL_TEXTURE_RED:DETAIL_RGB_MASK:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_CONTROL_VALUE:NORMALMAP
- shadow_caster
- generic:shadow_caster:DEPTH_SCALING:DETAIL_DIFFUSE_TEXTURE_BLUE:DETAIL_NORMAL_TEXTURE_GREEN:DETAIL_NORMAL_TEXTURE_RED:DETAIL_RGB_MASK:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA
- generic:shadow_caster:ATI:DEPTH_SCALING:DETAIL_DIFFUSE_TEXTURE_BLUE:DETAIL_NORMAL_TEXTURE_GREEN:DETAIL_NORMAL_TEXTURE_RED:DETAIL_RGB_MASK:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_CONTROL_VALUE:NORMALMAP
- generic:shadow_caster:DEPTH_SCALING:DETAIL_DIFFUSE_TEXTURE_BLUE:DETAIL_NORMAL_TEXTURE_GREEN:DETAIL_NORMAL_TEXTURE_RED:DETAIL_RGB_MASK:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_CONTROL_VALUE:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
diffuse_layer0_texture | Mask Texture | texture |
normal_layer0_texture | Detail Normal Map(Red) | texture |
normal_layer1_texture | Detail Normal Map(Green) | texture |
diffuse_layer3_texture | Detail Diffuse(Blue) | texture |
glossiness_control | Glossiness value | scalar |
red_detail_scale | Detail Texture Scale(Red) | vector3 |
red_detail_intensity | Detail Texture Intensity(Red) | scalar |
green_detail_scale | Detail Texture Scale(Green) | vector3 |
green_detail_intensity | Detail Texture Intensity(Green) | scalar |
blue_detail_scale | Detail Texture Scale(Blue) | vector3 |
Generic Depth Scaling Detail Normal Texture Blue Detail Normal Texture Green Detail Normal Texture Red Detail Rgb Mask Diffuse Texture Global Environment Mapping Gloss Control Value Normalmap
(generic:DEPTH_SCALING:DETAIL_NORMAL_TEXTURE_BLUE:DETAIL_NORMAL_TEXTURE_GREEN:DETAIL_NORMAL_TEXTURE_RED:DETAIL_RGB_MASK:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_CONTROL_VALUE:NORMALMAP
)
Techniques
- default
- generic:default:DEPTH_SCALING:DETAIL_NORMAL_TEXTURE_BLUE:DETAIL_NORMAL_TEXTURE_GREEN:DETAIL_NORMAL_TEXTURE_RED:DETAIL_RGB_MASK:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_CONTROL_VALUE:NORMALMAP
- shadow_caster
- generic:shadow_caster:DEPTH_SCALING:DETAIL_NORMAL_TEXTURE_BLUE:DETAIL_NORMAL_TEXTURE_GREEN:DETAIL_NORMAL_TEXTURE_RED:DETAIL_RGB_MASK:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA
- generic:shadow_caster:ATI:DEPTH_SCALING:DETAIL_NORMAL_TEXTURE_BLUE:DETAIL_NORMAL_TEXTURE_GREEN:DETAIL_NORMAL_TEXTURE_RED:DETAIL_RGB_MASK:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_CONTROL_VALUE:NORMALMAP
- generic:shadow_caster:DEPTH_SCALING:DETAIL_NORMAL_TEXTURE_BLUE:DETAIL_NORMAL_TEXTURE_GREEN:DETAIL_NORMAL_TEXTURE_RED:DETAIL_RGB_MASK:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_CONTROL_VALUE:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
diffuse_layer0_texture | Mask Texture | texture |
normal_layer0_texture | Detail Normal Map(Red) | texture |
normal_layer1_texture | Detail Normal Map(Green) | texture |
normal_layer2_texture | Detail Normal Map(Blue) | texture |
glossiness_control | Glossiness value | scalar |
red_detail_scale | Detail Texture Scale(Red) | vector3 |
red_detail_intensity | Detail Texture Intensity(Red) | scalar |
green_detail_scale | Detail Texture Scale(Green) | vector3 |
green_detail_intensity | Detail Texture Intensity(Green) | scalar |
blue_detail_scale | Detail Texture Scale(Blue) | vector3 |
blue_detail_intensity | Detail Texture Intensity(Blue) | scalar |
Generic Depth Scaling Detail Normal Texture Blue Detail Normal Texture Green Detail Normal Texture Red Detail Rgb Mask Diffuse Texture Normalmap Normalmap Uv1
(generic:DEPTH_SCALING:DETAIL_NORMAL_TEXTURE_BLUE:DETAIL_NORMAL_TEXTURE_GREEN:DETAIL_NORMAL_TEXTURE_RED:DETAIL_RGB_MASK:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1
)
Techniques
- default
- generic:default:DEPTH_SCALING:DETAIL_NORMAL_TEXTURE_BLUE:DETAIL_NORMAL_TEXTURE_GREEN:DETAIL_NORMAL_TEXTURE_RED:DETAIL_RGB_MASK:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1
- shadow_caster
- generic:shadow_caster:DEPTH_SCALING:DETAIL_NORMAL_TEXTURE_BLUE:DETAIL_NORMAL_TEXTURE_GREEN:DETAIL_NORMAL_TEXTURE_RED:DETAIL_RGB_MASK:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1:NVIDIA
- generic:shadow_caster:ATI:DEPTH_SCALING:DETAIL_NORMAL_TEXTURE_BLUE:DETAIL_NORMAL_TEXTURE_GREEN:DETAIL_NORMAL_TEXTURE_RED:DETAIL_RGB_MASK:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1
- generic:shadow_caster:DEPTH_SCALING:DETAIL_NORMAL_TEXTURE_BLUE:DETAIL_NORMAL_TEXTURE_GREEN:DETAIL_NORMAL_TEXTURE_RED:DETAIL_RGB_MASK:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
diffuse_layer0_texture | Mask Texture | texture |
normal_layer0_texture | Detail Normal Map(Red) | texture |
normal_layer1_texture | Detail Normal Map(Green) | texture |
normal_layer2_texture | Detail Normal Map(Blue) | texture |
red_detail_scale | Detail Texture Scale(Red) | vector3 |
red_detail_intensity | Detail Texture Intensity(Red) | scalar |
green_detail_scale | Detail Texture Scale(Green) | vector3 |
green_detail_intensity | Detail Texture Intensity(Green) | scalar |
blue_detail_scale | Detail Texture Scale(Blue) | vector3 |
blue_detail_intensity | Detail Texture Intensity(Blue) | scalar |
Generic Depth Scaling Detail Normal Texture Red Detail Rgb Mask Diffuse Texture Normalmap Normalmap Uv1
(generic:DEPTH_SCALING:DETAIL_NORMAL_TEXTURE_RED:DETAIL_RGB_MASK:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1
)
Techniques
- default
- generic:default:DEPTH_SCALING:DETAIL_NORMAL_TEXTURE_RED:DETAIL_RGB_MASK:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1
- shadow_caster
- generic:shadow_caster:DEPTH_SCALING:DETAIL_NORMAL_TEXTURE_RED:DETAIL_RGB_MASK:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1:NVIDIA
- generic:shadow_caster:ATI:DEPTH_SCALING:DETAIL_NORMAL_TEXTURE_RED:DETAIL_RGB_MASK:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1
- generic:shadow_caster:DEPTH_SCALING:DETAIL_NORMAL_TEXTURE_RED:DETAIL_RGB_MASK:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
diffuse_layer0_texture | Mask Texture | texture |
normal_layer0_texture | Detail Normal Map(Red) | texture |
red_detail_scale | Detail Texture Scale(Red) | vector3 |
red_detail_intensity | Detail Texture Intensity(Red) | scalar |
Generic Depth Scaling Detail Rgb Mask Diffuse Texture Global Environment Mapping Gloss Control Value Normalmap
(generic:DEPTH_SCALING:DETAIL_RGB_MASK:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_CONTROL_VALUE:NORMALMAP
)
Techniques
- default
- generic:default:DEPTH_SCALING:DETAIL_RGB_MASK:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_CONTROL_VALUE:NORMALMAP
- shadow_caster
- generic:shadow_caster:DEPTH_SCALING:DETAIL_RGB_MASK:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA
- generic:shadow_caster:ATI:DEPTH_SCALING:DETAIL_RGB_MASK:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_CONTROL_VALUE:NORMALMAP
- generic:shadow_caster:DEPTH_SCALING:DETAIL_RGB_MASK:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_CONTROL_VALUE:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
diffuse_layer0_texture | Mask Texture | texture |
glossiness_control | Glossiness value | scalar |
Generic Depth Scaling Diffuse Texture
(generic:DEPTH_SCALING:DIFFUSE_TEXTURE
)
Techniques
- default
- generic:default:DEPTH_SCALING:DIFFUSE_TEXTURE
- shadow_caster
- generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:NVIDIA
- generic:shadow_caster:ATI:DEPTH_SCALING:DIFFUSE_TEXTURE
- generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
Generic Depth Scaling Diffuse Texture Diffuse Uvanim
(generic:DEPTH_SCALING:DIFFUSE_TEXTURE:DIFFUSE_UVANIM
)
Techniques
- default
- generic:default:DEPTH_SCALING:DIFFUSE_TEXTURE:DIFFUSE_UVANIM
- shadow_caster
- generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NVIDIA
- generic:shadow_caster:ATI:DEPTH_SCALING:DIFFUSE_TEXTURE:DIFFUSE_UVANIM
- generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:DIFFUSE_UVANIM
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
uv_speed | UV Speed | vector3 |
Generic Depth Scaling Diffuse Texture Diffuse Uvanim Self Illumination Self Illumination Bloom Self Illumination Uvanim
(generic:DEPTH_SCALING:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SELF_ILLUMINATION_UVANIM
)
Techniques
- default
- generic:default:DEPTH_SCALING:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SELF_ILLUMINATION_UVANIM
- shadow_caster
- generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SELF_ILLUMINATION_UVANIM
- generic:shadow_caster:ATI:DEPTH_SCALING:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SELF_ILLUMINATION_UVANIM
- generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SELF_ILLUMINATION_UVANIM
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
uv_speed | UV Speed | vector3 |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_bloom | Self Illumination Bloom | scalar |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Depth Scaling Diffuse Texture Diffuse Uvanim Self Illumination Self Illumination Uvanim
(generic:DEPTH_SCALING:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM
)
Techniques
- default
- generic:default:DEPTH_SCALING:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM
- shadow_caster
- generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM
- generic:shadow_caster:ATI:DEPTH_SCALING:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM
- generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
uv_speed | UV Speed | vector3 |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Depth Scaling Diffuse Texture Double Sided Global Environment Mapping Normalmap
(generic:DEPTH_SCALING:DIFFUSE_TEXTURE:DOUBLE_SIDED:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP
)
Techniques
- default
- generic:default:DEPTH_SCALING:DIFFUSE_TEXTURE:DOUBLE_SIDED:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP
- shadow_caster
- generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:DOUBLE_SIDED:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:NVIDIA
- generic:shadow_caster:ATI:DEPTH_SCALING:DIFFUSE_TEXTURE:DOUBLE_SIDED:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP
- generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:DOUBLE_SIDED:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Depth Scaling Diffuse Texture Double Sided Normalmap
(generic:DEPTH_SCALING:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP
)
Techniques
- default
- generic:default:DEPTH_SCALING:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP
- shadow_caster
- generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:NVIDIA
- generic:shadow_caster:ATI:DEPTH_SCALING:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP
- generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Depth Scaling Diffuse Texture Double Sided Skinned 3weights
(generic:DEPTH_SCALING:DIFFUSE_TEXTURE:DOUBLE_SIDED:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:DEPTH_SCALING:DIFFUSE_TEXTURE:DOUBLE_SIDED:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:DOUBLE_SIDED:NVIDIA:SKINNED_3WEIGHTS
- generic:shadow_caster:ATI:DEPTH_SCALING:DIFFUSE_TEXTURE:DOUBLE_SIDED:SKINNED_3WEIGHTS
- generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:DOUBLE_SIDED:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
Generic Depth Scaling Diffuse Texture Fps Detail Global Environment Mapping Normalmap Vertex Color Vertex Color Alpha
(generic:DEPTH_SCALING:DIFFUSE_TEXTURE:FPS_DETAIL:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:VERTEX_COLOR:VERTEX_COLOR_ALPHA
)
Techniques
- default
- generic:default:DEPTH_SCALING:DIFFUSE_TEXTURE:FPS_DETAIL:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:VERTEX_COLOR:VERTEX_COLOR_ALPHA
- shadow_caster
- generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:FPS_DETAIL:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:NVIDIA:VERTEX_COLOR:VERTEX_COLOR_ALPHA
- generic:shadow_caster:ATI:DEPTH_SCALING:DIFFUSE_TEXTURE:FPS_DETAIL:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:VERTEX_COLOR:VERTEX_COLOR_ALPHA
- generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:FPS_DETAIL:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:VERTEX_COLOR:VERTEX_COLOR_ALPHA
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
normal_layer0_texture | FPS detail texture | texture |
Generic Depth Scaling Diffuse Texture Fps Detail Normalmap Vertex Color
(generic:DEPTH_SCALING:DIFFUSE_TEXTURE:FPS_DETAIL:NORMALMAP:VERTEX_COLOR
)
Techniques
- default
- generic:default:DEPTH_SCALING:DIFFUSE_TEXTURE:FPS_DETAIL:NORMALMAP:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:FPS_DETAIL:NORMALMAP:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ATI:DEPTH_SCALING:DIFFUSE_TEXTURE:FPS_DETAIL:NORMALMAP:VERTEX_COLOR
- generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:FPS_DETAIL:NORMALMAP:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
normal_layer0_texture | FPS detail texture | texture |
Generic Depth Scaling Diffuse Texture Fps Detail Normalmap Vertex Color Vertex Color Alpha
(generic:DEPTH_SCALING:DIFFUSE_TEXTURE:FPS_DETAIL:NORMALMAP:VERTEX_COLOR:VERTEX_COLOR_ALPHA
)
Techniques
- default
- generic:default:DEPTH_SCALING:DIFFUSE_TEXTURE:FPS_DETAIL:NORMALMAP:VERTEX_COLOR:VERTEX_COLOR_ALPHA
- shadow_caster
- generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:FPS_DETAIL:NORMALMAP:NVIDIA:VERTEX_COLOR:VERTEX_COLOR_ALPHA
- generic:shadow_caster:ATI:DEPTH_SCALING:DIFFUSE_TEXTURE:FPS_DETAIL:NORMALMAP:VERTEX_COLOR:VERTEX_COLOR_ALPHA
- generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:FPS_DETAIL:NORMALMAP:VERTEX_COLOR:VERTEX_COLOR_ALPHA
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
normal_layer0_texture | FPS detail texture | texture |
Generic Depth Scaling Diffuse Texture Global Environment Mapping Gloss Blurs Cubemap Gsma Texture Normalmap
(generic:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP
)
Techniques
- default
- generic:default:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP
- shadow_caster
- generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA
- generic:shadow_caster:ATI:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP
- generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Depth Scaling Diffuse Texture Global Environment Mapping Gloss Blurs Cubemap Gsma Texture Normalmap Skinned 3weights
(generic:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA:SKINNED_3WEIGHTS
- generic:shadow_caster:ATI:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
- generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Depth Scaling Diffuse Texture Global Environment Mapping Gloss Control Value Normalmap
(generic:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_CONTROL_VALUE:NORMALMAP
)
Techniques
- default
- generic:default:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_CONTROL_VALUE:NORMALMAP
- shadow_caster
- generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA
- generic:shadow_caster:ATI:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_CONTROL_VALUE:NORMALMAP
- generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_CONTROL_VALUE:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
glossiness_control | Glossiness value | scalar |
Generic Depth Scaling Diffuse Texture Global Environment Mapping Gsma Texture Normalmap
(generic:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NORMALMAP
)
Techniques
- default
- generic:default:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NORMALMAP
- shadow_caster
- generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NORMALMAP:NVIDIA
- generic:shadow_caster:ATI:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NORMALMAP
- generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Depth Scaling Diffuse Texture Global Environment Mapping Gsma Texture Normalmap Normalmap Uv1
(generic:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NORMALMAP:NORMALMAP_UV1
)
Techniques
- default
- generic:default:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NORMALMAP:NORMALMAP_UV1
- shadow_caster
- generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NORMALMAP:NORMALMAP_UV1:NVIDIA
- generic:shadow_caster:ATI:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NORMALMAP:NORMALMAP_UV1
- generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NORMALMAP:NORMALMAP_UV1
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Depth Scaling Diffuse Texture Global Environment Mapping Gsma Texture Normalmap Normalmap Uv1 Self Illumination Self Illumination Bloom
(generic:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NORMALMAP:NORMALMAP_UV1:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
)
Techniques
- default
- generic:default:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NORMALMAP:NORMALMAP_UV1:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
- shadow_caster
- generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NORMALMAP:NORMALMAP_UV1:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
- generic:shadow_caster:ATI:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NORMALMAP:NORMALMAP_UV1:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
- generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NORMALMAP:NORMALMAP_UV1:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_bloom | Self Illumination Bloom | scalar |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Depth Scaling Diffuse Texture Global Environment Mapping Gsma Texture Normalmap Self Illumination Self Illumination Bloom
(generic:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
)
Techniques
- default
- generic:default:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
- shadow_caster
- generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NORMALMAP:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
- generic:shadow_caster:ATI:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
- generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_bloom | Self Illumination Bloom | scalar |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Depth Scaling Diffuse Texture Global Environment Mapping Normalmap
(generic:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP
)
Techniques
- default
- generic:default:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP
- shadow_caster
- generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:NVIDIA
- generic:shadow_caster:ATI:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP
- generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Depth Scaling Diffuse Texture Global Environment Mapping Normalmap Self Illumination
(generic:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:SELF_ILLUMINATION
)
Techniques
- default
- generic:default:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:SELF_ILLUMINATION
- shadow_caster
- generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:NVIDIA:SELF_ILLUMINATION
- generic:shadow_caster:ATI:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:SELF_ILLUMINATION
- generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:SELF_ILLUMINATION
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Depth Scaling Diffuse Texture Global Environment Mapping Normalmap Vertex Color Vertex Color Alpha
(generic:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:VERTEX_COLOR:VERTEX_COLOR_ALPHA
)
Techniques
- default
- generic:default:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:VERTEX_COLOR:VERTEX_COLOR_ALPHA
- shadow_caster
- generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:NVIDIA:VERTEX_COLOR:VERTEX_COLOR_ALPHA
- generic:shadow_caster:ATI:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:VERTEX_COLOR:VERTEX_COLOR_ALPHA
- generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:VERTEX_COLOR:VERTEX_COLOR_ALPHA
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Depth Scaling Diffuse Texture Gloss Control Value
(generic:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE
)
Techniques
- default
- generic:default:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE
- shadow_caster
- generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NVIDIA
- generic:shadow_caster:ATI:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE
- generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
glossiness_control | Glossiness value | scalar |
Generic Depth Scaling Diffuse Texture Gsma Texture Normalmap
(generic:DEPTH_SCALING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
)
Techniques
- default
- generic:default:DEPTH_SCALING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
- shadow_caster
- generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA
- generic:shadow_caster:ATI:DEPTH_SCALING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
- generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Depth Scaling Diffuse Texture Gsma Texture Normalmap Normalmap Uv1
(generic:DEPTH_SCALING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_UV1
)
Techniques
- default
- generic:default:DEPTH_SCALING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_UV1
- shadow_caster
- generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_UV1:NVIDIA
- generic:shadow_caster:ATI:DEPTH_SCALING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_UV1
- generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_UV1
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Depth Scaling Diffuse Texture Gsma Texture Normalmap Skinned 3weights
(generic:DEPTH_SCALING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:DEPTH_SCALING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:SKINNED_3WEIGHTS
- generic:shadow_caster:ATI:DEPTH_SCALING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
- generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Depth Scaling Diffuse Texture Normalmap
(generic:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP
)
Techniques
- default
- generic:default:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP
- shadow_caster
- generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA
- generic:shadow_caster:ATI:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP
- generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Depth Scaling Diffuse Texture Normalmap Normalmap Uv1
(generic:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1
)
Techniques
- default
- generic:default:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1
- shadow_caster
- generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1:NVIDIA
- generic:shadow_caster:ATI:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1
- generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Depth Scaling Diffuse Texture Normalmap Normalmap Uv1 Self Illumination Self Illumination Bloom
(generic:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
)
Techniques
- default
- generic:default:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
- shadow_caster
- generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
- generic:shadow_caster:ATI:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
- generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_bloom | Self Illumination Bloom | scalar |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Depth Scaling Diffuse Texture Normalmap Normalmap Uv1 Skinned 3weights
(generic:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1:NVIDIA:SKINNED_3WEIGHTS
- generic:shadow_caster:ATI:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1:SKINNED_3WEIGHTS
- generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Depth Scaling Diffuse Texture Normalmap Self Illumination
(generic:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION
)
Techniques
- default
- generic:default:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION
- shadow_caster
- generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:SELF_ILLUMINATION
- generic:shadow_caster:ATI:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION
- generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Depth Scaling Diffuse Texture Normalmap Self Illumination Self Illumination Bloom Skinned 3weights
(generic:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SKINNED_3WEIGHTS
- generic:shadow_caster:ATI:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SKINNED_3WEIGHTS
- generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_bloom | Self Illumination Bloom | scalar |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Depth Scaling Diffuse Texture Normalmap Skinned 1weight
(generic:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_1WEIGHT
)
Techniques
- default
- generic:default:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_1WEIGHT
- shadow_caster
- generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:SKINNED_1WEIGHT
- generic:shadow_caster:ATI:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_1WEIGHT
- generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_1WEIGHT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Depth Scaling Diffuse Texture Normalmap Skinned 3weights
(generic:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:SKINNED_3WEIGHTS
- generic:shadow_caster:ATI:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
- generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Depth Scaling Diffuse Texture Normalmap Skinned 3weights Vertex Color Vertex Color Alpha Vertex Color Character
(generic:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
)
Techniques
- default
- generic:default:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
- shadow_caster
- generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
- generic:shadow_caster:ATI:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
- generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Depth Scaling Diffuse Texture Normalmap Vertex Color
(generic:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR
)
Techniques
- default
- generic:default:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ATI:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR
- generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Depth Scaling Diffuse Texture Normalmap Vertex Color Vertex Color Alpha
(generic:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR:VERTEX_COLOR_ALPHA
)
Techniques
- default
- generic:default:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR:VERTEX_COLOR_ALPHA
- shadow_caster
- generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR:VERTEX_COLOR_ALPHA
- generic:shadow_caster:ATI:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR:VERTEX_COLOR_ALPHA
- generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR:VERTEX_COLOR_ALPHA
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Depth Scaling Diffuse Texture Normalmap Uv1
(generic:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP_UV1
)
Techniques
- default
- generic:default:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP_UV1
- shadow_caster
- generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP_UV1:NVIDIA
- generic:shadow_caster:ATI:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP_UV1
- generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP_UV1
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
Generic Depth Scaling Diffuse Texture Self Illumination
(generic:DEPTH_SCALING:DIFFUSE_TEXTURE:SELF_ILLUMINATION
)
Techniques
- default
- generic:default:DEPTH_SCALING:DIFFUSE_TEXTURE:SELF_ILLUMINATION
- shadow_caster
- generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:NVIDIA:SELF_ILLUMINATION
- generic:shadow_caster:ATI:DEPTH_SCALING:DIFFUSE_TEXTURE:SELF_ILLUMINATION
- generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:SELF_ILLUMINATION
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Depth Scaling Diffuse Texture Self Illumination Self Illumination Bloom
(generic:DEPTH_SCALING:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
)
Techniques
- default
- generic:default:DEPTH_SCALING:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
- shadow_caster
- generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
- generic:shadow_caster:ATI:DEPTH_SCALING:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
- generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_bloom | Self Illumination Bloom | scalar |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Depth Scaling Diffuse Texture Self Illumination Self Illumination Bloom Vertex Color
(generic:DEPTH_SCALING:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:VERTEX_COLOR
)
Techniques
- default
- generic:default:DEPTH_SCALING:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:VERTEX_COLOR
- generic:shadow_caster:ATI:DEPTH_SCALING:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:VERTEX_COLOR
- generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_bloom | Self Illumination Bloom | scalar |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Depth Scaling Diffuse Texture Self Illumination Vertex Color
(generic:DEPTH_SCALING:DIFFUSE_TEXTURE:SELF_ILLUMINATION:VERTEX_COLOR
)
Techniques
- default
- generic:default:DEPTH_SCALING:DIFFUSE_TEXTURE:SELF_ILLUMINATION:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:NVIDIA:SELF_ILLUMINATION:VERTEX_COLOR
- generic:shadow_caster:ATI:DEPTH_SCALING:DIFFUSE_TEXTURE:SELF_ILLUMINATION:VERTEX_COLOR
- generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:SELF_ILLUMINATION:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Depth Scaling Diffuse Texture Skinned 3weights
(generic:DEPTH_SCALING:DIFFUSE_TEXTURE:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:DEPTH_SCALING:DIFFUSE_TEXTURE:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:NVIDIA:SKINNED_3WEIGHTS
- generic:shadow_caster:ATI:DEPTH_SCALING:DIFFUSE_TEXTURE:SKINNED_3WEIGHTS
- generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
Generic Depth Scaling Diffuse Texture Vertex Color Vertex Color Alpha Vertex Color Character
(generic:DEPTH_SCALING:DIFFUSE_TEXTURE:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
)
Techniques
- default
- generic:default:DEPTH_SCALING:DIFFUSE_TEXTURE:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
- shadow_caster
- generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:NVIDIA:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
- generic:shadow_caster:ATI:DEPTH_SCALING:DIFFUSE_TEXTURE:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
- generic:shadow_caster:DEPTH_SCALING:DIFFUSE_TEXTURE:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
Generic Depth Scaling Self Illumination
(generic:DEPTH_SCALING:SELF_ILLUMINATION
)
Techniques
- default
- generic:default:DEPTH_SCALING:SELF_ILLUMINATION
- shadow_caster
- generic:shadow_caster:DEPTH_SCALING:NVIDIA:SELF_ILLUMINATION
- generic:shadow_caster:ATI:DEPTH_SCALING:SELF_ILLUMINATION
- generic:shadow_caster:DEPTH_SCALING:SELF_ILLUMINATION
Inputs
Name | UI Name | Type |
---|---|---|
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Detail Diffuse Texture Blue Detail Diffuse Texture Green Detail Diffuse Texture Red Detail Normal Texture Blue Detail Normal Texture Green Detail Normal Texture Red Detail Rgb Mask Diffuse Texture Gsma Texture Normalmap
(generic:DETAIL_DIFFUSE_TEXTURE_BLUE:DETAIL_DIFFUSE_TEXTURE_GREEN:DETAIL_DIFFUSE_TEXTURE_RED:DETAIL_NORMAL_TEXTURE_BLUE:DETAIL_NORMAL_TEXTURE_GREEN:DETAIL_NORMAL_TEXTURE_RED:DETAIL_RGB_MASK:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
)
Techniques
- default
- generic:default:DETAIL_DIFFUSE_TEXTURE_BLUE:DETAIL_DIFFUSE_TEXTURE_GREEN:DETAIL_DIFFUSE_TEXTURE_RED:DETAIL_NORMAL_TEXTURE_BLUE:DETAIL_NORMAL_TEXTURE_GREEN:DETAIL_NORMAL_TEXTURE_RED:DETAIL_RGB_MASK:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
- shadow_caster
- generic:shadow_caster:DETAIL_DIFFUSE_TEXTURE_BLUE:DETAIL_DIFFUSE_TEXTURE_GREEN:DETAIL_DIFFUSE_TEXTURE_RED:DETAIL_NORMAL_TEXTURE_BLUE:DETAIL_NORMAL_TEXTURE_GREEN:DETAIL_NORMAL_TEXTURE_RED:DETAIL_RGB_MASK:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA
- generic:shadow_caster:ATI:DETAIL_DIFFUSE_TEXTURE_BLUE:DETAIL_DIFFUSE_TEXTURE_GREEN:DETAIL_DIFFUSE_TEXTURE_RED:DETAIL_NORMAL_TEXTURE_BLUE:DETAIL_NORMAL_TEXTURE_GREEN:DETAIL_NORMAL_TEXTURE_RED:DETAIL_RGB_MASK:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
- generic:shadow_caster:DETAIL_DIFFUSE_TEXTURE_BLUE:DETAIL_DIFFUSE_TEXTURE_GREEN:DETAIL_DIFFUSE_TEXTURE_RED:DETAIL_NORMAL_TEXTURE_BLUE:DETAIL_NORMAL_TEXTURE_GREEN:DETAIL_NORMAL_TEXTURE_RED:DETAIL_RGB_MASK:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
diffuse_layer0_texture | Mask Texture | texture |
normal_layer0_texture | Detail Normal Map(Red) | texture |
normal_layer1_texture | Detail Normal Map(Green) | texture |
normal_layer2_texture | Detail Normal Map(Blue) | texture |
diffuse_layer1_texture | Detail Diffuse(Red) | texture |
diffuse_layer2_texture | Detail Diffuse(Green) | texture |
diffuse_layer3_texture | Detail Diffuse(Blue) | texture |
red_detail_scale | Detail Texture Scale(Red) | vector3 |
red_detail_intensity | Detail Texture Intensity(Red) | scalar |
green_detail_scale | Detail Texture Scale(Green) | vector3 |
green_detail_intensity | Detail Texture Intensity(Green) | scalar |
blue_detail_scale | Detail Texture Scale(Blue) | vector3 |
blue_detail_intensity | Detail Texture Intensity(Blue) | scalar |
Generic Detail Diffuse Texture Blue Detail Diffuse Texture Green Detail Normal Texture Blue Detail Normal Texture Green Detail Normal Texture Red Detail Rgb Mask Diffuse Texture Gsma Texture Normalmap
(generic:DETAIL_DIFFUSE_TEXTURE_BLUE:DETAIL_DIFFUSE_TEXTURE_GREEN:DETAIL_NORMAL_TEXTURE_BLUE:DETAIL_NORMAL_TEXTURE_GREEN:DETAIL_NORMAL_TEXTURE_RED:DETAIL_RGB_MASK:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
)
Techniques
- default
- generic:default:DETAIL_DIFFUSE_TEXTURE_BLUE:DETAIL_DIFFUSE_TEXTURE_GREEN:DETAIL_NORMAL_TEXTURE_BLUE:DETAIL_NORMAL_TEXTURE_GREEN:DETAIL_NORMAL_TEXTURE_RED:DETAIL_RGB_MASK:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
- shadow_caster
- generic:shadow_caster:DETAIL_DIFFUSE_TEXTURE_BLUE:DETAIL_DIFFUSE_TEXTURE_GREEN:DETAIL_NORMAL_TEXTURE_BLUE:DETAIL_NORMAL_TEXTURE_GREEN:DETAIL_NORMAL_TEXTURE_RED:DETAIL_RGB_MASK:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA
- generic:shadow_caster:ATI:DETAIL_DIFFUSE_TEXTURE_BLUE:DETAIL_DIFFUSE_TEXTURE_GREEN:DETAIL_NORMAL_TEXTURE_BLUE:DETAIL_NORMAL_TEXTURE_GREEN:DETAIL_NORMAL_TEXTURE_RED:DETAIL_RGB_MASK:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
- generic:shadow_caster:DETAIL_DIFFUSE_TEXTURE_BLUE:DETAIL_DIFFUSE_TEXTURE_GREEN:DETAIL_NORMAL_TEXTURE_BLUE:DETAIL_NORMAL_TEXTURE_GREEN:DETAIL_NORMAL_TEXTURE_RED:DETAIL_RGB_MASK:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
diffuse_layer0_texture | Mask Texture | texture |
normal_layer0_texture | Detail Normal Map(Red) | texture |
normal_layer1_texture | Detail Normal Map(Green) | texture |
normal_layer2_texture | Detail Normal Map(Blue) | texture |
diffuse_layer2_texture | Detail Diffuse(Green) | texture |
diffuse_layer3_texture | Detail Diffuse(Blue) | texture |
red_detail_scale | Detail Texture Scale(Red) | vector3 |
red_detail_intensity | Detail Texture Intensity(Red) | scalar |
green_detail_scale | Detail Texture Scale(Green) | vector3 |
green_detail_intensity | Detail Texture Intensity(Green) | scalar |
blue_detail_scale | Detail Texture Scale(Blue) | vector3 |
blue_detail_intensity | Detail Texture Intensity(Blue) | scalar |
Generic Detail Normal Texture Red Detail Rgb Mask Diffuse Texture Gloss Control Value Normalmap
(generic:DETAIL_NORMAL_TEXTURE_RED:DETAIL_RGB_MASK:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP
)
Techniques
- default
- generic:default:DETAIL_NORMAL_TEXTURE_RED:DETAIL_RGB_MASK:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP
- shadow_caster
- generic:shadow_caster:DETAIL_NORMAL_TEXTURE_RED:DETAIL_RGB_MASK:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA
- generic:shadow_caster:ATI:DETAIL_NORMAL_TEXTURE_RED:DETAIL_RGB_MASK:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP
- generic:shadow_caster:DETAIL_NORMAL_TEXTURE_RED:DETAIL_RGB_MASK:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
diffuse_layer0_texture | Mask Texture | texture |
normal_layer0_texture | Detail Normal Map(Red) | texture |
glossiness_control | Glossiness value | scalar |
red_detail_scale | Detail Texture Scale(Red) | vector3 |
red_detail_intensity | Detail Texture Intensity(Red) | scalar |
Generic Detail Normal Texture Red Detail Rgb Mask Diffuse Texture Gsma Texture Normalmap
(generic:DETAIL_NORMAL_TEXTURE_RED:DETAIL_RGB_MASK:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
)
Techniques
- default
- generic:default:DETAIL_NORMAL_TEXTURE_RED:DETAIL_RGB_MASK:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
- shadow_caster
- generic:shadow_caster:DETAIL_NORMAL_TEXTURE_RED:DETAIL_RGB_MASK:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA
- generic:shadow_caster:ATI:DETAIL_NORMAL_TEXTURE_RED:DETAIL_RGB_MASK:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
- generic:shadow_caster:DETAIL_NORMAL_TEXTURE_RED:DETAIL_RGB_MASK:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
diffuse_layer0_texture | Mask Texture | texture |
normal_layer0_texture | Detail Normal Map(Red) | texture |
red_detail_scale | Detail Texture Scale(Red) | vector3 |
red_detail_intensity | Detail Texture Intensity(Red) | scalar |
Generic Detail Texture Diffuse Texture Instanced Normalmap
(generic:DETAIL_TEXTURE:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP
)
Techniques
- default
- generic:default:DETAIL_TEXTURE:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP
- shadow_caster
- generic:shadow_caster:DETAIL_TEXTURE:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:NVIDIA
- generic:shadow_caster:ATI:DETAIL_TEXTURE:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP
- generic:shadow_caster:DETAIL_TEXTURE:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
detail_diffuse_texture | Detail Diffuse Texture | texture |
detail_normal_map | Detail Normal Map | texture |
detail_scale | Detail Texture Scale | vector3 |
Generic Detail Texture Diffuse Texture Normalmap
(generic:DETAIL_TEXTURE:DIFFUSE_TEXTURE:NORMALMAP
)
Techniques
- default
- generic:default:DETAIL_TEXTURE:DIFFUSE_TEXTURE:NORMALMAP
- shadow_caster
- generic:shadow_caster:DETAIL_TEXTURE:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA
- generic:shadow_caster:ATI:DETAIL_TEXTURE:DIFFUSE_TEXTURE:NORMALMAP
- generic:shadow_caster:DETAIL_TEXTURE:DIFFUSE_TEXTURE:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
detail_diffuse_texture | Detail Diffuse Texture | texture |
detail_normal_map | Detail Normal Map | texture |
detail_scale | Detail Texture Scale | vector3 |
Generic Detail Texture 2 Diffuse Texture Normalmap
(generic:DETAIL_TEXTURE_2:DIFFUSE_TEXTURE:NORMALMAP
)
Techniques
- default
- generic:default:DETAIL_TEXTURE_2:DIFFUSE_TEXTURE:NORMALMAP
- shadow_caster
- generic:shadow_caster:DETAIL_TEXTURE_2:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA
- generic:shadow_caster:ATI:DETAIL_TEXTURE_2:DIFFUSE_TEXTURE:NORMALMAP
- generic:shadow_caster:DETAIL_TEXTURE_2:DIFFUSE_TEXTURE:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer1_texture | Seperate blend mask (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Detail Texture 2 Diffuse Texture Rl Environment
(generic:DETAIL_TEXTURE_2:DIFFUSE_TEXTURE:RL_ENVIRONMENT
)
Techniques
- default
- generic:default:DETAIL_TEXTURE_2:DIFFUSE_TEXTURE:RL_ENVIRONMENT
- shadow_caster
- generic:shadow_caster:DETAIL_TEXTURE_2:DIFFUSE_TEXTURE:NVIDIA:RL_ENVIRONMENT
- generic:shadow_caster:ATI:DETAIL_TEXTURE_2:DIFFUSE_TEXTURE:RL_ENVIRONMENT
- generic:shadow_caster:DETAIL_TEXTURE_2:DIFFUSE_TEXTURE:RL_ENVIRONMENT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer1_texture | Seperate blend mask (UV1) | texture |
Generic Detail Texture 2 Diffuse Texture Self Illumination
(generic:DETAIL_TEXTURE_2:DIFFUSE_TEXTURE:SELF_ILLUMINATION
)
Techniques
- default
- generic:default:DETAIL_TEXTURE_2:DIFFUSE_TEXTURE:SELF_ILLUMINATION
- shadow_caster
- generic:shadow_caster:DETAIL_TEXTURE_2:DIFFUSE_TEXTURE:NVIDIA:SELF_ILLUMINATION
- generic:shadow_caster:ATI:DETAIL_TEXTURE_2:DIFFUSE_TEXTURE:SELF_ILLUMINATION
- generic:shadow_caster:DETAIL_TEXTURE_2:DIFFUSE_TEXTURE:SELF_ILLUMINATION
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
diffuse_layer1_texture | Seperate blend mask (UV1) | texture |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Diffuse Detail Overlay Diffuse Texture
(generic:DIFFUSE_DETAIL_OVERLAY:DIFFUSE_TEXTURE
)
Techniques
- default
- generic:default:DIFFUSE_DETAIL_OVERLAY:DIFFUSE_TEXTURE
- shadow_caster
- generic:shadow_caster:DIFFUSE_DETAIL_OVERLAY:DIFFUSE_TEXTURE:NVIDIA
- generic:shadow_caster:ATI:DIFFUSE_DETAIL_OVERLAY:DIFFUSE_TEXTURE
- generic:shadow_caster:DIFFUSE_DETAIL_OVERLAY:DIFFUSE_TEXTURE
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
Generic Diffuse Detail Overlay Diffuse Texture Gsma Texture Normalmap
(generic:DIFFUSE_DETAIL_OVERLAY:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
)
Techniques
- default
- generic:default:DIFFUSE_DETAIL_OVERLAY:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
- shadow_caster
- generic:shadow_caster:DIFFUSE_DETAIL_OVERLAY:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA
- generic:shadow_caster:ATI:DIFFUSE_DETAIL_OVERLAY:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
- generic:shadow_caster:DIFFUSE_DETAIL_OVERLAY:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Diffuse Texture
(generic:DIFFUSE_TEXTURE
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:NVIDIA
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE
- generic:shadow_caster:DIFFUSE_TEXTURE
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
Generic Diffuse Texture Diffuse Uvanim
(generic:DIFFUSE_TEXTURE:DIFFUSE_UVANIM
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:DIFFUSE_UVANIM
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NVIDIA
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:DIFFUSE_UVANIM
- generic:shadow_caster:DIFFUSE_TEXTURE:DIFFUSE_UVANIM
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
uv_speed | UV Speed | vector3 |
Generic Diffuse Texture Diffuse Uvanim Global Environment Mapping Normalmap Normalmap Depth Texture Normalmap Uv1 Normal Uvanim Parallax Parallax Animation Parallax Relief Parallax Shadows Self Illumination Skinned 3weights
(generic:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:NORMAL_UVANIM:PARALLAX:PARALLAX_ANIMATION:PARALLAX_RELIEF:PARALLAX_SHADOWS:SELF_ILLUMINATION:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:NORMAL_UVANIM:PARALLAX:PARALLAX_ANIMATION:PARALLAX_RELIEF:PARALLAX_SHADOWS:SELF_ILLUMINATION:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:NORMAL_UVANIM:NVIDIA:PARALLAX:PARALLAX_ANIMATION:PARALLAX_RELIEF:PARALLAX_SHADOWS:SELF_ILLUMINATION:SKINNED_3WEIGHTS
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:NORMAL_UVANIM:PARALLAX:PARALLAX_ANIMATION:PARALLAX_RELIEF:PARALLAX_SHADOWS:SELF_ILLUMINATION:SKINNED_3WEIGHTS
- generic:shadow_caster:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:NORMAL_UVANIM:PARALLAX:PARALLAX_ANIMATION:PARALLAX_RELIEF:PARALLAX_SHADOWS:SELF_ILLUMINATION:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
parallax_animation_texture | Parallax animation texture | texture |
uv_speed | UV Speed | vector3 |
parallax_scale | Parallax scale | scalar |
parallax_layers | Number of parallax layers | scalar |
parallax_animation_scale | Parallax animation scale | scalar |
parallax_animation_uv_offset | Parallax animation uv offset | vector3 |
parallax_animation_uv_scale | Parallax animation uv scale | vector3 |
parallax_animation_normal_settings | Parallax normal animation (X=height threshold, Y=scale) | vector3 |
parallax_shadow_scale | Parallax shadow scale | scalar |
parallax_shadowing | Parallax self shadowing amount | scalar |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Diffuse Texture Diffuse Uvanim Instanced Self Illumination
(generic:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:INSTANCED:SELF_ILLUMINATION
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:INSTANCED:SELF_ILLUMINATION
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:INSTANCED:NVIDIA:SELF_ILLUMINATION
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:INSTANCED:SELF_ILLUMINATION
- generic:shadow_caster:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:INSTANCED:SELF_ILLUMINATION
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
uv_speed | UV Speed | vector3 |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Diffuse Texture Diffuse Uvanim Instanced Self Illumination Self Illumination Uvanim
(generic:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:INSTANCED:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:INSTANCED:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:INSTANCED:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:INSTANCED:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM
- generic:shadow_caster:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:INSTANCED:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
uv_speed | UV Speed | vector3 |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Diffuse Texture Diffuse Uvanim Normalmap Normal Uvanim Self Illumination Self Illumination Uvanim
(generic:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM
- generic:shadow_caster:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
uv_speed | UV Speed | vector3 |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Diffuse Texture Diffuse Uvanim Normalmap Normal Uvanim Simple Tint
(generic:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:SIMPLE_TINT
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:SIMPLE_TINT
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:NVIDIA:SIMPLE_TINT
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:SIMPLE_TINT
- generic:shadow_caster:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:SIMPLE_TINT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
uv_speed | UV Speed | vector3 |
tint_color | Diffuse Tint Color (x2) | vector3 |
Generic Diffuse Texture Diffuse Uvanim Normalmap Normal Uvanim Skinned 3weights
(generic:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:NVIDIA:SKINNED_3WEIGHTS
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:SKINNED_3WEIGHTS
- generic:shadow_caster:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
uv_speed | UV Speed | vector3 |
Generic Diffuse Texture Diffuse Uvanim Normalmap Normal Uvanim Skinned 3weights Transparent
(generic:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:SKINNED_3WEIGHTS:TRANSPARENT
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:SKINNED_3WEIGHTS:TRANSPARENT
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:NVIDIA:SKINNED_3WEIGHTS:TRANSPARENT
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:SKINNED_3WEIGHTS:TRANSPARENT
- generic:shadow_caster:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:SKINNED_3WEIGHTS:TRANSPARENT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
uv_speed | UV Speed | vector3 |
Generic Diffuse Texture Diffuse Uvanim Normalmap Self Illumination Self Illumination Bloom Self Illumination Uvanim
(generic:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SELF_ILLUMINATION_UVANIM
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SELF_ILLUMINATION_UVANIM
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SELF_ILLUMINATION_UVANIM
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SELF_ILLUMINATION_UVANIM
- generic:shadow_caster:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SELF_ILLUMINATION_UVANIM
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
uv_speed | UV Speed | vector3 |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_bloom | Self Illumination Bloom | scalar |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Diffuse Texture Diffuse Uvanim Normalmap Self Illumination Self Illumination Uvanim
(generic:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM
- generic:shadow_caster:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
uv_speed | UV Speed | vector3 |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Diffuse Texture Diffuse Uvanim Normalmap Simple Tint
(generic:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:SIMPLE_TINT
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:SIMPLE_TINT
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NVIDIA:SIMPLE_TINT
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:SIMPLE_TINT
- generic:shadow_caster:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:SIMPLE_TINT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
uv_speed | UV Speed | vector3 |
tint_color | Diffuse Tint Color (x2) | vector3 |
Generic Diffuse Texture Diffuse Uvanim Normalmap Skinned 3weights
(generic:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NVIDIA:SKINNED_3WEIGHTS
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:SKINNED_3WEIGHTS
- generic:shadow_caster:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
uv_speed | UV Speed | vector3 |
Generic Diffuse Texture Diffuse Uvanim Self Illumination
(generic:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:SELF_ILLUMINATION
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:SELF_ILLUMINATION
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NVIDIA:SELF_ILLUMINATION
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:SELF_ILLUMINATION
- generic:shadow_caster:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:SELF_ILLUMINATION
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
uv_speed | UV Speed | vector3 |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Diffuse Texture Diffuse Uvanim Self Illumination Self Illumination Bloom
(generic:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
- generic:shadow_caster:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
uv_speed | UV Speed | vector3 |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_bloom | Self Illumination Bloom | scalar |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Diffuse Texture Diffuse Uvanim Self Illumination Self Illumination Bloom Self Illumination Uvanim
(generic:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SELF_ILLUMINATION_UVANIM
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SELF_ILLUMINATION_UVANIM
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SELF_ILLUMINATION_UVANIM
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SELF_ILLUMINATION_UVANIM
- generic:shadow_caster:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SELF_ILLUMINATION_UVANIM
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
uv_speed | UV Speed | vector3 |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_bloom | Self Illumination Bloom | scalar |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Diffuse Texture Diffuse Uvanim Self Illumination Self Illumination Uvanim
(generic:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM
- generic:shadow_caster:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
uv_speed | UV Speed | vector3 |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Diffuse Texture Diffuse Uvanim Skinned 1weight
(generic:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:SKINNED_1WEIGHT
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:SKINNED_1WEIGHT
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NVIDIA:SKINNED_1WEIGHT
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:SKINNED_1WEIGHT
- generic:shadow_caster:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:SKINNED_1WEIGHT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
uv_speed | UV Speed | vector3 |
Generic Diffuse Texture Diffuse Uvanim Vertex Color
(generic:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:VERTEX_COLOR
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:VERTEX_COLOR
- generic:shadow_caster:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
uv_speed | UV Speed | vector3 |
Generic Diffuse Texture Diffuse Uvanim Vertex Color Alpha
(generic:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:VERTEX_COLOR_ALPHA
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:VERTEX_COLOR_ALPHA
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NVIDIA:VERTEX_COLOR_ALPHA
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:VERTEX_COLOR_ALPHA
- generic:shadow_caster:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:VERTEX_COLOR_ALPHA
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
uv_speed | UV Speed | vector3 |
Generic Diffuse Texture Diffuse Uvoffset
(generic:DIFFUSE_TEXTURE:DIFFUSE_UVOFFSET
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:DIFFUSE_UVOFFSET
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:DIFFUSE_UVOFFSET:NVIDIA
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:DIFFUSE_UVOFFSET
- generic:shadow_caster:DIFFUSE_TEXTURE:DIFFUSE_UVOFFSET
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
uv_offset | UV Offset | vector3 |
Generic Diffuse Texture Diffuse Uvoffset Instanced
(generic:DIFFUSE_TEXTURE:DIFFUSE_UVOFFSET:INSTANCED
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:DIFFUSE_UVOFFSET:INSTANCED
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:DIFFUSE_UVOFFSET:INSTANCED:NVIDIA
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:DIFFUSE_UVOFFSET:INSTANCED
- generic:shadow_caster:DIFFUSE_TEXTURE:DIFFUSE_UVOFFSET:INSTANCED
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
uv_offset | UV Offset | vector3 |
Generic Diffuse Texture Distance Fade 1 Instanced Normalmap
(generic:DIFFUSE_TEXTURE:DISTANCE_FADE_1:INSTANCED:NORMALMAP
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:DISTANCE_FADE_1:INSTANCED:NORMALMAP
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:DISTANCE_FADE_1:INSTANCED:NORMALMAP:NVIDIA
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:DISTANCE_FADE_1:INSTANCED:NORMALMAP
- generic:shadow_caster:DIFFUSE_TEXTURE:DISTANCE_FADE_1:INSTANCED:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Diffuse Texture Distance Fade 1 Normalmap Rl Core Environment
(generic:DIFFUSE_TEXTURE:DISTANCE_FADE_1:NORMALMAP:RL_CORE_ENVIRONMENT
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:DISTANCE_FADE_1:NORMALMAP:RL_CORE_ENVIRONMENT
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:DISTANCE_FADE_1:NORMALMAP:NVIDIA:RL_CORE_ENVIRONMENT
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:DISTANCE_FADE_1:NORMALMAP:RL_CORE_ENVIRONMENT
- generic:shadow_caster:DIFFUSE_TEXTURE:DISTANCE_FADE_1:NORMALMAP:RL_CORE_ENVIRONMENT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Diffuse Texture Distance Fade 2 Instanced Normalmap
(generic:DIFFUSE_TEXTURE:DISTANCE_FADE_2:INSTANCED:NORMALMAP
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:DISTANCE_FADE_2:INSTANCED:NORMALMAP
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:DISTANCE_FADE_2:INSTANCED:NORMALMAP:NVIDIA
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:DISTANCE_FADE_2:INSTANCED:NORMALMAP
- generic:shadow_caster:DIFFUSE_TEXTURE:DISTANCE_FADE_2:INSTANCED:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Diffuse Texture Distance Fade 2 Normalmap Rl Core Environment
(generic:DIFFUSE_TEXTURE:DISTANCE_FADE_2:NORMALMAP:RL_CORE_ENVIRONMENT
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:DISTANCE_FADE_2:NORMALMAP:RL_CORE_ENVIRONMENT
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:DISTANCE_FADE_2:NORMALMAP:NVIDIA:RL_CORE_ENVIRONMENT
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:DISTANCE_FADE_2:NORMALMAP:RL_CORE_ENVIRONMENT
- generic:shadow_caster:DIFFUSE_TEXTURE:DISTANCE_FADE_2:NORMALMAP:RL_CORE_ENVIRONMENT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Diffuse Texture Distance Fade 3 Instanced Normalmap
(generic:DIFFUSE_TEXTURE:DISTANCE_FADE_3:INSTANCED:NORMALMAP
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:DISTANCE_FADE_3:INSTANCED:NORMALMAP
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:DISTANCE_FADE_3:INSTANCED:NORMALMAP:NVIDIA
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:DISTANCE_FADE_3:INSTANCED:NORMALMAP
- generic:shadow_caster:DIFFUSE_TEXTURE:DISTANCE_FADE_3:INSTANCED:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Diffuse Texture Distance Fade 3 Normalmap Rl Core Environment
(generic:DIFFUSE_TEXTURE:DISTANCE_FADE_3:NORMALMAP:RL_CORE_ENVIRONMENT
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:DISTANCE_FADE_3:NORMALMAP:RL_CORE_ENVIRONMENT
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:DISTANCE_FADE_3:NORMALMAP:NVIDIA:RL_CORE_ENVIRONMENT
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:DISTANCE_FADE_3:NORMALMAP:RL_CORE_ENVIRONMENT
- generic:shadow_caster:DIFFUSE_TEXTURE:DISTANCE_FADE_3:NORMALMAP:RL_CORE_ENVIRONMENT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Diffuse Texture Distance Fade 3 Normalmap Rl Core Environment Vertex Color
(generic:DIFFUSE_TEXTURE:DISTANCE_FADE_3:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:DISTANCE_FADE_3:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:DISTANCE_FADE_3:NORMALMAP:NVIDIA:RL_CORE_ENVIRONMENT:VERTEX_COLOR
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:DISTANCE_FADE_3:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR
- generic:shadow_caster:DIFFUSE_TEXTURE:DISTANCE_FADE_3:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Diffuse Texture Distance Fade 4 Instanced Normalmap
(generic:DIFFUSE_TEXTURE:DISTANCE_FADE_4:INSTANCED:NORMALMAP
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:DISTANCE_FADE_4:INSTANCED:NORMALMAP
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:DISTANCE_FADE_4:INSTANCED:NORMALMAP:NVIDIA
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:DISTANCE_FADE_4:INSTANCED:NORMALMAP
- generic:shadow_caster:DIFFUSE_TEXTURE:DISTANCE_FADE_4:INSTANCED:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Diffuse Texture Distance Fade 4 Normalmap Rl Core Environment
(generic:DIFFUSE_TEXTURE:DISTANCE_FADE_4:NORMALMAP:RL_CORE_ENVIRONMENT
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:DISTANCE_FADE_4:NORMALMAP:RL_CORE_ENVIRONMENT
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:DISTANCE_FADE_4:NORMALMAP:NVIDIA:RL_CORE_ENVIRONMENT
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:DISTANCE_FADE_4:NORMALMAP:RL_CORE_ENVIRONMENT
- generic:shadow_caster:DIFFUSE_TEXTURE:DISTANCE_FADE_4:NORMALMAP:RL_CORE_ENVIRONMENT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Diffuse Texture Distance Fade 4 Normalmap Rl Core Environment Vertex Color
(generic:DIFFUSE_TEXTURE:DISTANCE_FADE_4:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:DISTANCE_FADE_4:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:DISTANCE_FADE_4:NORMALMAP:NVIDIA:RL_CORE_ENVIRONMENT:VERTEX_COLOR
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:DISTANCE_FADE_4:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR
- generic:shadow_caster:DIFFUSE_TEXTURE:DISTANCE_FADE_4:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Diffuse Texture Double Sided
(generic:DIFFUSE_TEXTURE:DOUBLE_SIDED
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:DOUBLE_SIDED
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:DOUBLE_SIDED:NVIDIA
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED
- generic:shadow_caster:DIFFUSE_TEXTURE:DOUBLE_SIDED
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
Generic Diffuse Texture Double Sided Global Environment Mapping Gloss Blurs Cubemap Gsma Texture Normalmap Rl Cops Skinned 3weights
(generic:DIFFUSE_TEXTURE:DOUBLE_SIDED:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:DOUBLE_SIDED:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:DOUBLE_SIDED:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA:RL_COPS:SKINNED_3WEIGHTS
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS
- generic:shadow_caster:DIFFUSE_TEXTURE:DOUBLE_SIDED:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Diffuse Texture Double Sided Global Environment Mapping Normalmap Rl 3rd Weapons
(generic:DIFFUSE_TEXTURE:DOUBLE_SIDED:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:RL_3RD_WEAPONS
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:DOUBLE_SIDED:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:RL_3RD_WEAPONS
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:DOUBLE_SIDED:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:NVIDIA:RL_3RD_WEAPONS
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:RL_3RD_WEAPONS
- generic:shadow_caster:DIFFUSE_TEXTURE:DOUBLE_SIDED:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:RL_3RD_WEAPONS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Diffuse Texture Double Sided Gsma Texture
(generic:DIFFUSE_TEXTURE:DOUBLE_SIDED:GSMA_TEXTURE
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:DOUBLE_SIDED:GSMA_TEXTURE
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:DOUBLE_SIDED:GSMA_TEXTURE:NVIDIA
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:GSMA_TEXTURE
- generic:shadow_caster:DIFFUSE_TEXTURE:DOUBLE_SIDED:GSMA_TEXTURE
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
Generic Diffuse Texture Double Sided Gsma Texture Normalmap
(generic:DIFFUSE_TEXTURE:DOUBLE_SIDED:GSMA_TEXTURE:NORMALMAP
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:DOUBLE_SIDED:GSMA_TEXTURE:NORMALMAP
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:DOUBLE_SIDED:GSMA_TEXTURE:NORMALMAP:NVIDIA
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:GSMA_TEXTURE:NORMALMAP
- generic:shadow_caster:DIFFUSE_TEXTURE:DOUBLE_SIDED:GSMA_TEXTURE:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Diffuse Texture Double Sided Instanced
(generic:DIFFUSE_TEXTURE:DOUBLE_SIDED:INSTANCED
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:DOUBLE_SIDED:INSTANCED
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:DOUBLE_SIDED:INSTANCED:NVIDIA
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:INSTANCED
- generic:shadow_caster:DIFFUSE_TEXTURE:DOUBLE_SIDED:INSTANCED
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
Generic Diffuse Texture Double Sided Instanced Normalmap
(generic:DIFFUSE_TEXTURE:DOUBLE_SIDED:INSTANCED:NORMALMAP
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:DOUBLE_SIDED:INSTANCED:NORMALMAP
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:DOUBLE_SIDED:INSTANCED:NORMALMAP:NVIDIA
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:INSTANCED:NORMALMAP
- generic:shadow_caster:DIFFUSE_TEXTURE:DOUBLE_SIDED:INSTANCED:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Diffuse Texture Double Sided Instanced Normalmap Self Illumination
(generic:DIFFUSE_TEXTURE:DOUBLE_SIDED:INSTANCED:NORMALMAP:SELF_ILLUMINATION
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:DOUBLE_SIDED:INSTANCED:NORMALMAP:SELF_ILLUMINATION
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:DOUBLE_SIDED:INSTANCED:NORMALMAP:NVIDIA:SELF_ILLUMINATION
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:INSTANCED:NORMALMAP:SELF_ILLUMINATION
- generic:shadow_caster:DIFFUSE_TEXTURE:DOUBLE_SIDED:INSTANCED:NORMALMAP:SELF_ILLUMINATION
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Diffuse Texture Double Sided Normalmap
(generic:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:NVIDIA
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP
- generic:shadow_caster:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Diffuse Texture Double Sided Normalmap Rl Environment Vertex Color
(generic:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:NVIDIA:RL_ENVIRONMENT:VERTEX_COLOR
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR
- generic:shadow_caster:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Diffuse Texture Double Sided Normalmap Skinned 1weight
(generic:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:SKINNED_1WEIGHT
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:SKINNED_1WEIGHT
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:NVIDIA:SKINNED_1WEIGHT
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:SKINNED_1WEIGHT
- generic:shadow_caster:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:SKINNED_1WEIGHT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Diffuse Texture Double Sided Normalmap Skinned 3weights
(generic:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:NVIDIA:SKINNED_3WEIGHTS
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:SKINNED_3WEIGHTS
- generic:shadow_caster:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Diffuse Texture Double Sided Normalmap Skinned 3weights Vegetation Bending
(generic:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:SKINNED_3WEIGHTS:VEGETATION_BENDING
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:SKINNED_3WEIGHTS:VEGETATION_BENDING
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:NVIDIA:SKINNED_3WEIGHTS:VEGETATION_BENDING
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:SKINNED_3WEIGHTS:VEGETATION_BENDING
- generic:shadow_caster:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:SKINNED_3WEIGHTS:VEGETATION_BENDING
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
speed | Speed | scalar |
detail_settings | Detail Bending Amplitude / Frequency | vector3 |
branch_settings | Branch Bending Amplitude / Frequency | vector3 |
Generic Diffuse Texture Double Sided Normalmap Vegetation Bending
(generic:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:VEGETATION_BENDING
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:VEGETATION_BENDING
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:NVIDIA:VEGETATION_BENDING
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:VEGETATION_BENDING
- generic:shadow_caster:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:VEGETATION_BENDING
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
speed | Speed | scalar |
detail_settings | Detail Bending Amplitude / Frequency | vector3 |
branch_settings | Branch Bending Amplitude / Frequency | vector3 |
Generic Diffuse Texture Double Sided Normalmap Vertex Color
(generic:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:VERTEX_COLOR
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:VERTEX_COLOR
- generic:shadow_caster:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Diffuse Texture Double Sided Skinned 2weights
(generic:DIFFUSE_TEXTURE:DOUBLE_SIDED:SKINNED_2WEIGHTS
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:DOUBLE_SIDED:SKINNED_2WEIGHTS
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:DOUBLE_SIDED:NVIDIA:SKINNED_2WEIGHTS
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:SKINNED_2WEIGHTS
- generic:shadow_caster:DIFFUSE_TEXTURE:DOUBLE_SIDED:SKINNED_2WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
Generic Diffuse Texture Double Sided Skinned 3weights
(generic:DIFFUSE_TEXTURE:DOUBLE_SIDED:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:DOUBLE_SIDED:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:DOUBLE_SIDED:NVIDIA:SKINNED_3WEIGHTS
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:SKINNED_3WEIGHTS
- generic:shadow_caster:DIFFUSE_TEXTURE:DOUBLE_SIDED:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
Generic Diffuse Texture Double Sided Vegetation Bending
(generic:DIFFUSE_TEXTURE:DOUBLE_SIDED:VEGETATION_BENDING
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:DOUBLE_SIDED:VEGETATION_BENDING
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:DOUBLE_SIDED:NVIDIA:VEGETATION_BENDING
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:VEGETATION_BENDING
- generic:shadow_caster:DIFFUSE_TEXTURE:DOUBLE_SIDED:VEGETATION_BENDING
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
speed | Speed | scalar |
detail_settings | Detail Bending Amplitude / Frequency | vector3 |
branch_settings | Branch Bending Amplitude / Frequency | vector3 |
Generic Diffuse Texture Global Environment Mapping
(generic:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NVIDIA
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING
- generic:shadow_caster:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
Generic Diffuse Texture Global Environment Mapping Gloss Blurs Cubemap Gloss Control Value
(generic:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NVIDIA
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE
- generic:shadow_caster:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
glossiness_control | Glossiness value | scalar |
Generic Diffuse Texture Global Environment Mapping Gloss Blurs Cubemap Gsma Texture Normalmap
(generic:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP
- generic:shadow_caster:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Diffuse Texture Global Environment Mapping Gloss Blurs Cubemap Gsma Texture Normalmap Rl Civilians Skinned 3weights
(generic:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA:RL_CIVILIANS:SKINNED_3WEIGHTS
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS
- generic:shadow_caster:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Diffuse Texture Global Environment Mapping Gloss Blurs Cubemap Gsma Texture Normalmap Rl Cops
(generic:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:RL_COPS
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:RL_COPS
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA:RL_COPS
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:RL_COPS
- generic:shadow_caster:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:RL_COPS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Diffuse Texture Global Environment Mapping Gloss Blurs Cubemap Gsma Texture Normalmap Rl Cops Skinned 3weights
(generic:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA:RL_COPS:SKINNED_3WEIGHTS
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS
- generic:shadow_caster:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Diffuse Texture Global Environment Mapping Gloss Blurs Cubemap Gsma Texture Normalmap Rl Players Skinned 3weights
(generic:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:RL_PLAYERS:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:RL_PLAYERS:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA:RL_PLAYERS:SKINNED_3WEIGHTS
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:RL_PLAYERS:SKINNED_3WEIGHTS
- generic:shadow_caster:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:RL_PLAYERS:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Diffuse Texture Global Environment Mapping Gloss Blurs Cubemap Gsma Texture Normalmap Skinned 3weights
(generic:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA:SKINNED_3WEIGHTS
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
- generic:shadow_caster:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Diffuse Texture Global Environment Mapping Gloss Control Value Normalmap
(generic:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_CONTROL_VALUE:NORMALMAP
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_CONTROL_VALUE:NORMALMAP
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_CONTROL_VALUE:NORMALMAP
- generic:shadow_caster:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_CONTROL_VALUE:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
glossiness_control | Glossiness value | scalar |
Generic Diffuse Texture Global Environment Mapping Gloss Control Value Normalmap Skinned 1weight
(generic:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_CONTROL_VALUE:NORMALMAP:SKINNED_1WEIGHT
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_CONTROL_VALUE:NORMALMAP:SKINNED_1WEIGHT
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA:SKINNED_1WEIGHT
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_CONTROL_VALUE:NORMALMAP:SKINNED_1WEIGHT
- generic:shadow_caster:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_CONTROL_VALUE:NORMALMAP:SKINNED_1WEIGHT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
glossiness_control | Glossiness value | scalar |
Generic Diffuse Texture Global Environment Mapping Gloss Control Value Normalmap Skinned 3weights
(generic:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_CONTROL_VALUE:NORMALMAP:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_CONTROL_VALUE:NORMALMAP:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA:SKINNED_3WEIGHTS
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_CONTROL_VALUE:NORMALMAP:SKINNED_3WEIGHTS
- generic:shadow_caster:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_CONTROL_VALUE:NORMALMAP:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
glossiness_control | Glossiness value | scalar |
Generic Diffuse Texture Global Environment Mapping Gsma Texture
(generic:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NVIDIA
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE
- generic:shadow_caster:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
Generic Diffuse Texture Global Environment Mapping Gsma Texture Instanced Normalmap
(generic:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:INSTANCED:NORMALMAP
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:INSTANCED:NORMALMAP
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:INSTANCED:NORMALMAP:NVIDIA
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:INSTANCED:NORMALMAP
- generic:shadow_caster:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:INSTANCED:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Diffuse Texture Global Environment Mapping Gsma Texture Normalmap
(generic:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NORMALMAP
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NORMALMAP
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NORMALMAP:NVIDIA
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NORMALMAP
- generic:shadow_caster:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Diffuse Texture Global Environment Mapping Gsma Texture Normalmap Rl Civilians Skinned 3weights
(generic:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NORMALMAP:NVIDIA:RL_CIVILIANS:SKINNED_3WEIGHTS
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS
- generic:shadow_caster:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Diffuse Texture Global Environment Mapping Gsma Texture Normalmap Simple Tint
(generic:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NORMALMAP:NVIDIA:SIMPLE_TINT
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT
- generic:shadow_caster:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
tint_color | Diffuse Tint Color (x2) | vector3 |
Generic Diffuse Texture Global Environment Mapping Gsma Texture Normalmap Vertex Color
(generic:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
- generic:shadow_caster:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Diffuse Texture Global Environment Mapping Normalmap
(generic:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:NVIDIA
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP
- generic:shadow_caster:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Diffuse Texture Global Environment Mapping Normalmap Rl 3rd Weapons
(generic:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:RL_3RD_WEAPONS
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:RL_3RD_WEAPONS
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:NVIDIA:RL_3RD_WEAPONS
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:RL_3RD_WEAPONS
- generic:shadow_caster:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:RL_3RD_WEAPONS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Diffuse Texture Global Environment Mapping Normalmap Rl Bigprops Skinned 1weight
(generic:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:RL_BIGPROPS:SKINNED_1WEIGHT
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:RL_BIGPROPS:SKINNED_1WEIGHT
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:NVIDIA:RL_BIGPROPS:SKINNED_1WEIGHT
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:RL_BIGPROPS:SKINNED_1WEIGHT
- generic:shadow_caster:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:RL_BIGPROPS:SKINNED_1WEIGHT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Diffuse Texture Global Environment Mapping Normalmap Rl Civilians Skinned 3weights
(generic:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:NVIDIA:RL_CIVILIANS:SKINNED_3WEIGHTS
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS
- generic:shadow_caster:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Diffuse Texture Global Environment Mapping Normalmap Skinned 2weights
(generic:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:SKINNED_2WEIGHTS
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:SKINNED_2WEIGHTS
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:NVIDIA:SKINNED_2WEIGHTS
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:SKINNED_2WEIGHTS
- generic:shadow_caster:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NORMALMAP:SKINNED_2WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Diffuse Texture Global Environment Mapping Rl Core Environment
(generic:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:RL_CORE_ENVIRONMENT
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:RL_CORE_ENVIRONMENT
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NVIDIA:RL_CORE_ENVIRONMENT
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:RL_CORE_ENVIRONMENT
- generic:shadow_caster:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:RL_CORE_ENVIRONMENT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
Generic Diffuse Texture Global Environment Mapping Rl Core Environment Vertex Color
(generic:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:RL_CORE_ENVIRONMENT:VERTEX_COLOR
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:RL_CORE_ENVIRONMENT:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:NVIDIA:RL_CORE_ENVIRONMENT:VERTEX_COLOR
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:RL_CORE_ENVIRONMENT:VERTEX_COLOR
- generic:shadow_caster:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:RL_CORE_ENVIRONMENT:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
Generic Diffuse Texture Gloss Blurs Cubemap Gloss Control Value
(generic:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NVIDIA
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE
- generic:shadow_caster:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
glossiness_control | Glossiness value | scalar |
Generic Diffuse Texture Gloss Blurs Cubemap Gloss Control Value Normalmap Rl Civilians Skinned 3weights
(generic:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA:RL_CIVILIANS:SKINNED_3WEIGHTS
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS
- generic:shadow_caster:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
glossiness_control | Glossiness value | scalar |
Generic Diffuse Texture Gloss Blurs Cubemap Gsma Texture Normalmap Simple Tint
(generic:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:NVIDIA:SIMPLE_TINT
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT
- generic:shadow_caster:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
tint_color | Diffuse Tint Color (x2) | vector3 |
Generic Diffuse Texture Gloss Control Value
(generic:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NVIDIA
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE
- generic:shadow_caster:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
glossiness_control | Glossiness value | scalar |
Generic Diffuse Texture Gloss Control Value Normalmap
(generic:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP
- generic:shadow_caster:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
glossiness_control | Glossiness value | scalar |
Generic Diffuse Texture Gloss Control Value Normalmap Rl Cops Skinned 3weights
(generic:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA:RL_COPS:SKINNED_3WEIGHTS
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS
- generic:shadow_caster:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
glossiness_control | Glossiness value | scalar |
Generic Diffuse Texture Gloss Control Value Normalmap Simple Tint
(generic:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:SIMPLE_TINT
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:SIMPLE_TINT
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA:SIMPLE_TINT
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:SIMPLE_TINT
- generic:shadow_caster:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:SIMPLE_TINT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
glossiness_control | Glossiness value | scalar |
tint_color | Diffuse Tint Color (x2) | vector3 |
Generic Diffuse Texture Gloss Control Value Normalmap Skinned 3weights
(generic:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA:SKINNED_3WEIGHTS
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:SKINNED_3WEIGHTS
- generic:shadow_caster:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
glossiness_control | Glossiness value | scalar |
Generic Diffuse Texture Gloss Control Value Normalmap Vertex Color
(generic:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:VERTEX_COLOR
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:VERTEX_COLOR
- generic:shadow_caster:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NORMALMAP:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
glossiness_control | Glossiness value | scalar |
Generic Diffuse Texture Gloss Control Value Rl Bigprops Vertex Color
(generic:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:RL_BIGPROPS:VERTEX_COLOR
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:RL_BIGPROPS:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NVIDIA:RL_BIGPROPS:VERTEX_COLOR
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:RL_BIGPROPS:VERTEX_COLOR
- generic:shadow_caster:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:RL_BIGPROPS:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
glossiness_control | Glossiness value | scalar |
Generic Diffuse Texture Gloss Control Value Self Illumination
(generic:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:SELF_ILLUMINATION
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:SELF_ILLUMINATION
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NVIDIA:SELF_ILLUMINATION
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:SELF_ILLUMINATION
- generic:shadow_caster:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:SELF_ILLUMINATION
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
glossiness_control | Glossiness value | scalar |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Diffuse Texture Gloss Control Value Vertex Color
(generic:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:VERTEX_COLOR
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:VERTEX_COLOR
- generic:shadow_caster:DIFFUSE_TEXTURE:GLOSS_CONTROL_VALUE:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
glossiness_control | Glossiness value | scalar |
Generic Diffuse Texture Gsma Texture
(generic:DIFFUSE_TEXTURE:GSMA_TEXTURE
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:GSMA_TEXTURE
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:GSMA_TEXTURE:NVIDIA
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GSMA_TEXTURE
- generic:shadow_caster:DIFFUSE_TEXTURE:GSMA_TEXTURE
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
Generic Diffuse Texture Gsma Texture Instanced
(generic:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED:NVIDIA
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED
- generic:shadow_caster:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
Generic Diffuse Texture Gsma Texture Instanced Normalmap
(generic:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED:NORMALMAP
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED:NORMALMAP
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED:NORMALMAP:NVIDIA
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED:NORMALMAP
- generic:shadow_caster:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Diffuse Texture Gsma Texture Instanced Normalmap Vertex Color
(generic:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED:NORMALMAP:VERTEX_COLOR
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED:NORMALMAP:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED:NORMALMAP:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED:NORMALMAP:VERTEX_COLOR
- generic:shadow_caster:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED:NORMALMAP:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Diffuse Texture Gsma Texture Instanced Self Illumination Self Illumination Bloom
(generic:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
- generic:shadow_caster:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_bloom | Self Illumination Bloom | scalar |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Diffuse Texture Gsma Texture Instanced Vertex Color
(generic:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED:VERTEX_COLOR
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED:VERTEX_COLOR
- generic:shadow_caster:DIFFUSE_TEXTURE:GSMA_TEXTURE:INSTANCED:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
Generic Diffuse Texture Gsma Texture Normalmap
(generic:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
- generic:shadow_caster:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Diffuse Texture Gsma Texture Normalmap Normalmap Depth Texture Normalmap Uv1 Parallax Parallax Relief
(generic:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_RELIEF
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_RELIEF
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:NVIDIA:PARALLAX:PARALLAX_RELIEF
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_RELIEF
- generic:shadow_caster:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_RELIEF
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
parallax_scale | Parallax scale | scalar |
parallax_layers | Number of parallax layers | scalar |
Generic Diffuse Texture Gsma Texture Normalmap Normalmap Depth Texture Normalmap Uv1 Parallax Parallax Relief Vertex Color
(generic:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_RELIEF:VERTEX_COLOR
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_RELIEF:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:NVIDIA:PARALLAX:PARALLAX_RELIEF:VERTEX_COLOR
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_RELIEF:VERTEX_COLOR
- generic:shadow_caster:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_RELIEF:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
parallax_scale | Parallax scale | scalar |
parallax_layers | Number of parallax layers | scalar |
Generic Diffuse Texture Gsma Texture Normalmap Normalmap Uv1
(generic:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_UV1
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_UV1
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_UV1:NVIDIA
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_UV1
- generic:shadow_caster:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NORMALMAP_UV1
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Diffuse Texture Gsma Texture Normalmap Rl Civilians Skinned 3weights
(generic:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:RL_CIVILIANS:SKINNED_3WEIGHTS
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS
- generic:shadow_caster:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Diffuse Texture Gsma Texture Normalmap Self Illumination
(generic:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:SELF_ILLUMINATION
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION
- generic:shadow_caster:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Diffuse Texture Gsma Texture Normalmap Self Illumination Self Illumination Bloom
(generic:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
- generic:shadow_caster:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_bloom | Self Illumination Bloom | scalar |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Diffuse Texture Gsma Texture Normalmap Self Illumination Simple Tint
(generic:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SIMPLE_TINT
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SIMPLE_TINT
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:SELF_ILLUMINATION:SIMPLE_TINT
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SIMPLE_TINT
- generic:shadow_caster:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SIMPLE_TINT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
tint_color | Diffuse Tint Color (x2) | vector3 |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Diffuse Texture Gsma Texture Normalmap Simple Tint
(generic:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:SIMPLE_TINT
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT
- generic:shadow_caster:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
tint_color | Diffuse Tint Color (x2) | vector3 |
Generic Diffuse Texture Gsma Texture Normalmap Simple Tint Skinned 3weights
(generic:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:SIMPLE_TINT:SKINNED_3WEIGHTS
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT:SKINNED_3WEIGHTS
- generic:shadow_caster:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
tint_color | Diffuse Tint Color (x2) | vector3 |
Generic Diffuse Texture Gsma Texture Normalmap Simple Tint Vertex Color
(generic:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT:VERTEX_COLOR
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:SIMPLE_TINT:VERTEX_COLOR
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT:VERTEX_COLOR
- generic:shadow_caster:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SIMPLE_TINT:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
tint_color | Diffuse Tint Color (x2) | vector3 |
Generic Diffuse Texture Gsma Texture Normalmap Skinned 1weight
(generic:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_1WEIGHT
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_1WEIGHT
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:SKINNED_1WEIGHT
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_1WEIGHT
- generic:shadow_caster:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_1WEIGHT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Diffuse Texture Gsma Texture Normalmap Skinned 1weight Vertex Color
(generic:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_1WEIGHT:VERTEX_COLOR
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_1WEIGHT:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:SKINNED_1WEIGHT:VERTEX_COLOR
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_1WEIGHT:VERTEX_COLOR
- generic:shadow_caster:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_1WEIGHT:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Diffuse Texture Gsma Texture Normalmap Skinned 3weights
(generic:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:SKINNED_3WEIGHTS
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
- generic:shadow_caster:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Diffuse Texture Gsma Texture Normalmap Vertex Color
(generic:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
- generic:shadow_caster:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Diffuse Texture Gsma Texture Self Illumination
(generic:DIFFUSE_TEXTURE:GSMA_TEXTURE:SELF_ILLUMINATION
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:GSMA_TEXTURE:SELF_ILLUMINATION
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:GSMA_TEXTURE:NVIDIA:SELF_ILLUMINATION
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GSMA_TEXTURE:SELF_ILLUMINATION
- generic:shadow_caster:DIFFUSE_TEXTURE:GSMA_TEXTURE:SELF_ILLUMINATION
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Diffuse Texture Gsma Texture Self Illumination Self Illumination Bloom
(generic:DIFFUSE_TEXTURE:GSMA_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:GSMA_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:GSMA_TEXTURE:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GSMA_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
- generic:shadow_caster:DIFFUSE_TEXTURE:GSMA_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_bloom | Self Illumination Bloom | scalar |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Diffuse Texture Gsma Texture Self Illumination Self Illumination Bloom Vertex Color
(generic:DIFFUSE_TEXTURE:GSMA_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:VERTEX_COLOR
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:GSMA_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:GSMA_TEXTURE:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:VERTEX_COLOR
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GSMA_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:VERTEX_COLOR
- generic:shadow_caster:DIFFUSE_TEXTURE:GSMA_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_bloom | Self Illumination Bloom | scalar |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Diffuse Texture Gsma Texture Vertex Color
(generic:DIFFUSE_TEXTURE:GSMA_TEXTURE:VERTEX_COLOR
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:GSMA_TEXTURE:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:GSMA_TEXTURE:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:GSMA_TEXTURE:VERTEX_COLOR
- generic:shadow_caster:DIFFUSE_TEXTURE:GSMA_TEXTURE:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
material_texture | Gloss-Spec-Material-Alpha Texture (GSMA) | texture |
Generic Diffuse Texture Instanced
(generic:DIFFUSE_TEXTURE:INSTANCED
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:INSTANCED
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:NVIDIA
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:INSTANCED
- generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
Generic Diffuse Texture Instanced Normalmap
(generic:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:NVIDIA
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP
- generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Diffuse Texture Instanced Normalmap Rl 3rd Weapons Vertex Color
(generic:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_3RD_WEAPONS:VERTEX_COLOR
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_3RD_WEAPONS:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:NVIDIA:RL_3RD_WEAPONS:VERTEX_COLOR
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_3RD_WEAPONS:VERTEX_COLOR
- generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_3RD_WEAPONS:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Diffuse Texture Instanced Normalmap Rl Bigprops
(generic:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_BIGPROPS
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_BIGPROPS
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:NVIDIA:RL_BIGPROPS
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_BIGPROPS
- generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_BIGPROPS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Diffuse Texture Instanced Normalmap Rl Core Environment
(generic:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_CORE_ENVIRONMENT
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_CORE_ENVIRONMENT
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:NVIDIA:RL_CORE_ENVIRONMENT
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_CORE_ENVIRONMENT
- generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_CORE_ENVIRONMENT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Diffuse Texture Instanced Normalmap Rl Core Environment Vertex Color
(generic:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:NVIDIA:RL_CORE_ENVIRONMENT:VERTEX_COLOR
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR
- generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Diffuse Texture Instanced Normalmap Rl Environment
(generic:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_ENVIRONMENT
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_ENVIRONMENT
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:NVIDIA:RL_ENVIRONMENT
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_ENVIRONMENT
- generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_ENVIRONMENT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Diffuse Texture Instanced Normalmap Rl Environment Vertex Color
(generic:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:NVIDIA:RL_ENVIRONMENT:VERTEX_COLOR
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR
- generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Diffuse Texture Instanced Normalmap Self Illumination
(generic:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:SELF_ILLUMINATION
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:SELF_ILLUMINATION
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:NVIDIA:SELF_ILLUMINATION
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:SELF_ILLUMINATION
- generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:SELF_ILLUMINATION
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Diffuse Texture Instanced Normalmap Self Illumination Self Illumination Bloom
(generic:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
- generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_bloom | Self Illumination Bloom | scalar |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Diffuse Texture Instanced Normalmap Self Illumination Self Illumination Bloom Vertex Color
(generic:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:VERTEX_COLOR
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:VERTEX_COLOR
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:VERTEX_COLOR
- generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_bloom | Self Illumination Bloom | scalar |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Diffuse Texture Instanced Normalmap Self Illumination Self Illumination Tint
(generic:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_TINT
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_TINT
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_TINT
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_TINT
- generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_TINT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
il_tint | Self Illumination Tint | vector3 |
Generic Diffuse Texture Instanced Normalmap Self Illumination Self Illumination Uvanim
(generic:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM
- generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
uv_speed | UV Speed | vector3 |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Diffuse Texture Instanced Normalmap Self Illumination Vertex Color
(generic:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:SELF_ILLUMINATION:VERTEX_COLOR
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:SELF_ILLUMINATION:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:NVIDIA:SELF_ILLUMINATION:VERTEX_COLOR
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:SELF_ILLUMINATION:VERTEX_COLOR
- generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:SELF_ILLUMINATION:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Diffuse Texture Instanced Normalmap Simple Tint
(generic:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:SIMPLE_TINT
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:SIMPLE_TINT
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:NVIDIA:SIMPLE_TINT
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:SIMPLE_TINT
- generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:SIMPLE_TINT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
tint_color | Diffuse Tint Color (x2) | vector3 |
Generic Diffuse Texture Instanced Normalmap Vertex Color
(generic:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:VERTEX_COLOR
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:VERTEX_COLOR
- generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Diffuse Texture Instanced Normalmap Vertex Color Alpha
(generic:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:VERTEX_COLOR_ALPHA
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:VERTEX_COLOR_ALPHA
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:NVIDIA:VERTEX_COLOR_ALPHA
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:VERTEX_COLOR_ALPHA
- generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:VERTEX_COLOR_ALPHA
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Diffuse Texture Instanced Rl Backdrop
(generic:DIFFUSE_TEXTURE:INSTANCED:RL_BACKDROP
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:INSTANCED:RL_BACKDROP
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:NVIDIA:RL_BACKDROP
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:INSTANCED:RL_BACKDROP
- generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:RL_BACKDROP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
Generic Diffuse Texture Instanced Rl Bigprops Self Illumination
(generic:DIFFUSE_TEXTURE:INSTANCED:RL_BIGPROPS:SELF_ILLUMINATION
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:INSTANCED:RL_BIGPROPS:SELF_ILLUMINATION
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:NVIDIA:RL_BIGPROPS:SELF_ILLUMINATION
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:INSTANCED:RL_BIGPROPS:SELF_ILLUMINATION
- generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:RL_BIGPROPS:SELF_ILLUMINATION
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Diffuse Texture Instanced Rl Bigprops Self Illumination Vertex Color
(generic:DIFFUSE_TEXTURE:INSTANCED:RL_BIGPROPS:SELF_ILLUMINATION:VERTEX_COLOR
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:INSTANCED:RL_BIGPROPS:SELF_ILLUMINATION:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:NVIDIA:RL_BIGPROPS:SELF_ILLUMINATION:VERTEX_COLOR
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:INSTANCED:RL_BIGPROPS:SELF_ILLUMINATION:VERTEX_COLOR
- generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:RL_BIGPROPS:SELF_ILLUMINATION:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Diffuse Texture Instanced Rl Bigprops Vertex Color
(generic:DIFFUSE_TEXTURE:INSTANCED:RL_BIGPROPS:VERTEX_COLOR
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:INSTANCED:RL_BIGPROPS:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:NVIDIA:RL_BIGPROPS:VERTEX_COLOR
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:INSTANCED:RL_BIGPROPS:VERTEX_COLOR
- generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:RL_BIGPROPS:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
Generic Diffuse Texture Instanced Rl Core Environment Vertex Color
(generic:DIFFUSE_TEXTURE:INSTANCED:RL_CORE_ENVIRONMENT:VERTEX_COLOR
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:INSTANCED:RL_CORE_ENVIRONMENT:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:NVIDIA:RL_CORE_ENVIRONMENT:VERTEX_COLOR
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:INSTANCED:RL_CORE_ENVIRONMENT:VERTEX_COLOR
- generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:RL_CORE_ENVIRONMENT:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
Generic Diffuse Texture Instanced Rl Environment Vertex Color
(generic:DIFFUSE_TEXTURE:INSTANCED:RL_ENVIRONMENT:VERTEX_COLOR
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:INSTANCED:RL_ENVIRONMENT:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:NVIDIA:RL_ENVIRONMENT:VERTEX_COLOR
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:INSTANCED:RL_ENVIRONMENT:VERTEX_COLOR
- generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:RL_ENVIRONMENT:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
Generic Diffuse Texture Instanced Self Illumination
(generic:DIFFUSE_TEXTURE:INSTANCED:SELF_ILLUMINATION
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:INSTANCED:SELF_ILLUMINATION
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:NVIDIA:SELF_ILLUMINATION
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:INSTANCED:SELF_ILLUMINATION
- generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:SELF_ILLUMINATION
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Diffuse Texture Instanced Self Illumination Self Illumination Bloom
(generic:DIFFUSE_TEXTURE:INSTANCED:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:INSTANCED:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:INSTANCED:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
- generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_bloom | Self Illumination Bloom | scalar |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Diffuse Texture Instanced Self Illumination Self Illumination Mask Vertex Color
(generic:DIFFUSE_TEXTURE:INSTANCED:SELF_ILLUMINATION:SELF_ILLUMINATION_MASK:VERTEX_COLOR
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:INSTANCED:SELF_ILLUMINATION:SELF_ILLUMINATION_MASK:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_MASK:VERTEX_COLOR
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:INSTANCED:SELF_ILLUMINATION:SELF_ILLUMINATION_MASK:VERTEX_COLOR
- generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:SELF_ILLUMINATION:SELF_ILLUMINATION_MASK:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
filter_color_texture | Self Illumination Mask (UV4) | texture |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Diffuse Texture Instanced Self Illumination Self Illumination Tint
(generic:DIFFUSE_TEXTURE:INSTANCED:SELF_ILLUMINATION:SELF_ILLUMINATION_TINT
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:INSTANCED:SELF_ILLUMINATION:SELF_ILLUMINATION_TINT
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_TINT
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:INSTANCED:SELF_ILLUMINATION:SELF_ILLUMINATION_TINT
- generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:SELF_ILLUMINATION:SELF_ILLUMINATION_TINT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
il_tint | Self Illumination Tint | vector3 |
Generic Diffuse Texture Instanced Self Illumination Self Illumination Uvanim
(generic:DIFFUSE_TEXTURE:INSTANCED:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:INSTANCED:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:INSTANCED:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM
- generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
uv_speed | UV Speed | vector3 |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Diffuse Texture Instanced Self Illumination Vertex Color
(generic:DIFFUSE_TEXTURE:INSTANCED:SELF_ILLUMINATION:VERTEX_COLOR
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:INSTANCED:SELF_ILLUMINATION:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:NVIDIA:SELF_ILLUMINATION:VERTEX_COLOR
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:INSTANCED:SELF_ILLUMINATION:VERTEX_COLOR
- generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:SELF_ILLUMINATION:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Diffuse Texture Instanced Simple Tint
(generic:DIFFUSE_TEXTURE:INSTANCED:SIMPLE_TINT
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:INSTANCED:SIMPLE_TINT
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:NVIDIA:SIMPLE_TINT
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:INSTANCED:SIMPLE_TINT
- generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:SIMPLE_TINT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
tint_color | Diffuse Tint Color (x2) | vector3 |
Generic Diffuse Texture Instanced Simple Tint Vertex Color
(generic:DIFFUSE_TEXTURE:INSTANCED:SIMPLE_TINT:VERTEX_COLOR
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:INSTANCED:SIMPLE_TINT:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:NVIDIA:SIMPLE_TINT:VERTEX_COLOR
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:INSTANCED:SIMPLE_TINT:VERTEX_COLOR
- generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:SIMPLE_TINT:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
tint_color | Diffuse Tint Color (x2) | vector3 |
Generic Diffuse Texture Instanced Vertex Color
(generic:DIFFUSE_TEXTURE:INSTANCED:VERTEX_COLOR
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:INSTANCED:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:INSTANCED:VERTEX_COLOR
- generic:shadow_caster:DIFFUSE_TEXTURE:INSTANCED:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
Generic Diffuse Texture Normalmap
(generic:DIFFUSE_TEXTURE:NORMALMAP
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:NORMALMAP
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:NORMALMAP
- generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Diffuse Texture Normalmap Normalmap Depth Texture Normalmap Uv1 Parallax Parallax Animation Parallax Animation Uv2 Parallax Animation Vertex Alpha Mask Parallax Relief Vertex Color
(generic:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_ANIMATION:PARALLAX_ANIMATION_UV2:PARALLAX_ANIMATION_VERTEX_ALPHA_MASK:PARALLAX_RELIEF:VERTEX_COLOR
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_ANIMATION:PARALLAX_ANIMATION_UV2:PARALLAX_ANIMATION_VERTEX_ALPHA_MASK:PARALLAX_RELIEF:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:NVIDIA:PARALLAX:PARALLAX_ANIMATION:PARALLAX_ANIMATION_UV2:PARALLAX_ANIMATION_VERTEX_ALPHA_MASK:PARALLAX_RELIEF:VERTEX_COLOR
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_ANIMATION:PARALLAX_ANIMATION_UV2:PARALLAX_ANIMATION_VERTEX_ALPHA_MASK:PARALLAX_RELIEF:VERTEX_COLOR
- generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_DEPTH_TEXTURE:NORMALMAP_UV1:PARALLAX:PARALLAX_ANIMATION:PARALLAX_ANIMATION_UV2:PARALLAX_ANIMATION_VERTEX_ALPHA_MASK:PARALLAX_RELIEF:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
parallax_animation_texture | Parallax animation texture | texture |
uv_speed | UV Speed | vector3 |
parallax_scale | Parallax scale | scalar |
parallax_layers | Number of parallax layers | scalar |
parallax_animation_scale | Parallax animation scale | scalar |
parallax_animation_uv_offset | Parallax animation uv offset | vector3 |
parallax_animation_uv_scale | Parallax animation uv scale | vector3 |
parallax_animation_normal_settings | Parallax normal animation (X=height threshold, Y=scale) | vector3 |
Generic Diffuse Texture Normalmap Normalmap Uv1
(generic:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1:NVIDIA
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1
- generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Diffuse Texture Normalmap Normalmap Uv1 Self Illumination Self Illumination Bloom
(generic:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
- generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_bloom | Self Illumination Bloom | scalar |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Diffuse Texture Normalmap Normalmap Uv1 Skinned 3weights
(generic:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1:NVIDIA:SKINNED_3WEIGHTS
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1:SKINNED_3WEIGHTS
- generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Diffuse Texture Normalmap Rl 3rd Weapons
(generic:DIFFUSE_TEXTURE:NORMALMAP:RL_3RD_WEAPONS
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:NORMALMAP:RL_3RD_WEAPONS
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_3RD_WEAPONS
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:NORMALMAP:RL_3RD_WEAPONS
- generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:RL_3RD_WEAPONS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Diffuse Texture Normalmap Rl 3rd Weapons Vertex Color
(generic:DIFFUSE_TEXTURE:NORMALMAP:RL_3RD_WEAPONS:VERTEX_COLOR
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:NORMALMAP:RL_3RD_WEAPONS:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_3RD_WEAPONS:VERTEX_COLOR
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:NORMALMAP:RL_3RD_WEAPONS:VERTEX_COLOR
- generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:RL_3RD_WEAPONS:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Diffuse Texture Normalmap Rl Backdrop
(generic:DIFFUSE_TEXTURE:NORMALMAP:RL_BACKDROP
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:NORMALMAP:RL_BACKDROP
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_BACKDROP
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:NORMALMAP:RL_BACKDROP
- generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:RL_BACKDROP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Diffuse Texture Normalmap Rl Backdrop Self Illumination
(generic:DIFFUSE_TEXTURE:NORMALMAP:RL_BACKDROP:SELF_ILLUMINATION
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:NORMALMAP:RL_BACKDROP:SELF_ILLUMINATION
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_BACKDROP:SELF_ILLUMINATION
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:NORMALMAP:RL_BACKDROP:SELF_ILLUMINATION
- generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:RL_BACKDROP:SELF_ILLUMINATION
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Diffuse Texture Normalmap Rl Backdrop Self Illumination Self Illumination Bloom
(generic:DIFFUSE_TEXTURE:NORMALMAP:RL_BACKDROP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:NORMALMAP:RL_BACKDROP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_BACKDROP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:NORMALMAP:RL_BACKDROP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
- generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:RL_BACKDROP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_bloom | Self Illumination Bloom | scalar |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Diffuse Texture Normalmap Rl Backdrop Vertex Color
(generic:DIFFUSE_TEXTURE:NORMALMAP:RL_BACKDROP:VERTEX_COLOR
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:NORMALMAP:RL_BACKDROP:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_BACKDROP:VERTEX_COLOR
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:NORMALMAP:RL_BACKDROP:VERTEX_COLOR
- generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:RL_BACKDROP:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Diffuse Texture Normalmap Rl Bigprops
(generic:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_BIGPROPS
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS
- generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Diffuse Texture Normalmap Rl Bigprops Skinned 1weight
(generic:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS:SKINNED_1WEIGHT
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS:SKINNED_1WEIGHT
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_BIGPROPS:SKINNED_1WEIGHT
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS:SKINNED_1WEIGHT
- generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS:SKINNED_1WEIGHT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Diffuse Texture Normalmap Rl Bigprops Skinned 3weights
(generic:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_BIGPROPS:SKINNED_3WEIGHTS
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS:SKINNED_3WEIGHTS
- generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Diffuse Texture Normalmap Rl Bigprops Vertex Color
(generic:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS:VERTEX_COLOR
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_BIGPROPS:VERTEX_COLOR
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS:VERTEX_COLOR
- generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:RL_BIGPROPS:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Diffuse Texture Normalmap Rl Civilians Skinned 3weights
(generic:DIFFUSE_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_CIVILIANS:SKINNED_3WEIGHTS
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS
- generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Diffuse Texture Normalmap Rl Civilians Skinned 3weights Vertex Color
(generic:DIFFUSE_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS:VERTEX_COLOR
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_CIVILIANS:SKINNED_3WEIGHTS:VERTEX_COLOR
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS:VERTEX_COLOR
- generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Diffuse Texture Normalmap Rl Civilians Skinned 3weights Vertex Color Vertex Color Alpha
(generic:DIFFUSE_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_CIVILIANS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA
- generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Diffuse Texture Normalmap Rl Civilians Skinned 3weights Vertex Color Vertex Color Alpha Vertex Color Character
(generic:DIFFUSE_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_CIVILIANS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
- generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Diffuse Texture Normalmap Rl Civilians Vertex Color Vertex Color Alpha Vertex Color Character
(generic:DIFFUSE_TEXTURE:NORMALMAP:RL_CIVILIANS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:NORMALMAP:RL_CIVILIANS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_CIVILIANS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:NORMALMAP:RL_CIVILIANS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
- generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:RL_CIVILIANS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Diffuse Texture Normalmap Rl Cops
(generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_COPS
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS
- generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Diffuse Texture Normalmap Rl Cops Self Illumination Self Illumination Bloom
(generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_COPS:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
- generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_bloom | Self Illumination Bloom | scalar |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Diffuse Texture Normalmap Rl Cops Self Illumination Self Illumination Bloom Skinned 3weights
(generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_COPS:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SKINNED_3WEIGHTS
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SKINNED_3WEIGHTS
- generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_bloom | Self Illumination Bloom | scalar |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Diffuse Texture Normalmap Rl Cops Self Illumination Skinned 3weights
(generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SELF_ILLUMINATION:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SELF_ILLUMINATION:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_COPS:SELF_ILLUMINATION:SKINNED_3WEIGHTS
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SELF_ILLUMINATION:SKINNED_3WEIGHTS
- generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SELF_ILLUMINATION:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Diffuse Texture Normalmap Rl Cops Skinned 3weights
(generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_COPS:SKINNED_3WEIGHTS
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS
- generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Diffuse Texture Normalmap Rl Cops Skinned 3weights Vertex Color Vertex Color Alpha Vertex Color Character
(generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_COPS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
- generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Diffuse Texture Normalmap Rl Cops Vertex Color Vertex Color Alpha Vertex Color Character
(generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_COPS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
- generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Diffuse Texture Normalmap Rl Core Environment
(generic:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_CORE_ENVIRONMENT
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT
- generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Diffuse Texture Normalmap Rl Core Environment Self Illumination
(generic:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT:SELF_ILLUMINATION
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT:SELF_ILLUMINATION
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_CORE_ENVIRONMENT:SELF_ILLUMINATION
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT:SELF_ILLUMINATION
- generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT:SELF_ILLUMINATION
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Diffuse Texture Normalmap Rl Core Environment Vertex Color
(generic:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_CORE_ENVIRONMENT:VERTEX_COLOR
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR
- generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Diffuse Texture Normalmap Rl Environment
(generic:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_ENVIRONMENT
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT
- generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Diffuse Texture Normalmap Rl Environment Vertex Color
(generic:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:RL_ENVIRONMENT:VERTEX_COLOR
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR
- generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:RL_ENVIRONMENT:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Diffuse Texture Normalmap Self Illumination
(generic:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:SELF_ILLUMINATION
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION
- generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Diffuse Texture Normalmap Self Illumination Self Illumination Bloom
(generic:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
- generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_bloom | Self Illumination Bloom | scalar |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Diffuse Texture Normalmap Self Illumination Self Illumination Bloom Vertex Color
(generic:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:VERTEX_COLOR
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:VERTEX_COLOR
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:VERTEX_COLOR
- generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_bloom | Self Illumination Bloom | scalar |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Diffuse Texture Normalmap Self Illumination Self Illumination Uvanim Skinned 3weights
(generic:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM:SKINNED_3WEIGHTS
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM:SKINNED_3WEIGHTS
- generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
uv_speed | UV Speed | vector3 |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Diffuse Texture Normalmap Self Illumination Skinned 1weight
(generic:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SKINNED_1WEIGHT
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SKINNED_1WEIGHT
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:SELF_ILLUMINATION:SKINNED_1WEIGHT
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SKINNED_1WEIGHT
- generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SKINNED_1WEIGHT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Diffuse Texture Normalmap Self Illumination Vertex Color
(generic:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:VERTEX_COLOR
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:SELF_ILLUMINATION:VERTEX_COLOR
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:VERTEX_COLOR
- generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Diffuse Texture Normalmap Simple Tint
(generic:DIFFUSE_TEXTURE:NORMALMAP:SIMPLE_TINT
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:NORMALMAP:SIMPLE_TINT
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:SIMPLE_TINT
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:NORMALMAP:SIMPLE_TINT
- generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:SIMPLE_TINT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
tint_color | Diffuse Tint Color (x2) | vector3 |
Generic Diffuse Texture Normalmap Simple Tint Skinned 1weight
(generic:DIFFUSE_TEXTURE:NORMALMAP:SIMPLE_TINT:SKINNED_1WEIGHT
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:NORMALMAP:SIMPLE_TINT:SKINNED_1WEIGHT
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:SIMPLE_TINT:SKINNED_1WEIGHT
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:NORMALMAP:SIMPLE_TINT:SKINNED_1WEIGHT
- generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:SIMPLE_TINT:SKINNED_1WEIGHT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
tint_color | Diffuse Tint Color (x2) | vector3 |
Generic Diffuse Texture Normalmap Skinned 1weight
(generic:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_1WEIGHT
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_1WEIGHT
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:SKINNED_1WEIGHT
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_1WEIGHT
- generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_1WEIGHT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Diffuse Texture Normalmap Skinned 1weight Vertex Color
(generic:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_1WEIGHT:VERTEX_COLOR
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_1WEIGHT:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:SKINNED_1WEIGHT:VERTEX_COLOR
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_1WEIGHT:VERTEX_COLOR
- generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_1WEIGHT:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Diffuse Texture Normalmap Skinned 2weights
(generic:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_2WEIGHTS
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_2WEIGHTS
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:SKINNED_2WEIGHTS
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_2WEIGHTS
- generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_2WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Diffuse Texture Normalmap Skinned 3weights
(generic:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:SKINNED_3WEIGHTS
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
- generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Diffuse Texture Normalmap Skinned 3weights Vertex Color
(generic:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS:VERTEX_COLOR
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:SKINNED_3WEIGHTS:VERTEX_COLOR
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS:VERTEX_COLOR
- generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Diffuse Texture Normalmap Skinned 3weights Vertex Color Vertex Color Alpha Vertex Color Character
(generic:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
- generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Diffuse Texture Normalmap Skinned 3weights Vertex Color Vertex Color Character
(generic:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_CHARACTER
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_CHARACTER
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_CHARACTER
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_CHARACTER
- generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_CHARACTER
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Diffuse Texture Normalmap Vegetation Bending
(generic:DIFFUSE_TEXTURE:NORMALMAP:VEGETATION_BENDING
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:NORMALMAP:VEGETATION_BENDING
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:VEGETATION_BENDING
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:NORMALMAP:VEGETATION_BENDING
- generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:VEGETATION_BENDING
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
speed | Speed | scalar |
detail_settings | Detail Bending Amplitude / Frequency | vector3 |
branch_settings | Branch Bending Amplitude / Frequency | vector3 |
Generic Diffuse Texture Normalmap Vertex Color
(generic:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR
- generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Diffuse Texture Normalmap Vertex Color Vertex Color Alpha Vertex Color Character
(generic:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
- generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Diffuse Texture Normalmap Vertex Color Vertex Color Character
(generic:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR:VERTEX_COLOR_CHARACTER
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR:VERTEX_COLOR_CHARACTER
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR:VERTEX_COLOR_CHARACTER
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR:VERTEX_COLOR_CHARACTER
- generic:shadow_caster:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR:VERTEX_COLOR_CHARACTER
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
Generic Diffuse Texture Rl 3rd Weapons
(generic:DIFFUSE_TEXTURE:RL_3RD_WEAPONS
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:RL_3RD_WEAPONS
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:NVIDIA:RL_3RD_WEAPONS
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:RL_3RD_WEAPONS
- generic:shadow_caster:DIFFUSE_TEXTURE:RL_3RD_WEAPONS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
Generic Diffuse Texture Rl Backdrop
(generic:DIFFUSE_TEXTURE:RL_BACKDROP
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:RL_BACKDROP
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:NVIDIA:RL_BACKDROP
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:RL_BACKDROP
- generic:shadow_caster:DIFFUSE_TEXTURE:RL_BACKDROP
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
Generic Diffuse Texture Rl Backdrop Self Illumination
(generic:DIFFUSE_TEXTURE:RL_BACKDROP:SELF_ILLUMINATION
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:RL_BACKDROP:SELF_ILLUMINATION
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:NVIDIA:RL_BACKDROP:SELF_ILLUMINATION
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:RL_BACKDROP:SELF_ILLUMINATION
- generic:shadow_caster:DIFFUSE_TEXTURE:RL_BACKDROP:SELF_ILLUMINATION
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Diffuse Texture Rl Backdrop Self Illumination Vertex Color
(generic:DIFFUSE_TEXTURE:RL_BACKDROP:SELF_ILLUMINATION:VERTEX_COLOR
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:RL_BACKDROP:SELF_ILLUMINATION:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:NVIDIA:RL_BACKDROP:SELF_ILLUMINATION:VERTEX_COLOR
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:RL_BACKDROP:SELF_ILLUMINATION:VERTEX_COLOR
- generic:shadow_caster:DIFFUSE_TEXTURE:RL_BACKDROP:SELF_ILLUMINATION:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Diffuse Texture Rl Backdrop Skinned 1weight
(generic:DIFFUSE_TEXTURE:RL_BACKDROP:SKINNED_1WEIGHT
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:RL_BACKDROP:SKINNED_1WEIGHT
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:NVIDIA:RL_BACKDROP:SKINNED_1WEIGHT
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:RL_BACKDROP:SKINNED_1WEIGHT
- generic:shadow_caster:DIFFUSE_TEXTURE:RL_BACKDROP:SKINNED_1WEIGHT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
Generic Diffuse Texture Rl Backdrop Vertex Color
(generic:DIFFUSE_TEXTURE:RL_BACKDROP:VERTEX_COLOR
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:RL_BACKDROP:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:NVIDIA:RL_BACKDROP:VERTEX_COLOR
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:RL_BACKDROP:VERTEX_COLOR
- generic:shadow_caster:DIFFUSE_TEXTURE:RL_BACKDROP:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
Generic Diffuse Texture Rl Bigprops
(generic:DIFFUSE_TEXTURE:RL_BIGPROPS
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:RL_BIGPROPS
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:NVIDIA:RL_BIGPROPS
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:RL_BIGPROPS
- generic:shadow_caster:DIFFUSE_TEXTURE:RL_BIGPROPS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
Generic Diffuse Texture Rl Bigprops Skinned 1weight
(generic:DIFFUSE_TEXTURE:RL_BIGPROPS:SKINNED_1WEIGHT
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:RL_BIGPROPS:SKINNED_1WEIGHT
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:NVIDIA:RL_BIGPROPS:SKINNED_1WEIGHT
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:RL_BIGPROPS:SKINNED_1WEIGHT
- generic:shadow_caster:DIFFUSE_TEXTURE:RL_BIGPROPS:SKINNED_1WEIGHT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
Generic Diffuse Texture Rl Bigprops Vertex Color
(generic:DIFFUSE_TEXTURE:RL_BIGPROPS:VERTEX_COLOR
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:RL_BIGPROPS:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:NVIDIA:RL_BIGPROPS:VERTEX_COLOR
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:RL_BIGPROPS:VERTEX_COLOR
- generic:shadow_caster:DIFFUSE_TEXTURE:RL_BIGPROPS:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
Generic Diffuse Texture Rl Civilians Self Illumination Skinned 1weight
(generic:DIFFUSE_TEXTURE:RL_CIVILIANS:SELF_ILLUMINATION:SKINNED_1WEIGHT
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:RL_CIVILIANS:SELF_ILLUMINATION:SKINNED_1WEIGHT
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:NVIDIA:RL_CIVILIANS:SELF_ILLUMINATION:SKINNED_1WEIGHT
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:RL_CIVILIANS:SELF_ILLUMINATION:SKINNED_1WEIGHT
- generic:shadow_caster:DIFFUSE_TEXTURE:RL_CIVILIANS:SELF_ILLUMINATION:SKINNED_1WEIGHT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Diffuse Texture Rl Civilians Skinned 3weights
(generic:DIFFUSE_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:NVIDIA:RL_CIVILIANS:SKINNED_3WEIGHTS
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS
- generic:shadow_caster:DIFFUSE_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
Generic Diffuse Texture Rl Civilians Skinned 3weights Vertex Color Vertex Color Alpha Vertex Color Character
(generic:DIFFUSE_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:NVIDIA:RL_CIVILIANS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
- generic:shadow_caster:DIFFUSE_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
Generic Diffuse Texture Rl Cops
(generic:DIFFUSE_TEXTURE:RL_COPS
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:RL_COPS
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:NVIDIA:RL_COPS
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:RL_COPS
- generic:shadow_caster:DIFFUSE_TEXTURE:RL_COPS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
Generic Diffuse Texture Rl Cops Skinned 3weights
(generic:DIFFUSE_TEXTURE:RL_COPS:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:RL_COPS:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:NVIDIA:RL_COPS:SKINNED_3WEIGHTS
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:RL_COPS:SKINNED_3WEIGHTS
- generic:shadow_caster:DIFFUSE_TEXTURE:RL_COPS:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
Generic Diffuse Texture Rl Cops Skinned 3weights Vertex Color Vertex Color Alpha Vertex Color Character
(generic:DIFFUSE_TEXTURE:RL_COPS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:RL_COPS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:NVIDIA:RL_COPS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:RL_COPS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
- generic:shadow_caster:DIFFUSE_TEXTURE:RL_COPS:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
Generic Diffuse Texture Rl Cops Vertex Color Vertex Color Alpha Vertex Color Character
(generic:DIFFUSE_TEXTURE:RL_COPS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:RL_COPS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:NVIDIA:RL_COPS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:RL_COPS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
- generic:shadow_caster:DIFFUSE_TEXTURE:RL_COPS:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
Generic Diffuse Texture Rl Core Environment
(generic:DIFFUSE_TEXTURE:RL_CORE_ENVIRONMENT
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:RL_CORE_ENVIRONMENT
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:NVIDIA:RL_CORE_ENVIRONMENT
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:RL_CORE_ENVIRONMENT
- generic:shadow_caster:DIFFUSE_TEXTURE:RL_CORE_ENVIRONMENT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
Generic Diffuse Texture Rl Core Environment Self Illumination
(generic:DIFFUSE_TEXTURE:RL_CORE_ENVIRONMENT:SELF_ILLUMINATION
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:RL_CORE_ENVIRONMENT:SELF_ILLUMINATION
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:NVIDIA:RL_CORE_ENVIRONMENT:SELF_ILLUMINATION
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:RL_CORE_ENVIRONMENT:SELF_ILLUMINATION
- generic:shadow_caster:DIFFUSE_TEXTURE:RL_CORE_ENVIRONMENT:SELF_ILLUMINATION
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Diffuse Texture Rl Core Environment Vertex Color
(generic:DIFFUSE_TEXTURE:RL_CORE_ENVIRONMENT:VERTEX_COLOR
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:RL_CORE_ENVIRONMENT:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:NVIDIA:RL_CORE_ENVIRONMENT:VERTEX_COLOR
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:RL_CORE_ENVIRONMENT:VERTEX_COLOR
- generic:shadow_caster:DIFFUSE_TEXTURE:RL_CORE_ENVIRONMENT:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
Generic Diffuse Texture Rl Environment
(generic:DIFFUSE_TEXTURE:RL_ENVIRONMENT
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:RL_ENVIRONMENT
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:NVIDIA:RL_ENVIRONMENT
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:RL_ENVIRONMENT
- generic:shadow_caster:DIFFUSE_TEXTURE:RL_ENVIRONMENT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
Generic Diffuse Texture Rl Environment Vertex Color
(generic:DIFFUSE_TEXTURE:RL_ENVIRONMENT:VERTEX_COLOR
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:RL_ENVIRONMENT:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:NVIDIA:RL_ENVIRONMENT:VERTEX_COLOR
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:RL_ENVIRONMENT:VERTEX_COLOR
- generic:shadow_caster:DIFFUSE_TEXTURE:RL_ENVIRONMENT:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
Generic Diffuse Texture Self Illumination
(generic:DIFFUSE_TEXTURE:SELF_ILLUMINATION
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:SELF_ILLUMINATION
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:NVIDIA:SELF_ILLUMINATION
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:SELF_ILLUMINATION
- generic:shadow_caster:DIFFUSE_TEXTURE:SELF_ILLUMINATION
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Diffuse Texture Self Illumination Self Illumination Bloom
(generic:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
- generic:shadow_caster:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_bloom | Self Illumination Bloom | scalar |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Diffuse Texture Self Illumination Self Illumination Bloom Self Illumination Uvanim
(generic:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SELF_ILLUMINATION_UVANIM
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SELF_ILLUMINATION_UVANIM
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SELF_ILLUMINATION_UVANIM
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SELF_ILLUMINATION_UVANIM
- generic:shadow_caster:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SELF_ILLUMINATION_UVANIM
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
uv_speed | UV Speed | vector3 |
il_bloom | Self Illumination Bloom | scalar |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Diffuse Texture Self Illumination Self Illumination Bloom Simple Tint
(generic:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SIMPLE_TINT
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SIMPLE_TINT
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SIMPLE_TINT
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SIMPLE_TINT
- generic:shadow_caster:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SIMPLE_TINT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
tint_color | Diffuse Tint Color (x2) | vector3 |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_bloom | Self Illumination Bloom | scalar |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Diffuse Texture Self Illumination Self Illumination Bloom Skinned 1weight
(generic:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SKINNED_1WEIGHT
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SKINNED_1WEIGHT
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SKINNED_1WEIGHT
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SKINNED_1WEIGHT
- generic:shadow_caster:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SKINNED_1WEIGHT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_bloom | Self Illumination Bloom | scalar |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Diffuse Texture Self Illumination Self Illumination Bloom Vertex Color
(generic:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:VERTEX_COLOR
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:VERTEX_COLOR
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:VERTEX_COLOR
- generic:shadow_caster:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_bloom | Self Illumination Bloom | scalar |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Diffuse Texture Self Illumination Self Illumination Tint
(generic:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_TINT
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_TINT
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_TINT
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_TINT
- generic:shadow_caster:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_TINT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
il_tint | Self Illumination Tint | vector3 |
Generic Diffuse Texture Self Illumination Self Illumination Uvanim
(generic:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM
- generic:shadow_caster:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
uv_speed | UV Speed | vector3 |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Diffuse Texture Self Illumination Skinned 1weight
(generic:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SKINNED_1WEIGHT
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SKINNED_1WEIGHT
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:NVIDIA:SELF_ILLUMINATION:SKINNED_1WEIGHT
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SKINNED_1WEIGHT
- generic:shadow_caster:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SKINNED_1WEIGHT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Diffuse Texture Self Illumination Skinned 3weights
(generic:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:NVIDIA:SELF_ILLUMINATION:SKINNED_3WEIGHTS
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SKINNED_3WEIGHTS
- generic:shadow_caster:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Diffuse Texture Self Illumination Vertex Color
(generic:DIFFUSE_TEXTURE:SELF_ILLUMINATION:VERTEX_COLOR
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:SELF_ILLUMINATION:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:NVIDIA:SELF_ILLUMINATION:VERTEX_COLOR
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:SELF_ILLUMINATION:VERTEX_COLOR
- generic:shadow_caster:DIFFUSE_TEXTURE:SELF_ILLUMINATION:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Diffuse Texture Simple Tint
(generic:DIFFUSE_TEXTURE:SIMPLE_TINT
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:SIMPLE_TINT
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:NVIDIA:SIMPLE_TINT
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:SIMPLE_TINT
- generic:shadow_caster:DIFFUSE_TEXTURE:SIMPLE_TINT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
tint_color | Diffuse Tint Color (x2) | vector3 |
Generic Diffuse Texture Simple Tint Vertex Color
(generic:DIFFUSE_TEXTURE:SIMPLE_TINT:VERTEX_COLOR
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:SIMPLE_TINT:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:NVIDIA:SIMPLE_TINT:VERTEX_COLOR
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:SIMPLE_TINT:VERTEX_COLOR
- generic:shadow_caster:DIFFUSE_TEXTURE:SIMPLE_TINT:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
tint_color | Diffuse Tint Color (x2) | vector3 |
Generic Diffuse Texture Skinned 1weight
(generic:DIFFUSE_TEXTURE:SKINNED_1WEIGHT
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:SKINNED_1WEIGHT
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:NVIDIA:SKINNED_1WEIGHT
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:SKINNED_1WEIGHT
- generic:shadow_caster:DIFFUSE_TEXTURE:SKINNED_1WEIGHT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
Generic Diffuse Texture Skinned 1weight Vertex Color
(generic:DIFFUSE_TEXTURE:SKINNED_1WEIGHT:VERTEX_COLOR
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:SKINNED_1WEIGHT:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:NVIDIA:SKINNED_1WEIGHT:VERTEX_COLOR
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:SKINNED_1WEIGHT:VERTEX_COLOR
- generic:shadow_caster:DIFFUSE_TEXTURE:SKINNED_1WEIGHT:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
Generic Diffuse Texture Skinned 2weights
(generic:DIFFUSE_TEXTURE:SKINNED_2WEIGHTS
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:SKINNED_2WEIGHTS
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:NVIDIA:SKINNED_2WEIGHTS
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:SKINNED_2WEIGHTS
- generic:shadow_caster:DIFFUSE_TEXTURE:SKINNED_2WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
Generic Diffuse Texture Skinned 2weights Vertex Color
(generic:DIFFUSE_TEXTURE:SKINNED_2WEIGHTS:VERTEX_COLOR
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:SKINNED_2WEIGHTS:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:NVIDIA:SKINNED_2WEIGHTS:VERTEX_COLOR
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:SKINNED_2WEIGHTS:VERTEX_COLOR
- generic:shadow_caster:DIFFUSE_TEXTURE:SKINNED_2WEIGHTS:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
Generic Diffuse Texture Skinned 3weights
(generic:DIFFUSE_TEXTURE:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:NVIDIA:SKINNED_3WEIGHTS
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:SKINNED_3WEIGHTS
- generic:shadow_caster:DIFFUSE_TEXTURE:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
Generic Diffuse Texture Vegetation Bending
(generic:DIFFUSE_TEXTURE:VEGETATION_BENDING
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:VEGETATION_BENDING
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:NVIDIA:VEGETATION_BENDING
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:VEGETATION_BENDING
- generic:shadow_caster:DIFFUSE_TEXTURE:VEGETATION_BENDING
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
speed | Speed | scalar |
detail_settings | Detail Bending Amplitude / Frequency | vector3 |
branch_settings | Branch Bending Amplitude / Frequency | vector3 |
Generic Diffuse Texture Vegetation Bending Vertex Color Alpha
(generic:DIFFUSE_TEXTURE:VEGETATION_BENDING:VERTEX_COLOR_ALPHA
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:VEGETATION_BENDING:VERTEX_COLOR_ALPHA
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:NVIDIA:VEGETATION_BENDING:VERTEX_COLOR_ALPHA
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:VEGETATION_BENDING:VERTEX_COLOR_ALPHA
- generic:shadow_caster:DIFFUSE_TEXTURE:VEGETATION_BENDING:VERTEX_COLOR_ALPHA
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
speed | Speed | scalar |
detail_settings | Detail Bending Amplitude / Frequency | vector3 |
branch_settings | Branch Bending Amplitude / Frequency | vector3 |
Generic Diffuse Texture Vertex Color
(generic:DIFFUSE_TEXTURE:VERTEX_COLOR
)
Techniques
- default
- generic:default:DIFFUSE_TEXTURE:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:DIFFUSE_TEXTURE:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ATI:DIFFUSE_TEXTURE:VERTEX_COLOR
- generic:shadow_caster:DIFFUSE_TEXTURE:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
Generic Instanced
(generic:INSTANCED
)
Techniques
- default
- generic:default:INSTANCED
- shadow_caster
- generic:shadow_caster:INSTANCED:NVIDIA
- generic:shadow_caster:ATI:INSTANCED
- generic:shadow_caster:INSTANCED
Inputs
This template has no inputs.
Generic Instanced Self Illumination Self Illumination Mask Vertex Color
(generic:INSTANCED:SELF_ILLUMINATION:SELF_ILLUMINATION_MASK:VERTEX_COLOR
)
Techniques
- default
- generic:default:INSTANCED:SELF_ILLUMINATION:SELF_ILLUMINATION_MASK:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:INSTANCED:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_MASK:VERTEX_COLOR
- generic:shadow_caster:ATI:INSTANCED:SELF_ILLUMINATION:SELF_ILLUMINATION_MASK:VERTEX_COLOR
- generic:shadow_caster:INSTANCED:SELF_ILLUMINATION:SELF_ILLUMINATION_MASK:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
self_illumination_texture | Self Illumination Texture (UV4) | texture |
filter_color_texture | Self Illumination Mask (UV4) | texture |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Instanced Self Illumination Vertex Color
(generic:INSTANCED:SELF_ILLUMINATION:VERTEX_COLOR
)
Techniques
- default
- generic:default:INSTANCED:SELF_ILLUMINATION:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:INSTANCED:NVIDIA:SELF_ILLUMINATION:VERTEX_COLOR
- generic:shadow_caster:ATI:INSTANCED:SELF_ILLUMINATION:VERTEX_COLOR
- generic:shadow_caster:INSTANCED:SELF_ILLUMINATION:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Instanced Vertex Color Vertex Color Alpha
(generic:INSTANCED:VERTEX_COLOR:VERTEX_COLOR_ALPHA
)
Techniques
- default
- generic:default:INSTANCED:VERTEX_COLOR:VERTEX_COLOR_ALPHA
- shadow_caster
- generic:shadow_caster:INSTANCED:NVIDIA:VERTEX_COLOR:VERTEX_COLOR_ALPHA
- generic:shadow_caster:ATI:INSTANCED:VERTEX_COLOR:VERTEX_COLOR_ALPHA
- generic:shadow_caster:INSTANCED:VERTEX_COLOR:VERTEX_COLOR_ALPHA
Inputs
This template has no inputs.
Generic Rl 3rd Weapons Vertex Color
(generic:RL_3RD_WEAPONS:VERTEX_COLOR
)
Techniques
- default
- generic:default:RL_3RD_WEAPONS:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:NVIDIA:RL_3RD_WEAPONS:VERTEX_COLOR
- generic:shadow_caster:ATI:RL_3RD_WEAPONS:VERTEX_COLOR
- generic:shadow_caster:RL_3RD_WEAPONS:VERTEX_COLOR
Inputs
This template has no inputs.
Generic Rl 3rd Weapons Vertex Color Vertex Color Alpha
(generic:RL_3RD_WEAPONS:VERTEX_COLOR:VERTEX_COLOR_ALPHA
)
Techniques
- default
- generic:default:RL_3RD_WEAPONS:VERTEX_COLOR:VERTEX_COLOR_ALPHA
- shadow_caster
- generic:shadow_caster:NVIDIA:RL_3RD_WEAPONS:VERTEX_COLOR:VERTEX_COLOR_ALPHA
- generic:shadow_caster:ATI:RL_3RD_WEAPONS:VERTEX_COLOR:VERTEX_COLOR_ALPHA
- generic:shadow_caster:RL_3RD_WEAPONS:VERTEX_COLOR:VERTEX_COLOR_ALPHA
Inputs
This template has no inputs.
Generic Rl Cops Skinned 1weight Vertex Color Vertex Color Alpha Vertex Color Character
(generic:RL_COPS:SKINNED_1WEIGHT:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
)
Techniques
- default
- generic:default:RL_COPS:SKINNED_1WEIGHT:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
- shadow_caster
- generic:shadow_caster:NVIDIA:RL_COPS:SKINNED_1WEIGHT:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
- generic:shadow_caster:ATI:RL_COPS:SKINNED_1WEIGHT:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
- generic:shadow_caster:RL_COPS:SKINNED_1WEIGHT:VERTEX_COLOR:VERTEX_COLOR_ALPHA:VERTEX_COLOR_CHARACTER
Inputs
This template has no inputs.
Generic Rl Cops Skinned 3weights
(generic:RL_COPS:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:RL_COPS:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:NVIDIA:RL_COPS:SKINNED_3WEIGHTS
- generic:shadow_caster:ATI:RL_COPS:SKINNED_3WEIGHTS
- generic:shadow_caster:RL_COPS:SKINNED_3WEIGHTS
Inputs
This template has no inputs.
Generic Self Illumination
(generic:SELF_ILLUMINATION
)
Techniques
- default
- generic:default:SELF_ILLUMINATION
- shadow_caster
- generic:shadow_caster:NVIDIA:SELF_ILLUMINATION
- generic:shadow_caster:ATI:SELF_ILLUMINATION
- generic:shadow_caster:SELF_ILLUMINATION
Inputs
Name | UI Name | Type |
---|---|---|
self_illumination_texture | Self Illumination Texture (UV4) | texture |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Generic Skinned 1weight
(generic:SKINNED_1WEIGHT
)
Techniques
- default
- generic:default:SKINNED_1WEIGHT
- shadow_caster
- generic:shadow_caster:NVIDIA:SKINNED_1WEIGHT
- generic:shadow_caster:ATI:SKINNED_1WEIGHT
- generic:shadow_caster:SKINNED_1WEIGHT
Inputs
This template has no inputs.
Generic Skinned 1weight Vertex Color
(generic:SKINNED_1WEIGHT:VERTEX_COLOR
)
Techniques
- default
- generic:default:SKINNED_1WEIGHT:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:NVIDIA:SKINNED_1WEIGHT:VERTEX_COLOR
- generic:shadow_caster:ATI:SKINNED_1WEIGHT:VERTEX_COLOR
- generic:shadow_caster:SKINNED_1WEIGHT:VERTEX_COLOR
Inputs
This template has no inputs.
Generic Skinned 2weights
(generic:SKINNED_2WEIGHTS
)
Techniques
- default
- generic:default:SKINNED_2WEIGHTS
- shadow_caster
- generic:shadow_caster:NVIDIA:SKINNED_2WEIGHTS
- generic:shadow_caster:ATI:SKINNED_2WEIGHTS
- generic:shadow_caster:SKINNED_2WEIGHTS
Inputs
This template has no inputs.
Generic Skinned 3weights
(generic:SKINNED_3WEIGHTS
)
Techniques
- default
- generic:default:SKINNED_3WEIGHTS
- shadow_caster
- generic:shadow_caster:NVIDIA:SKINNED_3WEIGHTS
- generic:shadow_caster:ATI:SKINNED_3WEIGHTS
- generic:shadow_caster:SKINNED_3WEIGHTS
Inputs
This template has no inputs.
Generic Skinned 3weights Vertex Color
(generic:SKINNED_3WEIGHTS:VERTEX_COLOR
)
Techniques
- default
- generic:default:SKINNED_3WEIGHTS:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:NVIDIA:SKINNED_3WEIGHTS:VERTEX_COLOR
- generic:shadow_caster:ATI:SKINNED_3WEIGHTS:VERTEX_COLOR
- generic:shadow_caster:SKINNED_3WEIGHTS:VERTEX_COLOR
Inputs
This template has no inputs.
Generic Skinned 3weights Vertex Color Vertex Color Alpha
(generic:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA
)
Techniques
- default
- generic:default:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA
- shadow_caster
- generic:shadow_caster:NVIDIA:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA
- generic:shadow_caster:ATI:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA
- generic:shadow_caster:SKINNED_3WEIGHTS:VERTEX_COLOR:VERTEX_COLOR_ALPHA
Inputs
This template has no inputs.
Generic Vertex Alpha Vertex Color Vertex Color Alpha
(generic:VERTEX_ALPHA:VERTEX_COLOR:VERTEX_COLOR_ALPHA
)
Techniques
- default
- generic:default:VERTEX_ALPHA:VERTEX_COLOR:VERTEX_COLOR_ALPHA
- shadow_caster
- generic:shadow_caster:NVIDIA:VERTEX_ALPHA:VERTEX_COLOR:VERTEX_COLOR_ALPHA
- generic:shadow_caster:ATI:VERTEX_ALPHA:VERTEX_COLOR:VERTEX_COLOR_ALPHA
- generic:shadow_caster:VERTEX_ALPHA:VERTEX_COLOR:VERTEX_COLOR_ALPHA
Inputs
This template has no inputs.
Generic Vertex Color
(generic:VERTEX_COLOR
)
Techniques
- default
- generic:default:VERTEX_COLOR
- shadow_caster
- generic:shadow_caster:NVIDIA:VERTEX_COLOR
- generic:shadow_caster:ATI:VERTEX_COLOR
- generic:shadow_caster:VERTEX_COLOR
Inputs
This template has no inputs.
Generic Vertex Color Vertex Color Alpha
(generic:VERTEX_COLOR:VERTEX_COLOR_ALPHA
)
Techniques
- default
- generic:default:VERTEX_COLOR:VERTEX_COLOR_ALPHA
- shadow_caster
- generic:shadow_caster:NVIDIA:VERTEX_COLOR:VERTEX_COLOR_ALPHA
- generic:shadow_caster:ATI:VERTEX_COLOR:VERTEX_COLOR_ALPHA
- generic:shadow_caster:VERTEX_COLOR:VERTEX_COLOR_ALPHA
Inputs
This template has no inputs.
Generic Vertex Color Alpha
(generic:VERTEX_COLOR_ALPHA
)
Techniques
- default
- generic:default:VERTEX_COLOR_ALPHA
- shadow_caster
- generic:shadow_caster:NVIDIA:VERTEX_COLOR_ALPHA
- generic:shadow_caster:ATI:VERTEX_COLOR_ALPHA
- generic:shadow_caster:VERTEX_COLOR_ALPHA
Inputs
This template has no inputs.
Generic Customizable Contour Cube Environment Mapping Decal Sticker Uv2 Diffuse Texture Gradientmap Normalmap Pattern Gradientmap Pattern Gradientmap Angle Offset Pattern Uv2 Rl Players Skinned 3weights Wear Tear Masking
(generic_customizable:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DECAL_STICKER_UV2:DIFFUSE_TEXTURE:GRADIENTMAP:NORMALMAP:PATTERN_GRADIENTMAP:PATTERN_GRADIENTMAP_ANGLE_OFFSET:PATTERN_UV2:RL_PLAYERS:SKINNED_3WEIGHTS:WEAR_TEAR_MASKING
)
Techniques
- default
- generic_customizable:default:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DECAL_STICKER_UV2:DIFFUSE_TEXTURE:GRADIENTMAP:NORMALMAP:PATTERN_GRADIENTMAP:PATTERN_GRADIENTMAP_ANGLE_OFFSET:PATTERN_UV2:RL_PLAYERS:SKINNED_3WEIGHTS:WEAR_TEAR_MASKING
- shadow_caster
- generic_customizable:shadow_caster:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DECAL_STICKER_UV2:DIFFUSE_TEXTURE:GRADIENTMAP:NORMALMAP:NVIDIA:PATTERN_GRADIENTMAP:PATTERN_GRADIENTMAP_ANGLE_OFFSET:PATTERN_UV2:RL_PLAYERS:SKINNED_3WEIGHTS:WEAR_TEAR_MASKING
- generic_customizable:shadow_caster:ATI:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DECAL_STICKER_UV2:DIFFUSE_TEXTURE:GRADIENTMAP:NORMALMAP:PATTERN_GRADIENTMAP:PATTERN_GRADIENTMAP_ANGLE_OFFSET:PATTERN_UV2:RL_PLAYERS:SKINNED_3WEIGHTS:WEAR_TEAR_MASKING
- generic_customizable:shadow_caster:CONTOUR:CUBE_ENVIRONMENT_MAPPING:DECAL_STICKER_UV2:DIFFUSE_TEXTURE:GRADIENTMAP:NORMALMAP:PATTERN_GRADIENTMAP:PATTERN_GRADIENTMAP_ANGLE_OFFSET:PATTERN_UV2:RL_PLAYERS:SKINNED_3WEIGHTS:WEAR_TEAR_MASKING
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_layer3_texture | Decal (UV2) | texture |
diffuse_layer1_texture | Base color gradient map | texture |
diffuse_layer2_texture | Pattern gradient texture | texture |
diffuse_layer0_texture | Pattern on second UV | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
pattern_tweak | Pattern Tiling, Pattern Rotation, Pattern Spec Opacity | vector3 |
pattern_pos | Pattern offset | vector3 |
uv_scale | Sticker Scale x y, Sticker Spec Influence | vector3 |
uv_offset_rot | Sticker Position Offset x y, Sticker Rotation | vector3 |
wear_tear_value | Wear and Tear Mask Reference | scalar |
cubemap_pattern_control | Pattern Cubemap Intesity, Pattern Cubemap influence | vector3 |
contour_color | Contour color | vector3 |
contour_opacity | Contour opacity | scalar |
contour_distance | Contour distance | scalar |
Generic Customizable Cube Environment Mapping Decal Sticker Uv2 Depth Scaling Diffuse Texture Gradientmap Normalmap Pattern Gradientmap Pattern Gradientmap Angle Offset Pattern Uv2 Skinned 3weights Wear Tear Masking
(generic_customizable:CUBE_ENVIRONMENT_MAPPING:DECAL_STICKER_UV2:DEPTH_SCALING:DIFFUSE_TEXTURE:GRADIENTMAP:NORMALMAP:PATTERN_GRADIENTMAP:PATTERN_GRADIENTMAP_ANGLE_OFFSET:PATTERN_UV2:SKINNED_3WEIGHTS:WEAR_TEAR_MASKING
)
Techniques
- default
- generic_customizable:default:CUBE_ENVIRONMENT_MAPPING:DECAL_STICKER_UV2:DEPTH_SCALING:DIFFUSE_TEXTURE:GRADIENTMAP:NORMALMAP:PATTERN_GRADIENTMAP:PATTERN_GRADIENTMAP_ANGLE_OFFSET:PATTERN_UV2:SKINNED_3WEIGHTS:WEAR_TEAR_MASKING
- shadow_caster
- generic_customizable:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DECAL_STICKER_UV2:DEPTH_SCALING:DIFFUSE_TEXTURE:GRADIENTMAP:NORMALMAP:NVIDIA:PATTERN_GRADIENTMAP:PATTERN_GRADIENTMAP_ANGLE_OFFSET:PATTERN_UV2:SKINNED_3WEIGHTS:WEAR_TEAR_MASKING
- generic_customizable:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DECAL_STICKER_UV2:DEPTH_SCALING:DIFFUSE_TEXTURE:GRADIENTMAP:NORMALMAP:PATTERN_GRADIENTMAP:PATTERN_GRADIENTMAP_ANGLE_OFFSET:PATTERN_UV2:SKINNED_3WEIGHTS:WEAR_TEAR_MASKING
- generic_customizable:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DECAL_STICKER_UV2:DEPTH_SCALING:DIFFUSE_TEXTURE:GRADIENTMAP:NORMALMAP:PATTERN_GRADIENTMAP:PATTERN_GRADIENTMAP_ANGLE_OFFSET:PATTERN_UV2:SKINNED_3WEIGHTS:WEAR_TEAR_MASKING
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_layer3_texture | Decal (UV2) | texture |
diffuse_layer1_texture | Base color gradient map | texture |
diffuse_layer2_texture | Pattern gradient texture | texture |
diffuse_layer0_texture | Pattern on second UV | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
uv_scale | Sticker Scale x y, Sticker Spec Influence | vector3 |
uv_offset_rot | Sticker Position Offset x y, Sticker Rotation | vector3 |
pattern_tweak | Pattern Tiling, Pattern Rotation, Pattern Spec Opacity | vector3 |
pattern_pos | Pattern offset | vector3 |
wear_tear_value | Wear and Tear Mask Reference | scalar |
cubemap_pattern_control | Pattern Cubemap Intesity, Pattern Cubemap influence | vector3 |
Generic Customizable Cube Environment Mapping Decal Sticker Uv2 Depth Scaling Diffuse Texture Gradientmap Normalmap Pattern Gradientmap Pattern Gradientmap Angle Offset Pattern Uv2 Wear Tear Masking
(generic_customizable:CUBE_ENVIRONMENT_MAPPING:DECAL_STICKER_UV2:DEPTH_SCALING:DIFFUSE_TEXTURE:GRADIENTMAP:NORMALMAP:PATTERN_GRADIENTMAP:PATTERN_GRADIENTMAP_ANGLE_OFFSET:PATTERN_UV2:WEAR_TEAR_MASKING
)
Techniques
- default
- generic_customizable:default:CUBE_ENVIRONMENT_MAPPING:DECAL_STICKER_UV2:DEPTH_SCALING:DIFFUSE_TEXTURE:GRADIENTMAP:NORMALMAP:PATTERN_GRADIENTMAP:PATTERN_GRADIENTMAP_ANGLE_OFFSET:PATTERN_UV2:WEAR_TEAR_MASKING
- shadow_caster
- generic_customizable:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DECAL_STICKER_UV2:DEPTH_SCALING:DIFFUSE_TEXTURE:GRADIENTMAP:NORMALMAP:NVIDIA:PATTERN_GRADIENTMAP:PATTERN_GRADIENTMAP_ANGLE_OFFSET:PATTERN_UV2:WEAR_TEAR_MASKING
- generic_customizable:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DECAL_STICKER_UV2:DEPTH_SCALING:DIFFUSE_TEXTURE:GRADIENTMAP:NORMALMAP:PATTERN_GRADIENTMAP:PATTERN_GRADIENTMAP_ANGLE_OFFSET:PATTERN_UV2:WEAR_TEAR_MASKING
- generic_customizable:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DECAL_STICKER_UV2:DEPTH_SCALING:DIFFUSE_TEXTURE:GRADIENTMAP:NORMALMAP:PATTERN_GRADIENTMAP:PATTERN_GRADIENTMAP_ANGLE_OFFSET:PATTERN_UV2:WEAR_TEAR_MASKING
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_layer3_texture | Decal (UV2) | texture |
diffuse_layer1_texture | Base color gradient map | texture |
diffuse_layer2_texture | Pattern gradient texture | texture |
diffuse_layer0_texture | Pattern on second UV | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
uv_scale | Sticker Scale x y, Sticker Spec Influence | vector3 |
uv_offset_rot | Sticker Position Offset x y, Sticker Rotation | vector3 |
pattern_tweak | Pattern Tiling, Pattern Rotation, Pattern Spec Opacity | vector3 |
pattern_pos | Pattern offset | vector3 |
wear_tear_value | Wear and Tear Mask Reference | scalar |
cubemap_pattern_control | Pattern Cubemap Intesity, Pattern Cubemap influence | vector3 |
Generic Customizable Cube Environment Mapping Decal Sticker Uv2 Diffuse Texture Gradientmap Normalmap Pattern Gradientmap Pattern Gradientmap Angle Offset Pattern Uv2 Skinned 3weights Wear Tear Masking
(generic_customizable:CUBE_ENVIRONMENT_MAPPING:DECAL_STICKER_UV2:DIFFUSE_TEXTURE:GRADIENTMAP:NORMALMAP:PATTERN_GRADIENTMAP:PATTERN_GRADIENTMAP_ANGLE_OFFSET:PATTERN_UV2:SKINNED_3WEIGHTS:WEAR_TEAR_MASKING
)
Techniques
- default
- generic_customizable:default:CUBE_ENVIRONMENT_MAPPING:DECAL_STICKER_UV2:DIFFUSE_TEXTURE:GRADIENTMAP:NORMALMAP:PATTERN_GRADIENTMAP:PATTERN_GRADIENTMAP_ANGLE_OFFSET:PATTERN_UV2:SKINNED_3WEIGHTS:WEAR_TEAR_MASKING
- shadow_caster
- generic_customizable:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DECAL_STICKER_UV2:DIFFUSE_TEXTURE:GRADIENTMAP:NORMALMAP:NVIDIA:PATTERN_GRADIENTMAP:PATTERN_GRADIENTMAP_ANGLE_OFFSET:PATTERN_UV2:SKINNED_3WEIGHTS:WEAR_TEAR_MASKING
- generic_customizable:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DECAL_STICKER_UV2:DIFFUSE_TEXTURE:GRADIENTMAP:NORMALMAP:PATTERN_GRADIENTMAP:PATTERN_GRADIENTMAP_ANGLE_OFFSET:PATTERN_UV2:SKINNED_3WEIGHTS:WEAR_TEAR_MASKING
- generic_customizable:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DECAL_STICKER_UV2:DIFFUSE_TEXTURE:GRADIENTMAP:NORMALMAP:PATTERN_GRADIENTMAP:PATTERN_GRADIENTMAP_ANGLE_OFFSET:PATTERN_UV2:SKINNED_3WEIGHTS:WEAR_TEAR_MASKING
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_layer3_texture | Decal (UV2) | texture |
diffuse_layer1_texture | Base color gradient map | texture |
diffuse_layer2_texture | Pattern gradient texture | texture |
diffuse_layer0_texture | Pattern on second UV | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
pattern_tweak | Pattern Tiling, Pattern Rotation, Pattern Spec Opacity | vector3 |
pattern_pos | Pattern offset | vector3 |
uv_scale | Sticker Scale x y, Sticker Spec Influence | vector3 |
uv_offset_rot | Sticker Position Offset x y, Sticker Rotation | vector3 |
wear_tear_value | Wear and Tear Mask Reference | scalar |
cubemap_pattern_control | Pattern Cubemap Intesity, Pattern Cubemap influence | vector3 |
Generic Customizable Cube Environment Mapping Decal Sticker Uv2 Diffuse Texture Gradientmap Normalmap Pattern Gradientmap Pattern Gradientmap Angle Offset Pattern Uv2 Wear Tear Masking
(generic_customizable:CUBE_ENVIRONMENT_MAPPING:DECAL_STICKER_UV2:DIFFUSE_TEXTURE:GRADIENTMAP:NORMALMAP:PATTERN_GRADIENTMAP:PATTERN_GRADIENTMAP_ANGLE_OFFSET:PATTERN_UV2:WEAR_TEAR_MASKING
)
Techniques
- default
- generic_customizable:default:CUBE_ENVIRONMENT_MAPPING:DECAL_STICKER_UV2:DIFFUSE_TEXTURE:GRADIENTMAP:NORMALMAP:PATTERN_GRADIENTMAP:PATTERN_GRADIENTMAP_ANGLE_OFFSET:PATTERN_UV2:WEAR_TEAR_MASKING
- shadow_caster
- generic_customizable:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DECAL_STICKER_UV2:DIFFUSE_TEXTURE:GRADIENTMAP:NORMALMAP:NVIDIA:PATTERN_GRADIENTMAP:PATTERN_GRADIENTMAP_ANGLE_OFFSET:PATTERN_UV2:WEAR_TEAR_MASKING
- generic_customizable:shadow_caster:ATI:CUBE_ENVIRONMENT_MAPPING:DECAL_STICKER_UV2:DIFFUSE_TEXTURE:GRADIENTMAP:NORMALMAP:PATTERN_GRADIENTMAP:PATTERN_GRADIENTMAP_ANGLE_OFFSET:PATTERN_UV2:WEAR_TEAR_MASKING
- generic_customizable:shadow_caster:CUBE_ENVIRONMENT_MAPPING:DECAL_STICKER_UV2:DIFFUSE_TEXTURE:GRADIENTMAP:NORMALMAP:PATTERN_GRADIENTMAP:PATTERN_GRADIENTMAP_ANGLE_OFFSET:PATTERN_UV2:WEAR_TEAR_MASKING
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_layer3_texture | Decal (UV2) | texture |
diffuse_layer1_texture | Base color gradient map | texture |
diffuse_layer2_texture | Pattern gradient texture | texture |
diffuse_layer0_texture | Pattern on second UV | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal map (UV2 else UV1) | texture |
reflection_texture | Reflection Cube | texture |
pattern_tweak | Pattern Tiling, Pattern Rotation, Pattern Spec Opacity | vector3 |
pattern_pos | Pattern offset | vector3 |
uv_scale | Sticker Scale x y, Sticker Spec Influence | vector3 |
uv_offset_rot | Sticker Position Offset x y, Sticker Rotation | vector3 |
wear_tear_value | Wear and Tear Mask Reference | scalar |
cubemap_pattern_control | Pattern Cubemap Intesity, Pattern Cubemap influence | vector3 |
Gui Diffuse Texture Vertex Color Vertex Color Alpha
(gui:DIFFUSE_TEXTURE:VERTEX_COLOR:VERTEX_COLOR_ALPHA
)
Techniques
- default
- gui:default:DIFFUSE_TEXTURE:VERTEX_COLOR:VERTEX_COLOR_ALPHA
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse Texture (UV1) | texture |
Landscape Blend Masks Cubemap Mat0 Mat0 Blend World Mask Mat0 Nm Mat0 Uv2 Mat1 Mat1 Blend World Mask Mat1 Nm Mat1 Uv2 Mat2 Mat2 Blend World Mask Mat2 Nm Mat2 Uv2 Mat3 Mat3 Blend World Mask Mat3 Nm Mat3 Uv2 Overlay Over Detail Snm Map World Mask A Wetness World Nm World Overlay Mask Texture World Overlay Texture World Tex Uv1
(landscape:BLEND_MASKS:CUBEMAP:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_UV2:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_UV2:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_UV2:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_UV2:OVERLAY_OVER_DETAIL:SNM_MAP:WORLD_MASK_A_WETNESS:WORLD_NM:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE:WORLD_TEX_UV1
)
Techniques
- default
- landscape:default:BLEND_MASKS:CUBEMAP:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_UV2:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_UV2:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_UV2:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_UV2:OVERLAY_OVER_DETAIL:SNM_MAP:WORLD_MASK_A_WETNESS:WORLD_NM:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE:WORLD_TEX_UV1
- shadow_caster
- landscape:shadow_caster:BLEND_MASKS:CUBEMAP:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_UV2:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_UV2:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_UV2:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_UV2:NVIDIA:OVERLAY_OVER_DETAIL:SNM_MAP:WORLD_MASK_A_WETNESS:WORLD_NM:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE:WORLD_TEX_UV1
- landscape:shadow_caster:ATI:BLEND_MASKS:CUBEMAP:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_UV2:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_UV2:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_UV2:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_UV2:OVERLAY_OVER_DETAIL:SNM_MAP:WORLD_MASK_A_WETNESS:WORLD_NM:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE:WORLD_TEX_UV1
- landscape:shadow_caster:BLEND_MASKS:CUBEMAP:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_UV2:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_UV2:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_UV2:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_UV2:OVERLAY_OVER_DETAIL:SNM_MAP:WORLD_MASK_A_WETNESS:WORLD_NM:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE:WORLD_TEX_UV1
Inputs
Name | UI Name | Type |
---|---|---|
world_overlay_texture | World Overlay Texture | texture |
world_overlay_mask_texture | World Mask Texture | texture |
bump_normal_texture | World Normal Map | texture |
reflection_texture | Reflection Cube | texture |
diffuse_layer0_texture | Diffuse Texture Layer 0 [mask.r] (UV2 else UV1) | texture |
normal_layer0_texture | Normal Map Layer 0 [mask.r] (UV2 else UV1) | texture |
diffuse_layer1_texture | Diffuse Texture Layer 1 [mask.g] (UV2 else UV1) | texture |
normal_layer1_texture | Normal Map Layer 1 [mask.g] (UV2 else UV1) | texture |
diffuse_layer2_texture | Diffuse Texture Layer 2 [mask.b] (UV2 else UV1) | texture |
normal_layer2_texture | Normal Map Layer 2 [mask.b] (UV2 else UV1) | texture |
diffuse_layer3_texture | Diffuse Texture Layer 3 [mask.a] (UV2 else UV1) | texture |
normal_layer3_texture | Normal Map Layer 3 [mask.a] (UV2 else UV1) | texture |
detail_fadeout | Detail Fade Out (start, end) | vector3 |
mask_weight | Detail Texture Masks Weighting | vector3 |
Landscape Blend Masks Cubemap Mat0 Mat0 Blend World Mask Mat0 Nm Mat0 Uv2 Mat1 Mat1 Blend World Mask Mat1 Nm Mat1 Uv2 Mat2 Mat2 Blend World Mask Mat2 Nm Mat2 Uv2 Mat3 Mat3 Blend World Mask Mat3 Nm Mat3 Uv2 Overlay Over Detail World Mask A Wetness World Nm World Overlay Mask Texture World Overlay Texture World Tex Uv1
(landscape:BLEND_MASKS:CUBEMAP:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_UV2:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_UV2:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_UV2:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_UV2:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_NM:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE:WORLD_TEX_UV1
)
Techniques
- default
- landscape:default:BLEND_MASKS:CUBEMAP:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_UV2:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_UV2:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_UV2:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_UV2:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_NM:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE:WORLD_TEX_UV1
- shadow_caster
- landscape:shadow_caster:BLEND_MASKS:CUBEMAP:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_UV2:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_UV2:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_UV2:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_UV2:NVIDIA:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_NM:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE:WORLD_TEX_UV1
- landscape:shadow_caster:ATI:BLEND_MASKS:CUBEMAP:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_UV2:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_UV2:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_UV2:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_UV2:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_NM:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE:WORLD_TEX_UV1
- landscape:shadow_caster:BLEND_MASKS:CUBEMAP:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_UV2:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_UV2:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_UV2:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_UV2:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_NM:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE:WORLD_TEX_UV1
Inputs
Name | UI Name | Type |
---|---|---|
world_overlay_texture | World Overlay Texture | texture |
world_overlay_mask_texture | World Mask Texture | texture |
bump_normal_texture | World Normal Map | texture |
reflection_texture | Reflection Cube | texture |
diffuse_layer0_texture | Diffuse Texture Layer 0 [mask.r] (UV2 else UV1) | texture |
normal_layer0_texture | Normal Map Layer 0 [mask.r] (UV2 else UV1) | texture |
diffuse_layer1_texture | Diffuse Texture Layer 1 [mask.g] (UV2 else UV1) | texture |
normal_layer1_texture | Normal Map Layer 1 [mask.g] (UV2 else UV1) | texture |
diffuse_layer2_texture | Diffuse Texture Layer 2 [mask.b] (UV2 else UV1) | texture |
normal_layer2_texture | Normal Map Layer 2 [mask.b] (UV2 else UV1) | texture |
diffuse_layer3_texture | Diffuse Texture Layer 3 [mask.a] (UV2 else UV1) | texture |
normal_layer3_texture | Normal Map Layer 3 [mask.a] (UV2 else UV1) | texture |
specular_power | Glossiness | scalar |
detail_fadeout | Detail Fade Out (start, end) | vector3 |
mask_weight | Detail Texture Masks Weighting | vector3 |
Landscape Blend Masks Cubemap Mat0 Mat0 Blend World Mask Mat0 Nm Mat0 Uv2 Mat1 Mat1 Blend World Mask Mat1 Nm Mat1 Uv2 Mat2 Mat2 Blend World Mask Mat2 Nm Mat2 Uv2 Mat3 Mat3 Blend World Mask Mat3 Nm Mat3 Uv2 Overlay Over Detail World Mask A Wetness World Overlay Mask Texture World Overlay Texture World Tex Uv1
(landscape:BLEND_MASKS:CUBEMAP:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_UV2:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_UV2:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_UV2:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_UV2:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE:WORLD_TEX_UV1
)
Techniques
- default
- landscape:default:BLEND_MASKS:CUBEMAP:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_UV2:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_UV2:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_UV2:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_UV2:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE:WORLD_TEX_UV1
- shadow_caster
- landscape:shadow_caster:BLEND_MASKS:CUBEMAP:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_UV2:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_UV2:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_UV2:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_UV2:NVIDIA:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE:WORLD_TEX_UV1
- landscape:shadow_caster:ATI:BLEND_MASKS:CUBEMAP:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_UV2:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_UV2:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_UV2:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_UV2:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE:WORLD_TEX_UV1
- landscape:shadow_caster:BLEND_MASKS:CUBEMAP:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_UV2:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_UV2:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_UV2:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_UV2:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE:WORLD_TEX_UV1
Inputs
Name | UI Name | Type |
---|---|---|
world_overlay_texture | World Overlay Texture | texture |
world_overlay_mask_texture | World Mask Texture | texture |
reflection_texture | Reflection Cube | texture |
diffuse_layer0_texture | Diffuse Texture Layer 0 [mask.r] (UV2 else UV1) | texture |
normal_layer0_texture | Normal Map Layer 0 [mask.r] (UV2 else UV1) | texture |
diffuse_layer1_texture | Diffuse Texture Layer 1 [mask.g] (UV2 else UV1) | texture |
normal_layer1_texture | Normal Map Layer 1 [mask.g] (UV2 else UV1) | texture |
diffuse_layer2_texture | Diffuse Texture Layer 2 [mask.b] (UV2 else UV1) | texture |
normal_layer2_texture | Normal Map Layer 2 [mask.b] (UV2 else UV1) | texture |
diffuse_layer3_texture | Diffuse Texture Layer 3 [mask.a] (UV2 else UV1) | texture |
normal_layer3_texture | Normal Map Layer 3 [mask.a] (UV2 else UV1) | texture |
specular_power | Glossiness | scalar |
detail_fadeout | Detail Fade Out (start, end) | vector3 |
mask_weight | Detail Texture Masks Weighting | vector3 |
Landscape Blend Masks Cubemap Mat0 Mat0 Blend World Mask Mat0 Nm Mat0 Uv2 Mat1 Mat1 Blend World Mask Mat1 Nm Mat1 Uv2 Overlay Over Detail World Mask A Wetness World Nm World Overlay Mask Texture World Overlay Texture World Tex Uv1
(landscape:BLEND_MASKS:CUBEMAP:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_UV2:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_UV2:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_NM:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE:WORLD_TEX_UV1
)
Techniques
- default
- landscape:default:BLEND_MASKS:CUBEMAP:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_UV2:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_UV2:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_NM:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE:WORLD_TEX_UV1
- shadow_caster
- landscape:shadow_caster:BLEND_MASKS:CUBEMAP:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_UV2:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_UV2:NVIDIA:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_NM:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE:WORLD_TEX_UV1
- landscape:shadow_caster:ATI:BLEND_MASKS:CUBEMAP:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_UV2:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_UV2:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_NM:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE:WORLD_TEX_UV1
- landscape:shadow_caster:BLEND_MASKS:CUBEMAP:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_UV2:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_UV2:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_NM:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE:WORLD_TEX_UV1
Inputs
Name | UI Name | Type |
---|---|---|
world_overlay_texture | World Overlay Texture | texture |
world_overlay_mask_texture | World Mask Texture | texture |
bump_normal_texture | World Normal Map | texture |
reflection_texture | Reflection Cube | texture |
diffuse_layer0_texture | Diffuse Texture Layer 0 [mask.r] (UV2 else UV1) | texture |
normal_layer0_texture | Normal Map Layer 0 [mask.r] (UV2 else UV1) | texture |
diffuse_layer1_texture | Diffuse Texture Layer 1 [mask.g] (UV2 else UV1) | texture |
normal_layer1_texture | Normal Map Layer 1 [mask.g] (UV2 else UV1) | texture |
specular_power | Glossiness | scalar |
detail_fadeout | Detail Fade Out (start, end) | vector3 |
mask_weight | Detail Texture Masks Weighting | vector3 |
Landscape Blend Masks Cubemap Mat0 Mat0 Blend World Mask Mat0 Nm Mat0 W Uv A Mat1 Mat1 Blend World Mask Mat1 Nm Mat1 W Uv A Mat2 Mat2 Blend World Mask Mat2 Nm Mat2 W Uv A Mat3 Mat3 Blend World Mask Mat3 Nm Mat3 W Uv A Overlay Over Detail Snm Map World Mask A Wetness World Overlay Mask Texture World Overlay Texture
(landscape:BLEND_MASKS:CUBEMAP:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_A:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:OVERLAY_OVER_DETAIL:SNM_MAP:WORLD_MASK_A_WETNESS:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE
)
Techniques
- default
- landscape:default:BLEND_MASKS:CUBEMAP:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_A:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:OVERLAY_OVER_DETAIL:SNM_MAP:WORLD_MASK_A_WETNESS:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE
- shadow_caster
- landscape:shadow_caster:BLEND_MASKS:CUBEMAP:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_A:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:NVIDIA:OVERLAY_OVER_DETAIL:SNM_MAP:WORLD_MASK_A_WETNESS:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE
- landscape:shadow_caster:ATI:BLEND_MASKS:CUBEMAP:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_A:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:OVERLAY_OVER_DETAIL:SNM_MAP:WORLD_MASK_A_WETNESS:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE
- landscape:shadow_caster:BLEND_MASKS:CUBEMAP:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_A:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:OVERLAY_OVER_DETAIL:SNM_MAP:WORLD_MASK_A_WETNESS:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE
Inputs
Name | UI Name | Type |
---|---|---|
world_overlay_texture | World Overlay Texture | texture |
world_overlay_mask_texture | World Mask Texture | texture |
reflection_texture | Reflection Cube | texture |
diffuse_layer0_texture | Diffuse Texture Layer 0 [mask.r] (UV2 else UV1) | texture |
normal_layer0_texture | Normal Map Layer 0 [mask.r] (UV2 else UV1) | texture |
diffuse_layer1_texture | Diffuse Texture Layer 1 [mask.g] (UV2 else UV1) | texture |
normal_layer1_texture | Normal Map Layer 1 [mask.g] (UV2 else UV1) | texture |
diffuse_layer2_texture | Diffuse Texture Layer 2 [mask.b] (UV2 else UV1) | texture |
normal_layer2_texture | Normal Map Layer 2 [mask.b] (UV2 else UV1) | texture |
diffuse_layer3_texture | Diffuse Texture Layer 3 [mask.a] (UV2 else UV1) | texture |
normal_layer3_texture | Normal Map Layer 3 [mask.a] (UV2 else UV1) | texture |
detail_fadeout | Detail Fade Out (start, end) | vector3 |
detail_scale | Detail Texture Scale A and B | vector3 |
mask_weight | Detail Texture Masks Weighting | vector3 |
Landscape Blend Masks Cubemap Mat0 Mat0 Blend World Mask Mat0 Nm Mat0 W Uv A Mat1 Mat1 Blend World Mask Mat1 Nm Mat1 W Uv A Mat2 Mat2 Blend World Mask Mat2 Nm Mat2 W Uv A Mat3 Mat3 Blend World Mask Mat3 Nm Mat3 W Uv A Overlay Over Detail Snm Map World Mask A Wetness World Overlay Mask Texture World Overlay Texture World Tex Uv1
(landscape:BLEND_MASKS:CUBEMAP:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_A:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:OVERLAY_OVER_DETAIL:SNM_MAP:WORLD_MASK_A_WETNESS:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE:WORLD_TEX_UV1
)
Techniques
- default
- landscape:default:BLEND_MASKS:CUBEMAP:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_A:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:OVERLAY_OVER_DETAIL:SNM_MAP:WORLD_MASK_A_WETNESS:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE:WORLD_TEX_UV1
- shadow_caster
- landscape:shadow_caster:BLEND_MASKS:CUBEMAP:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_A:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:NVIDIA:OVERLAY_OVER_DETAIL:SNM_MAP:WORLD_MASK_A_WETNESS:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE:WORLD_TEX_UV1
- landscape:shadow_caster:ATI:BLEND_MASKS:CUBEMAP:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_A:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:OVERLAY_OVER_DETAIL:SNM_MAP:WORLD_MASK_A_WETNESS:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE:WORLD_TEX_UV1
- landscape:shadow_caster:BLEND_MASKS:CUBEMAP:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_A:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:OVERLAY_OVER_DETAIL:SNM_MAP:WORLD_MASK_A_WETNESS:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE:WORLD_TEX_UV1
Inputs
Name | UI Name | Type |
---|---|---|
world_overlay_texture | World Overlay Texture | texture |
world_overlay_mask_texture | World Mask Texture | texture |
reflection_texture | Reflection Cube | texture |
diffuse_layer0_texture | Diffuse Texture Layer 0 [mask.r] (UV2 else UV1) | texture |
normal_layer0_texture | Normal Map Layer 0 [mask.r] (UV2 else UV1) | texture |
diffuse_layer1_texture | Diffuse Texture Layer 1 [mask.g] (UV2 else UV1) | texture |
normal_layer1_texture | Normal Map Layer 1 [mask.g] (UV2 else UV1) | texture |
diffuse_layer2_texture | Diffuse Texture Layer 2 [mask.b] (UV2 else UV1) | texture |
normal_layer2_texture | Normal Map Layer 2 [mask.b] (UV2 else UV1) | texture |
diffuse_layer3_texture | Diffuse Texture Layer 3 [mask.a] (UV2 else UV1) | texture |
normal_layer3_texture | Normal Map Layer 3 [mask.a] (UV2 else UV1) | texture |
detail_fadeout | Detail Fade Out (start, end) | vector3 |
detail_scale | Detail Texture Scale A and B | vector3 |
mask_weight | Detail Texture Masks Weighting | vector3 |
Landscape Blend Masks Cubemap Mat0 Mat0 Blend World Mask Mat0 Nm Mat0 W Uv A Mat1 Mat1 Blend World Mask Mat1 Nm Mat1 W Uv A Mat2 Mat2 Blend World Mask Mat2 Nm Mat2 W Uv A Mat3 Mat3 Blend World Mask Mat3 Nm Mat3 W Uv A Overlay Over Detail Snm Map World Overlay Mask Texture World Overlay Texture
(landscape:BLEND_MASKS:CUBEMAP:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_A:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:OVERLAY_OVER_DETAIL:SNM_MAP:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE
)
Techniques
- default
- landscape:default:BLEND_MASKS:CUBEMAP:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_A:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:OVERLAY_OVER_DETAIL:SNM_MAP:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE
- shadow_caster
- landscape:shadow_caster:BLEND_MASKS:CUBEMAP:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_A:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:NVIDIA:OVERLAY_OVER_DETAIL:SNM_MAP:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE
- landscape:shadow_caster:ATI:BLEND_MASKS:CUBEMAP:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_A:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:OVERLAY_OVER_DETAIL:SNM_MAP:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE
- landscape:shadow_caster:BLEND_MASKS:CUBEMAP:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_A:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:OVERLAY_OVER_DETAIL:SNM_MAP:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE
Inputs
Name | UI Name | Type |
---|---|---|
world_overlay_texture | World Overlay Texture | texture |
world_overlay_mask_texture | World Mask Texture | texture |
reflection_texture | Reflection Cube | texture |
diffuse_layer0_texture | Diffuse Texture Layer 0 [mask.r] (UV2 else UV1) | texture |
normal_layer0_texture | Normal Map Layer 0 [mask.r] (UV2 else UV1) | texture |
diffuse_layer1_texture | Diffuse Texture Layer 1 [mask.g] (UV2 else UV1) | texture |
normal_layer1_texture | Normal Map Layer 1 [mask.g] (UV2 else UV1) | texture |
diffuse_layer2_texture | Diffuse Texture Layer 2 [mask.b] (UV2 else UV1) | texture |
normal_layer2_texture | Normal Map Layer 2 [mask.b] (UV2 else UV1) | texture |
diffuse_layer3_texture | Diffuse Texture Layer 3 [mask.a] (UV2 else UV1) | texture |
normal_layer3_texture | Normal Map Layer 3 [mask.a] (UV2 else UV1) | texture |
detail_fadeout | Detail Fade Out (start, end) | vector3 |
detail_scale | Detail Texture Scale A and B | vector3 |
mask_weight | Detail Texture Masks Weighting | vector3 |
Landscape Blend Masks Cubemap Mat0 Mat0 Blend World Mask Mat0 Nm Mat0 W Uv A Mat1 Mat1 Blend World Mask Mat1 Nm Mat1 W Uv A Mat2 Mat2 Blend World Mask Mat2 Nm Mat2 W Uv A Mat3 Mat3 Blend World Mask Mat3 Nm Mat3 W Uv A Overlay Over Detail World Mask A Wetness World Nm World Overlay Mask Texture World Overlay Texture World Tex Uv1
(landscape:BLEND_MASKS:CUBEMAP:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_A:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_NM:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE:WORLD_TEX_UV1
)
Techniques
- default
- landscape:default:BLEND_MASKS:CUBEMAP:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_A:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_NM:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE:WORLD_TEX_UV1
- shadow_caster
- landscape:shadow_caster:BLEND_MASKS:CUBEMAP:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_A:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:NVIDIA:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_NM:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE:WORLD_TEX_UV1
- landscape:shadow_caster:ATI:BLEND_MASKS:CUBEMAP:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_A:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_NM:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE:WORLD_TEX_UV1
- landscape:shadow_caster:BLEND_MASKS:CUBEMAP:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_A:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_NM:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE:WORLD_TEX_UV1
Inputs
Name | UI Name | Type |
---|---|---|
world_overlay_texture | World Overlay Texture | texture |
world_overlay_mask_texture | World Mask Texture | texture |
bump_normal_texture | World Normal Map | texture |
reflection_texture | Reflection Cube | texture |
diffuse_layer0_texture | Diffuse Texture Layer 0 [mask.r] (UV2 else UV1) | texture |
normal_layer0_texture | Normal Map Layer 0 [mask.r] (UV2 else UV1) | texture |
diffuse_layer1_texture | Diffuse Texture Layer 1 [mask.g] (UV2 else UV1) | texture |
normal_layer1_texture | Normal Map Layer 1 [mask.g] (UV2 else UV1) | texture |
diffuse_layer2_texture | Diffuse Texture Layer 2 [mask.b] (UV2 else UV1) | texture |
normal_layer2_texture | Normal Map Layer 2 [mask.b] (UV2 else UV1) | texture |
diffuse_layer3_texture | Diffuse Texture Layer 3 [mask.a] (UV2 else UV1) | texture |
normal_layer3_texture | Normal Map Layer 3 [mask.a] (UV2 else UV1) | texture |
specular_power | Glossiness | scalar |
detail_fadeout | Detail Fade Out (start, end) | vector3 |
detail_scale | Detail Texture Scale A and B | vector3 |
mask_weight | Detail Texture Masks Weighting | vector3 |
Landscape Blend Masks Detail Normal Map Far Mat0 Mat0 Blend World Mask Mat0 Nm Mat0 W Uv A Mat1 Mat1 Blend World Mask Mat1 Nm Mat1 W Uv A Mat2 Mat2 Blend World Mask Mat2 Nm Mat2 W Uv A Mat3 Mat3 Blend World Mask Mat3 Nm Mat3 W Uv A Overlay Over Detail World Mask A Wetness World Overlay Mask Texture World Overlay Texture
(landscape:BLEND_MASKS:DETAIL_NORMAL_MAP_FAR:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_A:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE
)
Techniques
- default
- landscape:default:BLEND_MASKS:DETAIL_NORMAL_MAP_FAR:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_A:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE
- shadow_caster
- landscape:shadow_caster:BLEND_MASKS:DETAIL_NORMAL_MAP_FAR:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_A:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:NVIDIA:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE
- landscape:shadow_caster:ATI:BLEND_MASKS:DETAIL_NORMAL_MAP_FAR:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_A:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE
- landscape:shadow_caster:BLEND_MASKS:DETAIL_NORMAL_MAP_FAR:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_A:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE
Inputs
Name | UI Name | Type |
---|---|---|
world_overlay_texture | World Overlay Texture | texture |
world_overlay_mask_texture | World Mask Texture | texture |
diffuse_layer0_texture | Diffuse Texture Layer 0 [mask.r] (UV2 else UV1) | texture |
normal_layer0_texture | Normal Map Layer 0 [mask.r] (UV2 else UV1) | texture |
diffuse_layer1_texture | Diffuse Texture Layer 1 [mask.g] (UV2 else UV1) | texture |
normal_layer1_texture | Normal Map Layer 1 [mask.g] (UV2 else UV1) | texture |
diffuse_layer2_texture | Diffuse Texture Layer 2 [mask.b] (UV2 else UV1) | texture |
normal_layer2_texture | Normal Map Layer 2 [mask.b] (UV2 else UV1) | texture |
diffuse_layer3_texture | Diffuse Texture Layer 3 [mask.a] (UV2 else UV1) | texture |
normal_layer3_texture | Normal Map Layer 3 [mask.a] (UV2 else UV1) | texture |
detail_normal_texture | Normal Map Detail Far | texture |
specular_power | Glossiness | scalar |
detail_fadeout | Detail Fade Out (start, end) | vector3 |
detail_scale | Detail Texture Scale A and B | vector3 |
mask_weight | Detail Texture Masks Weighting | vector3 |
Landscape Blend Masks Mat0 Mat0 Blend World Mask Mat0 Nm Mat0 Uv2 Mat1 Mat1 Blend World Mask Mat1 Nm Mat1 Uv2 Mat2 Mat2 Blend World Mask Mat2 Nm Mat2 Uv2 Mat3 Mat3 Blend World Mask Mat3 Nm Mat3 Uv2 Overlay Over Detail World Mask A Wetness World Overlay Mask Texture World Overlay Texture
(landscape:BLEND_MASKS:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_UV2:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_UV2:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_UV2:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_UV2:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE
)
Techniques
- default
- landscape:default:BLEND_MASKS:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_UV2:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_UV2:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_UV2:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_UV2:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE
- shadow_caster
- landscape:shadow_caster:BLEND_MASKS:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_UV2:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_UV2:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_UV2:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_UV2:NVIDIA:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE
- landscape:shadow_caster:ATI:BLEND_MASKS:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_UV2:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_UV2:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_UV2:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_UV2:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE
- landscape:shadow_caster:BLEND_MASKS:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_UV2:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_UV2:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_UV2:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_UV2:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE
Inputs
Name | UI Name | Type |
---|---|---|
world_overlay_texture | World Overlay Texture | texture |
world_overlay_mask_texture | World Mask Texture | texture |
diffuse_layer0_texture | Diffuse Texture Layer 0 [mask.r] (UV2 else UV1) | texture |
normal_layer0_texture | Normal Map Layer 0 [mask.r] (UV2 else UV1) | texture |
diffuse_layer1_texture | Diffuse Texture Layer 1 [mask.g] (UV2 else UV1) | texture |
normal_layer1_texture | Normal Map Layer 1 [mask.g] (UV2 else UV1) | texture |
diffuse_layer2_texture | Diffuse Texture Layer 2 [mask.b] (UV2 else UV1) | texture |
normal_layer2_texture | Normal Map Layer 2 [mask.b] (UV2 else UV1) | texture |
diffuse_layer3_texture | Diffuse Texture Layer 3 [mask.a] (UV2 else UV1) | texture |
normal_layer3_texture | Normal Map Layer 3 [mask.a] (UV2 else UV1) | texture |
specular_power | Glossiness | scalar |
detail_fadeout | Detail Fade Out (start, end) | vector3 |
mask_weight | Detail Texture Masks Weighting | vector3 |
Landscape Blend Masks Mat0 Mat0 Blend World Mask Mat0 Nm Mat0 Uv2 Mat1 Mat1 Blend World Mask Mat1 Nm Mat1 Uv2 Mat2 Mat2 Blend World Mask Mat2 Nm Mat2 Uv2 Mat3 Mat3 Blend World Mask Mat3 Nm Mat3 Uv2 Overlay Over Detail World Mask A Wetness World Overlay Mask Texture World Overlay Texture World Tex Uv1
(landscape:BLEND_MASKS:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_UV2:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_UV2:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_UV2:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_UV2:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE:WORLD_TEX_UV1
)
Techniques
- default
- landscape:default:BLEND_MASKS:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_UV2:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_UV2:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_UV2:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_UV2:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE:WORLD_TEX_UV1
- shadow_caster
- landscape:shadow_caster:BLEND_MASKS:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_UV2:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_UV2:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_UV2:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_UV2:NVIDIA:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE:WORLD_TEX_UV1
- landscape:shadow_caster:ATI:BLEND_MASKS:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_UV2:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_UV2:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_UV2:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_UV2:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE:WORLD_TEX_UV1
- landscape:shadow_caster:BLEND_MASKS:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_UV2:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_UV2:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_UV2:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_UV2:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE:WORLD_TEX_UV1
Inputs
Name | UI Name | Type |
---|---|---|
world_overlay_texture | World Overlay Texture | texture |
world_overlay_mask_texture | World Mask Texture | texture |
diffuse_layer0_texture | Diffuse Texture Layer 0 [mask.r] (UV2 else UV1) | texture |
normal_layer0_texture | Normal Map Layer 0 [mask.r] (UV2 else UV1) | texture |
diffuse_layer1_texture | Diffuse Texture Layer 1 [mask.g] (UV2 else UV1) | texture |
normal_layer1_texture | Normal Map Layer 1 [mask.g] (UV2 else UV1) | texture |
diffuse_layer2_texture | Diffuse Texture Layer 2 [mask.b] (UV2 else UV1) | texture |
normal_layer2_texture | Normal Map Layer 2 [mask.b] (UV2 else UV1) | texture |
diffuse_layer3_texture | Diffuse Texture Layer 3 [mask.a] (UV2 else UV1) | texture |
normal_layer3_texture | Normal Map Layer 3 [mask.a] (UV2 else UV1) | texture |
specular_power | Glossiness | scalar |
detail_fadeout | Detail Fade Out (start, end) | vector3 |
mask_weight | Detail Texture Masks Weighting | vector3 |
Landscape Blend Masks Mat0 Mat0 Blend World Mask Mat0 Nm Mat0 W Uv A Mat1 Mat1 Blend World Mask Mat1 Nm Mat1 Uv2 Mat2 Mat2 Blend World Mask Mat2 Nm Mat2 W Uv A Mat3 Mat3 Blend World Mask Mat3 Nm Mat3 W Uv A Overlay Over Detail World Mask A Wetness World Nm World Overlay Mask Texture World Overlay Texture
(landscape:BLEND_MASKS:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_UV2:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_NM:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE
)
Techniques
- default
- landscape:default:BLEND_MASKS:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_UV2:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_NM:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE
- shadow_caster
- landscape:shadow_caster:BLEND_MASKS:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_UV2:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:NVIDIA:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_NM:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE
- landscape:shadow_caster:ATI:BLEND_MASKS:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_UV2:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_NM:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE
- landscape:shadow_caster:BLEND_MASKS:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_UV2:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_NM:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE
Inputs
Name | UI Name | Type |
---|---|---|
world_overlay_texture | World Overlay Texture | texture |
world_overlay_mask_texture | World Mask Texture | texture |
bump_normal_texture | World Normal Map | texture |
diffuse_layer0_texture | Diffuse Texture Layer 0 [mask.r] (UV2 else UV1) | texture |
normal_layer0_texture | Normal Map Layer 0 [mask.r] (UV2 else UV1) | texture |
diffuse_layer1_texture | Diffuse Texture Layer 1 [mask.g] (UV2 else UV1) | texture |
normal_layer1_texture | Normal Map Layer 1 [mask.g] (UV2 else UV1) | texture |
diffuse_layer2_texture | Diffuse Texture Layer 2 [mask.b] (UV2 else UV1) | texture |
normal_layer2_texture | Normal Map Layer 2 [mask.b] (UV2 else UV1) | texture |
diffuse_layer3_texture | Diffuse Texture Layer 3 [mask.a] (UV2 else UV1) | texture |
normal_layer3_texture | Normal Map Layer 3 [mask.a] (UV2 else UV1) | texture |
specular_power | Glossiness | scalar |
detail_fadeout | Detail Fade Out (start, end) | vector3 |
detail_scale | Detail Texture Scale A and B | vector3 |
mask_weight | Detail Texture Masks Weighting | vector3 |
Landscape Blend Masks Mat0 Mat0 Blend World Mask Mat0 Nm Mat0 W Uv A Mat1 Mat1 Blend World Mask Mat1 Nm Mat1 W Uv A Mat2 Mat2 Blend World Mask Mat2 Nm Mat2 W Uv A Mat3 Mat3 Blend World Mask Mat3 Nm Mat3 W Uv A Overlay Over Detail World Mask A Wetness World Nm World Overlay Mask Texture World Overlay Texture
(landscape:BLEND_MASKS:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_A:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_NM:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE
)
Techniques
- default
- landscape:default:BLEND_MASKS:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_A:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_NM:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE
- shadow_caster
- landscape:shadow_caster:BLEND_MASKS:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_A:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:NVIDIA:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_NM:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE
- landscape:shadow_caster:ATI:BLEND_MASKS:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_A:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_NM:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE
- landscape:shadow_caster:BLEND_MASKS:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_A:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_NM:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE
Inputs
Name | UI Name | Type |
---|---|---|
world_overlay_texture | World Overlay Texture | texture |
world_overlay_mask_texture | World Mask Texture | texture |
bump_normal_texture | World Normal Map | texture |
diffuse_layer0_texture | Diffuse Texture Layer 0 [mask.r] (UV2 else UV1) | texture |
normal_layer0_texture | Normal Map Layer 0 [mask.r] (UV2 else UV1) | texture |
diffuse_layer1_texture | Diffuse Texture Layer 1 [mask.g] (UV2 else UV1) | texture |
normal_layer1_texture | Normal Map Layer 1 [mask.g] (UV2 else UV1) | texture |
diffuse_layer2_texture | Diffuse Texture Layer 2 [mask.b] (UV2 else UV1) | texture |
normal_layer2_texture | Normal Map Layer 2 [mask.b] (UV2 else UV1) | texture |
diffuse_layer3_texture | Diffuse Texture Layer 3 [mask.a] (UV2 else UV1) | texture |
normal_layer3_texture | Normal Map Layer 3 [mask.a] (UV2 else UV1) | texture |
specular_power | Glossiness | scalar |
detail_fadeout | Detail Fade Out (start, end) | vector3 |
detail_scale | Detail Texture Scale A and B | vector3 |
mask_weight | Detail Texture Masks Weighting | vector3 |
Landscape Blend Masks Mat0 Mat0 Blend World Mask Mat0 Nm Mat0 W Uv A Mat1 Mat1 Blend World Mask Mat1 Nm Mat1 W Uv A Mat2 Mat2 Blend World Mask Mat2 Nm Mat2 W Uv A Mat3 Mat3 Blend World Mask Mat3 Nm Mat3 W Uv A Overlay Over Detail World Mask A Wetness World Nm World Overlay Mask Texture World Overlay Texture World Tex Uv1
(landscape:BLEND_MASKS:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_A:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_NM:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE:WORLD_TEX_UV1
)
Techniques
- default
- landscape:default:BLEND_MASKS:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_A:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_NM:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE:WORLD_TEX_UV1
- shadow_caster
- landscape:shadow_caster:BLEND_MASKS:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_A:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:NVIDIA:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_NM:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE:WORLD_TEX_UV1
- landscape:shadow_caster:ATI:BLEND_MASKS:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_A:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_NM:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE:WORLD_TEX_UV1
- landscape:shadow_caster:BLEND_MASKS:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_A:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_NM:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE:WORLD_TEX_UV1
Inputs
Name | UI Name | Type |
---|---|---|
world_overlay_texture | World Overlay Texture | texture |
world_overlay_mask_texture | World Mask Texture | texture |
bump_normal_texture | World Normal Map | texture |
diffuse_layer0_texture | Diffuse Texture Layer 0 [mask.r] (UV2 else UV1) | texture |
normal_layer0_texture | Normal Map Layer 0 [mask.r] (UV2 else UV1) | texture |
diffuse_layer1_texture | Diffuse Texture Layer 1 [mask.g] (UV2 else UV1) | texture |
normal_layer1_texture | Normal Map Layer 1 [mask.g] (UV2 else UV1) | texture |
diffuse_layer2_texture | Diffuse Texture Layer 2 [mask.b] (UV2 else UV1) | texture |
normal_layer2_texture | Normal Map Layer 2 [mask.b] (UV2 else UV1) | texture |
diffuse_layer3_texture | Diffuse Texture Layer 3 [mask.a] (UV2 else UV1) | texture |
normal_layer3_texture | Normal Map Layer 3 [mask.a] (UV2 else UV1) | texture |
specular_power | Glossiness | scalar |
detail_fadeout | Detail Fade Out (start, end) | vector3 |
detail_scale | Detail Texture Scale A and B | vector3 |
mask_weight | Detail Texture Masks Weighting | vector3 |
Landscape Blend Masks Mat0 Mat0 Blend World Mask Mat0 Nm Mat0 W Uv A Mat1 Mat1 Blend World Mask Mat1 Nm Mat1 W Uv A Mat2 Mat2 Blend World Mask Mat2 Nm Mat2 W Uv A Mat3 Mat3 Blend World Mask Mat3 Nm Mat3 W Uv A Overlay Over Detail World Mask A Wetness World Overlay Mask Texture World Overlay Texture
(landscape:BLEND_MASKS:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_A:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE
)
Techniques
- default
- landscape:default:BLEND_MASKS:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_A:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE
- shadow_caster
- landscape:shadow_caster:BLEND_MASKS:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_A:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:NVIDIA:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE
- landscape:shadow_caster:ATI:BLEND_MASKS:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_A:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE
- landscape:shadow_caster:BLEND_MASKS:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_A:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE
Inputs
Name | UI Name | Type |
---|---|---|
world_overlay_texture | World Overlay Texture | texture |
world_overlay_mask_texture | World Mask Texture | texture |
diffuse_layer0_texture | Diffuse Texture Layer 0 [mask.r] (UV2 else UV1) | texture |
normal_layer0_texture | Normal Map Layer 0 [mask.r] (UV2 else UV1) | texture |
diffuse_layer1_texture | Diffuse Texture Layer 1 [mask.g] (UV2 else UV1) | texture |
normal_layer1_texture | Normal Map Layer 1 [mask.g] (UV2 else UV1) | texture |
diffuse_layer2_texture | Diffuse Texture Layer 2 [mask.b] (UV2 else UV1) | texture |
normal_layer2_texture | Normal Map Layer 2 [mask.b] (UV2 else UV1) | texture |
diffuse_layer3_texture | Diffuse Texture Layer 3 [mask.a] (UV2 else UV1) | texture |
normal_layer3_texture | Normal Map Layer 3 [mask.a] (UV2 else UV1) | texture |
specular_power | Glossiness | scalar |
detail_fadeout | Detail Fade Out (start, end) | vector3 |
detail_scale | Detail Texture Scale A and B | vector3 |
mask_weight | Detail Texture Masks Weighting | vector3 |
Landscape Blend Masks Mat0 Mat0 Blend World Mask Mat0 Nm Mat0 W Uv A Mat1 Mat1 Blend World Mask Mat1 Nm Mat1 W Uv A Mat2 Mat2 Blend World Mask Mat2 Nm Mat2 W Uv A Mat3 Mat3 Blend World Mask Mat3 Nm Mat3 W Uv A Overlay Over Detail World Mask A Wetness World Overlay Mask Texture World Overlay Texture World Tex Uv1
(landscape:BLEND_MASKS:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_A:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE:WORLD_TEX_UV1
)
Techniques
- default
- landscape:default:BLEND_MASKS:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_A:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE:WORLD_TEX_UV1
- shadow_caster
- landscape:shadow_caster:BLEND_MASKS:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_A:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:NVIDIA:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE:WORLD_TEX_UV1
- landscape:shadow_caster:ATI:BLEND_MASKS:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_A:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE:WORLD_TEX_UV1
- landscape:shadow_caster:BLEND_MASKS:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_A:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE:WORLD_TEX_UV1
Inputs
Name | UI Name | Type |
---|---|---|
world_overlay_texture | World Overlay Texture | texture |
world_overlay_mask_texture | World Mask Texture | texture |
diffuse_layer0_texture | Diffuse Texture Layer 0 [mask.r] (UV2 else UV1) | texture |
normal_layer0_texture | Normal Map Layer 0 [mask.r] (UV2 else UV1) | texture |
diffuse_layer1_texture | Diffuse Texture Layer 1 [mask.g] (UV2 else UV1) | texture |
normal_layer1_texture | Normal Map Layer 1 [mask.g] (UV2 else UV1) | texture |
diffuse_layer2_texture | Diffuse Texture Layer 2 [mask.b] (UV2 else UV1) | texture |
normal_layer2_texture | Normal Map Layer 2 [mask.b] (UV2 else UV1) | texture |
diffuse_layer3_texture | Diffuse Texture Layer 3 [mask.a] (UV2 else UV1) | texture |
normal_layer3_texture | Normal Map Layer 3 [mask.a] (UV2 else UV1) | texture |
specular_power | Glossiness | scalar |
detail_fadeout | Detail Fade Out (start, end) | vector3 |
detail_scale | Detail Texture Scale A and B | vector3 |
mask_weight | Detail Texture Masks Weighting | vector3 |
Landscape Blend Masks Mat0 Mat0 Blend World Mask Mat0 Nm Mat1 Mat1 Blend World Mask Mat1 Nm Mat2 Mat2 Blend World Mask Mat2 Nm Mat3 Mat3 Blend World Mask Mat3 Nm Overlay Over Detail World Mask A Wetness World Overlay Mask Texture World Overlay Texture
(landscape:BLEND_MASKS:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE
)
Techniques
- default
- landscape:default:BLEND_MASKS:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE
- shadow_caster
- landscape:shadow_caster:BLEND_MASKS:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:NVIDIA:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE
- landscape:shadow_caster:ATI:BLEND_MASKS:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE
- landscape:shadow_caster:BLEND_MASKS:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE
Inputs
Name | UI Name | Type |
---|---|---|
world_overlay_texture | World Overlay Texture | texture |
world_overlay_mask_texture | World Mask Texture | texture |
diffuse_layer0_texture | Diffuse Texture Layer 0 [mask.r] (UV2 else UV1) | texture |
normal_layer0_texture | Normal Map Layer 0 [mask.r] (UV2 else UV1) | texture |
diffuse_layer1_texture | Diffuse Texture Layer 1 [mask.g] (UV2 else UV1) | texture |
normal_layer1_texture | Normal Map Layer 1 [mask.g] (UV2 else UV1) | texture |
diffuse_layer2_texture | Diffuse Texture Layer 2 [mask.b] (UV2 else UV1) | texture |
normal_layer2_texture | Normal Map Layer 2 [mask.b] (UV2 else UV1) | texture |
diffuse_layer3_texture | Diffuse Texture Layer 3 [mask.a] (UV2 else UV1) | texture |
normal_layer3_texture | Normal Map Layer 3 [mask.a] (UV2 else UV1) | texture |
specular_power | Glossiness | scalar |
detail_fadeout | Detail Fade Out (start, end) | vector3 |
mask_weight | Detail Texture Masks Weighting | vector3 |
Landscape Gloss From Spec Mat0 Mat0 Blend World Mask Mat0 Nm Mat0 W Uv B Mat1 Mat1 Blend World Mask Mat1 Nm Mat1 W Uv B Mat2 Mat2 Blend World Mask Mat2 Nm Mat2 W Uv B Mat3 Mat3 Blend World Mask Mat3 Nm Mat3 W Uv B Overlay Over Detail World Mask A Wetness World Nm World Overlay Mask Texture World Overlay Texture
(landscape:GLOSS_FROM_SPEC:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_B:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_B:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_B:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_B:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_NM:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE
)
Techniques
- default
- landscape:default:GLOSS_FROM_SPEC:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_B:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_B:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_B:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_B:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_NM:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE
- shadow_caster
- landscape:shadow_caster:GLOSS_FROM_SPEC:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_B:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_B:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_B:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_B:NVIDIA:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_NM:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE
- landscape:shadow_caster:ATI:GLOSS_FROM_SPEC:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_B:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_B:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_B:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_B:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_NM:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE
- landscape:shadow_caster:GLOSS_FROM_SPEC:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_B:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_B:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_B:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_B:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_NM:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE
Inputs
Name | UI Name | Type |
---|---|---|
world_overlay_texture | World Overlay Texture | texture |
world_overlay_mask_texture | World Mask Texture | texture |
bump_normal_texture | World Normal Map | texture |
diffuse_layer0_texture | Diffuse Texture Layer 0 [mask.r] (UV2 else UV1) | texture |
normal_layer0_texture | Normal Map Layer 0 [mask.r] (UV2 else UV1) | texture |
diffuse_layer1_texture | Diffuse Texture Layer 1 [mask.g] (UV2 else UV1) | texture |
normal_layer1_texture | Normal Map Layer 1 [mask.g] (UV2 else UV1) | texture |
diffuse_layer2_texture | Diffuse Texture Layer 2 [mask.b] (UV2 else UV1) | texture |
normal_layer2_texture | Normal Map Layer 2 [mask.b] (UV2 else UV1) | texture |
diffuse_layer3_texture | Diffuse Texture Layer 3 [mask.a] (UV2 else UV1) | texture |
normal_layer3_texture | Normal Map Layer 3 [mask.a] (UV2 else UV1) | texture |
detail_fadeout | Detail Fade Out (start, end) | vector3 |
detail_scale | Detail Texture Scale A and B | vector3 |
Landscape Mat0 Mat0 Blend World Mask Mat0 Nm Mat0 W Uv A Mat1 Mat1 Blend World Mask Mat1 Nm Mat1 W Uv A Mat2 Mat2 Blend World Mask Mat2 Nm Mat2 W Uv A Mat3 Mat3 Blend World Mask Mat3 Nm Mat3 W Uv A Overlay Over Detail World Mask A Wetness World Overlay Mask Texture World Overlay Texture
(landscape:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_A:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE
)
Techniques
- default
- landscape:default:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_A:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE
- shadow_caster
- landscape:shadow_caster:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_A:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:NVIDIA:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE
- landscape:shadow_caster:ATI:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_A:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE
- landscape:shadow_caster:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_A:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:OVERLAY_OVER_DETAIL:WORLD_MASK_A_WETNESS:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE
Inputs
Name | UI Name | Type |
---|---|---|
world_overlay_texture | World Overlay Texture | texture |
world_overlay_mask_texture | World Mask Texture | texture |
diffuse_layer0_texture | Diffuse Texture Layer 0 [mask.r] (UV2 else UV1) | texture |
normal_layer0_texture | Normal Map Layer 0 [mask.r] (UV2 else UV1) | texture |
diffuse_layer1_texture | Diffuse Texture Layer 1 [mask.g] (UV2 else UV1) | texture |
normal_layer1_texture | Normal Map Layer 1 [mask.g] (UV2 else UV1) | texture |
diffuse_layer2_texture | Diffuse Texture Layer 2 [mask.b] (UV2 else UV1) | texture |
normal_layer2_texture | Normal Map Layer 2 [mask.b] (UV2 else UV1) | texture |
diffuse_layer3_texture | Diffuse Texture Layer 3 [mask.a] (UV2 else UV1) | texture |
normal_layer3_texture | Normal Map Layer 3 [mask.a] (UV2 else UV1) | texture |
specular_power | Glossiness | scalar |
detail_fadeout | Detail Fade Out (start, end) | vector3 |
detail_scale | Detail Texture Scale A and B | vector3 |
Landscape Mat0 Mat0 Blend World Mask Mat0 Nm Mat0 W Uv A Mat1 Mat1 Blend World Mask Mat1 Nm Mat1 W Uv A Mat2 Mat2 Blend World Mask Mat2 Nm Mat2 W Uv A Mat3 Mat3 Blend World Mask Mat3 Nm Mat3 W Uv A World Mask A Wetness World Overlay Mask Texture World Overlay Texture
(landscape:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_A:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:WORLD_MASK_A_WETNESS:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE
)
Techniques
- default
- landscape:default:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_A:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:WORLD_MASK_A_WETNESS:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE
- shadow_caster
- landscape:shadow_caster:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_A:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:NVIDIA:WORLD_MASK_A_WETNESS:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE
- landscape:shadow_caster:ATI:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_A:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:WORLD_MASK_A_WETNESS:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE
- landscape:shadow_caster:MAT0:MAT0_BLEND_WORLD_MASK:MAT0_NM:MAT0_W_UV_A:MAT1:MAT1_BLEND_WORLD_MASK:MAT1_NM:MAT1_W_UV_A:MAT2:MAT2_BLEND_WORLD_MASK:MAT2_NM:MAT2_W_UV_A:MAT3:MAT3_BLEND_WORLD_MASK:MAT3_NM:MAT3_W_UV_A:WORLD_MASK_A_WETNESS:WORLD_OVERLAY_MASK_TEXTURE:WORLD_OVERLAY_TEXTURE
Inputs
Name | UI Name | Type |
---|---|---|
world_overlay_texture | World Overlay Texture | texture |
world_overlay_mask_texture | World Mask Texture | texture |
diffuse_layer0_texture | Diffuse Texture Layer 0 [mask.r] (UV2 else UV1) | texture |
normal_layer0_texture | Normal Map Layer 0 [mask.r] (UV2 else UV1) | texture |
diffuse_layer1_texture | Diffuse Texture Layer 1 [mask.g] (UV2 else UV1) | texture |
normal_layer1_texture | Normal Map Layer 1 [mask.g] (UV2 else UV1) | texture |
diffuse_layer2_texture | Diffuse Texture Layer 2 [mask.b] (UV2 else UV1) | texture |
normal_layer2_texture | Normal Map Layer 2 [mask.b] (UV2 else UV1) | texture |
diffuse_layer3_texture | Diffuse Texture Layer 3 [mask.a] (UV2 else UV1) | texture |
normal_layer3_texture | Normal Map Layer 3 [mask.a] (UV2 else UV1) | texture |
specular_power | Glossiness | scalar |
detail_fadeout | Detail Fade Out (start, end) | vector3 |
detail_scale | Detail Texture Scale A and B | vector3 |
Lrb Test Scene Diffuse Texture
(lrb_test_scene:DIFFUSE_TEXTURE
)
Techniques
Inputs
This template has no inputs.
Opacity
(opacity
)
Techniques
- default
- opacity:default:NVIDIA
- opacity:default:ATI
- opacity:default
Inputs
Name | UI Name | Type |
---|---|---|
opacity_texture | Opacity Texture (UV5) | texture |
Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture
(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE
)
Techniques
- default
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NVIDIA
- opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE
Inputs
Name | UI Name | Type |
---|---|---|
reflection_texture | Reflection Cube | texture |
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
fresnel_settings | Falloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer) | vector3 |
Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Diffuse Uvanim
(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DIFFUSE_UVANIM
)
Techniques
- default
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NVIDIA
- opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DIFFUSE_UVANIM
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DIFFUSE_UVANIM
Inputs
Name | UI Name | Type |
---|---|---|
reflection_texture | Reflection Cube | texture |
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
uv_speed | UV Speed | vector3 |
fresnel_settings | Falloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer) | vector3 |
Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Diffuse Uvanim Double Sided Normalmap Normal Uvanim Skinned 3weights Vegetation Bending
(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:DOUBLE_SIDED:NORMALMAP:NORMAL_UVANIM:SKINNED_3WEIGHTS:VEGETATION_BENDING
)
Techniques
- default
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:DOUBLE_SIDED:NORMALMAP:NORMAL_UVANIM:NVIDIA:SKINNED_3WEIGHTS:VEGETATION_BENDING
- opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:DOUBLE_SIDED:NORMALMAP:NORMAL_UVANIM:SKINNED_3WEIGHTS:VEGETATION_BENDING
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:DOUBLE_SIDED:NORMALMAP:NORMAL_UVANIM:SKINNED_3WEIGHTS:VEGETATION_BENDING
Inputs
Name | UI Name | Type |
---|---|---|
reflection_texture | Reflection Cube | texture |
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal Map (UV2 else UV1) | texture |
uv_speed | UV Speed | vector3 |
speed | Speed | scalar |
detail_settings | Detail Bending Amplitude / Frequency | vector3 |
branch_settings | Branch Bending Amplitude / Frequency | vector3 |
fresnel_settings | Falloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer) | vector3 |
Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Diffuse Uvanim Normalmap Normal Uvanim
(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM
)
Techniques
- default
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:NVIDIA
- opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM
Inputs
Name | UI Name | Type |
---|---|---|
reflection_texture | Reflection Cube | texture |
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal Map (UV2 else UV1) | texture |
uv_speed | UV Speed | vector3 |
fresnel_settings | Falloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer) | vector3 |
Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Diffuse Uvanim Normalmap Normal Uvanim Opacity Controller Vegetation Bending
(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:OPACITY_CONTROLLER:VEGETATION_BENDING
)
Techniques
- default
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:NVIDIA:OPACITY_CONTROLLER:VEGETATION_BENDING
- opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:OPACITY_CONTROLLER:VEGETATION_BENDING
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:OPACITY_CONTROLLER:VEGETATION_BENDING
Inputs
Name | UI Name | Type |
---|---|---|
reflection_texture | Reflection Cube | texture |
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal Map (UV2 else UV1) | texture |
uv_speed | UV Speed | vector3 |
speed | Speed | scalar |
detail_settings | Detail Bending Amplitude / Frequency | vector3 |
branch_settings | Branch Bending Amplitude / Frequency | vector3 |
fresnel_settings | Falloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer) | vector3 |
Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Diffuse Uvanim Normalmap Normal Uvanim Opacity Uvanim
(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:OPACITY_UVANIM
)
Techniques
- default
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:NVIDIA:OPACITY_UVANIM
- opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:OPACITY_UVANIM
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:OPACITY_UVANIM
Inputs
Name | UI Name | Type |
---|---|---|
reflection_texture | Reflection Cube | texture |
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal Map (UV2 else UV1) | texture |
uv_speed | UV Speed | vector3 |
fresnel_settings | Falloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer) | vector3 |
Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Diffuse Uvanim Normalmap Normal Uvanim Skinned 3weights
(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:SKINNED_3WEIGHTS
)
Techniques
- default
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:NVIDIA:SKINNED_3WEIGHTS
- opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:SKINNED_3WEIGHTS
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
reflection_texture | Reflection Cube | texture |
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal Map (UV2 else UV1) | texture |
uv_speed | UV Speed | vector3 |
fresnel_settings | Falloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer) | vector3 |
Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Diffuse Uvanim Normalmap Normal Uvanim Skinned 3weights Vegetation Bending
(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:SKINNED_3WEIGHTS:VEGETATION_BENDING
)
Techniques
- default
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:NVIDIA:SKINNED_3WEIGHTS:VEGETATION_BENDING
- opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:SKINNED_3WEIGHTS:VEGETATION_BENDING
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:SKINNED_3WEIGHTS:VEGETATION_BENDING
Inputs
Name | UI Name | Type |
---|---|---|
reflection_texture | Reflection Cube | texture |
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal Map (UV2 else UV1) | texture |
uv_speed | UV Speed | vector3 |
speed | Speed | scalar |
detail_settings | Detail Bending Amplitude / Frequency | vector3 |
branch_settings | Branch Bending Amplitude / Frequency | vector3 |
fresnel_settings | Falloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer) | vector3 |
Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Diffuse Uvanim Normalmap Normal Uvanim Vegetation Bending
(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:VEGETATION_BENDING
)
Techniques
- default
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:NVIDIA:VEGETATION_BENDING
- opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:VEGETATION_BENDING
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:VEGETATION_BENDING
Inputs
Name | UI Name | Type |
---|---|---|
reflection_texture | Reflection Cube | texture |
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal Map (UV2 else UV1) | texture |
uv_speed | UV Speed | vector3 |
speed | Speed | scalar |
detail_settings | Detail Bending Amplitude / Frequency | vector3 |
branch_settings | Branch Bending Amplitude / Frequency | vector3 |
fresnel_settings | Falloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer) | vector3 |
Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Diffuse Uvanim Opacity Fade Opacity Uvanim
(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:OPACITY_FADE:OPACITY_UVANIM
)
Techniques
- default
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NVIDIA:OPACITY_FADE:OPACITY_UVANIM
- opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:OPACITY_FADE:OPACITY_UVANIM
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:OPACITY_FADE:OPACITY_UVANIM
Inputs
Name | UI Name | Type |
---|---|---|
reflection_texture | Reflection Cube | texture |
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
uv_speed | UV Speed | vector3 |
fresnel_settings | Falloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer) | vector3 |
opacity_fade | Opacity fade (fade, end in cm) | vector3 |
Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Distortion Fps Normalmap
(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DISTORTION:FPS:NORMALMAP
)
Techniques
- default
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DISTORTION:FPS:NORMALMAP:NVIDIA
- opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DISTORTION:FPS:NORMALMAP
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DISTORTION:FPS:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
reflection_texture | Reflection Cube | texture |
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal Map (UV2 else UV1) | texture |
depth_opacity | Opacity Distance Falloff | scalar |
Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Distortion Normalmap Opacity By Depth Opacity Fade To Solid
(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DISTORTION:NORMALMAP:OPACITY_BY_DEPTH:OPACITY_FADE_TO_SOLID
)
Techniques
- default
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DISTORTION:NORMALMAP:NVIDIA:OPACITY_BY_DEPTH:OPACITY_FADE_TO_SOLID
- opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DISTORTION:NORMALMAP:OPACITY_BY_DEPTH:OPACITY_FADE_TO_SOLID
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DISTORTION:NORMALMAP:OPACITY_BY_DEPTH:OPACITY_FADE_TO_SOLID
Inputs
Name | UI Name | Type |
---|---|---|
reflection_texture | Reflection Cube | texture |
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal Map (UV2 else UV1) | texture |
depth_opacity | Opacity Distance Falloff | scalar |
opacity_fade_to_solid | Opacity fade to solid (fade, end in cm) | vector3 |
Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Distortion Normalmap Opacity By Depth Take Fog
(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DISTORTION:NORMALMAP:OPACITY_BY_DEPTH:TAKE_FOG
)
Techniques
- default
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DISTORTION:NORMALMAP:NVIDIA:OPACITY_BY_DEPTH:TAKE_FOG
- opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DISTORTION:NORMALMAP:OPACITY_BY_DEPTH:TAKE_FOG
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DISTORTION:NORMALMAP:OPACITY_BY_DEPTH:TAKE_FOG
Inputs
Name | UI Name | Type |
---|---|---|
reflection_texture | Reflection Cube | texture |
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal Map (UV2 else UV1) | texture |
depth_opacity | Opacity Distance Falloff | scalar |
Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Distortion Normalmap Opacity Fade To Solid
(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DISTORTION:NORMALMAP:OPACITY_FADE_TO_SOLID
)
Techniques
- default
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DISTORTION:NORMALMAP:NVIDIA:OPACITY_FADE_TO_SOLID
- opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DISTORTION:NORMALMAP:OPACITY_FADE_TO_SOLID
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DISTORTION:NORMALMAP:OPACITY_FADE_TO_SOLID
Inputs
Name | UI Name | Type |
---|---|---|
reflection_texture | Reflection Cube | texture |
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal Map (UV2 else UV1) | texture |
depth_opacity | Opacity Distance Falloff | scalar |
opacity_fade_to_solid | Opacity fade to solid (fade, end in cm) | vector3 |
Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Distortion Normalmap Opacity Fade To Solid Take Fog
(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DISTORTION:NORMALMAP:OPACITY_FADE_TO_SOLID:TAKE_FOG
)
Techniques
- default
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DISTORTION:NORMALMAP:NVIDIA:OPACITY_FADE_TO_SOLID:TAKE_FOG
- opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DISTORTION:NORMALMAP:OPACITY_FADE_TO_SOLID:TAKE_FOG
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DISTORTION:NORMALMAP:OPACITY_FADE_TO_SOLID:TAKE_FOG
Inputs
Name | UI Name | Type |
---|---|---|
reflection_texture | Reflection Cube | texture |
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal Map (UV2 else UV1) | texture |
depth_opacity | Opacity Distance Falloff | scalar |
opacity_fade_to_solid | Opacity fade to solid (fade, end in cm) | vector3 |
Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Distortion Normalmap Take Global Light
(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DISTORTION:NORMALMAP:TAKE_GLOBAL_LIGHT
)
Techniques
- default
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DISTORTION:NORMALMAP:NVIDIA:TAKE_GLOBAL_LIGHT
- opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DISTORTION:NORMALMAP:TAKE_GLOBAL_LIGHT
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DISTORTION:NORMALMAP:TAKE_GLOBAL_LIGHT
Inputs
Name | UI Name | Type |
---|---|---|
reflection_texture | Reflection Cube | texture |
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal Map (UV2 else UV1) | texture |
depth_opacity | Opacity Distance Falloff | scalar |
Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Double Sided Fps Normalmap
(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:FPS:NORMALMAP
)
Techniques
- default
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:FPS:NORMALMAP:NVIDIA
- opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:FPS:NORMALMAP
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:FPS:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
reflection_texture | Reflection Cube | texture |
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal Map (UV2 else UV1) | texture |
fresnel_settings | Falloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer) | vector3 |
Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Double Sided Instanced
(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:INSTANCED
)
Techniques
- default
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:INSTANCED:NVIDIA
- opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:INSTANCED
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:INSTANCED
Inputs
Name | UI Name | Type |
---|---|---|
reflection_texture | Reflection Cube | texture |
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
fresnel_settings | Falloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer) | vector3 |
Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Double Sided Instanced Normalmap Opacity Fade
(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:INSTANCED:NORMALMAP:OPACITY_FADE
)
Techniques
- default
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:INSTANCED:NORMALMAP:NVIDIA:OPACITY_FADE
- opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:INSTANCED:NORMALMAP:OPACITY_FADE
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:INSTANCED:NORMALMAP:OPACITY_FADE
Inputs
Name | UI Name | Type |
---|---|---|
reflection_texture | Reflection Cube | texture |
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal Map (UV2 else UV1) | texture |
fresnel_settings | Falloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer) | vector3 |
opacity_fade | Opacity fade (fade, end in cm) | vector3 |
Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Double Sided Instanced Opacity Fade
(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:INSTANCED:OPACITY_FADE
)
Techniques
- default
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:INSTANCED:NVIDIA:OPACITY_FADE
- opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:INSTANCED:OPACITY_FADE
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:INSTANCED:OPACITY_FADE
Inputs
Name | UI Name | Type |
---|---|---|
reflection_texture | Reflection Cube | texture |
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
fresnel_settings | Falloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer) | vector3 |
opacity_fade | Opacity fade (fade, end in cm) | vector3 |
Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Double Sided Normalmap
(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP
)
Techniques
- default
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:NVIDIA
- opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
reflection_texture | Reflection Cube | texture |
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal Map (UV2 else UV1) | texture |
fresnel_settings | Falloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer) | vector3 |
Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Double Sided Normalmap Normal Uvanim Take Global Light
(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:NORMAL_UVANIM:TAKE_GLOBAL_LIGHT
)
Techniques
- default
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:NORMAL_UVANIM:NVIDIA:TAKE_GLOBAL_LIGHT
- opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:NORMAL_UVANIM:TAKE_GLOBAL_LIGHT
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:NORMAL_UVANIM:TAKE_GLOBAL_LIGHT
Inputs
Name | UI Name | Type |
---|---|---|
reflection_texture | Reflection Cube | texture |
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal Map (UV2 else UV1) | texture |
uv_speed | UV Speed | vector3 |
fresnel_settings | Falloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer) | vector3 |
Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Double Sided Normalmap Opacity Fade
(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:OPACITY_FADE
)
Techniques
- default
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:NVIDIA:OPACITY_FADE
- opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:OPACITY_FADE
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:OPACITY_FADE
Inputs
Name | UI Name | Type |
---|---|---|
reflection_texture | Reflection Cube | texture |
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal Map (UV2 else UV1) | texture |
fresnel_settings | Falloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer) | vector3 |
opacity_fade | Opacity fade (fade, end in cm) | vector3 |
Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Double Sided Normalmap Opacity Fade Skinned 3weights
(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:OPACITY_FADE:SKINNED_3WEIGHTS
)
Techniques
- default
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:NVIDIA:OPACITY_FADE:SKINNED_3WEIGHTS
- opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:OPACITY_FADE:SKINNED_3WEIGHTS
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:OPACITY_FADE:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
reflection_texture | Reflection Cube | texture |
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal Map (UV2 else UV1) | texture |
fresnel_settings | Falloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer) | vector3 |
opacity_fade | Opacity fade (fade, end in cm) | vector3 |
Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Double Sided Normalmap Opacity Fade Take Global Light
(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:OPACITY_FADE:TAKE_GLOBAL_LIGHT
)
Techniques
- default
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:NVIDIA:OPACITY_FADE:TAKE_GLOBAL_LIGHT
- opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:OPACITY_FADE:TAKE_GLOBAL_LIGHT
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:OPACITY_FADE:TAKE_GLOBAL_LIGHT
Inputs
Name | UI Name | Type |
---|---|---|
reflection_texture | Reflection Cube | texture |
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal Map (UV2 else UV1) | texture |
fresnel_settings | Falloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer) | vector3 |
opacity_fade | Opacity fade (fade, end in cm) | vector3 |
Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Double Sided Normalmap Opacity Fade To Solid
(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:OPACITY_FADE_TO_SOLID
)
Techniques
- default
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:NVIDIA:OPACITY_FADE_TO_SOLID
- opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:OPACITY_FADE_TO_SOLID
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:OPACITY_FADE_TO_SOLID
Inputs
Name | UI Name | Type |
---|---|---|
reflection_texture | Reflection Cube | texture |
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal Map (UV2 else UV1) | texture |
fresnel_settings | Falloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer) | vector3 |
opacity_fade_to_solid | Opacity fade to solid (fade, end in cm) | vector3 |
Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Double Sided Normalmap Take Global Light
(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:TAKE_GLOBAL_LIGHT
)
Techniques
- default
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:NVIDIA:TAKE_GLOBAL_LIGHT
- opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:TAKE_GLOBAL_LIGHT
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:NORMALMAP:TAKE_GLOBAL_LIGHT
Inputs
Name | UI Name | Type |
---|---|---|
reflection_texture | Reflection Cube | texture |
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal Map (UV2 else UV1) | texture |
fresnel_settings | Falloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer) | vector3 |
Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Double Sided Opacity Fade
(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:OPACITY_FADE
)
Techniques
- default
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:NVIDIA:OPACITY_FADE
- opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:OPACITY_FADE
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:OPACITY_FADE
Inputs
Name | UI Name | Type |
---|---|---|
reflection_texture | Reflection Cube | texture |
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
fresnel_settings | Falloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer) | vector3 |
opacity_fade | Opacity fade (fade, end in cm) | vector3 |
Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Double Sided Opacity Fade Skinned 1weight
(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:OPACITY_FADE:SKINNED_1WEIGHT
)
Techniques
- default
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:NVIDIA:OPACITY_FADE:SKINNED_1WEIGHT
- opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:OPACITY_FADE:SKINNED_1WEIGHT
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:OPACITY_FADE:SKINNED_1WEIGHT
Inputs
Name | UI Name | Type |
---|---|---|
reflection_texture | Reflection Cube | texture |
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
fresnel_settings | Falloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer) | vector3 |
opacity_fade | Opacity fade (fade, end in cm) | vector3 |
Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Double Sided Opacity Fade Skinned 3weights
(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:OPACITY_FADE:SKINNED_3WEIGHTS
)
Techniques
- default
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:NVIDIA:OPACITY_FADE:SKINNED_3WEIGHTS
- opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:OPACITY_FADE:SKINNED_3WEIGHTS
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:OPACITY_FADE:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
reflection_texture | Reflection Cube | texture |
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
fresnel_settings | Falloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer) | vector3 |
opacity_fade | Opacity fade (fade, end in cm) | vector3 |
Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Double Sided Opacity Fade To Solid
(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:OPACITY_FADE_TO_SOLID
)
Techniques
- default
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:NVIDIA:OPACITY_FADE_TO_SOLID
- opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:OPACITY_FADE_TO_SOLID
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:DOUBLE_SIDED:OPACITY_FADE_TO_SOLID
Inputs
Name | UI Name | Type |
---|---|---|
reflection_texture | Reflection Cube | texture |
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
fresnel_settings | Falloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer) | vector3 |
opacity_fade_to_solid | Opacity fade to solid (fade, end in cm) | vector3 |
Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Fps
(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:FPS
)
Techniques
- default
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:FPS:NVIDIA
- opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:FPS
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:FPS
Inputs
Name | UI Name | Type |
---|---|---|
reflection_texture | Reflection Cube | texture |
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
fresnel_settings | Falloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer) | vector3 |
Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Fps Normalmap
(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:FPS:NORMALMAP
)
Techniques
- default
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:FPS:NORMALMAP:NVIDIA
- opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:FPS:NORMALMAP
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:FPS:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
reflection_texture | Reflection Cube | texture |
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal Map (UV2 else UV1) | texture |
fresnel_settings | Falloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer) | vector3 |
Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Fps Normalmap Take Fog
(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:FPS:NORMALMAP:TAKE_FOG
)
Techniques
- default
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:FPS:NORMALMAP:NVIDIA:TAKE_FOG
- opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:FPS:NORMALMAP:TAKE_FOG
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:FPS:NORMALMAP:TAKE_FOG
Inputs
Name | UI Name | Type |
---|---|---|
reflection_texture | Reflection Cube | texture |
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal Map (UV2 else UV1) | texture |
fresnel_settings | Falloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer) | vector3 |
Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Fps Normalmap Take Fog Take Global Light
(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:FPS:NORMALMAP:TAKE_FOG:TAKE_GLOBAL_LIGHT
)
Techniques
- default
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:FPS:NORMALMAP:NVIDIA:TAKE_FOG:TAKE_GLOBAL_LIGHT
- opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:FPS:NORMALMAP:TAKE_FOG:TAKE_GLOBAL_LIGHT
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:FPS:NORMALMAP:TAKE_FOG:TAKE_GLOBAL_LIGHT
Inputs
Name | UI Name | Type |
---|---|---|
reflection_texture | Reflection Cube | texture |
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal Map (UV2 else UV1) | texture |
fresnel_settings | Falloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer) | vector3 |
Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Fps Normalmap Take Global Light
(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:FPS:NORMALMAP:TAKE_GLOBAL_LIGHT
)
Techniques
- default
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:FPS:NORMALMAP:NVIDIA:TAKE_GLOBAL_LIGHT
- opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:FPS:NORMALMAP:TAKE_GLOBAL_LIGHT
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:FPS:NORMALMAP:TAKE_GLOBAL_LIGHT
Inputs
Name | UI Name | Type |
---|---|---|
reflection_texture | Reflection Cube | texture |
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal Map (UV2 else UV1) | texture |
fresnel_settings | Falloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer) | vector3 |
Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Fps Opacity Controller
(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:FPS:OPACITY_CONTROLLER
)
Techniques
- default
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:FPS:NVIDIA:OPACITY_CONTROLLER
- opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:FPS:OPACITY_CONTROLLER
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:FPS:OPACITY_CONTROLLER
Inputs
Name | UI Name | Type |
---|---|---|
reflection_texture | Reflection Cube | texture |
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
fresnel_settings | Falloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer) | vector3 |
Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Fps Self Illumination
(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:FPS:SELF_ILLUMINATION
)
Techniques
- default
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:FPS:NVIDIA:SELF_ILLUMINATION
- opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:FPS:SELF_ILLUMINATION
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:FPS:SELF_ILLUMINATION
Inputs
Name | UI Name | Type |
---|---|---|
self_illumination_texture | Self Illumination Texture (UV4) | texture |
reflection_texture | Reflection Cube | texture |
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Instanced
(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:INSTANCED
)
Techniques
- default
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:INSTANCED:NVIDIA
- opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:INSTANCED
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:INSTANCED
Inputs
Name | UI Name | Type |
---|---|---|
reflection_texture | Reflection Cube | texture |
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
fresnel_settings | Falloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer) | vector3 |
Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Instanced Normalmap
(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP
)
Techniques
- default
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:NVIDIA
- opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
reflection_texture | Reflection Cube | texture |
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal Map (UV2 else UV1) | texture |
fresnel_settings | Falloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer) | vector3 |
Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Instanced Normalmap Opacity Controller Vertex Color
(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:OPACITY_CONTROLLER:VERTEX_COLOR
)
Techniques
- default
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:NVIDIA:OPACITY_CONTROLLER:VERTEX_COLOR
- opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:OPACITY_CONTROLLER:VERTEX_COLOR
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:OPACITY_CONTROLLER:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
reflection_texture | Reflection Cube | texture |
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal Map (UV2 else UV1) | texture |
fresnel_settings | Falloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer) | vector3 |
Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Instanced Normalmap Opacity Fade
(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:OPACITY_FADE
)
Techniques
- default
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:NVIDIA:OPACITY_FADE
- opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:OPACITY_FADE
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:OPACITY_FADE
Inputs
Name | UI Name | Type |
---|---|---|
reflection_texture | Reflection Cube | texture |
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal Map (UV2 else UV1) | texture |
fresnel_settings | Falloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer) | vector3 |
opacity_fade | Opacity fade (fade, end in cm) | vector3 |
Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Instanced Opacity Fade
(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:INSTANCED:OPACITY_FADE
)
Techniques
- default
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:INSTANCED:NVIDIA:OPACITY_FADE
- opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:INSTANCED:OPACITY_FADE
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:INSTANCED:OPACITY_FADE
Inputs
Name | UI Name | Type |
---|---|---|
reflection_texture | Reflection Cube | texture |
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
fresnel_settings | Falloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer) | vector3 |
opacity_fade | Opacity fade (fade, end in cm) | vector3 |
Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Instanced Opacity Fade To Solid
(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:INSTANCED:OPACITY_FADE_TO_SOLID
)
Techniques
- default
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:INSTANCED:NVIDIA:OPACITY_FADE_TO_SOLID
- opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:INSTANCED:OPACITY_FADE_TO_SOLID
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:INSTANCED:OPACITY_FADE_TO_SOLID
Inputs
Name | UI Name | Type |
---|---|---|
reflection_texture | Reflection Cube | texture |
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
fresnel_settings | Falloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer) | vector3 |
opacity_fade_to_solid | Opacity fade to solid (fade, end in cm) | vector3 |
Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Instanced Vertex Color
(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:INSTANCED:VERTEX_COLOR
)
Techniques
- default
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:INSTANCED:NVIDIA:VERTEX_COLOR
- opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:INSTANCED:VERTEX_COLOR
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:INSTANCED:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
reflection_texture | Reflection Cube | texture |
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
fresnel_settings | Falloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer) | vector3 |
Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Normalmap
(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP
)
Techniques
- default
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA
- opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
reflection_texture | Reflection Cube | texture |
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal Map (UV2 else UV1) | texture |
fresnel_settings | Falloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer) | vector3 |
Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Normalmap Normal Uvanim
(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:NORMAL_UVANIM
)
Techniques
- default
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:NORMAL_UVANIM:NVIDIA
- opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:NORMAL_UVANIM
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:NORMAL_UVANIM
Inputs
Name | UI Name | Type |
---|---|---|
reflection_texture | Reflection Cube | texture |
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal Map (UV2 else UV1) | texture |
uv_speed | UV Speed | vector3 |
fresnel_settings | Falloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer) | vector3 |
Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Normalmap Opacity Controller
(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_CONTROLLER
)
Techniques
- default
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:OPACITY_CONTROLLER
- opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_CONTROLLER
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_CONTROLLER
Inputs
Name | UI Name | Type |
---|---|---|
reflection_texture | Reflection Cube | texture |
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal Map (UV2 else UV1) | texture |
fresnel_settings | Falloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer) | vector3 |
Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Normalmap Opacity Controller Vertex Color
(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_CONTROLLER:VERTEX_COLOR
)
Techniques
- default
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:OPACITY_CONTROLLER:VERTEX_COLOR
- opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_CONTROLLER:VERTEX_COLOR
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_CONTROLLER:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
reflection_texture | Reflection Cube | texture |
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal Map (UV2 else UV1) | texture |
fresnel_settings | Falloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer) | vector3 |
Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Normalmap Opacity Fade
(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_FADE
)
Techniques
- default
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:OPACITY_FADE
- opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_FADE
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_FADE
Inputs
Name | UI Name | Type |
---|---|---|
reflection_texture | Reflection Cube | texture |
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal Map (UV2 else UV1) | texture |
fresnel_settings | Falloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer) | vector3 |
opacity_fade | Opacity fade (fade, end in cm) | vector3 |
Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Normalmap Opacity Fade Skinned 3weights
(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_FADE:SKINNED_3WEIGHTS
)
Techniques
- default
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:OPACITY_FADE:SKINNED_3WEIGHTS
- opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_FADE:SKINNED_3WEIGHTS
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_FADE:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
reflection_texture | Reflection Cube | texture |
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal Map (UV2 else UV1) | texture |
fresnel_settings | Falloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer) | vector3 |
opacity_fade | Opacity fade (fade, end in cm) | vector3 |
Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Normalmap Opacity Fade Vertex Color
(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_FADE:VERTEX_COLOR
)
Techniques
- default
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:OPACITY_FADE:VERTEX_COLOR
- opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_FADE:VERTEX_COLOR
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_FADE:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
reflection_texture | Reflection Cube | texture |
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal Map (UV2 else UV1) | texture |
fresnel_settings | Falloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer) | vector3 |
opacity_fade | Opacity fade (fade, end in cm) | vector3 |
Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Normalmap Opacity Fade To Solid
(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_FADE_TO_SOLID
)
Techniques
- default
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:OPACITY_FADE_TO_SOLID
- opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_FADE_TO_SOLID
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_FADE_TO_SOLID
Inputs
Name | UI Name | Type |
---|---|---|
reflection_texture | Reflection Cube | texture |
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal Map (UV2 else UV1) | texture |
fresnel_settings | Falloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer) | vector3 |
opacity_fade_to_solid | Opacity fade to solid (fade, end in cm) | vector3 |
Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Normalmap Opacity Fade To Solid Vertex Color
(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_FADE_TO_SOLID:VERTEX_COLOR
)
Techniques
- default
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:OPACITY_FADE_TO_SOLID:VERTEX_COLOR
- opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_FADE_TO_SOLID:VERTEX_COLOR
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_FADE_TO_SOLID:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
reflection_texture | Reflection Cube | texture |
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal Map (UV2 else UV1) | texture |
fresnel_settings | Falloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer) | vector3 |
opacity_fade_to_solid | Opacity fade to solid (fade, end in cm) | vector3 |
Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Normalmap Skinned 3weights
(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
)
Techniques
- default
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:SKINNED_3WEIGHTS
- opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
reflection_texture | Reflection Cube | texture |
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal Map (UV2 else UV1) | texture |
fresnel_settings | Falloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer) | vector3 |
Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Normalmap Take Global Light
(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:TAKE_GLOBAL_LIGHT
)
Techniques
- default
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:TAKE_GLOBAL_LIGHT
- opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:TAKE_GLOBAL_LIGHT
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:TAKE_GLOBAL_LIGHT
Inputs
Name | UI Name | Type |
---|---|---|
reflection_texture | Reflection Cube | texture |
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal Map (UV2 else UV1) | texture |
fresnel_settings | Falloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer) | vector3 |
Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Normalmap Vertex Color
(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR
)
Techniques
- default
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
- opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
reflection_texture | Reflection Cube | texture |
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal Map (UV2 else UV1) | texture |
fresnel_settings | Falloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer) | vector3 |
Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Opacity Controller
(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:OPACITY_CONTROLLER
)
Techniques
- default
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NVIDIA:OPACITY_CONTROLLER
- opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:OPACITY_CONTROLLER
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:OPACITY_CONTROLLER
Inputs
Name | UI Name | Type |
---|---|---|
reflection_texture | Reflection Cube | texture |
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
fresnel_settings | Falloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer) | vector3 |
Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Opacity Controller Self Illumination Vertex Color
(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:OPACITY_CONTROLLER:SELF_ILLUMINATION:VERTEX_COLOR
)
Techniques
- default
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NVIDIA:OPACITY_CONTROLLER:SELF_ILLUMINATION:VERTEX_COLOR
- opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:OPACITY_CONTROLLER:SELF_ILLUMINATION:VERTEX_COLOR
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:OPACITY_CONTROLLER:SELF_ILLUMINATION:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
self_illumination_texture | Self Illumination Texture (UV4) | texture |
reflection_texture | Reflection Cube | texture |
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Opacity Fade
(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:OPACITY_FADE
)
Techniques
- default
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NVIDIA:OPACITY_FADE
- opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:OPACITY_FADE
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:OPACITY_FADE
Inputs
Name | UI Name | Type |
---|---|---|
reflection_texture | Reflection Cube | texture |
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
fresnel_settings | Falloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer) | vector3 |
opacity_fade | Opacity fade (fade, end in cm) | vector3 |
Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Opacity Fade Take Fog
(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:OPACITY_FADE:TAKE_FOG
)
Techniques
- default
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NVIDIA:OPACITY_FADE:TAKE_FOG
- opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:OPACITY_FADE:TAKE_FOG
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:OPACITY_FADE:TAKE_FOG
Inputs
Name | UI Name | Type |
---|---|---|
reflection_texture | Reflection Cube | texture |
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
fresnel_settings | Falloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer) | vector3 |
opacity_fade | Opacity fade (fade, end in cm) | vector3 |
Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Opacity Fade Vertex Color
(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:OPACITY_FADE:VERTEX_COLOR
)
Techniques
- default
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NVIDIA:OPACITY_FADE:VERTEX_COLOR
- opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:OPACITY_FADE:VERTEX_COLOR
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:OPACITY_FADE:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
reflection_texture | Reflection Cube | texture |
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
fresnel_settings | Falloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer) | vector3 |
opacity_fade | Opacity fade (fade, end in cm) | vector3 |
Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Opacity Fade To Solid
(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:OPACITY_FADE_TO_SOLID
)
Techniques
- default
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NVIDIA:OPACITY_FADE_TO_SOLID
- opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:OPACITY_FADE_TO_SOLID
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:OPACITY_FADE_TO_SOLID
Inputs
Name | UI Name | Type |
---|---|---|
reflection_texture | Reflection Cube | texture |
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
fresnel_settings | Falloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer) | vector3 |
opacity_fade_to_solid | Opacity fade to solid (fade, end in cm) | vector3 |
Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Opacity Fade To Solid Take Fog
(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:OPACITY_FADE_TO_SOLID:TAKE_FOG
)
Techniques
- default
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NVIDIA:OPACITY_FADE_TO_SOLID:TAKE_FOG
- opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:OPACITY_FADE_TO_SOLID:TAKE_FOG
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:OPACITY_FADE_TO_SOLID:TAKE_FOG
Inputs
Name | UI Name | Type |
---|---|---|
reflection_texture | Reflection Cube | texture |
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
fresnel_settings | Falloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer) | vector3 |
opacity_fade_to_solid | Opacity fade to solid (fade, end in cm) | vector3 |
Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Skinned 1weight
(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:SKINNED_1WEIGHT
)
Techniques
- default
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NVIDIA:SKINNED_1WEIGHT
- opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:SKINNED_1WEIGHT
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:SKINNED_1WEIGHT
Inputs
Name | UI Name | Type |
---|---|---|
reflection_texture | Reflection Cube | texture |
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
fresnel_settings | Falloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer) | vector3 |
Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Skinned 2weights
(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:SKINNED_2WEIGHTS
)
Techniques
- default
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NVIDIA:SKINNED_2WEIGHTS
- opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:SKINNED_2WEIGHTS
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:SKINNED_2WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
reflection_texture | Reflection Cube | texture |
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
fresnel_settings | Falloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer) | vector3 |
Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Skinned 3weights
(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:SKINNED_3WEIGHTS
)
Techniques
- default
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NVIDIA:SKINNED_3WEIGHTS
- opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:SKINNED_3WEIGHTS
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
reflection_texture | Reflection Cube | texture |
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
fresnel_settings | Falloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer) | vector3 |
Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Take Fog Vertex Color
(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:TAKE_FOG:VERTEX_COLOR
)
Techniques
- default
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NVIDIA:TAKE_FOG:VERTEX_COLOR
- opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:TAKE_FOG:VERTEX_COLOR
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:TAKE_FOG:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
reflection_texture | Reflection Cube | texture |
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
fresnel_settings | Falloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer) | vector3 |
Opacity Cube Environment Mapping Cube Fresnel Diffuse Texture Vertex Color
(opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:VERTEX_COLOR
)
Techniques
- default
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:NVIDIA:VERTEX_COLOR
- opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:VERTEX_COLOR
- opacity:default:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
reflection_texture | Reflection Cube | texture |
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
fresnel_settings | Falloff Settings (Falloff curve, Falloff multiplier, Opacity dimmer) | vector3 |
Opacity Cube Environment Mapping Diffuse Texture
(opacity:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE
)
Techniques
- default
- opacity:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NVIDIA
- opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE
- opacity:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE
Inputs
Name | UI Name | Type |
---|---|---|
reflection_texture | Reflection Cube | texture |
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
Opacity Cube Environment Mapping Diffuse Texture Double Sided Opacity Controller Vertex Color
(opacity:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:OPACITY_CONTROLLER:VERTEX_COLOR
)
Techniques
- default
- opacity:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:NVIDIA:OPACITY_CONTROLLER:VERTEX_COLOR
- opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:OPACITY_CONTROLLER:VERTEX_COLOR
- opacity:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:DOUBLE_SIDED:OPACITY_CONTROLLER:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
reflection_texture | Reflection Cube | texture |
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
Opacity Cube Environment Mapping Diffuse Texture Instanced
(opacity:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED
)
Techniques
- default
- opacity:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED:NVIDIA
- opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED
- opacity:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:INSTANCED
Inputs
Name | UI Name | Type |
---|---|---|
reflection_texture | Reflection Cube | texture |
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
Opacity Cube Environment Mapping Diffuse Texture Normalmap
(opacity:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP
)
Techniques
- default
- opacity:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA
- opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP
- opacity:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
reflection_texture | Reflection Cube | texture |
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal Map (UV2 else UV1) | texture |
Opacity Cube Environment Mapping Diffuse Texture Normalmap Opacity Controller Vertex Color
(opacity:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_CONTROLLER:VERTEX_COLOR
)
Techniques
- default
- opacity:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:OPACITY_CONTROLLER:VERTEX_COLOR
- opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_CONTROLLER:VERTEX_COLOR
- opacity:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_CONTROLLER:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
reflection_texture | Reflection Cube | texture |
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal Map (UV2 else UV1) | texture |
Opacity Cube Environment Mapping Diffuse Texture Normalmap Self Illumination Skinned 1weight
(opacity:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SKINNED_1WEIGHT
)
Techniques
- default
- opacity:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:SELF_ILLUMINATION:SKINNED_1WEIGHT
- opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SKINNED_1WEIGHT
- opacity:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SKINNED_1WEIGHT
Inputs
Name | UI Name | Type |
---|---|---|
self_illumination_texture | Self Illumination Texture (UV4) | texture |
reflection_texture | Reflection Cube | texture |
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal Map (UV2 else UV1) | texture |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Opacity Cube Environment Mapping Diffuse Texture Normalmap Skinned 1weight
(opacity:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_1WEIGHT
)
Techniques
- default
- opacity:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:SKINNED_1WEIGHT
- opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_1WEIGHT
- opacity:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_1WEIGHT
Inputs
Name | UI Name | Type |
---|---|---|
reflection_texture | Reflection Cube | texture |
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal Map (UV2 else UV1) | texture |
Opacity Cube Environment Mapping Diffuse Texture Normalmap Skinned 1weight Take Global Light
(opacity:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_1WEIGHT:TAKE_GLOBAL_LIGHT
)
Techniques
- default
- opacity:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:SKINNED_1WEIGHT:TAKE_GLOBAL_LIGHT
- opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_1WEIGHT:TAKE_GLOBAL_LIGHT
- opacity:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_1WEIGHT:TAKE_GLOBAL_LIGHT
Inputs
Name | UI Name | Type |
---|---|---|
reflection_texture | Reflection Cube | texture |
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal Map (UV2 else UV1) | texture |
Opacity Cube Environment Mapping Diffuse Texture Normalmap Skinned 3weights
(opacity:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
)
Techniques
- default
- opacity:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:SKINNED_3WEIGHTS
- opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
- opacity:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
reflection_texture | Reflection Cube | texture |
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal Map (UV2 else UV1) | texture |
Opacity Cube Environment Mapping Diffuse Texture Opacity Controller Opacity Fade Vertex Color
(opacity:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:OPACITY_CONTROLLER:OPACITY_FADE:VERTEX_COLOR
)
Techniques
- default
- opacity:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NVIDIA:OPACITY_CONTROLLER:OPACITY_FADE:VERTEX_COLOR
- opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:OPACITY_CONTROLLER:OPACITY_FADE:VERTEX_COLOR
- opacity:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:OPACITY_CONTROLLER:OPACITY_FADE:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
reflection_texture | Reflection Cube | texture |
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
opacity_fade | Opacity fade (fade, end in cm) | vector3 |
Opacity Cube Environment Mapping Diffuse Texture Opacity Controller Vertex Color
(opacity:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:OPACITY_CONTROLLER:VERTEX_COLOR
)
Techniques
- default
- opacity:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NVIDIA:OPACITY_CONTROLLER:VERTEX_COLOR
- opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:OPACITY_CONTROLLER:VERTEX_COLOR
- opacity:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:OPACITY_CONTROLLER:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
reflection_texture | Reflection Cube | texture |
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
Opacity Cube Environment Mapping Diffuse Texture Skinned 3weights
(opacity:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:SKINNED_3WEIGHTS
)
Techniques
- default
- opacity:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NVIDIA:SKINNED_3WEIGHTS
- opacity:default:ATI:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:SKINNED_3WEIGHTS
- opacity:default:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
reflection_texture | Reflection Cube | texture |
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
Opacity Diffuse Texture
(opacity:DIFFUSE_TEXTURE
)
Techniques
- default
- opacity:default:DIFFUSE_TEXTURE:NVIDIA
- opacity:default:ATI:DIFFUSE_TEXTURE
- opacity:default:DIFFUSE_TEXTURE
Inputs
Name | UI Name | Type |
---|---|---|
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
Opacity Diffuse Texture Diffuse Uvanim
(opacity:DIFFUSE_TEXTURE:DIFFUSE_UVANIM
)
Techniques
- default
- opacity:default:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NVIDIA
- opacity:default:ATI:DIFFUSE_TEXTURE:DIFFUSE_UVANIM
- opacity:default:DIFFUSE_TEXTURE:DIFFUSE_UVANIM
Inputs
Name | UI Name | Type |
---|---|---|
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
uv_speed | UV Speed | vector3 |
Opacity Diffuse Texture Diffuse Uvanim Fps
(opacity:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:FPS
)
Techniques
- default
- opacity:default:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:FPS:NVIDIA
- opacity:default:ATI:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:FPS
- opacity:default:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:FPS
Inputs
Name | UI Name | Type |
---|---|---|
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
uv_speed | UV Speed | vector3 |
Opacity Diffuse Texture Diffuse Uvanim Fps Opacity Uvanim
(opacity:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:FPS:OPACITY_UVANIM
)
Techniques
- default
- opacity:default:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:FPS:NVIDIA:OPACITY_UVANIM
- opacity:default:ATI:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:FPS:OPACITY_UVANIM
- opacity:default:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:FPS:OPACITY_UVANIM
Inputs
Name | UI Name | Type |
---|---|---|
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
uv_speed | UV Speed | vector3 |
Opacity Diffuse Texture Diffuse Uvanim Normalmap Normal Uvanim Opacity Controller Opacity Uvanim
(opacity:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:OPACITY_CONTROLLER:OPACITY_UVANIM
)
Techniques
- default
- opacity:default:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:NVIDIA:OPACITY_CONTROLLER:OPACITY_UVANIM
- opacity:default:ATI:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:OPACITY_CONTROLLER:OPACITY_UVANIM
- opacity:default:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:OPACITY_CONTROLLER:OPACITY_UVANIM
Inputs
Name | UI Name | Type |
---|---|---|
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal Map (UV2 else UV1) | texture |
uv_speed | UV Speed | vector3 |
Opacity Diffuse Texture Diffuse Uvanim Normalmap Normal Uvanim Opacity Controller Opacity Uvanim Self Illumination Self Illumination Uvanim
(opacity:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:OPACITY_CONTROLLER:OPACITY_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM
)
Techniques
- default
- opacity:default:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:NVIDIA:OPACITY_CONTROLLER:OPACITY_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM
- opacity:default:ATI:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:OPACITY_CONTROLLER:OPACITY_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM
- opacity:default:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:OPACITY_CONTROLLER:OPACITY_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM
Inputs
Name | UI Name | Type |
---|---|---|
self_illumination_texture | Self Illumination Texture (UV4) | texture |
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal Map (UV2 else UV1) | texture |
uv_speed | UV Speed | vector3 |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Opacity Diffuse Texture Diffuse Uvanim Normalmap Normal Uvanim Opacity Controller Opacity Uvanim Vertex Color
(opacity:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:OPACITY_CONTROLLER:OPACITY_UVANIM:VERTEX_COLOR
)
Techniques
- default
- opacity:default:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:NVIDIA:OPACITY_CONTROLLER:OPACITY_UVANIM:VERTEX_COLOR
- opacity:default:ATI:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:OPACITY_CONTROLLER:OPACITY_UVANIM:VERTEX_COLOR
- opacity:default:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:OPACITY_CONTROLLER:OPACITY_UVANIM:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal Map (UV2 else UV1) | texture |
uv_speed | UV Speed | vector3 |
Opacity Diffuse Texture Diffuse Uvanim Normalmap Normal Uvanim Opacity Uvanim
(opacity:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:OPACITY_UVANIM
)
Techniques
- default
- opacity:default:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:NVIDIA:OPACITY_UVANIM
- opacity:default:ATI:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:OPACITY_UVANIM
- opacity:default:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:OPACITY_UVANIM
Inputs
Name | UI Name | Type |
---|---|---|
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal Map (UV2 else UV1) | texture |
uv_speed | UV Speed | vector3 |
Opacity Diffuse Texture Diffuse Uvanim Normalmap Normal Uvanim Opacity Uvanim Vertex Color
(opacity:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:OPACITY_UVANIM:VERTEX_COLOR
)
Techniques
- default
- opacity:default:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:NVIDIA:OPACITY_UVANIM:VERTEX_COLOR
- opacity:default:ATI:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:OPACITY_UVANIM:VERTEX_COLOR
- opacity:default:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NORMALMAP:NORMAL_UVANIM:OPACITY_UVANIM:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal Map (UV2 else UV1) | texture |
uv_speed | UV Speed | vector3 |
Opacity Diffuse Texture Diffuse Uvanim Opacity Controller Opacity Uvanim
(opacity:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:OPACITY_CONTROLLER:OPACITY_UVANIM
)
Techniques
- default
- opacity:default:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NVIDIA:OPACITY_CONTROLLER:OPACITY_UVANIM
- opacity:default:ATI:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:OPACITY_CONTROLLER:OPACITY_UVANIM
- opacity:default:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:OPACITY_CONTROLLER:OPACITY_UVANIM
Inputs
Name | UI Name | Type |
---|---|---|
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
uv_speed | UV Speed | vector3 |
Opacity Diffuse Texture Diffuse Uvanim Opacity Controller Vertex Color
(opacity:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:OPACITY_CONTROLLER:VERTEX_COLOR
)
Techniques
- default
- opacity:default:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NVIDIA:OPACITY_CONTROLLER:VERTEX_COLOR
- opacity:default:ATI:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:OPACITY_CONTROLLER:VERTEX_COLOR
- opacity:default:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:OPACITY_CONTROLLER:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
uv_speed | UV Speed | vector3 |
Opacity Diffuse Texture Diffuse Uvanim Opacity Uvanim
(opacity:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:OPACITY_UVANIM
)
Techniques
- default
- opacity:default:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NVIDIA:OPACITY_UVANIM
- opacity:default:ATI:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:OPACITY_UVANIM
- opacity:default:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:OPACITY_UVANIM
Inputs
Name | UI Name | Type |
---|---|---|
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
uv_speed | UV Speed | vector3 |
Opacity Diffuse Texture Diffuse Uvanim Opacity Uvanim Self Illumination Self Illumination Tint Self Illumination Uvanim Take Fog
(opacity:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:OPACITY_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_TINT:SELF_ILLUMINATION_UVANIM:TAKE_FOG
)
Techniques
- default
- opacity:default:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NVIDIA:OPACITY_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_TINT:SELF_ILLUMINATION_UVANIM:TAKE_FOG
- opacity:default:ATI:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:OPACITY_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_TINT:SELF_ILLUMINATION_UVANIM:TAKE_FOG
- opacity:default:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:OPACITY_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_TINT:SELF_ILLUMINATION_UVANIM:TAKE_FOG
Inputs
Name | UI Name | Type |
---|---|---|
self_illumination_texture | Self Illumination Texture (UV4) | texture |
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
uv_speed | UV Speed | vector3 |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
il_tint | Self Illumination Tint | vector3 |
Opacity Diffuse Texture Diffuse Uvanim Opacity Uvanim Self Illumination Self Illumination Uvanim
(opacity:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:OPACITY_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM
)
Techniques
- default
- opacity:default:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NVIDIA:OPACITY_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM
- opacity:default:ATI:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:OPACITY_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM
- opacity:default:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:OPACITY_UVANIM:SELF_ILLUMINATION:SELF_ILLUMINATION_UVANIM
Inputs
Name | UI Name | Type |
---|---|---|
self_illumination_texture | Self Illumination Texture (UV4) | texture |
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
uv_speed | UV Speed | vector3 |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Opacity Diffuse Texture Diffuse Uvanim Opacity Uvanim Skinned 1weight
(opacity:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:OPACITY_UVANIM:SKINNED_1WEIGHT
)
Techniques
- default
- opacity:default:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NVIDIA:OPACITY_UVANIM:SKINNED_1WEIGHT
- opacity:default:ATI:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:OPACITY_UVANIM:SKINNED_1WEIGHT
- opacity:default:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:OPACITY_UVANIM:SKINNED_1WEIGHT
Inputs
Name | UI Name | Type |
---|---|---|
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
uv_speed | UV Speed | vector3 |
Opacity Diffuse Texture Diffuse Uvanim Self Illumination
(opacity:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:SELF_ILLUMINATION
)
Techniques
- default
- opacity:default:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NVIDIA:SELF_ILLUMINATION
- opacity:default:ATI:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:SELF_ILLUMINATION
- opacity:default:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:SELF_ILLUMINATION
Inputs
Name | UI Name | Type |
---|---|---|
self_illumination_texture | Self Illumination Texture (UV4) | texture |
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Opacity Diffuse Texture Diffuse Uvanim Vegetation Bending
(opacity:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:VEGETATION_BENDING
)
Techniques
- default
- opacity:default:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:NVIDIA:VEGETATION_BENDING
- opacity:default:ATI:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:VEGETATION_BENDING
- opacity:default:DIFFUSE_TEXTURE:DIFFUSE_UVANIM:VEGETATION_BENDING
Inputs
Name | UI Name | Type |
---|---|---|
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
uv_speed | UV Speed | vector3 |
speed | Speed | scalar |
detail_settings | Detail Bending Amplitude / Frequency | vector3 |
branch_settings | Branch Bending Amplitude / Frequency | vector3 |
Opacity Diffuse Texture Double Sided
(opacity:DIFFUSE_TEXTURE:DOUBLE_SIDED
)
Techniques
- default
- opacity:default:DIFFUSE_TEXTURE:DOUBLE_SIDED:NVIDIA
- opacity:default:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED
- opacity:default:DIFFUSE_TEXTURE:DOUBLE_SIDED
Inputs
Name | UI Name | Type |
---|---|---|
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
Opacity Diffuse Texture Double Sided Fps Normalmap
(opacity:DIFFUSE_TEXTURE:DOUBLE_SIDED:FPS:NORMALMAP
)
Techniques
- default
- opacity:default:DIFFUSE_TEXTURE:DOUBLE_SIDED:FPS:NORMALMAP:NVIDIA
- opacity:default:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:FPS:NORMALMAP
- opacity:default:DIFFUSE_TEXTURE:DOUBLE_SIDED:FPS:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal Map (UV2 else UV1) | texture |
Opacity Diffuse Texture Double Sided Is Water Normalmap Take Fog
(opacity:DIFFUSE_TEXTURE:DOUBLE_SIDED:IS_WATER:NORMALMAP:TAKE_FOG
)
Techniques
- default
- opacity:default:DIFFUSE_TEXTURE:DOUBLE_SIDED:IS_WATER:NORMALMAP:NVIDIA:TAKE_FOG
- opacity:default:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:IS_WATER:NORMALMAP:TAKE_FOG
- opacity:default:DIFFUSE_TEXTURE:DOUBLE_SIDED:IS_WATER:NORMALMAP:TAKE_FOG
Inputs
Name | UI Name | Type |
---|---|---|
reflection_texture | Reflection Cube | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal Map (UV2 else UV1) | texture |
depth_opacity | Opacity Distance Falloff | scalar |
water_col_a | Water color A | vector3 |
water_col_b | Water color B | vector3 |
water_settingz_b | Water settings, Dist A, Dist B, Distortion size | vector3 |
water_settingz_c | Water settings, Speed A, Speed B, Not used | vector3 |
surface_settings | Water surface Settings (Reflection Instensity, Reflection Falloff Curve, Max Opacity dimmer) | vector3 |
Opacity Diffuse Texture Double Sided Is Water Normalmap Take Fog Take Global Light
(opacity:DIFFUSE_TEXTURE:DOUBLE_SIDED:IS_WATER:NORMALMAP:TAKE_FOG:TAKE_GLOBAL_LIGHT
)
Techniques
- default
- opacity:default:DIFFUSE_TEXTURE:DOUBLE_SIDED:IS_WATER:NORMALMAP:NVIDIA:TAKE_FOG:TAKE_GLOBAL_LIGHT
- opacity:default:ATI:DIFFUSE_TEXTURE:DOUBLE_SIDED:IS_WATER:NORMALMAP:TAKE_FOG:TAKE_GLOBAL_LIGHT
- opacity:default:DIFFUSE_TEXTURE:DOUBLE_SIDED:IS_WATER:NORMALMAP:TAKE_FOG:TAKE_GLOBAL_LIGHT
Inputs
Name | UI Name | Type |
---|---|---|
reflection_texture | Reflection Cube | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal Map (UV2 else UV1) | texture |
depth_opacity | Opacity Distance Falloff | scalar |
water_col_a | Water color A | vector3 |
water_col_b | Water color B | vector3 |
water_settingz_b | Water settings, Dist A, Dist B, Distortion size | vector3 |
water_settingz_c | Water settings, Speed A, Speed B, Not used | vector3 |
surface_settings | Water surface Settings (Reflection Instensity, Reflection Falloff Curve, Max Opacity dimmer) | vector3 |
Opacity Diffuse Texture Instanced
(opacity:DIFFUSE_TEXTURE:INSTANCED
)
Techniques
- default
- opacity:default:DIFFUSE_TEXTURE:INSTANCED:NVIDIA
- opacity:default:ATI:DIFFUSE_TEXTURE:INSTANCED
- opacity:default:DIFFUSE_TEXTURE:INSTANCED
Inputs
Name | UI Name | Type |
---|---|---|
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
Opacity Diffuse Texture Instanced Normalmap
(opacity:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP
)
Techniques
- default
- opacity:default:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:NVIDIA
- opacity:default:ATI:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP
- opacity:default:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal Map (UV2 else UV1) | texture |
Opacity Diffuse Texture Instanced Normalmap Opacity Controller
(opacity:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:OPACITY_CONTROLLER
)
Techniques
- default
- opacity:default:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:NVIDIA:OPACITY_CONTROLLER
- opacity:default:ATI:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:OPACITY_CONTROLLER
- opacity:default:DIFFUSE_TEXTURE:INSTANCED:NORMALMAP:OPACITY_CONTROLLER
Inputs
Name | UI Name | Type |
---|---|---|
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal Map (UV2 else UV1) | texture |
Opacity Diffuse Texture Instanced Opacity Controller
(opacity:DIFFUSE_TEXTURE:INSTANCED:OPACITY_CONTROLLER
)
Techniques
- default
- opacity:default:DIFFUSE_TEXTURE:INSTANCED:NVIDIA:OPACITY_CONTROLLER
- opacity:default:ATI:DIFFUSE_TEXTURE:INSTANCED:OPACITY_CONTROLLER
- opacity:default:DIFFUSE_TEXTURE:INSTANCED:OPACITY_CONTROLLER
Inputs
Name | UI Name | Type |
---|---|---|
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
Opacity Diffuse Texture Instanced Self Illumination
(opacity:DIFFUSE_TEXTURE:INSTANCED:SELF_ILLUMINATION
)
Techniques
- default
- opacity:default:DIFFUSE_TEXTURE:INSTANCED:NVIDIA:SELF_ILLUMINATION
- opacity:default:ATI:DIFFUSE_TEXTURE:INSTANCED:SELF_ILLUMINATION
- opacity:default:DIFFUSE_TEXTURE:INSTANCED:SELF_ILLUMINATION
Inputs
Name | UI Name | Type |
---|---|---|
self_illumination_texture | Self Illumination Texture (UV4) | texture |
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Opacity Diffuse Texture Normalmap
(opacity:DIFFUSE_TEXTURE:NORMALMAP
)
Techniques
- default
- opacity:default:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA
- opacity:default:ATI:DIFFUSE_TEXTURE:NORMALMAP
- opacity:default:DIFFUSE_TEXTURE:NORMALMAP
Inputs
Name | UI Name | Type |
---|---|---|
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal Map (UV2 else UV1) | texture |
Opacity Diffuse Texture Normalmap Opacity Controller
(opacity:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_CONTROLLER
)
Techniques
- default
- opacity:default:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:OPACITY_CONTROLLER
- opacity:default:ATI:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_CONTROLLER
- opacity:default:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_CONTROLLER
Inputs
Name | UI Name | Type |
---|---|---|
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal Map (UV2 else UV1) | texture |
Opacity Diffuse Texture Normalmap Opacity Controller Skinned 3weights
(opacity:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_CONTROLLER:SKINNED_3WEIGHTS
)
Techniques
- default
- opacity:default:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:OPACITY_CONTROLLER:SKINNED_3WEIGHTS
- opacity:default:ATI:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_CONTROLLER:SKINNED_3WEIGHTS
- opacity:default:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_CONTROLLER:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal Map (UV2 else UV1) | texture |
Opacity Diffuse Texture Normalmap Opacity Controller Vertex Color
(opacity:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_CONTROLLER:VERTEX_COLOR
)
Techniques
- default
- opacity:default:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:OPACITY_CONTROLLER:VERTEX_COLOR
- opacity:default:ATI:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_CONTROLLER:VERTEX_COLOR
- opacity:default:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_CONTROLLER:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal Map (UV2 else UV1) | texture |
Opacity Diffuse Texture Normalmap Self Illumination
(opacity:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION
)
Techniques
- default
- opacity:default:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:SELF_ILLUMINATION
- opacity:default:ATI:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION
- opacity:default:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION
Inputs
Name | UI Name | Type |
---|---|---|
self_illumination_texture | Self Illumination Texture (UV4) | texture |
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal Map (UV2 else UV1) | texture |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
Opacity Diffuse Texture Normalmap Vertex Color
(opacity:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR
)
Techniques
- default
- opacity:default:DIFFUSE_TEXTURE:NORMALMAP:NVIDIA:VERTEX_COLOR
- opacity:default:ATI:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR
- opacity:default:DIFFUSE_TEXTURE:NORMALMAP:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
bump_normal_texture | Normal Map (UV2 else UV1) | texture |
Opacity Diffuse Texture Opacity By Depth
(opacity:DIFFUSE_TEXTURE:OPACITY_BY_DEPTH
)
Techniques
- default
- opacity:default:DIFFUSE_TEXTURE:NVIDIA:OPACITY_BY_DEPTH
- opacity:default:ATI:DIFFUSE_TEXTURE:OPACITY_BY_DEPTH
- opacity:default:DIFFUSE_TEXTURE:OPACITY_BY_DEPTH
Inputs
Name | UI Name | Type |
---|---|---|
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
depth_opacity | Opacity Distance Falloff | scalar |
Opacity Diffuse Texture Opacity Controller
(opacity:DIFFUSE_TEXTURE:OPACITY_CONTROLLER
)
Techniques
- default
- opacity:default:DIFFUSE_TEXTURE:NVIDIA:OPACITY_CONTROLLER
- opacity:default:ATI:DIFFUSE_TEXTURE:OPACITY_CONTROLLER
- opacity:default:DIFFUSE_TEXTURE:OPACITY_CONTROLLER
Inputs
Name | UI Name | Type |
---|---|---|
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
Opacity Diffuse Texture Opacity Controller Opacity Fade Skinned 3weights Take Global Light
(opacity:DIFFUSE_TEXTURE:OPACITY_CONTROLLER:OPACITY_FADE:SKINNED_3WEIGHTS:TAKE_GLOBAL_LIGHT
)
Techniques
- default
- opacity:default:DIFFUSE_TEXTURE:NVIDIA:OPACITY_CONTROLLER:OPACITY_FADE:SKINNED_3WEIGHTS:TAKE_GLOBAL_LIGHT
- opacity:default:ATI:DIFFUSE_TEXTURE:OPACITY_CONTROLLER:OPACITY_FADE:SKINNED_3WEIGHTS:TAKE_GLOBAL_LIGHT
- opacity:default:DIFFUSE_TEXTURE:OPACITY_CONTROLLER:OPACITY_FADE:SKINNED_3WEIGHTS:TAKE_GLOBAL_LIGHT
Inputs
Name | UI Name | Type |
---|---|---|
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
opacity_fade | Opacity fade (fade, end in cm) | vector3 |
Opacity Diffuse Texture Opacity Fade
(opacity:DIFFUSE_TEXTURE:OPACITY_FADE
)
Techniques
- default
- opacity:default:DIFFUSE_TEXTURE:NVIDIA:OPACITY_FADE
- opacity:default:ATI:DIFFUSE_TEXTURE:OPACITY_FADE
- opacity:default:DIFFUSE_TEXTURE:OPACITY_FADE
Inputs
Name | UI Name | Type |
---|---|---|
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
opacity_fade | Opacity fade (fade, end in cm) | vector3 |
Opacity Diffuse Texture Opacity Fade Skinned 3weights
(opacity:DIFFUSE_TEXTURE:OPACITY_FADE:SKINNED_3WEIGHTS
)
Techniques
- default
- opacity:default:DIFFUSE_TEXTURE:NVIDIA:OPACITY_FADE:SKINNED_3WEIGHTS
- opacity:default:ATI:DIFFUSE_TEXTURE:OPACITY_FADE:SKINNED_3WEIGHTS
- opacity:default:DIFFUSE_TEXTURE:OPACITY_FADE:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
opacity_fade | Opacity fade (fade, end in cm) | vector3 |
Opacity Diffuse Texture Opacity Fade Skinned 3weights Take Global Light
(opacity:DIFFUSE_TEXTURE:OPACITY_FADE:SKINNED_3WEIGHTS:TAKE_GLOBAL_LIGHT
)
Techniques
- default
- opacity:default:DIFFUSE_TEXTURE:NVIDIA:OPACITY_FADE:SKINNED_3WEIGHTS:TAKE_GLOBAL_LIGHT
- opacity:default:ATI:DIFFUSE_TEXTURE:OPACITY_FADE:SKINNED_3WEIGHTS:TAKE_GLOBAL_LIGHT
- opacity:default:DIFFUSE_TEXTURE:OPACITY_FADE:SKINNED_3WEIGHTS:TAKE_GLOBAL_LIGHT
Inputs
Name | UI Name | Type |
---|---|---|
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
opacity_fade | Opacity fade (fade, end in cm) | vector3 |
Opacity Diffuse Texture Opacity Fade Vertex Color
(opacity:DIFFUSE_TEXTURE:OPACITY_FADE:VERTEX_COLOR
)
Techniques
- default
- opacity:default:DIFFUSE_TEXTURE:NVIDIA:OPACITY_FADE:VERTEX_COLOR
- opacity:default:ATI:DIFFUSE_TEXTURE:OPACITY_FADE:VERTEX_COLOR
- opacity:default:DIFFUSE_TEXTURE:OPACITY_FADE:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
opacity_fade | Opacity fade (fade, end in cm) | vector3 |
Opacity Diffuse Texture Self Illumination Self Illumination Tint
(opacity:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_TINT
)
Techniques
- default
- opacity:default:DIFFUSE_TEXTURE:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_TINT
- opacity:default:ATI:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_TINT
- opacity:default:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_TINT
Inputs
Name | UI Name | Type |
---|---|---|
self_illumination_texture | Self Illumination Texture (UV4) | texture |
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
il_tint | Self Illumination Tint | vector3 |
Opacity Diffuse Texture Skinned 3weights
(opacity:DIFFUSE_TEXTURE:SKINNED_3WEIGHTS
)
Techniques
- default
- opacity:default:DIFFUSE_TEXTURE:NVIDIA:SKINNED_3WEIGHTS
- opacity:default:ATI:DIFFUSE_TEXTURE:SKINNED_3WEIGHTS
- opacity:default:DIFFUSE_TEXTURE:SKINNED_3WEIGHTS
Inputs
Name | UI Name | Type |
---|---|---|
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
Opacity Diffuse Texture Vertex Color
(opacity:DIFFUSE_TEXTURE:VERTEX_COLOR
)
Techniques
- default
- opacity:default:DIFFUSE_TEXTURE:NVIDIA:VERTEX_COLOR
- opacity:default:ATI:DIFFUSE_TEXTURE:VERTEX_COLOR
- opacity:default:DIFFUSE_TEXTURE:VERTEX_COLOR
Inputs
Name | UI Name | Type |
---|---|---|
opacity_texture | Opacity Texture (UV5) | texture |
diffuse_texture | Diffuse Texture (UV1) | texture |
Opacity Instanced
(opacity:INSTANCED
)
Techniques
- default
- opacity:default:INSTANCED:NVIDIA
- opacity:default:ATI:INSTANCED
- opacity:default:INSTANCED
Inputs
Name | UI Name | Type |
---|---|---|
opacity_texture | Opacity Texture (UV5) | texture |
Opacity Self Illumination Self Illumination Tint
(opacity:SELF_ILLUMINATION:SELF_ILLUMINATION_TINT
)
Techniques
- default
- opacity:default:NVIDIA:SELF_ILLUMINATION:SELF_ILLUMINATION_TINT
- opacity:default:ATI:SELF_ILLUMINATION:SELF_ILLUMINATION_TINT
- opacity:default:SELF_ILLUMINATION:SELF_ILLUMINATION_TINT
Inputs
Name | UI Name | Type |
---|---|---|
self_illumination_texture | Self Illumination Texture (UV4) | texture |
opacity_texture | Opacity Texture (UV5) | texture |
il_multiplier | Self Illumination Intensity Multiplier | scalar |
il_tint | Self Illumination Tint | vector3 |
Shadow Caster Only
(shadow_caster_only
)
Techniques
- shadow_caster
- shadow_caster_only:shadow_caster:NVIDIA:SHADOW_CASTER_ONLY
- shadow_caster_only:shadow_caster:ATI:SHADOW_CASTER_ONLY
- shadow_caster_only:shadow_caster:SHADOW_CASTER_ONLY
Inputs
This template has no inputs.
Shadow Caster Only Alpha Masked
(shadow_caster_only:ALPHA_MASKED
)
Techniques
- shadow_caster
- shadow_caster_only:shadow_caster:ALPHA_MASKED:NVIDIA:SHADOW_CASTER_ONLY
- shadow_caster_only:shadow_caster:ALPHA_MASKED:ATI:SHADOW_CASTER_ONLY
- shadow_caster_only:shadow_caster:ALPHA_MASKED:SHADOW_CASTER_ONLY
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Alpha Mask Texture [green] (UV1) | texture |
Shadow Caster Only Alpha Masked Double Sided External Alpha Ref
(shadow_caster_only:ALPHA_MASKED:DOUBLE_SIDED:EXTERNAL_ALPHA_REF
)
Techniques
- shadow_caster
- shadow_caster_only:shadow_caster:ALPHA_MASKED:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:NVIDIA:SHADOW_CASTER_ONLY
- shadow_caster_only:shadow_caster:ALPHA_MASKED:ATI:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:SHADOW_CASTER_ONLY
- shadow_caster_only:shadow_caster:ALPHA_MASKED:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:SHADOW_CASTER_ONLY
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Alpha Mask Texture [green] (UV1) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Shadow Caster Only Alpha Masked External Alpha Ref
(shadow_caster_only:ALPHA_MASKED:EXTERNAL_ALPHA_REF
)
Techniques
- shadow_caster
- shadow_caster_only:shadow_caster:ALPHA_MASKED:EXTERNAL_ALPHA_REF:NVIDIA:SHADOW_CASTER_ONLY
- shadow_caster_only:shadow_caster:ALPHA_MASKED:ATI:EXTERNAL_ALPHA_REF:SHADOW_CASTER_ONLY
- shadow_caster_only:shadow_caster:ALPHA_MASKED:EXTERNAL_ALPHA_REF:SHADOW_CASTER_ONLY
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Alpha Mask Texture [green] (UV1) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Shadow Caster Only Alpha Masked External Alpha Ref Instanced
(shadow_caster_only:ALPHA_MASKED:EXTERNAL_ALPHA_REF:INSTANCED
)
Techniques
- shadow_caster
- shadow_caster_only:shadow_caster:ALPHA_MASKED:EXTERNAL_ALPHA_REF:INSTANCED:NVIDIA:SHADOW_CASTER_ONLY
- shadow_caster_only:shadow_caster:ALPHA_MASKED:ATI:EXTERNAL_ALPHA_REF:INSTANCED:SHADOW_CASTER_ONLY
- shadow_caster_only:shadow_caster:ALPHA_MASKED:EXTERNAL_ALPHA_REF:INSTANCED:SHADOW_CASTER_ONLY
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Alpha Mask Texture [green] (UV1) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Shadow Caster Only Alpha Masked External Alpha Ref Skinned 1weight
(shadow_caster_only:ALPHA_MASKED:EXTERNAL_ALPHA_REF:SKINNED_1WEIGHT
)
Techniques
- shadow_caster
- shadow_caster_only:shadow_caster:ALPHA_MASKED:EXTERNAL_ALPHA_REF:NVIDIA:SHADOW_CASTER_ONLY:SKINNED_1WEIGHT
- shadow_caster_only:shadow_caster:ALPHA_MASKED:ATI:EXTERNAL_ALPHA_REF:SHADOW_CASTER_ONLY:SKINNED_1WEIGHT
- shadow_caster_only:shadow_caster:ALPHA_MASKED:EXTERNAL_ALPHA_REF:SHADOW_CASTER_ONLY:SKINNED_1WEIGHT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Alpha Mask Texture [green] (UV1) | texture |
alpha_ref | Alpha Mask Reference | scalar |
Shadow Caster Only Alpha Masked Instanced
(shadow_caster_only:ALPHA_MASKED:INSTANCED
)
Techniques
- shadow_caster
- shadow_caster_only:shadow_caster:ALPHA_MASKED:INSTANCED:NVIDIA:SHADOW_CASTER_ONLY
- shadow_caster_only:shadow_caster:ALPHA_MASKED:ATI:INSTANCED:SHADOW_CASTER_ONLY
- shadow_caster_only:shadow_caster:ALPHA_MASKED:INSTANCED:SHADOW_CASTER_ONLY
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Alpha Mask Texture [green] (UV1) | texture |
Shadow Caster Only Alpha Masked Skinned 1weight
(shadow_caster_only:ALPHA_MASKED:SKINNED_1WEIGHT
)
Techniques
- shadow_caster
- shadow_caster_only:shadow_caster:ALPHA_MASKED:NVIDIA:SHADOW_CASTER_ONLY:SKINNED_1WEIGHT
- shadow_caster_only:shadow_caster:ALPHA_MASKED:ATI:SHADOW_CASTER_ONLY:SKINNED_1WEIGHT
- shadow_caster_only:shadow_caster:ALPHA_MASKED:SHADOW_CASTER_ONLY:SKINNED_1WEIGHT
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Alpha Mask Texture [green] (UV1) | texture |
Shadow Caster Only Double Sided
(shadow_caster_only:DOUBLE_SIDED
)
Techniques
- shadow_caster
- shadow_caster_only:shadow_caster:DOUBLE_SIDED:NVIDIA:SHADOW_CASTER_ONLY
- shadow_caster_only:shadow_caster:ATI:DOUBLE_SIDED:SHADOW_CASTER_ONLY
- shadow_caster_only:shadow_caster:DOUBLE_SIDED:SHADOW_CASTER_ONLY
Inputs
This template has no inputs.
Shadow Caster Only Double Sided Instanced Vegetation Bending
(shadow_caster_only:DOUBLE_SIDED:INSTANCED:VEGETATION_BENDING
)
Techniques
- shadow_caster
- shadow_caster_only:shadow_caster:DOUBLE_SIDED:INSTANCED:NVIDIA:SHADOW_CASTER_ONLY:VEGETATION_BENDING
- shadow_caster_only:shadow_caster:ATI:DOUBLE_SIDED:INSTANCED:SHADOW_CASTER_ONLY:VEGETATION_BENDING
- shadow_caster_only:shadow_caster:DOUBLE_SIDED:INSTANCED:SHADOW_CASTER_ONLY:VEGETATION_BENDING
Inputs
Name | UI Name | Type |
---|---|---|
speed | Speed | scalar |
detail_settings | Detail Bending Amplitude / Frequency | vector3 |
branch_settings | Branch Bending Amplitude / Frequency | vector3 |
Shadow Caster Only Double Sided Vegetation Bending
(shadow_caster_only:DOUBLE_SIDED:VEGETATION_BENDING
)
Techniques
- shadow_caster
- shadow_caster_only:shadow_caster:DOUBLE_SIDED:NVIDIA:SHADOW_CASTER_ONLY:VEGETATION_BENDING
- shadow_caster_only:shadow_caster:ATI:DOUBLE_SIDED:SHADOW_CASTER_ONLY:VEGETATION_BENDING
- shadow_caster_only:shadow_caster:DOUBLE_SIDED:SHADOW_CASTER_ONLY:VEGETATION_BENDING
Inputs
Name | UI Name | Type |
---|---|---|
speed | Speed | scalar |
detail_settings | Detail Bending Amplitude / Frequency | vector3 |
branch_settings | Branch Bending Amplitude / Frequency | vector3 |
Shadow Caster Only Instanced
(shadow_caster_only:INSTANCED
)
Techniques
- shadow_caster
- shadow_caster_only:shadow_caster:INSTANCED:NVIDIA:SHADOW_CASTER_ONLY
- shadow_caster_only:shadow_caster:ATI:INSTANCED:SHADOW_CASTER_ONLY
- shadow_caster_only:shadow_caster:INSTANCED:SHADOW_CASTER_ONLY
Inputs
This template has no inputs.
Shadow Caster Only Skinned 1weight
(shadow_caster_only:SKINNED_1WEIGHT
)
Techniques
- shadow_caster
- shadow_caster_only:shadow_caster:NVIDIA:SHADOW_CASTER_ONLY:SKINNED_1WEIGHT
- shadow_caster_only:shadow_caster:ATI:SHADOW_CASTER_ONLY:SKINNED_1WEIGHT
- shadow_caster_only:shadow_caster:SHADOW_CASTER_ONLY:SKINNED_1WEIGHT
Inputs
This template has no inputs.
Shadow Caster Only Skinned 2weights
(shadow_caster_only:SKINNED_2WEIGHTS
)
Techniques
- shadow_caster
- shadow_caster_only:shadow_caster:NVIDIA:SHADOW_CASTER_ONLY:SKINNED_2WEIGHTS
- shadow_caster_only:shadow_caster:ATI:SHADOW_CASTER_ONLY:SKINNED_2WEIGHTS
- shadow_caster_only:shadow_caster:SHADOW_CASTER_ONLY:SKINNED_2WEIGHTS
Inputs
This template has no inputs.
Shadow Caster Only Skinned 3weights
(shadow_caster_only:SKINNED_3WEIGHTS
)
Techniques
- shadow_caster
- shadow_caster_only:shadow_caster:NVIDIA:SHADOW_CASTER_ONLY:SKINNED_3WEIGHTS
- shadow_caster_only:shadow_caster:ATI:SHADOW_CASTER_ONLY:SKINNED_3WEIGHTS
- shadow_caster_only:shadow_caster:SHADOW_CASTER_ONLY:SKINNED_3WEIGHTS
Inputs
This template has no inputs.
Solid Mask
(solid_mask
)
Techniques
- default
- solid_mask:default
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse | texture |
bump_normal_texture | Normalmap | texture |
reflection_texture | MATCAP Texture | texture |
material_texture | Pattern texture | texture |
tint_color_a | Tint Color A | vector3 |
tint_color_b | Tint Color B | vector3 |
material_amount | Material apply amount | scalar |
Solid Mask Decal Sticker
(solid_mask:DECAL_STICKER
)
Techniques
- default
- solid_mask:default:DECAL_STICKER
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse | texture |
bump_normal_texture | Normalmap | texture |
reflection_texture | MATCAP Texture | texture |
material_texture | Pattern texture | texture |
diffuse_layer3_texture | Decal (UV5 and UV6) | texture |
uv_scale | Sticker Scale x y, Sticker Wear and Tear Influence | vector3 |
uv_offset_rot | Sticker Position Offset x y, Sticker Rotation | vector3 |
tint_color_a | Tint Color A | vector3 |
tint_color_b | Tint Color B | vector3 |
material_amount | Material apply amount | scalar |
Solid Mask Depth Scaling
(solid_mask:DEPTH_SCALING
)
Techniques
- default
- solid_mask:default:DEPTH_SCALING
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Diffuse | texture |
bump_normal_texture | Normalmap | texture |
reflection_texture | MATCAP Texture | texture |
material_texture | Pattern texture | texture |
tint_color_a | Tint Color A | vector3 |
tint_color_b | Tint Color B | vector3 |
material_amount | Material apply amount | scalar |
Tintobject Depth Bias Blend Double Sided View Distance Fade
(tintobject:DEPTH_BIAS_BLEND:DOUBLE_SIDED:VIEW_DISTANCE_FADE
)
Techniques
- default
- tintobject:default:DEPTH_BIAS_BLEND:DOUBLE_SIDED:VIEW_DISTANCE_FADE
Inputs
Name | UI Name | Type |
---|---|---|
tint_color | Tint Color | vector3 |
intensity | Intensity | scalar |
distance_fade | Distance fade | scalar |
depth_bias | Depth bias | scalar |
Tintobject Depth Bias Blend View Distance Fade
(tintobject:DEPTH_BIAS_BLEND:VIEW_DISTANCE_FADE
)
Techniques
- default
- tintobject:default:DEPTH_BIAS_BLEND:VIEW_DISTANCE_FADE
Inputs
Name | UI Name | Type |
---|---|---|
tint_color | Tint Color | vector3 |
intensity | Intensity | scalar |
distance_fade | Distance fade | scalar |
depth_bias | Depth bias | scalar |
Water
(water
)
Techniques
- default
- water:default:NVIDIA
- water:default:ATI
- water:default
Inputs
Name | UI Name | Type |
---|---|---|
diffuse_texture | Foam map | texture |
bump_normal_texture | Wave normal map | texture |
reflection_texture | Reflection Cube | texture |
water_color_deep | Color of deep water | vector3 |
water_color_shallow | Color of shallow water | vector3 |
water_settings | Water settings : Cube amount, Spec amount, Spec distance | vector3 |
water_settings_b | Water settings, Dist A, Dist B, Distortion size | vector3 |
water_settings_c | Water settings, Speed A, Speed B, Meh | vector3 |
water_settings_d | Water settings, Gloss value, Opacity depth threshold, Opacity exponent | vector3 |